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authorGunnar Sletta <gunnar@trolltech.com>2009-09-10 09:43:47 (GMT)
committerGunnar Sletta <gunnar@trolltech.com>2009-09-10 09:45:17 (GMT)
commit66c9b6c7982b3e07ab54173092312f23c2a5b8af (patch)
tree54716357c005726254d1ed58919ba07f57f28949 /src/opengl/qgl_x11egl.cpp
parent9e8abb63ba4609887d988ee15ba6daee0b01380e (diff)
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Don't yinvert pixmaps on eglx11
Reviewed-by: Tom
Diffstat (limited to 'src/opengl/qgl_x11egl.cpp')
-rw-r--r--src/opengl/qgl_x11egl.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/opengl/qgl_x11egl.cpp b/src/opengl/qgl_x11egl.cpp
index 276b408..055138d 100644
--- a/src/opengl/qgl_x11egl.cpp
+++ b/src/opengl/qgl_x11egl.cpp
@@ -624,9 +624,6 @@ QGLTexture *QGLContextPrivate::bindTextureFromNativePixmap(QPixmapData* pd, cons
return 0;
}
- // Always inverted because the opposite is not supported...
- options |= QGLContext::InvertedYBindOption;
-
QGLTexture *texture = new QGLTexture(q, textureId, GL_TEXTURE_2D, options);
pixmapData->flags |= QX11PixmapData::InvertedWhenBoundToTexture;