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author | Tom Cooksey <thomas.cooksey@nokia.com> | 2009-10-01 06:54:02 (GMT) |
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committer | Tom Cooksey <thomas.cooksey@nokia.com> | 2009-10-01 08:19:24 (GMT) |
commit | 9c0b1db38f7ad8b6b0d51410033854be72146e74 (patch) | |
tree | 0764e740dfa48c0df4093474e5b4f49f52183686 /src/opengl/qgl_x11egl.cpp | |
parent | 790583dc16a89ed77954c096aae52bf9f91aec09 (diff) | |
download | Qt-9c0b1db38f7ad8b6b0d51410033854be72146e74.zip Qt-9c0b1db38f7ad8b6b0d51410033854be72146e74.tar.gz Qt-9c0b1db38f7ad8b6b0d51410033854be72146e74.tar.bz2 |
Split EGL config selection & surface creation into seperate functions
This is needed to implement render-to-pixmap on x11/EGL, which will also
need to create an EGL surface for pixmaps.
Diffstat (limited to 'src/opengl/qgl_x11egl.cpp')
-rw-r--r-- | src/opengl/qgl_x11egl.cpp | 175 |
1 files changed, 102 insertions, 73 deletions
diff --git a/src/opengl/qgl_x11egl.cpp b/src/opengl/qgl_x11egl.cpp index 67f391b..d4bf4da 100644 --- a/src/opengl/qgl_x11egl.cpp +++ b/src/opengl/qgl_x11egl.cpp @@ -408,6 +408,103 @@ void QGLWidgetPrivate::recreateEglSurface(bool force) } } +// Selects which configs should be used +EGLConfig Q_OPENGL_EXPORT qt_chooseEGLConfigForPixmap(bool hasAlpha, bool readOnly) +{ + // Cache the configs we select as they wont change: + static EGLConfig roPixmapRGBConfig = 0; + static EGLConfig roPixmapRGBAConfig = 0; + static EGLConfig rwPixmapRGBConfig = 0; + static EGLConfig rwPixmapRGBAConfig = 0; + + EGLConfig* targetConfig; + + if (hasAlpha) { + if (readOnly) + targetConfig = &roPixmapRGBAConfig; + else + targetConfig = &rwPixmapRGBAConfig; + } + else { + if (readOnly) + targetConfig = &roPixmapRGBConfig; + else + targetConfig = &rwPixmapRGBConfig; + } + + if (*targetConfig == 0) { + QEglProperties configAttribs; + configAttribs.setValue(EGL_SURFACE_TYPE, EGL_PIXMAP_BIT); + configAttribs.setRenderableType(QEgl::OpenGL); + if (hasAlpha) + configAttribs.setValue(EGL_BIND_TO_TEXTURE_RGBA, EGL_TRUE); + else + configAttribs.setValue(EGL_BIND_TO_TEXTURE_RGB, EGL_TRUE); + + // If this is going to be a render target, it needs to have a depth, stencil & sample buffer + if (!readOnly) { + configAttribs.setValue(EGL_DEPTH_SIZE, 1); + configAttribs.setValue(EGL_STENCIL_SIZE, 1); + configAttribs.setValue(EGL_SAMPLE_BUFFERS, 1); + } + + EGLint configCount = 0; + do { + eglChooseConfig(QEglContext::defaultDisplay(0), configAttribs.properties(), targetConfig, 1, &configCount); + if (configCount > 0) { + // Got one + qDebug() << "Found an" << (hasAlpha ? "ARGB" : "RGB") << (readOnly ? "readonly" : "target" ) + << "config (" << int(*targetConfig) << ") to create a pixmap surface:"; + +// QEglProperties configProps(*targetConfig); +// qDebug() << configProps.toString(); + break; + } + qWarning("choosePixmapConfig() - No suitible config found, reducing requirements"); + } while (configAttribs.reduceConfiguration()); + } + + if (*targetConfig == 0) + qWarning("choosePixmapConfig() - Couldn't find a suitable config"); + + return *targetConfig; +} + +bool Q_OPENGL_EXPORT qt_createEGLSurfaceForPixmap(QPixmapData* pmd, bool readOnly) +{ + Q_ASSERT(pmd->classId() == QPixmapData::X11Class); + QX11PixmapData* pixmapData = static_cast<QX11PixmapData*>(pmd); + + bool hasAlpha = pixmapData->hasAlphaChannel(); + + EGLConfig pixmapConfig = qt_chooseEGLConfigForPixmap(hasAlpha, readOnly); + + QEglProperties pixmapAttribs; + + // If the pixmap can't be bound to a texture, it's pretty useless + pixmapAttribs.setValue(EGL_TEXTURE_TARGET, EGL_TEXTURE_2D); + if (hasAlpha) + pixmapAttribs.setValue(EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA); + else + pixmapAttribs.setValue(EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGB); + + EGLSurface pixmapSurface; + pixmapSurface = eglCreatePixmapSurface(QEglContext::defaultDisplay(0), + pixmapConfig, + (EGLNativePixmapType) pixmapData->handle(), + pixmapAttribs.properties()); + if (pixmapSurface == EGL_NO_SURFACE) { + qWarning("Failed to create a pixmap surface using config %d", (int)pixmapConfig); + return false; + } + + Q_ASSERT(sizeof(Qt::HANDLE) >= sizeof(EGLSurface)); // Just to make totally sure! + pixmapData->gl_surface = (Qt::HANDLE)pixmapSurface; + pixmapData->is_cached = true; // Make sure the cleanup hook gets called + + return true; +} + QGLTexture *QGLContextPrivate::bindTextureFromNativePixmap(QPixmapData* pd, const qint64 key, QGLContext::BindOptions options) @@ -449,82 +546,14 @@ QGLTexture *QGLContextPrivate::bindTextureFromNativePixmap(QPixmapData* pd, cons destroyGlSurfaceForPixmap(pixmapData); } - EGLint pixmapAttribs[] = { - EGL_TEXTURE_TARGET, EGL_TEXTURE_2D, - EGL_TEXTURE_FORMAT, hasAlpha ? EGL_TEXTURE_RGBA : EGL_TEXTURE_RGB, - EGL_NONE - }; - Q_ASSERT(sizeof(Qt::HANDLE) >= sizeof(EGLSurface)); // Just to make totally sure! - if (pixmapData->gl_surface == 0) - pixmapData->gl_surface = (Qt::HANDLE)EGL_NO_SURFACE; - EGLSurface pixmapSurface = (EGLSurface)pixmapData->gl_surface; - static EGLConfig pixmapRGBConfig = 0; - static EGLConfig pixmapRGBAConfig = 0; - - // Check to see if we need to find a config - if ((hasAlpha && !pixmapRGBAConfig) || (!hasAlpha && !pixmapRGBConfig) ) { - const EGLint configAttribs[] = { - EGL_SURFACE_TYPE, EGL_PIXMAP_BIT, - EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, - EGL_DEPTH_SIZE, 0, - hasAlpha ? EGL_BIND_TO_TEXTURE_RGBA : EGL_BIND_TO_TEXTURE_RGB, EGL_TRUE, - EGL_NONE - }; - - EGLint configCount = 0; - eglChooseConfig(eglContext->display(), configAttribs, 0, 256, &configCount); - if (configCount == 0) { - haveTFP = false; - qWarning("bindTextureFromNativePixmap() - Couldn't find a suitable config"); - return 0; - } - - EGLConfig *configList = new EGLConfig[configCount]; - eglChooseConfig(eglContext->display(), configAttribs, configList, configCount, &configCount); - Q_ASSERT(configCount); - - // Try to create a pixmap surface for each config until one works - for (int i = 0; i < configCount; ++i) { - pixmapSurface = eglCreatePixmapSurface(eglContext->display(), configList[i], - (EGLNativePixmapType) pixmapData->handle(), - pixmapAttribs); - if (pixmapSurface != EGL_NO_SURFACE) { - // Got one! - qDebug() << "Found an" << (hasAlpha ? "ARGB" : "RGB") - << "config (" << int(configList[i]) << ") to create a pixmap surface"; - if (hasAlpha) - pixmapRGBAConfig = configList[i]; - else - pixmapRGBConfig = configList[i]; - pixmapData->gl_surface = (Qt::HANDLE)pixmapSurface; - break; - } - } - delete configList; - - if ((hasAlpha && !pixmapRGBAConfig) || (!hasAlpha && !pixmapRGBConfig) ) { - qDebug("Couldn't create a pixmap surface with any of the provided configs"); - haveTFP = false; - return 0; - } - } - - if (pixmapSurface == EGL_NO_SURFACE) { - pixmapSurface = eglCreatePixmapSurface(eglContext->display(), - hasAlpha? pixmapRGBAConfig : pixmapRGBConfig, - (EGLNativePixmapType) pixmapData->handle(), - pixmapAttribs); - if (pixmapSurface == EGL_NO_SURFACE) { - qWarning("Failed to create a pixmap surface using config %d", - (int)(hasAlpha? pixmapRGBAConfig : pixmapRGBConfig)); + if (pixmapData->gl_surface == 0) { + bool success = qt_createEGLSurfaceForPixmap(pixmapData, true); + if (!success) { haveTFP = false; return 0; } - pixmapData->gl_surface = (Qt::HANDLE)pixmapSurface; } - // Make sure the cleanup hook gets called so we can delete the glx pixmap - pixmapData->is_cached = true; Q_ASSERT(pixmapData->gl_surface); GLuint textureId; @@ -534,10 +563,10 @@ QGLTexture *QGLContextPrivate::bindTextureFromNativePixmap(QPixmapData* pd, cons // bind the egl pixmap surface to a texture EGLBoolean success; - success = eglBindTexImage(eglContext->display(), pixmapSurface, EGL_BACK_BUFFER); + success = eglBindTexImage(eglContext->display(), (EGLSurface)pixmapData->gl_surface, EGL_BACK_BUFFER); if (success == EGL_FALSE) { qWarning() << "eglBindTexImage() failed:" << eglContext->errorString(eglGetError()); - eglDestroySurface(eglContext->display(), pixmapSurface); + eglDestroySurface(eglContext->display(), (EGLSurface)pixmapData->gl_surface); pixmapData->gl_surface = (Qt::HANDLE)EGL_NO_SURFACE; haveTFP = false; return 0; |