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author | Thiago Macieira <thiago.macieira@nokia.com> | 2010-04-27 19:32:08 (GMT) |
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committer | Thiago Macieira <thiago.macieira@nokia.com> | 2010-04-27 19:32:08 (GMT) |
commit | e0a2a4d343902e96e51df1fabeaaf543f4cd2a47 (patch) | |
tree | 4cb1ab83e9881a403e2857882fb0d6383118a393 /src/opengl/qglextensions.cpp | |
parent | f6f9777408691a945c49ef8ec5037d8401c747eb (diff) | |
parent | a17339e943f21bb6c6e16884f716dd9ab8f94938 (diff) | |
download | Qt-e0a2a4d343902e96e51df1fabeaaf543f4cd2a47.zip Qt-e0a2a4d343902e96e51df1fabeaaf543f4cd2a47.tar.gz Qt-e0a2a4d343902e96e51df1fabeaaf543f4cd2a47.tar.bz2 |
Merge remote branch 'origin/4.7' into qt-master-from-4.7
Conflicts:
tools/qdoc3/test/assistant.qdocconf
tools/qdoc3/test/designer.qdocconf
tools/qdoc3/test/linguist.qdocconf
tools/qdoc3/test/qmake.qdocconf
tools/qdoc3/test/qt-html-templates.qdocconf
tools/qdoc3/test/qt.qdocconf
Diffstat (limited to 'src/opengl/qglextensions.cpp')
-rw-r--r-- | src/opengl/qglextensions.cpp | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/src/opengl/qglextensions.cpp b/src/opengl/qglextensions.cpp index ef3c4cd..8e2bbd4 100644 --- a/src/opengl/qglextensions.cpp +++ b/src/opengl/qglextensions.cpp @@ -235,11 +235,6 @@ bool qt_resolve_eglimage_gl_extensions(QGLContext *ctx) bool qt_resolve_glsl_extensions(QGLContext *ctx) { - // Geometry shaders are optional... - glProgramParameteriEXT = (_glProgramParameteriEXT) ctx->getProcAddress(QLatin1String("glProgramParameteriEXT")); - glFramebufferTextureEXT = (_glFramebufferTextureEXT) ctx->getProcAddress(QLatin1String("glFramebufferTextureEXT")); - glFramebufferTextureLayerEXT = (_glFramebufferTextureLayerEXT) ctx->getProcAddress(QLatin1String("glFramebufferTextureLayerEXT")); - glFramebufferTextureFaceEXT = (_glFramebufferTextureFaceEXT) ctx->getProcAddress(QLatin1String("glFramebufferTextureFaceEXT")); #if defined(QT_OPENGL_ES_2) // The GLSL shader functions are always present in OpenGL/ES 2.0. @@ -254,6 +249,12 @@ bool qt_resolve_glsl_extensions(QGLContext *ctx) if (glCreateShader) return true; + // Geometry shaders are optional... + glProgramParameteriEXT = (_glProgramParameteriEXT) ctx->getProcAddress(QLatin1String("glProgramParameteriEXT")); + glFramebufferTextureEXT = (_glFramebufferTextureEXT) ctx->getProcAddress(QLatin1String("glFramebufferTextureEXT")); + glFramebufferTextureLayerEXT = (_glFramebufferTextureLayerEXT) ctx->getProcAddress(QLatin1String("glFramebufferTextureLayerEXT")); + glFramebufferTextureFaceEXT = (_glFramebufferTextureFaceEXT) ctx->getProcAddress(QLatin1String("glFramebufferTextureFaceEXT")); + glCreateShader = (_glCreateShader) ctx->getProcAddress(QLatin1String("glCreateShader")); if (glCreateShader) { glShaderSource = (_glShaderSource) ctx->getProcAddress(QLatin1String("glShaderSource")); |