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author | Kim Motoyoshi Kalland <kim.kalland@nokia.com> | 2010-02-12 15:53:40 (GMT) |
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committer | Kim Motoyoshi Kalland <kim.kalland@nokia.com> | 2010-02-12 15:56:24 (GMT) |
commit | 040151b51780084f3a2b764bab7e2359677eb0b1 (patch) | |
tree | c251bb56b21d1a42f0a41dbed4694ff06b6f084b /src/opengl/qglframebufferobject.cpp | |
parent | e5ee4c3c8a621c24117f004f4c137f8a531d7ea4 (diff) | |
download | Qt-040151b51780084f3a2b764bab7e2359677eb0b1.zip Qt-040151b51780084f3a2b764bab7e2359677eb0b1.tar.gz Qt-040151b51780084f3a2b764bab7e2359677eb0b1.tar.bz2 |
Moved 'hasAlpha' property from GL2 engine to GL paint device.
Got rid of an ugly switch statement.
Reviewed-by: Tom
Diffstat (limited to 'src/opengl/qglframebufferobject.cpp')
-rw-r--r-- | src/opengl/qglframebufferobject.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/opengl/qglframebufferobject.cpp b/src/opengl/qglframebufferobject.cpp index ce80796..dd6a3d5 100644 --- a/src/opengl/qglframebufferobject.cpp +++ b/src/opengl/qglframebufferobject.cpp @@ -329,6 +329,13 @@ void QGLFBOGLPaintDevice::setFBO(QGLFramebufferObject* f, } else if (attachment == QGLFramebufferObject::Depth) { fboFormat.setDepth(true); } + + GLenum format = f->format().internalTextureFormat(); + reqAlpha = (format != GL_RGB +#ifndef QT_OPENGL_ES + && format != GL_RGB5 && format != GL_RGB8 +#endif + ); } QGLContext *QGLFBOGLPaintDevice::context() const |