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author | David Boddie <dboddie@trolltech.com> | 2010-04-22 18:55:14 (GMT) |
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committer | David Boddie <dboddie@trolltech.com> | 2010-04-22 18:55:14 (GMT) |
commit | 3e81eef4d4b857d4938168d3309913d88e4f18bd (patch) | |
tree | 622ad41ef695fffbf53c9c9936cbc737441123a1 /src/opengl/qglextensions.cpp | |
parent | 744db77f203b4a0c234b32a3f56edf1901b35b3a (diff) | |
parent | 70bafa8e138d938fd34736c46b015d88b5d7feef (diff) | |
download | Qt-3e81eef4d4b857d4938168d3309913d88e4f18bd.zip Qt-3e81eef4d4b857d4938168d3309913d88e4f18bd.tar.gz Qt-3e81eef4d4b857d4938168d3309913d88e4f18bd.tar.bz2 |
Merge branch '4.7' of scm.dev.nokia.troll.no:qt/oslo-staging-1 into 4.7
Conflicts:
tools/qdoc3/test/qdeclarative.qdocconf
Diffstat (limited to 'src/opengl/qglextensions.cpp')
-rw-r--r-- | src/opengl/qglextensions.cpp | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/src/opengl/qglextensions.cpp b/src/opengl/qglextensions.cpp index ef3c4cd..8e2bbd4 100644 --- a/src/opengl/qglextensions.cpp +++ b/src/opengl/qglextensions.cpp @@ -235,11 +235,6 @@ bool qt_resolve_eglimage_gl_extensions(QGLContext *ctx) bool qt_resolve_glsl_extensions(QGLContext *ctx) { - // Geometry shaders are optional... - glProgramParameteriEXT = (_glProgramParameteriEXT) ctx->getProcAddress(QLatin1String("glProgramParameteriEXT")); - glFramebufferTextureEXT = (_glFramebufferTextureEXT) ctx->getProcAddress(QLatin1String("glFramebufferTextureEXT")); - glFramebufferTextureLayerEXT = (_glFramebufferTextureLayerEXT) ctx->getProcAddress(QLatin1String("glFramebufferTextureLayerEXT")); - glFramebufferTextureFaceEXT = (_glFramebufferTextureFaceEXT) ctx->getProcAddress(QLatin1String("glFramebufferTextureFaceEXT")); #if defined(QT_OPENGL_ES_2) // The GLSL shader functions are always present in OpenGL/ES 2.0. @@ -254,6 +249,12 @@ bool qt_resolve_glsl_extensions(QGLContext *ctx) if (glCreateShader) return true; + // Geometry shaders are optional... + glProgramParameteriEXT = (_glProgramParameteriEXT) ctx->getProcAddress(QLatin1String("glProgramParameteriEXT")); + glFramebufferTextureEXT = (_glFramebufferTextureEXT) ctx->getProcAddress(QLatin1String("glFramebufferTextureEXT")); + glFramebufferTextureLayerEXT = (_glFramebufferTextureLayerEXT) ctx->getProcAddress(QLatin1String("glFramebufferTextureLayerEXT")); + glFramebufferTextureFaceEXT = (_glFramebufferTextureFaceEXT) ctx->getProcAddress(QLatin1String("glFramebufferTextureFaceEXT")); + glCreateShader = (_glCreateShader) ctx->getProcAddress(QLatin1String("glCreateShader")); if (glCreateShader) { glShaderSource = (_glShaderSource) ctx->getProcAddress(QLatin1String("glShaderSource")); |