diff options
author | Tom Cooksey <thomas.cooksey@nokia.com> | 2010-03-01 13:12:23 (GMT) |
---|---|---|
committer | Tom Cooksey <thomas.cooksey@nokia.com> | 2010-03-02 08:24:26 (GMT) |
commit | b2cbb880273ae6516d68be5b5f3f9b614c31ca79 (patch) | |
tree | 9d151f0821186a7ee6855911992d712cac21397d /src/opengl/qgl_x11egl.cpp | |
parent | f936cc4e2a7b377981a626b1d45dbbb1c1df1cb8 (diff) | |
download | Qt-b2cbb880273ae6516d68be5b5f3f9b614c31ca79.zip Qt-b2cbb880273ae6516d68be5b5f3f9b614c31ca79.tar.gz Qt-b2cbb880273ae6516d68be5b5f3f9b614c31ca79.tar.bz2 |
Move QGLWidget::setContext logic into QEgl & QGLContext
QEgl::createSurface() on X11 will now check to see if the device's
X11 Visual is compatible with the EGLConfig passed in. If it is not
compatible, the function will re-create the QPaintDevice's native
drawable with a different Visual (one which is compatable with the
EGLConfig). This represented the bulk of the QGLWidget::setContext
method which is now much simpler.
As a consequense of this change, QWidgets with graphicssystem opengl
will behave much more like QGLWidget as most of the code is re-used.
So things like WA_TranslucentBackground should now work with opengl
graphicssystem too.
Reviewed-By: TrustMe
Diffstat (limited to 'src/opengl/qgl_x11egl.cpp')
-rw-r--r-- | src/opengl/qgl_x11egl.cpp | 173 |
1 files changed, 55 insertions, 118 deletions
diff --git a/src/opengl/qgl_x11egl.cpp b/src/opengl/qgl_x11egl.cpp index 7be4973..18a2ee5 100644 --- a/src/opengl/qgl_x11egl.cpp +++ b/src/opengl/qgl_x11egl.cpp @@ -48,6 +48,7 @@ #include "qgl_egl_p.h" #include "qcolormap.h" #include <QDebug> +#include <QPixmap> QT_BEGIN_NAMESPACE @@ -164,55 +165,53 @@ bool QGLContext::chooseContext(const QGLContext* shareContext) int devType = device()->devType(); - // Get the display and initialize it. + QX11PixmapData *x11PixmapData = 0; + if (devType == QInternal::Pixmap) { + QPixmapData *pmd = static_cast<QPixmap*>(device())->data_ptr().data(); + if (pmd->classId() == QPixmapData::X11Class) + x11PixmapData = static_cast<QX11PixmapData*>(pmd); + else { + // TODO: Replace the pixmap's data with a new QX11PixmapData + qWarning("WARNING: Creating a QGLContext on a QPixmap is only supported for X11 pixmap backend"); + return false; + } + } else if ((devType != QInternal::Widget) && (devType != QInternal::Pbuffer)) { + qWarning("WARNING: Creating a QGLContext not supported on device type %d", devType); + return false; + } + + // Only create the eglContext if we don't already have one: if (d->eglContext == 0) { d->eglContext = new QEglContext(); d->eglContext->setApi(QEgl::OpenGL); + // If the device is a widget with WA_TranslucentBackground set, make sure the glFormat + // has the alpha channel option set: + if (devType == QInternal::Widget) { + QWidget* widget = static_cast<QWidget*>(device()); + if (widget->testAttribute(Qt::WA_TranslucentBackground)) + d->glFormat.setAlpha(true); + } + // Construct the configuration we need for this surface. QEglProperties configProps; - qt_eglproperties_set_glformat(configProps, d->glFormat); configProps.setDeviceType(devType); - configProps.setPaintDeviceFormat(device()); configProps.setRenderableType(QEgl::OpenGL); + qt_eglproperties_set_glformat(configProps, d->glFormat); -#if We_have_an_EGL_library_which_bothers_to_check_EGL_BUFFER_SIZE - if (device()->depth() == 16 && configProps.value(EGL_ALPHA_SIZE) <= 0) { - qDebug("Setting EGL_BUFFER_SIZE to 16"); + // Use EGL_BUFFER_SIZE to make sure we prefer a 16-bit config over a 32-bit config + if (device()->depth() == 16 && !d->glFormat.alpha()) configProps.setValue(EGL_BUFFER_SIZE, 16); - configProps.setValue(EGL_ALPHA_SIZE, 0); - } if (!d->eglContext->chooseConfig(configProps, QEgl::BestPixelFormat)) { delete d->eglContext; d->eglContext = 0; return false; } -#else - QEgl::PixelFormatMatch matchType = QEgl::BestPixelFormat; - if ((device()->depth() == 16) && configProps.value(EGL_ALPHA_SIZE) == 0) { - configProps.setValue(EGL_RED_SIZE, 5); - configProps.setValue(EGL_GREEN_SIZE, 6); - configProps.setValue(EGL_BLUE_SIZE, 5); - configProps.setValue(EGL_ALPHA_SIZE, 0); - matchType = QEgl::ExactPixelFormat; - } - - // Search for a matching configuration, reducing the complexity - // each time until we get something that matches. - if (!d->eglContext->chooseConfig(configProps, matchType)) { - delete d->eglContext; - d->eglContext = 0; - return false; - } -#endif - -// qDebug("QGLContext::chooseContext() - using EGL config %d:", d->eglContext->config()); -// qDebug() << QEglProperties(d->eglContext->config()).toString(); // Create a new context for the configuration. - if (!d->eglContext->createContext - (shareContext ? shareContext->d_func()->eglContext : 0)) { + QEglContext* eglSharedContext = shareContext ? shareContext->d_func()->eglContext : 0; + if (!d->eglContext->createContext(eglSharedContext)) { delete d->eglContext; d->eglContext = 0; return false; @@ -220,16 +219,34 @@ bool QGLContext::chooseContext(const QGLContext* shareContext) d->sharing = d->eglContext->isSharing(); if (d->sharing && shareContext) const_cast<QGLContext *>(shareContext)->d_func()->sharing = true; - -#if defined(EGL_VERSION_1_1) - if (d->glFormat.swapInterval() != -1 && devType == QInternal::Widget) - eglSwapInterval(d->eglContext->display(), d->glFormat.swapInterval()); -#endif } // Inform the higher layers about the actual format properties. qt_egl_update_format(*(d->eglContext), d->glFormat); + + // Do don't create the EGLSurface for everything. + // QWidget - yes, create the EGLSurface and store it in QGLContextPrivate::eglSurface + // QGLWidget - yes, create the EGLSurface and store it in QGLContextPrivate::eglSurface + // QPixmap - yes, create the EGLSurface but store it in QX11PixmapData::gl_surface + // QGLPixelBuffer - no, it creates the surface itself + + if (devType == QInternal::Widget) { + if (d->eglSurface != EGL_NO_SURFACE) + eglDestroySurface(d->eglContext->display(), d->eglSurface); + d->eglSurface = QEgl::createSurface(device(), d->eglContext->config()); + XFlush(X11->display); + setWindowCreated(true); + } + + if (x11PixmapData) { + // TODO: Actually check to see if the existing surface can be re-used + if (x11PixmapData->gl_surface) + eglDestroySurface(d->eglContext->display(), (EGLSurface)x11PixmapData->gl_surface); + + x11PixmapData->gl_surface = (Qt::HANDLE)QEgl::createSurface(device(), d->eglContext->config()); + } + return true; } @@ -277,20 +294,6 @@ void QGLWidget::setContext(QGLContext *context, const QGLContext* shareContext, QGLContext* oldcx = d->glcx; d->glcx = context; - if (parentWidget()) { - // force creation of delay-created widgets - parentWidget()->winId(); - if (parentWidget()->x11Info().screen() != x11Info().screen()) - d_func()->xinfo = parentWidget()->d_func()->xinfo; - } - - // If the application has set WA_TranslucentBackground and not explicitly set - // the alpha buffer size to zero, modify the format so it have an alpha channel - QGLFormat& fmt = d->glcx->d_func()->glFormat; - const bool tryArgbVisual = testAttribute(Qt::WA_TranslucentBackground) || fmt.alpha(); - if (tryArgbVisual && fmt.alphaBufferSize() == -1) - fmt.setAlphaBufferSize(1); - bool createFailed = false; if (!d->glcx->isValid()) { // Create the QGLContext here, which in turn chooses the EGL config @@ -304,74 +307,8 @@ void QGLWidget::setContext(QGLContext *context, const QGLContext* shareContext, return; } - if (d->glcx->windowCreated() || d->glcx->deviceIsPixmap()) { - if (deleteOldContext) - delete oldcx; - return; - } - - bool visible = isVisible(); - if (visible) - hide(); - - QEglContext *eglContext = d->glcx->d_func()->eglContext; - - XVisualInfo vi; - memset(&vi, 0, sizeof(XVisualInfo)); - vi.visualid = QEgl::getCompatibleVisualId(eglContext->config()); - - { - XVisualInfo *visualInfoPtr; - int matchingCount = 0; - visualInfoPtr = XGetVisualInfo(X11->display, VisualIDMask, &vi, &matchingCount); - vi = *visualInfoPtr; - XFree(visualInfoPtr); - } - - bool usingArgbVisual = eglContext->configAttrib(EGL_ALPHA_SIZE) > 0; - - XSetWindowAttributes a; - - Window p = RootWindow(x11Info().display(), x11Info().screen()); - if (parentWidget()) - p = parentWidget()->winId(); - - QColormap colmap = QColormap::instance(vi.screen); - a.background_pixel = colmap.pixel(palette().color(backgroundRole())); - a.border_pixel = colmap.pixel(Qt::black); - - unsigned int valueMask = CWBackPixel|CWBorderPixel; - if (usingArgbVisual) { - a.colormap = XCreateColormap(x11Info().display(), p, vi.visual, AllocNone); - valueMask |= CWColormap; - } - - Window w = XCreateWindow(x11Info().display(), p, x(), y(), width(), height(), - 0, vi.depth, InputOutput, vi.visual, valueMask, &a); - - if (deleteOldContext) - delete oldcx; - oldcx = 0; - - create(w); // Create with the ID of the window we've just created - - - // Create the EGL surface to draw into. - QGLContextPrivate *ctxpriv = d->glcx->d_func(); - ctxpriv->eglSurface = ctxpriv->eglContext->createSurface(this); - if (ctxpriv->eglSurface == EGL_NO_SURFACE) { - delete ctxpriv->eglContext; - ctxpriv->eglContext = 0; - return; - } - - d->eglSurfaceWindowId = w; // Remember the window id we created the surface for - - if (visible) - show(); - XFlush(X11->display); - d->glcx->setWindowCreated(true); + d->eglSurfaceWindowId = winId(); // Remember the window id we created the surface for } void QGLWidgetPrivate::init(QGLContext *context, const QGLWidget* shareWidget) @@ -380,7 +317,7 @@ void QGLWidgetPrivate::init(QGLContext *context, const QGLWidget* shareWidget) initContext(context, shareWidget); - if(q->isValid() && glcx->format().hasOverlay()) { + if (q->isValid() && glcx->format().hasOverlay()) { //no overlay qWarning("QtOpenGL ES doesn't currently support overlays"); } |