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author | Rhys Weatherley <rhys.weatherley@nokia.com> | 2009-09-25 00:21:23 (GMT) |
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committer | Rhys Weatherley <rhys.weatherley@nokia.com> | 2009-09-25 00:21:23 (GMT) |
commit | f3d15516572394b6bcd44a89dd66516fa4eba56e (patch) | |
tree | b97aa3bc1826d21e6fd8b39f657b1e1e63369270 /src/opengl/qgl_x11egl.cpp | |
parent | 7421f79f57f475b9e96e53e5cbd9861c428d4ae3 (diff) | |
download | Qt-f3d15516572394b6bcd44a89dd66516fa4eba56e.zip Qt-f3d15516572394b6bcd44a89dd66516fa4eba56e.tar.gz Qt-f3d15516572394b6bcd44a89dd66516fa4eba56e.tar.bz2 |
Remove the storage of the EGLSurface from QEglContext
Reviewed-by: Sarah Smith
Diffstat (limited to 'src/opengl/qgl_x11egl.cpp')
-rw-r--r-- | src/opengl/qgl_x11egl.cpp | 13 |
1 files changed, 9 insertions, 4 deletions
diff --git a/src/opengl/qgl_x11egl.cpp b/src/opengl/qgl_x11egl.cpp index c054860..2214775 100644 --- a/src/opengl/qgl_x11egl.cpp +++ b/src/opengl/qgl_x11egl.cpp @@ -363,12 +363,12 @@ void QGLWidget::setContext(QGLContext *context, const QGLContext* shareContext, // Create the EGL surface to draw into. QGLContextPrivate *ctxpriv = d->glcx->d_func(); - if (!ctxpriv->eglContext->createSurface(this)) { + ctxpriv->eglSurface = ctxpriv->eglContext->createSurface(this); + if (ctxpriv->eglSurface == EGL_NO_SURFACE) { delete ctxpriv->eglContext; ctxpriv->eglContext = 0; return; } - ctxpriv->eglSurface = ctxpriv->eglContext->surface(); d->eglSurfaceWindowId = w; // Remember the window id we created the surface for @@ -435,9 +435,14 @@ void QGLWidgetPrivate::recreateEglSurface(bool force) if ( force || (currentId != eglSurfaceWindowId) ) { // The window id has changed so we need to re-create the EGL surface - if (!glcx->d_func()->eglContext->recreateSurface(q)) + QEglContext *ctx = glcx->d_func()->eglContext; + EGLSurface surface = glcx->d_func()->eglSurface; + if (surface != EGL_NO_SURFACE) + ctx->destroySurface(surface); // Will force doneCurrent() if nec. + surface = ctx->createSurface(q); + if (surface == EGL_NO_SURFACE) qWarning("Error creating EGL window surface: 0x%x", eglGetError()); - glcx->d_func()->eglSurface = glcx->d_func()->eglContext->surface(); + glcx->d_func()->eglSurface = surface; eglSurfaceWindowId = currentId; } |