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authorKim Motoyoshi Kalland <kim.kalland@nokia.com>2010-02-12 15:53:40 (GMT)
committerKim Motoyoshi Kalland <kim.kalland@nokia.com>2010-02-12 15:56:24 (GMT)
commit040151b51780084f3a2b764bab7e2359677eb0b1 (patch)
treec251bb56b21d1a42f0a41dbed4694ff06b6f084b /src/opengl/qglframebufferobject.cpp
parente5ee4c3c8a621c24117f004f4c137f8a531d7ea4 (diff)
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Moved 'hasAlpha' property from GL2 engine to GL paint device.
Got rid of an ugly switch statement. Reviewed-by: Tom
Diffstat (limited to 'src/opengl/qglframebufferobject.cpp')
-rw-r--r--src/opengl/qglframebufferobject.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/opengl/qglframebufferobject.cpp b/src/opengl/qglframebufferobject.cpp
index ce80796..dd6a3d5 100644
--- a/src/opengl/qglframebufferobject.cpp
+++ b/src/opengl/qglframebufferobject.cpp
@@ -329,6 +329,13 @@ void QGLFBOGLPaintDevice::setFBO(QGLFramebufferObject* f,
} else if (attachment == QGLFramebufferObject::Depth) {
fboFormat.setDepth(true);
}
+
+ GLenum format = f->format().internalTextureFormat();
+ reqAlpha = (format != GL_RGB
+#ifndef QT_OPENGL_ES
+ && format != GL_RGB5 && format != GL_RGB8
+#endif
+ );
}
QGLContext *QGLFBOGLPaintDevice::context() const