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authorThiago Macieira <thiago.macieira@nokia.com>2010-04-27 19:32:08 (GMT)
committerThiago Macieira <thiago.macieira@nokia.com>2010-04-27 19:32:08 (GMT)
commite0a2a4d343902e96e51df1fabeaaf543f4cd2a47 (patch)
tree4cb1ab83e9881a403e2857882fb0d6383118a393 /src/opengl/qglextensions.cpp
parentf6f9777408691a945c49ef8ec5037d8401c747eb (diff)
parenta17339e943f21bb6c6e16884f716dd9ab8f94938 (diff)
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Merge remote branch 'origin/4.7' into qt-master-from-4.7
Conflicts: tools/qdoc3/test/assistant.qdocconf tools/qdoc3/test/designer.qdocconf tools/qdoc3/test/linguist.qdocconf tools/qdoc3/test/qmake.qdocconf tools/qdoc3/test/qt-html-templates.qdocconf tools/qdoc3/test/qt.qdocconf
Diffstat (limited to 'src/opengl/qglextensions.cpp')
-rw-r--r--src/opengl/qglextensions.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/opengl/qglextensions.cpp b/src/opengl/qglextensions.cpp
index ef3c4cd..8e2bbd4 100644
--- a/src/opengl/qglextensions.cpp
+++ b/src/opengl/qglextensions.cpp
@@ -235,11 +235,6 @@ bool qt_resolve_eglimage_gl_extensions(QGLContext *ctx)
bool qt_resolve_glsl_extensions(QGLContext *ctx)
{
- // Geometry shaders are optional...
- glProgramParameteriEXT = (_glProgramParameteriEXT) ctx->getProcAddress(QLatin1String("glProgramParameteriEXT"));
- glFramebufferTextureEXT = (_glFramebufferTextureEXT) ctx->getProcAddress(QLatin1String("glFramebufferTextureEXT"));
- glFramebufferTextureLayerEXT = (_glFramebufferTextureLayerEXT) ctx->getProcAddress(QLatin1String("glFramebufferTextureLayerEXT"));
- glFramebufferTextureFaceEXT = (_glFramebufferTextureFaceEXT) ctx->getProcAddress(QLatin1String("glFramebufferTextureFaceEXT"));
#if defined(QT_OPENGL_ES_2)
// The GLSL shader functions are always present in OpenGL/ES 2.0.
@@ -254,6 +249,12 @@ bool qt_resolve_glsl_extensions(QGLContext *ctx)
if (glCreateShader)
return true;
+ // Geometry shaders are optional...
+ glProgramParameteriEXT = (_glProgramParameteriEXT) ctx->getProcAddress(QLatin1String("glProgramParameteriEXT"));
+ glFramebufferTextureEXT = (_glFramebufferTextureEXT) ctx->getProcAddress(QLatin1String("glFramebufferTextureEXT"));
+ glFramebufferTextureLayerEXT = (_glFramebufferTextureLayerEXT) ctx->getProcAddress(QLatin1String("glFramebufferTextureLayerEXT"));
+ glFramebufferTextureFaceEXT = (_glFramebufferTextureFaceEXT) ctx->getProcAddress(QLatin1String("glFramebufferTextureFaceEXT"));
+
glCreateShader = (_glCreateShader) ctx->getProcAddress(QLatin1String("glCreateShader"));
if (glCreateShader) {
glShaderSource = (_glShaderSource) ctx->getProcAddress(QLatin1String("glShaderSource"));