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authorTom Cooksey <thomas.cooksey@nokia.com>2009-05-05 19:29:40 (GMT)
committerTom Cooksey <thomas.cooksey@nokia.com>2009-05-06 10:12:57 (GMT)
commit7d6281973f8b0a5b53e63952f0d03624e6020454 (patch)
tree17637db5d4ccc46732fef2fab7bc153198be3cc3 /src/opengl/qglframebufferobject.cpp
parent8baf1a4dfb2b1a1bb7ecb5ada93ed9972f0e7762 (diff)
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Big GL Extension Cleanup
Clean up the extension naming and make things build on OpenGL ES 2.0 again. All the extensions which made it into OpenGL 2.0 spec have have the EXT postfix removed. This also eliminates defines on ES 2.0 as the code now refers to the in-spec names. Reviewed-by: sroedal
Diffstat (limited to 'src/opengl/qglframebufferobject.cpp')
-rw-r--r--src/opengl/qglframebufferobject.cpp76
1 files changed, 38 insertions, 38 deletions
diff --git a/src/opengl/qglframebufferobject.cpp b/src/opengl/qglframebufferobject.cpp
index b210285..4546f00 100644
--- a/src/opengl/qglframebufferobject.cpp
+++ b/src/opengl/qglframebufferobject.cpp
@@ -307,7 +307,7 @@ public:
bool QGLFramebufferObjectPrivate::checkFramebufferStatus() const
{
- GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
+ GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER_EXT);
switch(status) {
case GL_NO_ERROR:
case GL_FRAMEBUFFER_COMPLETE_EXT:
@@ -362,8 +362,8 @@ void QGLFramebufferObjectPrivate::init(const QSize &sz, QGLFramebufferObject::At
// texture dimensions
while (glGetError() != GL_NO_ERROR) {} // reset error state
- glGenFramebuffersEXT(1, &fbo);
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo);
+ glGenFramebuffers(1, &fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER_EXT, fbo);
QT_CHECK_GLERROR();
// init texture
@@ -383,7 +383,7 @@ void QGLFramebufferObjectPrivate::init(const QSize &sz, QGLFramebufferObject::At
glTexParameterf(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
#endif
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
+ glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
target, texture, 0);
QT_CHECK_GLERROR();
@@ -397,59 +397,59 @@ void QGLFramebufferObjectPrivate::init(const QSize &sz, QGLFramebufferObject::At
samples = qBound(1, samples, int(maxSamples));
- glGenRenderbuffersEXT(1, &color_buffer);
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, color_buffer);
+ glGenRenderbuffers(1, &color_buffer);
+ glBindRenderbuffer(GL_RENDERBUFFER_EXT, color_buffer);
if (glRenderbufferStorageMultisampleEXT) {
glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, samples,
internal_format, size.width(), size.height());
} else {
samples = 0;
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, internal_format,
+ glRenderbufferStorage(GL_RENDERBUFFER_EXT, internal_format,
size.width(), size.height());
}
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
GL_RENDERBUFFER_EXT, color_buffer);
QT_CHECK_GLERROR();
valid = checkFramebufferStatus();
if (valid)
- glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT, GL_RENDERBUFFER_SAMPLES_EXT, &samples);
+ glGetRenderbufferParameteriv(GL_RENDERBUFFER_EXT, GL_RENDERBUFFER_SAMPLES_EXT, &samples);
}
if (attachment == QGLFramebufferObject::CombinedDepthStencil
&& (QGLExtensions::glExtensions & QGLExtensions::PackedDepthStencil)) {
// depth and stencil buffer needs another extension
- glGenRenderbuffersEXT(1, &depth_stencil_buffer);
- Q_ASSERT(!glIsRenderbufferEXT(depth_stencil_buffer));
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, depth_stencil_buffer);
- Q_ASSERT(glIsRenderbufferEXT(depth_stencil_buffer));
+ glGenRenderbuffers(1, &depth_stencil_buffer);
+ Q_ASSERT(!glIsRenderbuffer(depth_stencil_buffer));
+ glBindRenderbuffer(GL_RENDERBUFFER_EXT, depth_stencil_buffer);
+ Q_ASSERT(glIsRenderbuffer(depth_stencil_buffer));
if (samples != 0 && glRenderbufferStorageMultisampleEXT)
glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, samples,
GL_DEPTH24_STENCIL8_EXT, size.width(), size.height());
else
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT,
+ glRenderbufferStorage(GL_RENDERBUFFER_EXT,
GL_DEPTH24_STENCIL8_EXT, size.width(), size.height());
GLint i = 0;
- glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT, GL_RENDERBUFFER_DEPTH_SIZE_EXT, &i);
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
+ glGetRenderbufferParameteriv(GL_RENDERBUFFER_EXT, GL_RENDERBUFFER_DEPTH_SIZE_EXT, &i);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
GL_RENDERBUFFER_EXT, depth_stencil_buffer);
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT,
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT,
GL_RENDERBUFFER_EXT, depth_stencil_buffer);
fbo_attachment = QGLFramebufferObject::CombinedDepthStencil;
valid = checkFramebufferStatus();
if (!valid)
- glDeleteRenderbuffersEXT(1, &depth_stencil_buffer);
+ glDeleteRenderbuffers(1, &depth_stencil_buffer);
} else if (attachment == QGLFramebufferObject::Depth
|| attachment == QGLFramebufferObject::CombinedDepthStencil)
{
- glGenRenderbuffersEXT(1, &depth_stencil_buffer);
- Q_ASSERT(!glIsRenderbufferEXT(depth_stencil_buffer));
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, depth_stencil_buffer);
- Q_ASSERT(glIsRenderbufferEXT(depth_stencil_buffer));
+ glGenRenderbuffers(1, &depth_stencil_buffer);
+ Q_ASSERT(!glIsRenderbuffer(depth_stencil_buffer));
+ glBindRenderbuffer(GL_RENDERBUFFER_EXT, depth_stencil_buffer);
+ Q_ASSERT(glIsRenderbuffer(depth_stencil_buffer));
if (samples != 0 && glRenderbufferStorageMultisampleEXT) {
#ifdef QT_OPENGL_ES
#define GL_DEPTH_COMPONENT16 0x81A5
@@ -462,30 +462,30 @@ void QGLFramebufferObjectPrivate::init(const QSize &sz, QGLFramebufferObject::At
} else {
#ifdef QT_OPENGL_ES
#define GL_DEPTH_COMPONENT16 0x81A5
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT16, size.width(), size.height());
+ glRenderbufferStorage(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT16, size.width(), size.height());
#else
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, size.width(), size.height());
+ glRenderbufferStorage(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, size.width(), size.height());
#endif
}
GLint i = 0;
- glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT, GL_RENDERBUFFER_DEPTH_SIZE_EXT, &i);
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
+ glGetRenderbufferParameteriv(GL_RENDERBUFFER_EXT, GL_RENDERBUFFER_DEPTH_SIZE_EXT, &i);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
GL_RENDERBUFFER_EXT, depth_stencil_buffer);
fbo_attachment = QGLFramebufferObject::Depth;
valid = checkFramebufferStatus();
if (!valid)
- glDeleteRenderbuffersEXT(1, &depth_stencil_buffer);
+ glDeleteRenderbuffers(1, &depth_stencil_buffer);
} else {
fbo_attachment = QGLFramebufferObject::NoAttachment;
}
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, ctx->d_ptr->current_fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->d_ptr->current_fbo);
if (!valid) {
if (color_buffer)
- glDeleteRenderbuffersEXT(1, &color_buffer);
+ glDeleteRenderbuffers(1, &color_buffer);
else
glDeleteTextures(1, &texture);
- glDeleteFramebuffersEXT(1, &fbo);
+ glDeleteFramebuffers(1, &fbo);
}
QT_CHECK_GLERROR();
@@ -753,10 +753,10 @@ QGLFramebufferObject::~QGLFramebufferObject()
{
glDeleteTextures(1, &d->texture);
if (d->color_buffer)
- glDeleteRenderbuffersEXT(1, &d->color_buffer);
+ glDeleteRenderbuffers(1, &d->color_buffer);
if (d->depth_stencil_buffer)
- glDeleteRenderbuffersEXT(1, &d->depth_stencil_buffer);
- glDeleteFramebuffersEXT(1, &d->fbo);
+ glDeleteRenderbuffers(1, &d->depth_stencil_buffer);
+ glDeleteFramebuffers(1, &d->fbo);
}
delete d_ptr;
}
@@ -799,7 +799,7 @@ bool QGLFramebufferObject::bind()
return false;
Q_D(QGLFramebufferObject);
QGL_FUNC_CONTEXT;
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, d->fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER_EXT, d->fbo);
d->bound = d->valid = d->checkFramebufferStatus();
const QGLContext *context = QGLContext::currentContext();
if (d->valid && context) {
@@ -835,7 +835,7 @@ bool QGLFramebufferObject::release()
if (context) {
// Restore the previous setting for stacked framebuffer objects.
context->d_ptr->current_fbo = d->previous_fbo;
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, d->previous_fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER_EXT, d->previous_fbo);
d->previous_fbo = 0;
}
@@ -1144,14 +1144,14 @@ void QGLFramebufferObject::blitFramebuffer(QGLFramebufferObject *target, const Q
const int ty0 = th - (targetRect.top() + targetRect.height());
const int ty1 = th - targetRect.top();
- glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, source ? source->handle() : 0);
- glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, target ? target->handle() : 0);
+ glBindFramebuffer(GL_READ_FRAMEBUFFER_EXT, source ? source->handle() : 0);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER_EXT, target ? target->handle() : 0);
glBlitFramebufferEXT(sx0, sy0, sx1, sy1,
tx0, ty0, tx1, ty1,
buffers, filter);
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, ctx->d_ptr->current_fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->d_ptr->current_fbo);
}
QT_END_NAMESPACE