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authorRhys Weatherley <rhys.weatherley@nokia.com>2009-12-04 07:17:00 (GMT)
committerRhys Weatherley <rhys.weatherley@nokia.com>2009-12-04 07:17:00 (GMT)
commitc0b81480b2909b18ac15bdd124a562ae005c2f41 (patch)
tree8cb3feb9ed332d5211e78c6bc829c3577d098f8f /src/opengl/qglframebufferobject.cpp
parent108ab335537d20bc74aa9115d46cf91243223c4e (diff)
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Rebind window surface fbo after native GL rendering
If the user called QGLFramebufferObject::bind()/release() during a beginNativePainting() callout, the release() would reset the context's fbo to zero, not the actual window surface fbo. Task-number: QTBUG-6204 Reviewed-by: Tom
Diffstat (limited to 'src/opengl/qglframebufferobject.cpp')
-rw-r--r--src/opengl/qglframebufferobject.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/opengl/qglframebufferobject.cpp b/src/opengl/qglframebufferobject.cpp
index d79283e..d0297c9 100644
--- a/src/opengl/qglframebufferobject.cpp
+++ b/src/opengl/qglframebufferobject.cpp
@@ -899,8 +899,8 @@ bool QGLFramebufferObject::release()
#endif
if (current) {
- current->d_ptr->current_fbo = 0;
- glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
+ current->d_ptr->current_fbo = current->d_ptr->default_fbo;
+ glBindFramebuffer(GL_FRAMEBUFFER_EXT, current->d_ptr->default_fbo);
}
return true;