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authorTrond Kjernåsen <trond.kjernasen@nokia.com>2010-04-16 09:38:20 (GMT)
committerTrond Kjernåsen <trond.kjernasen@nokia.com>2010-07-02 10:24:59 (GMT)
commit4c3ac765b26e56fbf08c9f70cf43aa00a6565cae (patch)
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parent7e464e38009f2492a41e9972a75f868cf88d353a (diff)
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Don't use the QGLSignalProxy to clean up the thread-local shaders.
After much back and forth I think we can use this approach for cleaning up thread-local, shared resources. Main problem has been dealing with dangling pointers and references, but they should be solved now.
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