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author | Qt Continuous Integration System <qt-info@nokia.com> | 2009-12-16 11:25:28 (GMT) |
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committer | Qt Continuous Integration System <qt-info@nokia.com> | 2009-12-16 11:25:28 (GMT) |
commit | 4d34dc665a5145237801e46cc0a502e32b1a5dad (patch) | |
tree | 6798e7622b5111c210d039e6e1aea4fb3d2ee480 /src/opengl/qgl_x11egl.cpp | |
parent | 4866f6a99f0e15680a788c44d2725b7d168562f9 (diff) | |
parent | 0414a73942272d8e863e464b3fbffeb9982964c1 (diff) | |
download | Qt-4d34dc665a5145237801e46cc0a502e32b1a5dad.zip Qt-4d34dc665a5145237801e46cc0a502e32b1a5dad.tar.gz Qt-4d34dc665a5145237801e46cc0a502e32b1a5dad.tar.bz2 |
Merge branch '4.6' of scm.dev.nokia.troll.no:qt/oslo-staging-2 into 4.6-integration
* '4.6' of scm.dev.nokia.troll.no:qt/oslo-staging-2:
Fix moc generated code with dummy Q_PROPERTY
Fix autotest which checks for sample buffers
Fix EGL surface leaks when re-parenting QGLWidget on X11/EGL
Add autotest for creating a QGLWidget with alpha channel
Fix QGLWidgets created with an alpha channel on X11/EGL
Add QT_DEBUG_X11_VISUAL_SELECTION to aid debugging X11/EGL
Attempt at fixing compilation on Symbian.
Got rid of unused variable compiler warning.
Fix vertical text centering on Mac OS X
Clicking on a selected item wouldn't reset the selection anymore.
Diffstat (limited to 'src/opengl/qgl_x11egl.cpp')
-rw-r--r-- | src/opengl/qgl_x11egl.cpp | 48 |
1 files changed, 32 insertions, 16 deletions
diff --git a/src/opengl/qgl_x11egl.cpp b/src/opengl/qgl_x11egl.cpp index a868e83..19026b3 100644 --- a/src/opengl/qgl_x11egl.cpp +++ b/src/opengl/qgl_x11egl.cpp @@ -173,10 +173,16 @@ void QGLWidget::updateOverlayGL() //handle overlay } +//#define QT_DEBUG_X11_VISUAL_SELECTION 1 + bool qt_egl_setup_x11_visual(XVisualInfo &vi, EGLDisplay display, EGLConfig config, const QX11Info &x11Info, bool useArgbVisual) { bool foundVisualIsArgb = useArgbVisual; +#ifdef QT_DEBUG_X11_VISUAL_SELECTION + qDebug("qt_egl_setup_x11_visual() - useArgbVisual=%d", useArgbVisual); +#endif + memset(&vi, 0, sizeof(XVisualInfo)); EGLint eglConfigColorSize; @@ -199,7 +205,9 @@ bool qt_egl_setup_x11_visual(XVisualInfo &vi, EGLDisplay display, EGLConfig conf XRenderPictFormat *format; format = XRenderFindVisualFormat(x11Info.display(), chosenVisualInfo->visual); if (format->type == PictTypeDirect && format->direct.alphaMask) { -// qDebug("Using ARGB X Visual ID (%d) provided by EGL", (int)vi.visualid); +#ifdef QT_DEBUG_X11_VISUAL_SELECTION + qDebug("Using ARGB X Visual ID (%d) provided by EGL", (int)vi.visualid); +#endif foundVisualIsArgb = true; vi = *chosenVisualInfo; } @@ -212,7 +220,9 @@ bool qt_egl_setup_x11_visual(XVisualInfo &vi, EGLDisplay display, EGLConfig conf #endif { if (eglConfigColorSize == chosenVisualInfo->depth) { -// qDebug("Using opaque X Visual ID (%d) provided by EGL", (int)vi.visualid); +#ifdef QT_DEBUG_X11_VISUAL_SELECTION + qDebug("Using opaque X Visual ID (%d) provided by EGL", (int)vi.visualid); +#endif vi = *chosenVisualInfo; } else qWarning("Warning: EGL suggested using X visual ID %d (%d bpp) for config %d (%d bpp), but the depths do not match!", @@ -248,7 +258,9 @@ bool qt_egl_setup_x11_visual(XVisualInfo &vi, EGLDisplay display, EGLConfig conf if (format->type == PictTypeDirect && format->direct.alphaMask) { vi = matchingVisuals[i]; foundVisualIsArgb = true; -// qDebug("Using X Visual ID (%d) for ARGB visual as provided by XRender", (int)vi.visualid); +#ifdef QT_DEBUG_X11_VISUAL_SELECTION + qDebug("Using X Visual ID (%d) for ARGB visual as provided by XRender", (int)vi.visualid); +#endif break; } } @@ -272,24 +284,28 @@ bool qt_egl_setup_x11_visual(XVisualInfo &vi, EGLDisplay display, EGLConfig conf } else qWarning(" - Falling back to X11 suggested depth (%d)", depth); } -// else -// qDebug("Using X Visual ID (%d) for EGL provided depth (%d)", (int)vi.visualid, depth); +#ifdef QT_DEBUG_X11_VISUAL_SELECTION + else + qDebug("Using X Visual ID (%d) for EGL provided depth (%d)", (int)vi.visualid, depth); +#endif // Don't try to use ARGB now unless the visual is 32-bit - even then it might stil fail :-( if (useArgbVisual) foundVisualIsArgb = vi.depth == 32; //### We might at some point (soon) get ARGB4444 } -// qDebug("Visual Info:"); -// qDebug(" bits_per_rgb=%d", vi.bits_per_rgb); -// qDebug(" red_mask=0x%x", vi.red_mask); -// qDebug(" green_mask=0x%x", vi.green_mask); -// qDebug(" blue_mask=0x%x", vi.blue_mask); -// qDebug(" colormap_size=%d", vi.colormap_size); -// qDebug(" c_class=%d", vi.c_class); -// qDebug(" depth=%d", vi.depth); -// qDebug(" screen=%d", vi.screen); -// qDebug(" visualid=%d", vi.visualid); +#ifdef QT_DEBUG_X11_VISUAL_SELECTION + qDebug("Visual Info:"); + qDebug(" bits_per_rgb=%d", vi.bits_per_rgb); + qDebug(" red_mask=0x%x", vi.red_mask); + qDebug(" green_mask=0x%x", vi.green_mask); + qDebug(" blue_mask=0x%x", vi.blue_mask); + qDebug(" colormap_size=%d", vi.colormap_size); + qDebug(" c_class=%d", vi.c_class); + qDebug(" depth=%d", vi.depth); + qDebug(" screen=%d", vi.screen); + qDebug(" visualid=%d", vi.visualid); +#endif return foundVisualIsArgb; } @@ -320,7 +336,7 @@ void QGLWidget::setContext(QGLContext *context, const QGLContext* shareContext, // If the application has set WA_TranslucentBackground and not explicitly set // the alpha buffer size to zero, modify the format so it have an alpha channel QGLFormat& fmt = d->glcx->d_func()->glFormat; - const bool tryArgbVisual = testAttribute(Qt::WA_TranslucentBackground); + const bool tryArgbVisual = testAttribute(Qt::WA_TranslucentBackground) || fmt.alpha(); if (tryArgbVisual && fmt.alphaBufferSize() == -1) fmt.setAlphaBufferSize(1); |