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author | Gunnar Sletta <gunnar@trolltech.com> | 2009-09-09 08:47:04 (GMT) |
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committer | Gunnar Sletta <gunnar@trolltech.com> | 2009-09-09 08:47:04 (GMT) |
commit | 6bdc4043f4d89da39cbbf67a5db4f0e308b632f1 (patch) | |
tree | e4838e4e7c527b71c72706e85c8b3cc0eef322f8 /src/opengl/qglshaderprogram.cpp | |
parent | 67645790afd965e3fdf312d5233d7c2f0dc3619a (diff) | |
parent | c363cd989a07056b0b8ea39e44c719512bb1e619 (diff) | |
download | Qt-6bdc4043f4d89da39cbbf67a5db4f0e308b632f1.zip Qt-6bdc4043f4d89da39cbbf67a5db4f0e308b632f1.tar.gz Qt-6bdc4043f4d89da39cbbf67a5db4f0e308b632f1.tar.bz2 |
Merge branch '4.6' of git@scm.dev.nokia.troll.no:qt/qt into 4.6
Conflicts:
src/opengl/qgl.cpp
src/opengl/qgl_p.h
src/opengl/qpaintengine_opengl.cpp
Diffstat (limited to 'src/opengl/qglshaderprogram.cpp')
-rw-r--r-- | src/opengl/qglshaderprogram.cpp | 315 |
1 files changed, 121 insertions, 194 deletions
diff --git a/src/opengl/qglshaderprogram.cpp b/src/opengl/qglshaderprogram.cpp index bcc6c61..0b7fe87 100644 --- a/src/opengl/qglshaderprogram.cpp +++ b/src/opengl/qglshaderprogram.cpp @@ -1,6 +1,7 @@ /**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtOpenGL module of the Qt Toolkit. @@ -20,10 +21,9 @@ ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** -** In addition, as a special exception, Nokia gives you certain -** additional rights. These rights are described in the Nokia Qt LGPL -** Exception version 1.1, included in the file LGPL_EXCEPTION.txt in this -** package. +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. @@ -246,18 +246,11 @@ QT_BEGIN_NAMESPACE #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 #endif -inline bool qt_check_sharing_with_current_context(QGLContextGroup *group) -{ - const QGLContext *context = QGLContext::currentContext(); - return context && QGLContextPrivate::contextGroup(context) == group; -} - class QGLShaderPrivate { public: - QGLShaderPrivate(QGLShader::ShaderType type) - : ctx(0) - , shader(0) + QGLShaderPrivate(const QGLContext *context, QGLShader::ShaderType type) + : shaderGuard(context) , shaderType(type) , compiled(false) , isPartial((type & QGLShader::PartialShader) != 0) @@ -265,8 +258,7 @@ public: { } - QGLContextGroup *ctx; - GLuint shader; + QGLSharedResourceGuard shaderGuard; QGLShader::ShaderType shaderType; bool compiled; bool isPartial; @@ -274,20 +266,22 @@ public: QString log; QByteArray partialSource; - bool create(const QGLContext *context); + bool create(); bool compile(QGLShader *q); + void deleteShader(); }; -bool QGLShaderPrivate::create(const QGLContext *context) +#define ctx shaderGuard.context() + +bool QGLShaderPrivate::create() { - if (!context) - context = QGLContext::currentContext(); + const QGLContext *context = shaderGuard.context(); if (!context) return false; - ctx = QGLContextPrivate::contextGroup(context); if (isPartial) return true; if (qt_resolve_glsl_extensions(const_cast<QGLContext *>(context))) { + GLuint shader; if (shaderType == QGLShader::VertexShader) shader = glCreateShader(GL_VERTEX_SHADER); else @@ -296,6 +290,7 @@ bool QGLShaderPrivate::create(const QGLContext *context) qWarning() << "QGLShader: could not create shader"; return false; } + shaderGuard.setId(shader); return true; } else { return false; @@ -309,6 +304,7 @@ bool QGLShaderPrivate::compile(QGLShader *q) compiled = true; return true; } + GLuint shader = shaderGuard.id(); if (!shader) return false; glCompileShader(shader); @@ -332,6 +328,17 @@ bool QGLShaderPrivate::compile(QGLShader *q) return compiled; } +void QGLShaderPrivate::deleteShader() +{ + if (shaderGuard.id()) { + glDeleteShader(shaderGuard.id()); + shaderGuard.setId(0); + } +} + +#undef ctx +#define ctx d->shaderGuard.context() + /*! Constructs a new QGLShader object of the specified \a type and attaches it to \a parent. If shader programs are not supported, @@ -347,8 +354,8 @@ bool QGLShaderPrivate::compile(QGLShader *q) QGLShader::QGLShader(QGLShader::ShaderType type, QObject *parent) : QObject(parent) { - d = new QGLShaderPrivate(type); - d->create(QGLContext::currentContext()); + d = new QGLShaderPrivate(QGLContext::currentContext(), type); + d->create(); } /*! @@ -364,14 +371,9 @@ QGLShader::QGLShader (const QString& fileName, QGLShader::ShaderType type, QObject *parent) : QObject(parent) { - d = new QGLShaderPrivate(type); - if (d->create(QGLContext::currentContext()) && !compileFile(fileName)) { - if (d->shader) { - QGLContextGroup *ctx = d->ctx; - glDeleteShader(d->shader); - } - d->shader = 0; - } + d = new QGLShaderPrivate(QGLContext::currentContext(), type); + if (d->create() && !compileFile(fileName)) + d->deleteShader(); } /*! @@ -389,14 +391,16 @@ QGLShader::QGLShader QGLShader::QGLShader(QGLShader::ShaderType type, const QGLContext *context, QObject *parent) : QObject(parent) { - d = new QGLShaderPrivate(type); + if (!context) + context = QGLContext::currentContext(); + d = new QGLShaderPrivate(context, type); #ifndef QT_NO_DEBUG if (context && !qgl_share_reg()->checkSharing(context, QGLContext::currentContext())) { qWarning("QGLShader::QGLShader: \'context\' must be the currect context or sharing with it."); return; } #endif - d->create(context); + d->create(); } /*! @@ -412,20 +416,17 @@ QGLShader::QGLShader (const QString& fileName, QGLShader::ShaderType type, const QGLContext *context, QObject *parent) : QObject(parent) { - d = new QGLShaderPrivate(type); + if (!context) + context = QGLContext::currentContext(); + d = new QGLShaderPrivate(context, type); #ifndef QT_NO_DEBUG if (context && !qgl_share_reg()->checkSharing(context, QGLContext::currentContext())) { qWarning("QGLShader::QGLShader: \'context\' must be currect context or sharing with it."); return; } #endif - if (d->create(context) && !compileFile(fileName)) { - if (d->shader) { - QGLContextGroup *ctx = d->ctx; - glDeleteShader(d->shader); - } - d->shader = 0; - } + if (d->create() && !compileFile(fileName)) + d->deleteShader(); } /*! @@ -435,14 +436,9 @@ QGLShader::QGLShader */ QGLShader::~QGLShader() { - if (d->shader) { - QGLContextGroup *ctx = d->ctx; -#ifndef QT_NO_DEBUG - if (!qt_check_sharing_with_current_context(ctx)) - qWarning("QGLShader::~QGLShader: Shader is not associated with current context."); - else -#endif - glDeleteShader(d->shader); + if (d->shaderGuard.id()) { + QGLShareContextScope scope(d->shaderGuard.context()); + glDeleteShader(d->shaderGuard.id()); } delete d; } @@ -489,17 +485,11 @@ static const char redefineHighp[] = */ bool QGLShader::compile(const char *source) { -#ifndef QT_NO_DEBUG - if (!qt_check_sharing_with_current_context(d->ctx)) { - qWarning("QGLShader::compile: Shader is not associated with current context."); - return false; - } -#endif if (d->isPartial) { d->partialSource = QByteArray(source); d->hasPartialSource = true; return d->compile(this); - } else if (d->shader) { + } else if (d->shaderGuard.id()) { QVarLengthArray<const char *> src; int headerLen = 0; while (source && source[headerLen] == '#') { @@ -529,8 +519,7 @@ bool QGLShader::compile(const char *source) src.append(redefineHighp); #endif src.append(source + headerLen); - QGLContextGroup *ctx = d->ctx; - glShaderSource(d->shader, src.size(), src.data(), 0); + glShaderSource(d->shaderGuard.id(), src.size(), src.data(), 0); return d->compile(this); } else { return false; @@ -612,22 +601,15 @@ bool QGLShader::compileFile(const QString& fileName) */ bool QGLShader::setShaderBinary(GLenum format, const void *binary, int length) { - QGLContextGroup *ctx = d->ctx; -#ifndef QT_NO_DEBUG - if (!qt_check_sharing_with_current_context(ctx)) { - qWarning("QGLShader::setShaderBinary: Shader is not associated with current context."); - return false; - } -#endif - #if !defined(QT_OPENGL_ES_2) if (!glShaderBinary) return false; #endif - if (d->isPartial || !d->shader) + GLuint shader = d->shaderGuard.id(); + if (d->isPartial || !shader) return false; glGetError(); // Clear error state. - glShaderBinary(1, &(d->shader), format, binary, length); + glShaderBinary(1, &shader, format, binary, length); d->compiled = (glGetError() == GL_NO_ERROR); return d->compiled; } @@ -652,26 +634,18 @@ bool QGLShader::setShaderBinary(GLenum format, const void *binary, int length) bool QGLShader::setShaderBinary (QGLShader& otherShader, GLenum format, const void *binary, int length) { - QGLContextGroup *ctx = d->ctx; -#ifndef QT_NO_DEBUG - if (!qt_check_sharing_with_current_context(ctx)) { - qWarning("QGLShader::setShaderBinary: Shader is not associated with current context."); - return false; - } -#endif - #if !defined(QT_OPENGL_ES_2) if (!glShaderBinary) return false; #endif - if (d->isPartial || !d->shader) + if (d->isPartial || !d->shaderGuard.id()) return false; - if (otherShader.d->isPartial || !otherShader.d->shader) + if (otherShader.d->isPartial || !otherShader.d->shaderGuard.id()) return false; glGetError(); // Clear error state. GLuint shaders[2]; - shaders[0] = d->shader; - shaders[1] = otherShader.d->shader; + shaders[0] = d->shaderGuard.id(); + shaders[1] = otherShader.d->shaderGuard.id(); glShaderBinary(2, shaders, format, binary, length); d->compiled = (glGetError() == GL_NO_ERROR); otherShader.d->compiled = d->compiled; @@ -706,25 +680,18 @@ QList<GLenum> QGLShader::shaderBinaryFormats() */ QByteArray QGLShader::sourceCode() const { -#ifndef QT_NO_DEBUG - if (!qt_check_sharing_with_current_context(d->ctx)) { - qWarning("QGLShader::sourceCode: Shader is not associated with current context."); - return false; - } -#endif - if (d->isPartial) return d->partialSource; - if (!d->shader) + GLuint shader = d->shaderGuard.id(); + if (!shader) return QByteArray(); GLint size = 0; - QGLContextGroup *ctx = d->ctx; - glGetShaderiv(d->shader, GL_SHADER_SOURCE_LENGTH, &size); + glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &size); if (size <= 0) return QByteArray(); GLint len = 0; char *source = new char [size]; - glGetShaderSource(d->shader, size, &len, source); + glGetShaderSource(shader, size, &len, source); QByteArray src(source); delete [] source; return src; @@ -761,15 +728,17 @@ QString QGLShader::log() const */ GLuint QGLShader::shaderId() const { - return d->shader; + return d->shaderGuard.id(); } +#undef ctx +#define ctx programGuard.context() + class QGLShaderProgramPrivate { public: QGLShaderProgramPrivate(const QGLContext *context) - : ctx(context ? QGLContextPrivate::contextGroup(context) : 0) - , program(0) + : programGuard(context) , linked(false) , inited(false) , hasPartialShaders(false) @@ -780,8 +749,7 @@ public: } ~QGLShaderProgramPrivate(); - QGLContextGroup *ctx; - GLuint program; + QGLSharedResourceGuard programGuard; bool linked; bool inited; bool hasPartialShaders; @@ -795,16 +763,14 @@ public: QGLShaderProgramPrivate::~QGLShaderProgramPrivate() { - if (program) { -#ifndef QT_NO_DEBUG - if (!qt_check_sharing_with_current_context(ctx)) - qWarning("QGLShaderProgram: Shader program is not associated with current context."); - else -#endif - glDeleteProgram(program); + if (programGuard.id()) { + QGLShareContextScope scope(programGuard.context()); + glDeleteProgram(programGuard.id()); } } +#undef ctx +#define ctx d->programGuard.context() /*! Constructs a new shader program and attaches it to \a parent. @@ -844,27 +810,23 @@ QGLShaderProgram::~QGLShaderProgram() bool QGLShaderProgram::init() { - if (d->program || d->inited) + if (d->programGuard.id() || d->inited) return true; d->inited = true; - const QGLContext *context = QGLContext::currentContext(); + const QGLContext *context = d->programGuard.context(); + if (!context) { + context = QGLContext::currentContext(); + d->programGuard.setContext(context); + } if (!context) return false; - if (!d->ctx) - d->ctx = QGLContextPrivate::contextGroup(context); -#ifndef QT_NO_DEBUG - else if (!qt_check_sharing_with_current_context(d->ctx)) { - qWarning("QGLShaderProgram: Shader program is not associated with current context."); - return false; - } -#endif if (qt_resolve_glsl_extensions(const_cast<QGLContext *>(context))) { - QGLContextGroup *ctx = d->ctx; - d->program = glCreateProgram(); - if (!(d->program)) { + GLuint program = glCreateProgram(); + if (!program) { qWarning() << "QGLShaderProgram: could not create shader program"; return false; } + d->programGuard.setId(program); return true; } else { qWarning() << "QGLShaderProgram: shader programs are not supported"; @@ -889,24 +851,18 @@ bool QGLShaderProgram::addShader(QGLShader *shader) return false; if (d->shaders.contains(shader)) return true; // Already added to this shader program. - if (d->program && shader) { -#ifndef QT_NO_DEBUG - if (!qt_check_sharing_with_current_context(d->ctx)) { - qWarning("QGLShaderProgram::addShader: Program is not associated with current context."); - return false; - } -#endif - if (shader->d->ctx != d->ctx) { + if (d->programGuard.id() && shader) { + if (!qgl_share_reg()->checkSharing(shader->d->shaderGuard.context(), + d->programGuard.context())) { qWarning("QGLShaderProgram::addShader: Program and shader are not associated with same context."); return false; } if (!shader->d->compiled) return false; if (!shader->d->isPartial) { - if (!shader->d->shader) + if (!shader->d->shaderGuard.id()) return false; - QGLContextGroup *ctx = d->ctx; - glAttachShader(d->program, shader->d->shader); + glAttachShader(d->programGuard.id(), shader->d->shaderGuard.id()); } else { d->hasPartialShaders = true; } @@ -1017,14 +973,9 @@ bool QGLShaderProgram::addShaderFromFile */ void QGLShaderProgram::removeShader(QGLShader *shader) { - if (d->program && shader && shader->d->shader) { - QGLContextGroup *ctx = d->ctx; -#ifndef QT_NO_DEBUG - if (!qt_check_sharing_with_current_context(ctx)) - qWarning("QGLShaderProgram::removeShader: Program is not associated with current context."); - else -#endif - glDetachShader(d->program, shader->d->shader); + if (d->programGuard.id() && shader && shader->d->shaderGuard.id()) { + QGLShareContextScope scope(d->programGuard.context()); + glDetachShader(d->programGuard.id(), shader->d->shaderGuard.id()); } d->linked = false; // Program needs to be relinked. if (shader) { @@ -1056,15 +1007,9 @@ QList<QGLShader *> QGLShaderProgram::shaders() const void QGLShaderProgram::removeAllShaders() { d->removingShaders = true; - QGLContextGroup *ctx = d->ctx; -#ifndef QT_NO_DEBUG - if (!qt_check_sharing_with_current_context(ctx)) - qWarning("QGLShaderProgram::removeAllShaders: Program is not associated with current context."); - else -#endif foreach (QGLShader *shader, d->shaders) { - if (d->program && shader && shader->d->shader) - glDetachShader(d->program, shader->d->shader); + if (d->programGuard.id() && shader && shader->d->shaderGuard.id()) + glDetachShader(d->programGuard.id(), shader->d->shaderGuard.id()); } foreach (QGLShader *shader, d->anonShaders) { // Delete shader objects that were created anonymously. @@ -1113,22 +1058,17 @@ QByteArray QGLShaderProgram::programBinary(int *format) const if (!isLinked()) return QByteArray(); - QGLContextGroup *ctx = d->ctx; -#ifndef QT_NO_DEBUG - if (!qt_check_sharing_with_current_context(ctx)) - qWarning("QGLShaderProgram::programBinary: Program is not associated with current context."); -#endif - // Get the length of the binary data, bailing out if there is none. GLint length = 0; - glGetProgramiv(d->program, GL_PROGRAM_BINARY_LENGTH_OES, &length); + GLuint program = d->programGuard.id(); + glGetProgramiv(program, GL_PROGRAM_BINARY_LENGTH_OES, &length); if (length <= 0) return QByteArray(); // Retrieve the binary data. QByteArray binary(length, 0); GLenum binaryFormat; - glGetProgramBinaryOES(d->program, length, 0, &binaryFormat, binary.data()); + glGetProgramBinaryOES(program, length, 0, &binaryFormat, binary.data()); if (format) *format = (int)binaryFormat; return binary; @@ -1149,25 +1089,22 @@ QByteArray QGLShaderProgram::programBinary(int *format) const bool QGLShaderProgram::setProgramBinary(int format, const QByteArray& binary) { #if defined(QT_OPENGL_ES_2) - QGLContextGroup *ctx = d->ctx; -#ifndef QT_NO_DEBUG - if (!qt_check_sharing_with_current_context(ctx)) - qWarning("QGLShaderProgram::setProgramBinary: Program is not associated with current context."); -#endif - // Load the binary and check that it was linked correctly. - glProgramBinaryOES(d->program, (GLenum)format, + GLuint program = d->programGuard.id(); + if (!program) + return false; + glProgramBinaryOES(program, (GLenum)format, binary.constData(), binary.size()); GLint value = 0; - glGetProgramiv(d->program, GL_LINK_STATUS, &value); + glGetProgramiv(program, GL_LINK_STATUS, &value); d->linked = (value != 0); value = 0; - glGetProgramiv(d->program, GL_INFO_LOG_LENGTH, &value); + glGetProgramiv(program, GL_INFO_LOG_LENGTH, &value); d->log = QString(); if (value > 1) { char *logbuf = new char [value]; GLint len; - glGetProgramInfoLog(d->program, value, &len, logbuf); + glGetProgramInfoLog(program, value, &len, logbuf); d->log = QString::fromLatin1(logbuf); QString name = objectName(); if (name.isEmpty()) @@ -1222,16 +1159,9 @@ QList<int> QGLShaderProgram::programBinaryFormats() */ bool QGLShaderProgram::link() { - if (!d->program) - return false; - QGLContextGroup *ctx = d->ctx; -#ifndef QT_NO_DEBUG - if (!qt_check_sharing_with_current_context(ctx)) { - qWarning("QGLShaderProgram::link: Program is not associated with current context."); + GLuint program = d->programGuard.id(); + if (!program) return false; - } -#endif - if (d->hasPartialShaders) { // Compile the partial vertex and fragment shaders. QByteArray vertexSource; @@ -1244,7 +1174,7 @@ bool QGLShaderProgram::link() } if (vertexSource.isEmpty()) { if (d->vertexShader) { - glDetachShader(d->program, d->vertexShader->d->shader); + glDetachShader(program, d->vertexShader->d->shaderGuard.id()); delete d->vertexShader; d->vertexShader = 0; } @@ -1257,11 +1187,11 @@ bool QGLShaderProgram::link() d->log = d->vertexShader->log(); return false; } - glAttachShader(d->program, d->vertexShader->d->shader); + glAttachShader(program, d->vertexShader->d->shaderGuard.id()); } if (fragmentSource.isEmpty()) { if (d->fragmentShader) { - glDetachShader(d->program, d->fragmentShader->d->shader); + glDetachShader(program, d->fragmentShader->d->shaderGuard.id()); delete d->fragmentShader; d->fragmentShader = 0; } @@ -1274,20 +1204,20 @@ bool QGLShaderProgram::link() d->log = d->fragmentShader->log(); return false; } - glAttachShader(d->program, d->fragmentShader->d->shader); + glAttachShader(program, d->fragmentShader->d->shaderGuard.id()); } } - glLinkProgram(d->program); + glLinkProgram(program); GLint value = 0; - glGetProgramiv(d->program, GL_LINK_STATUS, &value); + glGetProgramiv(program, GL_LINK_STATUS, &value); d->linked = (value != 0); value = 0; - glGetProgramiv(d->program, GL_INFO_LOG_LENGTH, &value); + glGetProgramiv(program, GL_INFO_LOG_LENGTH, &value); d->log = QString(); if (value > 1) { char *logbuf = new char [value]; GLint len; - glGetProgramInfoLog(d->program, value, &len, logbuf); + glGetProgramInfoLog(program, value, &len, logbuf); d->log = QString::fromLatin1(logbuf); QString name = objectName(); if (name.isEmpty()) @@ -1330,21 +1260,18 @@ QString QGLShaderProgram::log() const */ bool QGLShaderProgram::enable() { - if (!d->program) + GLuint program = d->programGuard.id(); + if (!program) return false; if (!d->linked && !link()) return false; - QGLContextGroup *ctx = d->ctx; -#ifndef QT_NO_DEBUG - if (!qt_check_sharing_with_current_context(ctx)) { - qWarning("QGLShaderProgram::enable: Program is not associated with current context."); - return false; - } -#endif - glUseProgram(d->program); + glUseProgram(program); return true; } +#undef ctx +#define ctx QGLContext::currentContext() + /*! Disables the active shader program in the current QGLContext. This is equivalent to calling \c{glUseProgram(0)}. @@ -1353,7 +1280,6 @@ bool QGLShaderProgram::enable() */ void QGLShaderProgram::disable() { - const QGLContext *ctx = QGLContext::currentContext(); #if defined(QT_OPENGL_ES_2) glUseProgram(0); #else @@ -1362,7 +1288,8 @@ void QGLShaderProgram::disable() #endif } -#define ctx d->ctx +#undef ctx +#define ctx d->programGuard.context() /*! Returns the OpenGL identifier associated with this shader program. @@ -1371,7 +1298,7 @@ void QGLShaderProgram::disable() */ GLuint QGLShaderProgram::programId() const { - return d->program; + return d->programGuard.id(); } /*! @@ -1384,7 +1311,7 @@ GLuint QGLShaderProgram::programId() const */ void QGLShaderProgram::bindAttributeLocation(const char *name, int location) { - glBindAttribLocation(d->program, location, name); + glBindAttribLocation(d->programGuard.id(), location, name); } /*! @@ -1399,7 +1326,7 @@ void QGLShaderProgram::bindAttributeLocation(const char *name, int location) */ void QGLShaderProgram::bindAttributeLocation(const QByteArray& name, int location) { - glBindAttribLocation(d->program, location, name.constData()); + glBindAttribLocation(d->programGuard.id(), location, name.constData()); } /*! @@ -1414,7 +1341,7 @@ void QGLShaderProgram::bindAttributeLocation(const QByteArray& name, int locatio */ void QGLShaderProgram::bindAttributeLocation(const QString& name, int location) { - glBindAttribLocation(d->program, location, name.toLatin1().constData()); + glBindAttribLocation(d->programGuard.id(), location, name.toLatin1().constData()); } /*! @@ -1427,7 +1354,7 @@ void QGLShaderProgram::bindAttributeLocation(const QString& name, int location) int QGLShaderProgram::attributeLocation(const char *name) const { if (d->linked) { - return glGetAttribLocation(d->program, name); + return glGetAttribLocation(d->programGuard.id(), name); } else { qWarning() << "QGLShaderProgram::attributeLocation(" << name << "): shader program is not linked"; @@ -1887,7 +1814,7 @@ void QGLShaderProgram::disableAttributeArray(const char *name) int QGLShaderProgram::uniformLocation(const char *name) const { if (d->linked) { - return glGetUniformLocation(d->program, name); + return glGetUniformLocation(d->programGuard.id(), name); } else { qWarning() << "QGLShaderProgram::uniformLocation(" << name << "): shader program is not linked"; |