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authorTom Cooksey <thomas.cooksey@nokia.com>2010-02-12 14:50:49 (GMT)
committerTom Cooksey <thomas.cooksey@nokia.com>2010-02-12 16:03:16 (GMT)
commitaf1f28a0d78deee31c5df0d7d042ae7671c8c34c (patch)
treee42d9effcddda6289afbeb4d9817db68467ce308 /src/opengl/qglpixelbuffer_egl.cpp
parent040151b51780084f3a2b764bab7e2359677eb0b1 (diff)
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Cleanup QEglContext & EGLDisplays
This basicaly replaces display(), openDisplay() & defaultDisplay() methods with a single display() and nativeDisplay(), the latter being implemented in the platform-specific files and everything else being cross-platform code. Reviewed-By: Trond
Diffstat (limited to 'src/opengl/qglpixelbuffer_egl.cpp')
-rw-r--r--src/opengl/qglpixelbuffer_egl.cpp9
1 files changed, 1 insertions, 8 deletions
diff --git a/src/opengl/qglpixelbuffer_egl.cpp b/src/opengl/qglpixelbuffer_egl.cpp
index ca19011..dbe919d 100644
--- a/src/opengl/qglpixelbuffer_egl.cpp
+++ b/src/opengl/qglpixelbuffer_egl.cpp
@@ -65,13 +65,6 @@ bool QGLPixelBufferPrivate::init(const QSize &size, const QGLFormat &f, QGLWidge
ctx = new QEglContext();
ctx->setApi(QEgl::OpenGL);
- // Open the EGL display.
- if (!ctx->openDisplay(0)) {
- delete ctx;
- ctx = 0;
- return false;
- }
-
// Find the shared context.
QEglContext *shareContext = 0;
if (shareWidget && shareWidget->d_func()->glcx)
@@ -215,7 +208,7 @@ GLuint QGLPixelBuffer::generateDynamicTexture() const
bool QGLPixelBuffer::hasOpenGLPbuffers()
{
// See if we have at least 1 configuration that matches the default format.
- EGLDisplay dpy = QEglContext::defaultDisplay(0);
+ EGLDisplay dpy = QEglContext::display();
if (dpy == EGL_NO_DISPLAY)
return false;
QEglProperties configProps;