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author | Tom Cooksey <thomas.cooksey@nokia.com> | 2009-07-28 13:57:36 (GMT) |
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committer | Tom Cooksey <thomas.cooksey@nokia.com> | 2009-07-29 10:07:16 (GMT) |
commit | 65702aa6b44568946b8c3924a45b9362401d893c (patch) | |
tree | 6219bc42277a8ddeb2be7edd1d818179e0fd1462 /src/opengl/qgl_x11egl.cpp | |
parent | 78f079016e0dd9b455d74c6a84cfbdb859fd1094 (diff) | |
download | Qt-65702aa6b44568946b8c3924a45b9362401d893c.zip Qt-65702aa6b44568946b8c3924a45b9362401d893c.tar.gz Qt-65702aa6b44568946b8c3924a45b9362401d893c.tar.bz2 |
Refactor texture_from_pixmap to not re-create the gl surface each bind
Make a clear seperation between the GL texture and the GLX pixmap. A
GLXPixmap is valid in any GL context and thus does not need to be
re-created every time the pixmap has changed.
Reviewed-By: Samuel
Diffstat (limited to 'src/opengl/qgl_x11egl.cpp')
-rw-r--r-- | src/opengl/qgl_x11egl.cpp | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/src/opengl/qgl_x11egl.cpp b/src/opengl/qgl_x11egl.cpp index c6904fe..6b90a4f 100644 --- a/src/opengl/qgl_x11egl.cpp +++ b/src/opengl/qgl_x11egl.cpp @@ -486,13 +486,19 @@ void QGLWidgetPrivate::recreateEglSurface(bool force) } } -QGLTexture *QGLContextPrivate::bindTextureFromNativePixmap(QPixmap *pm, const qint64 key, bool canInvert) + +QGLTexture *QGLContextPrivate::bindTextureFromNativePixmap(QPixmapData*, const qint64 key, bool canInvert) { // TODO return 0; } -void QGLTexture::deleteBoundPixmap() +void QGLContextPrivate::destroyGlSurfaceForPixmap(QPixmapData*) +{ + //TODO +} + +void QGLContextPrivate::unbindPixmapFromTexture(QPixmapData*) { //TODO } |