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author | Alexis Menard <alexis.menard@nokia.com> | 2009-05-12 12:45:32 (GMT) |
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committer | Alexis Menard <alexis.menard@nokia.com> | 2009-05-12 12:45:32 (GMT) |
commit | 1898c46452beae9e28cf9be7851099b4b4d2779e (patch) | |
tree | 00477e689bf1bd867fb3428476029b47817a9db8 /src/opengl/qglpixelbuffer_mac.mm | |
parent | f15b8a83e2e51955776a3f07cb85ebfc342dd8ef (diff) | |
parent | 4d5a5149b716c67f031a3a40e23370f90542c92f (diff) | |
download | Qt-1898c46452beae9e28cf9be7851099b4b4d2779e.zip Qt-1898c46452beae9e28cf9be7851099b4b4d2779e.tar.gz Qt-1898c46452beae9e28cf9be7851099b4b4d2779e.tar.bz2 |
Merge branch '4.5' of git@scm.dev.nokia.troll.no:qt/qt into kinetic-statemachine
Conflicts:
src/gui/graphicsview/qgraphicsitem.cpp
Diffstat (limited to 'src/opengl/qglpixelbuffer_mac.mm')
-rw-r--r-- | src/opengl/qglpixelbuffer_mac.mm | 9 |
1 files changed, 1 insertions, 8 deletions
diff --git a/src/opengl/qglpixelbuffer_mac.mm b/src/opengl/qglpixelbuffer_mac.mm index 14941ab..e95e36b 100644 --- a/src/opengl/qglpixelbuffer_mac.mm +++ b/src/opengl/qglpixelbuffer_mac.mm @@ -299,19 +299,14 @@ void QGLPixelBuffer::releaseFromDynamicTexture() GLuint QGLPixelBuffer::generateDynamicTexture() const { - Q_D(const QGLPixelBuffer); - #ifdef QT_MAC_USE_COCOA + Q_D(const QGLPixelBuffer); NSOpenGLContext *oldContext = [NSOpenGLContext currentContext]; if (d->share_ctx != oldContext) [static_cast<NSOpenGLContext *>(d->share_ctx) makeCurrentContext]; GLuint texture; glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_2D, texture); - [static_cast<NSOpenGLContext *>(d->share_ctx) - setTextureImageToPixelBuffer:static_cast<NSOpenGLPixelBuffer *>(d->pbuf) - colorBuffer:GL_FRONT]; - glBindTexture(GL_TEXTURE_2D, texture); // updates texture target glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); @@ -322,8 +317,6 @@ GLuint QGLPixelBuffer::generateDynamicTexture() const GLuint texture; glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_2D, texture); - aglTexImagePBuffer(d->share_ctx, d->pbuf, GL_FRONT); - glBindTexture(GL_TEXTURE_2D, texture); // updates texture target glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); return texture; |