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authorRhys Weatherley <rhys.weatherley@nokia.com>2009-10-26 02:14:58 (GMT)
committerRhys Weatherley <rhys.weatherley@nokia.com>2009-10-26 02:31:30 (GMT)
commita161143b81d8b4cfce06d2566dbbd129a2e1b0e1 (patch)
tree43336c3b2f9d1e28df244d849f99764c5514d027 /src/opengl/qglshaderprogram.cpp
parent91462fa3ac02aa88e3aeeacfa9fc4d4dbb8fe2a1 (diff)
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Use QObjectPrivate within QGLShaderPrivate and QGLShaderProgramPrivate
Reviewed-by: Sarah Smith
Diffstat (limited to 'src/opengl/qglshaderprogram.cpp')
-rw-r--r--src/opengl/qglshaderprogram.cpp175
1 files changed, 132 insertions, 43 deletions
diff --git a/src/opengl/qglshaderprogram.cpp b/src/opengl/qglshaderprogram.cpp
index ecb2566..7fcd6f7 100644
--- a/src/opengl/qglshaderprogram.cpp
+++ b/src/opengl/qglshaderprogram.cpp
@@ -42,6 +42,7 @@
#include "qglshaderprogram.h"
#include "qglextensions_p.h"
#include "qgl_p.h"
+#include <QtCore/private/qobject_p.h>
#include <QtCore/qdebug.h>
#include <QtCore/qfile.h>
#include <QtCore/qvarlengtharray.h>
@@ -200,8 +201,9 @@ QT_BEGIN_NAMESPACE
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
#endif
-class QGLShaderPrivate
+class QGLShaderPrivate : public QObjectPrivate
{
+ Q_DECLARE_PUBLIC(QGLShader)
public:
QGLShaderPrivate(const QGLContext *context, QGLShader::ShaderType type)
: shaderGuard(context)
@@ -211,6 +213,7 @@ public:
, hasPartialSource(false)
{
}
+ ~QGLShaderPrivate();
QGLSharedResourceGuard shaderGuard;
QGLShader::ShaderType shaderType;
@@ -227,6 +230,14 @@ public:
#define ctx shaderGuard.context()
+QGLShaderPrivate::~QGLShaderPrivate()
+{
+ if (shaderGuard.id()) {
+ QGLShareContextScope scope(shaderGuard.context());
+ glDeleteShader(shaderGuard.id());
+ }
+}
+
bool QGLShaderPrivate::create()
{
const QGLContext *context = shaderGuard.context();
@@ -306,9 +317,9 @@ void QGLShaderPrivate::deleteShader()
\sa compile(), compileFile()
*/
QGLShader::QGLShader(QGLShader::ShaderType type, QObject *parent)
- : QObject(parent)
+ : QObject(*new QGLShaderPrivate(QGLContext::currentContext(), type), parent)
{
- d = new QGLShaderPrivate(QGLContext::currentContext(), type);
+ Q_D(QGLShader);
d->create();
}
@@ -323,13 +334,21 @@ QGLShader::QGLShader(QGLShader::ShaderType type, QObject *parent)
*/
QGLShader::QGLShader
(const QString& fileName, QGLShader::ShaderType type, QObject *parent)
- : QObject(parent)
+ : QObject(*new QGLShaderPrivate(QGLContext::currentContext(), type), parent)
{
- d = new QGLShaderPrivate(QGLContext::currentContext(), type);
+ Q_D(QGLShader);
if (d->create() && !compileFile(fileName))
d->deleteShader();
}
+static inline const QGLContext *contextOrCurrent(const QGLContext *context)
+{
+ if (context)
+ return context;
+ else
+ return QGLContext::currentContext();
+}
+
/*!
Constructs a new QGLShader object of the specified \a type
and attaches it to \a parent. If shader programs are not supported,
@@ -343,14 +362,12 @@ QGLShader::QGLShader
\sa compile(), compileFile()
*/
QGLShader::QGLShader(QGLShader::ShaderType type, const QGLContext *context, QObject *parent)
- : QObject(parent)
+ : QObject(*new QGLShaderPrivate(contextOrCurrent(context), type), parent)
{
- if (!context)
- context = QGLContext::currentContext();
- d = new QGLShaderPrivate(context, type);
+ Q_D(QGLShader);
#ifndef QT_NO_DEBUG
if (context && !QGLContext::areSharing(context, QGLContext::currentContext())) {
- qWarning("QGLShader::QGLShader: \'context\' must be the currect context or sharing with it.");
+ qWarning("QGLShader::QGLShader: \'context\' must be the current context or sharing with it.");
return;
}
#endif
@@ -368,14 +385,12 @@ QGLShader::QGLShader(QGLShader::ShaderType type, const QGLContext *context, QObj
*/
QGLShader::QGLShader
(const QString& fileName, QGLShader::ShaderType type, const QGLContext *context, QObject *parent)
- : QObject(parent)
+ : QObject(*new QGLShaderPrivate(contextOrCurrent(context), type), parent)
{
- if (!context)
- context = QGLContext::currentContext();
- d = new QGLShaderPrivate(context, type);
+ Q_D(QGLShader);
#ifndef QT_NO_DEBUG
if (context && !QGLContext::areSharing(context, QGLContext::currentContext())) {
- qWarning("QGLShader::QGLShader: \'context\' must be currect context or sharing with it.");
+ qWarning("QGLShader::QGLShader: \'context\' must be current context or sharing with it.");
return;
}
#endif
@@ -390,11 +405,6 @@ QGLShader::QGLShader
*/
QGLShader::~QGLShader()
{
- if (d->shaderGuard.id()) {
- QGLShareContextScope scope(d->shaderGuard.context());
- glDeleteShader(d->shaderGuard.id());
- }
- delete d;
}
/*!
@@ -402,6 +412,7 @@ QGLShader::~QGLShader()
*/
QGLShader::ShaderType QGLShader::shaderType() const
{
+ Q_D(const QGLShader);
return d->shaderType;
}
@@ -439,6 +450,7 @@ static const char redefineHighp[] =
*/
bool QGLShader::compile(const char *source)
{
+ Q_D(QGLShader);
if (d->isPartial) {
d->partialSource = QByteArray(source);
d->hasPartialSource = true;
@@ -490,6 +502,7 @@ bool QGLShader::compile(const char *source)
bool QGLShader::compile
(const QList<QGLShader *>& shaders, QGLShader::ShaderType type)
{
+ Q_D(QGLShader);
QVarLengthArray<const char *, 16> src;
QVarLengthArray<GLint, 16> srclen;
if (!d->shaderGuard.id())
@@ -497,7 +510,7 @@ bool QGLShader::compile
foreach (QGLShader *shader, shaders) {
if (shader->shaderType() != type)
continue;
- const char *source = shader->d->partialSource.constData();
+ const char *source = shader->d_func()->partialSource.constData();
int headerLen = 0;
if (src.isEmpty()) {
// First shader: handle the #version and #extension tags
@@ -613,6 +626,7 @@ bool QGLShader::compileFile(const QString& fileName)
*/
bool QGLShader::setShaderBinary(GLenum format, const void *binary, int length)
{
+ Q_D(QGLShader);
#if !defined(QT_OPENGL_ES_2)
if (!glShaderBinary)
return false;
@@ -646,21 +660,22 @@ bool QGLShader::setShaderBinary(GLenum format, const void *binary, int length)
bool QGLShader::setShaderBinary
(QGLShader& otherShader, GLenum format, const void *binary, int length)
{
+ Q_D(QGLShader);
#if !defined(QT_OPENGL_ES_2)
if (!glShaderBinary)
return false;
#endif
if (d->isPartial || !d->shaderGuard.id())
return false;
- if (otherShader.d->isPartial || !otherShader.d->shaderGuard.id())
+ if (otherShader.d_func()->isPartial || !otherShader.d_func()->shaderGuard.id())
return false;
glGetError(); // Clear error state.
GLuint shaders[2];
shaders[0] = d->shaderGuard.id();
- shaders[1] = otherShader.d->shaderGuard.id();
+ shaders[1] = otherShader.d_func()->shaderGuard.id();
glShaderBinary(2, shaders, format, binary, length);
d->compiled = (glGetError() == GL_NO_ERROR);
- otherShader.d->compiled = d->compiled;
+ otherShader.d_func()->compiled = d->compiled;
return d->compiled;
}
@@ -692,6 +707,7 @@ QList<GLenum> QGLShader::shaderBinaryFormats()
*/
QByteArray QGLShader::sourceCode() const
{
+ Q_D(const QGLShader);
if (d->isPartial)
return d->partialSource;
GLuint shader = d->shaderGuard.id();
@@ -716,6 +732,7 @@ QByteArray QGLShader::sourceCode() const
*/
bool QGLShader::isCompiled() const
{
+ Q_D(const QGLShader);
return d->compiled;
}
@@ -726,6 +743,7 @@ bool QGLShader::isCompiled() const
*/
QString QGLShader::log() const
{
+ Q_D(const QGLShader);
return d->log;
}
@@ -740,14 +758,16 @@ QString QGLShader::log() const
*/
GLuint QGLShader::shaderId() const
{
+ Q_D(const QGLShader);
return d->shaderGuard.id();
}
#undef ctx
#define ctx programGuard.context()
-class QGLShaderProgramPrivate
+class QGLShaderProgramPrivate : public QObjectPrivate
{
+ Q_DECLARE_PUBLIC(QGLShaderProgram)
public:
QGLShaderProgramPrivate(const QGLContext *context)
: programGuard(context)
@@ -804,9 +824,8 @@ bool QGLShaderProgramPrivate::hasShader(QGLShader::ShaderType type) const
\sa addShader()
*/
QGLShaderProgram::QGLShaderProgram(QObject *parent)
- : QObject(parent)
+ : QObject(*new QGLShaderProgramPrivate(QGLContext::currentContext()), parent)
{
- d = new QGLShaderProgramPrivate(QGLContext::currentContext());
}
/*!
@@ -818,9 +837,8 @@ QGLShaderProgram::QGLShaderProgram(QObject *parent)
\sa addShader()
*/
QGLShaderProgram::QGLShaderProgram(const QGLContext *context, QObject *parent)
- : QObject(parent)
+ : QObject(*new QGLShaderProgramPrivate(context), parent)
{
- d = new QGLShaderProgramPrivate(context);
}
/*!
@@ -828,11 +846,11 @@ QGLShaderProgram::QGLShaderProgram(const QGLContext *context, QObject *parent)
*/
QGLShaderProgram::~QGLShaderProgram()
{
- delete d;
}
bool QGLShaderProgram::init()
{
+ Q_D(QGLShaderProgram);
if (d->programGuard.id() || d->inited)
return true;
d->inited = true;
@@ -870,22 +888,23 @@ bool QGLShaderProgram::init()
*/
bool QGLShaderProgram::addShader(QGLShader *shader)
{
+ Q_D(QGLShaderProgram);
if (!init())
return false;
if (d->shaders.contains(shader))
return true; // Already added to this shader program.
if (d->programGuard.id() && shader) {
- if (!QGLContext::areSharing(shader->d->shaderGuard.context(),
+ if (!QGLContext::areSharing(shader->d_func()->shaderGuard.context(),
d->programGuard.context())) {
qWarning("QGLShaderProgram::addShader: Program and shader are not associated with same context.");
return false;
}
- if (!shader->d->compiled)
+ if (!shader->d_func()->compiled)
return false;
- if (!shader->d->isPartial) {
- if (!shader->d->shaderGuard.id())
+ if (!shader->d_func()->isPartial) {
+ if (!shader->d_func()->shaderGuard.id())
return false;
- glAttachShader(d->programGuard.id(), shader->d->shaderGuard.id());
+ glAttachShader(d->programGuard.id(), shader->d_func()->shaderGuard.id());
} else {
d->hasPartialShaders = true;
}
@@ -912,6 +931,7 @@ bool QGLShaderProgram::addShader(QGLShader *shader)
*/
bool QGLShaderProgram::addShader(QGLShader::ShaderType type, const char *source)
{
+ Q_D(QGLShaderProgram);
if (!init())
return false;
QGLShader *shader = new QGLShader(type, this);
@@ -977,6 +997,7 @@ bool QGLShaderProgram::addShader(QGLShader::ShaderType type, const QString& sour
bool QGLShaderProgram::addShaderFromFile
(QGLShader::ShaderType type, const QString& fileName)
{
+ Q_D(QGLShaderProgram);
if (!init())
return false;
QGLShader *shader = new QGLShader(type, this);
@@ -996,9 +1017,10 @@ bool QGLShaderProgram::addShaderFromFile
*/
void QGLShaderProgram::removeShader(QGLShader *shader)
{
- if (d->programGuard.id() && shader && shader->d->shaderGuard.id()) {
+ Q_D(QGLShaderProgram);
+ if (d->programGuard.id() && shader && shader->d_func()->shaderGuard.id()) {
QGLShareContextScope scope(d->programGuard.context());
- glDetachShader(d->programGuard.id(), shader->d->shaderGuard.id());
+ glDetachShader(d->programGuard.id(), shader->d_func()->shaderGuard.id());
}
d->linked = false; // Program needs to be relinked.
if (shader) {
@@ -1016,6 +1038,7 @@ void QGLShaderProgram::removeShader(QGLShader *shader)
*/
QList<QGLShader *> QGLShaderProgram::shaders() const
{
+ Q_D(const QGLShaderProgram);
return d->shaders;
}
@@ -1029,10 +1052,11 @@ QList<QGLShader *> QGLShaderProgram::shaders() const
*/
void QGLShaderProgram::removeAllShaders()
{
+ Q_D(QGLShaderProgram);
d->removingShaders = true;
foreach (QGLShader *shader, d->shaders) {
- if (d->programGuard.id() && shader && shader->d->shaderGuard.id())
- glDetachShader(d->programGuard.id(), shader->d->shaderGuard.id());
+ if (d->programGuard.id() && shader && shader->d_func()->shaderGuard.id())
+ glDetachShader(d->programGuard.id(), shader->d_func()->shaderGuard.id());
}
foreach (QGLShader *shader, d->anonShaders) {
// Delete shader objects that were created anonymously.
@@ -1078,6 +1102,7 @@ void QGLShaderProgram::removeAllShaders()
QByteArray QGLShaderProgram::programBinary(int *format) const
{
#if defined(QT_OPENGL_ES_2)
+ Q_D(const QGLShaderProgram);
if (!isLinked())
return QByteArray();
@@ -1113,6 +1138,7 @@ bool QGLShaderProgram::setProgramBinary(int format, const QByteArray& binary)
{
#if defined(QT_OPENGL_ES_2)
// Load the binary and check that it was linked correctly.
+ Q_D(const QGLShaderProgram);
GLuint program = d->programGuard.id();
if (!program)
return false;
@@ -1182,6 +1208,7 @@ QList<int> QGLShaderProgram::programBinaryFormats()
*/
bool QGLShaderProgram::link()
{
+ Q_D(QGLShaderProgram);
GLuint program = d->programGuard.id();
if (!program)
return false;
@@ -1197,10 +1224,10 @@ bool QGLShaderProgram::link()
d->log = d->vertexShader->log();
return false;
}
- glAttachShader(program, d->vertexShader->d->shaderGuard.id());
+ glAttachShader(program, d->vertexShader->d_func()->shaderGuard.id());
} else {
if (d->vertexShader) {
- glDetachShader(program, d->vertexShader->d->shaderGuard.id());
+ glDetachShader(program, d->vertexShader->d_func()->shaderGuard.id());
delete d->vertexShader;
d->vertexShader = 0;
}
@@ -1215,10 +1242,10 @@ bool QGLShaderProgram::link()
d->log = d->fragmentShader->log();
return false;
}
- glAttachShader(program, d->fragmentShader->d->shaderGuard.id());
+ glAttachShader(program, d->fragmentShader->d_func()->shaderGuard.id());
} else {
if (d->fragmentShader) {
- glDetachShader(program, d->fragmentShader->d->shaderGuard.id());
+ glDetachShader(program, d->fragmentShader->d_func()->shaderGuard.id());
delete d->fragmentShader;
d->fragmentShader = 0;
}
@@ -1253,6 +1280,7 @@ bool QGLShaderProgram::link()
*/
bool QGLShaderProgram::isLinked() const
{
+ Q_D(const QGLShaderProgram);
return d->linked;
}
@@ -1264,6 +1292,7 @@ bool QGLShaderProgram::isLinked() const
*/
QString QGLShaderProgram::log() const
{
+ Q_D(const QGLShaderProgram);
return d->log;
}
@@ -1277,6 +1306,7 @@ QString QGLShaderProgram::log() const
*/
bool QGLShaderProgram::enable()
{
+ Q_D(QGLShaderProgram);
GLuint program = d->programGuard.id();
if (!program)
return false;
@@ -1315,6 +1345,7 @@ void QGLShaderProgram::disable()
*/
GLuint QGLShaderProgram::programId() const
{
+ Q_D(const QGLShaderProgram);
return d->programGuard.id();
}
@@ -1328,6 +1359,7 @@ GLuint QGLShaderProgram::programId() const
*/
void QGLShaderProgram::bindAttributeLocation(const char *name, int location)
{
+ Q_D(QGLShaderProgram);
if (!d->linked) {
glBindAttribLocation(d->programGuard.id(), location, name);
} else {
@@ -1375,6 +1407,7 @@ void QGLShaderProgram::bindAttributeLocation(const QString& name, int location)
*/
int QGLShaderProgram::attributeLocation(const char *name) const
{
+ Q_D(const QGLShaderProgram);
if (d->linked) {
return glGetAttribLocation(d->programGuard.id(), name);
} else {
@@ -1419,6 +1452,7 @@ int QGLShaderProgram::attributeLocation(const QString& name) const
*/
void QGLShaderProgram::setAttributeValue(int location, GLfloat value)
{
+ Q_D(QGLShaderProgram);
if (location != -1)
glVertexAttrib1fv(location, &value);
}
@@ -1443,6 +1477,7 @@ void QGLShaderProgram::setAttributeValue(const char *name, GLfloat value)
*/
void QGLShaderProgram::setAttributeValue(int location, GLfloat x, GLfloat y)
{
+ Q_D(QGLShaderProgram);
if (location != -1) {
GLfloat values[2] = {x, y};
glVertexAttrib2fv(location, values);
@@ -1471,6 +1506,7 @@ void QGLShaderProgram::setAttributeValue(const char *name, GLfloat x, GLfloat y)
void QGLShaderProgram::setAttributeValue
(int location, GLfloat x, GLfloat y, GLfloat z)
{
+ Q_D(QGLShaderProgram);
if (location != -1) {
GLfloat values[3] = {x, y, z};
glVertexAttrib3fv(location, values);
@@ -1500,6 +1536,7 @@ void QGLShaderProgram::setAttributeValue
void QGLShaderProgram::setAttributeValue
(int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
+ Q_D(QGLShaderProgram);
if (location != -1) {
GLfloat values[4] = {x, y, z, w};
glVertexAttrib4fv(location, values);
@@ -1527,6 +1564,7 @@ void QGLShaderProgram::setAttributeValue
*/
void QGLShaderProgram::setAttributeValue(int location, const QVector2D& value)
{
+ Q_D(QGLShaderProgram);
if (location != -1)
glVertexAttrib2fv(location, reinterpret_cast<const GLfloat *>(&value));
}
@@ -1550,6 +1588,7 @@ void QGLShaderProgram::setAttributeValue(const char *name, const QVector2D& valu
*/
void QGLShaderProgram::setAttributeValue(int location, const QVector3D& value)
{
+ Q_D(QGLShaderProgram);
if (location != -1)
glVertexAttrib3fv(location, reinterpret_cast<const GLfloat *>(&value));
}
@@ -1573,6 +1612,7 @@ void QGLShaderProgram::setAttributeValue(const char *name, const QVector3D& valu
*/
void QGLShaderProgram::setAttributeValue(int location, const QVector4D& value)
{
+ Q_D(QGLShaderProgram);
if (location != -1)
glVertexAttrib4fv(location, reinterpret_cast<const GLfloat *>(&value));
}
@@ -1596,6 +1636,7 @@ void QGLShaderProgram::setAttributeValue(const char *name, const QVector4D& valu
*/
void QGLShaderProgram::setAttributeValue(int location, const QColor& value)
{
+ Q_D(QGLShaderProgram);
if (location != -1) {
GLfloat values[4] = {value.redF(), value.greenF(), value.blueF(), value.alphaF()};
glVertexAttrib4fv(location, values);
@@ -1626,6 +1667,7 @@ void QGLShaderProgram::setAttributeValue(const char *name, const QColor& value)
void QGLShaderProgram::setAttributeValue
(int location, const GLfloat *values, int columns, int rows)
{
+ Q_D(QGLShaderProgram);
if (rows < 1 || rows > 4) {
qWarning() << "QGLShaderProgram::setAttributeValue: rows" << rows << "not supported";
return;
@@ -1675,6 +1717,7 @@ void QGLShaderProgram::setAttributeValue
void QGLShaderProgram::setAttributeArray
(int location, const GLfloat *values, int size, int stride)
{
+ Q_D(QGLShaderProgram);
if (location != -1) {
glVertexAttribPointer(location, size, GL_FLOAT, GL_FALSE,
stride, values);
@@ -1693,6 +1736,7 @@ void QGLShaderProgram::setAttributeArray
void QGLShaderProgram::setAttributeArray
(int location, const QVector2D *values, int stride)
{
+ Q_D(QGLShaderProgram);
if (location != -1) {
glVertexAttribPointer(location, 2, GL_FLOAT, GL_FALSE,
stride, values);
@@ -1711,6 +1755,7 @@ void QGLShaderProgram::setAttributeArray
void QGLShaderProgram::setAttributeArray
(int location, const QVector3D *values, int stride)
{
+ Q_D(QGLShaderProgram);
if (location != -1) {
glVertexAttribPointer(location, 3, GL_FLOAT, GL_FALSE,
stride, values);
@@ -1729,6 +1774,7 @@ void QGLShaderProgram::setAttributeArray
void QGLShaderProgram::setAttributeArray
(int location, const QVector4D *values, int stride)
{
+ Q_D(QGLShaderProgram);
if (location != -1) {
glVertexAttribPointer(location, 4, GL_FLOAT, GL_FALSE,
stride, values);
@@ -1809,6 +1855,7 @@ void QGLShaderProgram::setAttributeArray
*/
void QGLShaderProgram::disableAttributeArray(int location)
{
+ Q_D(QGLShaderProgram);
if (location != -1)
glDisableVertexAttribArray(location);
}
@@ -1835,6 +1882,7 @@ void QGLShaderProgram::disableAttributeArray(const char *name)
*/
int QGLShaderProgram::uniformLocation(const char *name) const
{
+ Q_D(const QGLShaderProgram);
if (d->linked) {
return glGetUniformLocation(d->programGuard.id(), name);
} else {
@@ -1879,6 +1927,7 @@ int QGLShaderProgram::uniformLocation(const QString& name) const
*/
void QGLShaderProgram::setUniformValue(int location, GLfloat value)
{
+ Q_D(QGLShaderProgram);
if (location != -1)
glUniform1fv(location, 1, &value);
}
@@ -1903,6 +1952,7 @@ void QGLShaderProgram::setUniformValue(const char *name, GLfloat value)
*/
void QGLShaderProgram::setUniformValue(int location, GLint value)
{
+ Q_D(QGLShaderProgram);
if (location != -1)
glUniform1i(location, value);
}
@@ -1928,6 +1978,7 @@ void QGLShaderProgram::setUniformValue(const char *name, GLint value)
*/
void QGLShaderProgram::setUniformValue(int location, GLuint value)
{
+ Q_D(QGLShaderProgram);
if (location != -1)
glUniform1i(location, value);
}
@@ -1953,6 +2004,7 @@ void QGLShaderProgram::setUniformValue(const char *name, GLuint value)
*/
void QGLShaderProgram::setUniformValue(int location, GLfloat x, GLfloat y)
{
+ Q_D(QGLShaderProgram);
if (location != -1) {
GLfloat values[2] = {x, y};
glUniform2fv(location, 1, values);
@@ -1981,6 +2033,7 @@ void QGLShaderProgram::setUniformValue(const char *name, GLfloat x, GLfloat y)
void QGLShaderProgram::setUniformValue
(int location, GLfloat x, GLfloat y, GLfloat z)
{
+ Q_D(QGLShaderProgram);
if (location != -1) {
GLfloat values[3] = {x, y, z};
glUniform3fv(location, 1, values);
@@ -2010,6 +2063,7 @@ void QGLShaderProgram::setUniformValue
void QGLShaderProgram::setUniformValue
(int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
+ Q_D(QGLShaderProgram);
if (location != -1) {
GLfloat values[4] = {x, y, z, w};
glUniform4fv(location, 1, values);
@@ -2037,6 +2091,7 @@ void QGLShaderProgram::setUniformValue
*/
void QGLShaderProgram::setUniformValue(int location, const QVector2D& value)
{
+ Q_D(QGLShaderProgram);
if (location != -1)
glUniform2fv(location, 1, reinterpret_cast<const GLfloat *>(&value));
}
@@ -2061,6 +2116,7 @@ void QGLShaderProgram::setUniformValue(const char *name, const QVector2D& value)
*/
void QGLShaderProgram::setUniformValue(int location, const QVector3D& value)
{
+ Q_D(QGLShaderProgram);
if (location != -1)
glUniform3fv(location, 1, reinterpret_cast<const GLfloat *>(&value));
}
@@ -2085,6 +2141,7 @@ void QGLShaderProgram::setUniformValue(const char *name, const QVector3D& value)
*/
void QGLShaderProgram::setUniformValue(int location, const QVector4D& value)
{
+ Q_D(QGLShaderProgram);
if (location != -1)
glUniform4fv(location, 1, reinterpret_cast<const GLfloat *>(&value));
}
@@ -2110,6 +2167,7 @@ void QGLShaderProgram::setUniformValue(const char *name, const QVector4D& value)
*/
void QGLShaderProgram::setUniformValue(int location, const QColor& color)
{
+ Q_D(QGLShaderProgram);
if (location != -1) {
GLfloat values[4] = {color.redF(), color.greenF(), color.blueF(), color.alphaF()};
glUniform4fv(location, 1, values);
@@ -2137,6 +2195,7 @@ void QGLShaderProgram::setUniformValue(const char *name, const QColor& color)
*/
void QGLShaderProgram::setUniformValue(int location, const QPoint& point)
{
+ Q_D(QGLShaderProgram);
if (location != -1) {
GLfloat values[4] = {point.x(), point.y()};
glUniform2fv(location, 1, values);
@@ -2164,6 +2223,7 @@ void QGLShaderProgram::setUniformValue(const char *name, const QPoint& point)
*/
void QGLShaderProgram::setUniformValue(int location, const QPointF& point)
{
+ Q_D(QGLShaderProgram);
if (location != -1) {
GLfloat values[4] = {point.x(), point.y()};
glUniform2fv(location, 1, values);
@@ -2191,6 +2251,7 @@ void QGLShaderProgram::setUniformValue(const char *name, const QPointF& point)
*/
void QGLShaderProgram::setUniformValue(int location, const QSize& size)
{
+ Q_D(QGLShaderProgram);
if (location != -1) {
GLfloat values[4] = {size.width(), size.width()};
glUniform2fv(location, 1, values);
@@ -2218,6 +2279,7 @@ void QGLShaderProgram::setUniformValue(const char *name, const QSize& size)
*/
void QGLShaderProgram::setUniformValue(int location, const QSizeF& size)
{
+ Q_D(QGLShaderProgram);
if (location != -1) {
GLfloat values[4] = {size.width(), size.height()};
glUniform2fv(location, 1, values);
@@ -2297,6 +2359,7 @@ void QGLShaderProgram::setUniformValue(const char *name, const QSizeF& size)
*/
void QGLShaderProgram::setUniformValue(int location, const QMatrix2x2& value)
{
+ Q_D(QGLShaderProgram);
setUniformMatrix(glUniformMatrix2fv, location, value, 2, 2);
}
@@ -2321,6 +2384,7 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix2x2& value
*/
void QGLShaderProgram::setUniformValue(int location, const QMatrix2x3& value)
{
+ Q_D(QGLShaderProgram);
setUniformGenericMatrix
(glUniformMatrix2x3fv, glUniform3fv, location, value, 2, 3);
}
@@ -2346,6 +2410,7 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix2x3& value
*/
void QGLShaderProgram::setUniformValue(int location, const QMatrix2x4& value)
{
+ Q_D(QGLShaderProgram);
setUniformGenericMatrix
(glUniformMatrix2x4fv, glUniform4fv, location, value, 2, 4);
}
@@ -2371,6 +2436,7 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix2x4& value
*/
void QGLShaderProgram::setUniformValue(int location, const QMatrix3x2& value)
{
+ Q_D(QGLShaderProgram);
setUniformGenericMatrix
(glUniformMatrix3x2fv, glUniform2fv, location, value, 3, 2);
}
@@ -2396,6 +2462,7 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix3x2& value
*/
void QGLShaderProgram::setUniformValue(int location, const QMatrix3x3& value)
{
+ Q_D(QGLShaderProgram);
setUniformMatrix(glUniformMatrix3fv, location, value, 3, 3);
}
@@ -2420,6 +2487,7 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix3x3& value
*/
void QGLShaderProgram::setUniformValue(int location, const QMatrix3x4& value)
{
+ Q_D(QGLShaderProgram);
setUniformGenericMatrix
(glUniformMatrix3x4fv, glUniform4fv, location, value, 3, 4);
}
@@ -2445,6 +2513,7 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix3x4& value
*/
void QGLShaderProgram::setUniformValue(int location, const QMatrix4x2& value)
{
+ Q_D(QGLShaderProgram);
setUniformGenericMatrix
(glUniformMatrix4x2fv, glUniform2fv, location, value, 4, 2);
}
@@ -2470,6 +2539,7 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix4x2& value
*/
void QGLShaderProgram::setUniformValue(int location, const QMatrix4x3& value)
{
+ Q_D(QGLShaderProgram);
setUniformGenericMatrix
(glUniformMatrix4x3fv, glUniform3fv, location, value, 4, 3);
}
@@ -2495,6 +2565,7 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix4x3& value
*/
void QGLShaderProgram::setUniformValue(int location, const QMatrix4x4& value)
{
+ Q_D(QGLShaderProgram);
setUniformMatrix(glUniformMatrix4fv, location, value, 4, 4);
}
@@ -2522,6 +2593,7 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix4x4& value
*/
void QGLShaderProgram::setUniformValue(int location, const GLfloat value[4][4])
{
+ Q_D(QGLShaderProgram);
if (location != -1)
glUniformMatrix4fv(location, 1, GL_FALSE, value[0]);
}
@@ -2549,6 +2621,7 @@ void QGLShaderProgram::setUniformValue(const char *name, const GLfloat value[4][
*/
void QGLShaderProgram::setUniformValue(int location, const QTransform& value)
{
+ Q_D(QGLShaderProgram);
if (location != -1) {
GLfloat mat[3][3] = {
{value.m11(), value.m12(), value.m13()},
@@ -2582,6 +2655,7 @@ void QGLShaderProgram::setUniformValue
*/
void QGLShaderProgram::setUniformValueArray(int location, const GLint *values, int count)
{
+ Q_D(QGLShaderProgram);
if (location != -1)
glUniform1iv(location, count, values);
}
@@ -2609,6 +2683,7 @@ void QGLShaderProgram::setUniformValueArray
*/
void QGLShaderProgram::setUniformValueArray(int location, const GLuint *values, int count)
{
+ Q_D(QGLShaderProgram);
if (location != -1)
glUniform1iv(location, count, reinterpret_cast<const GLint *>(values));
}
@@ -2637,6 +2712,7 @@ void QGLShaderProgram::setUniformValueArray
*/
void QGLShaderProgram::setUniformValueArray(int location, const GLfloat *values, int count, int size)
{
+ Q_D(QGLShaderProgram);
if (location != -1) {
if (size == 1)
glUniform1fv(location, count, values);
@@ -2674,6 +2750,7 @@ void QGLShaderProgram::setUniformValueArray
*/
void QGLShaderProgram::setUniformValueArray(int location, const QVector2D *values, int count)
{
+ Q_D(QGLShaderProgram);
if (location != -1)
glUniform2fv(location, count, reinterpret_cast<const GLfloat *>(values));
}
@@ -2699,6 +2776,7 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QVector2D *v
*/
void QGLShaderProgram::setUniformValueArray(int location, const QVector3D *values, int count)
{
+ Q_D(QGLShaderProgram);
if (location != -1)
glUniform3fv(location, count, reinterpret_cast<const GLfloat *>(values));
}
@@ -2724,6 +2802,7 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QVector3D *v
*/
void QGLShaderProgram::setUniformValueArray(int location, const QVector4D *values, int count)
{
+ Q_D(QGLShaderProgram);
if (location != -1)
glUniform4fv(location, count, reinterpret_cast<const GLfloat *>(values));
}
@@ -2810,6 +2889,7 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QVector4D *v
*/
void QGLShaderProgram::setUniformValueArray(int location, const QMatrix2x2 *values, int count)
{
+ Q_D(QGLShaderProgram);
setUniformMatrixArray
(glUniformMatrix2fv, location, values, count, QMatrix2x2, 2, 2);
}
@@ -2835,6 +2915,7 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix2x2 *
*/
void QGLShaderProgram::setUniformValueArray(int location, const QMatrix2x3 *values, int count)
{
+ Q_D(QGLShaderProgram);
setUniformGenericMatrixArray
(glUniformMatrix2x3fv, glUniform3fv, location, values, count,
QMatrix2x3, 2, 3);
@@ -2861,6 +2942,7 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix2x3 *
*/
void QGLShaderProgram::setUniformValueArray(int location, const QMatrix2x4 *values, int count)
{
+ Q_D(QGLShaderProgram);
setUniformGenericMatrixArray
(glUniformMatrix2x4fv, glUniform4fv, location, values, count,
QMatrix2x4, 2, 4);
@@ -2887,6 +2969,7 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix2x4 *
*/
void QGLShaderProgram::setUniformValueArray(int location, const QMatrix3x2 *values, int count)
{
+ Q_D(QGLShaderProgram);
setUniformGenericMatrixArray
(glUniformMatrix3x2fv, glUniform2fv, location, values, count,
QMatrix3x2, 3, 2);
@@ -2913,6 +2996,7 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix3x2 *
*/
void QGLShaderProgram::setUniformValueArray(int location, const QMatrix3x3 *values, int count)
{
+ Q_D(QGLShaderProgram);
setUniformMatrixArray
(glUniformMatrix3fv, location, values, count, QMatrix3x3, 3, 3);
}
@@ -2938,6 +3022,7 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix3x3 *
*/
void QGLShaderProgram::setUniformValueArray(int location, const QMatrix3x4 *values, int count)
{
+ Q_D(QGLShaderProgram);
setUniformGenericMatrixArray
(glUniformMatrix3x4fv, glUniform4fv, location, values, count,
QMatrix3x4, 3, 4);
@@ -2964,6 +3049,7 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix3x4 *
*/
void QGLShaderProgram::setUniformValueArray(int location, const QMatrix4x2 *values, int count)
{
+ Q_D(QGLShaderProgram);
setUniformGenericMatrixArray
(glUniformMatrix4x2fv, glUniform2fv, location, values, count,
QMatrix4x2, 4, 2);
@@ -2990,6 +3076,7 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x2 *
*/
void QGLShaderProgram::setUniformValueArray(int location, const QMatrix4x3 *values, int count)
{
+ Q_D(QGLShaderProgram);
setUniformGenericMatrixArray
(glUniformMatrix4x3fv, glUniform3fv, location, values, count,
QMatrix4x3, 4, 3);
@@ -3016,6 +3103,7 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x3 *
*/
void QGLShaderProgram::setUniformValueArray(int location, const QMatrix4x4 *values, int count)
{
+ Q_D(QGLShaderProgram);
setUniformMatrixArray
(glUniformMatrix4fv, location, values, count, QMatrix4x4, 4, 4);
}
@@ -3061,6 +3149,7 @@ bool QGLShaderProgram::hasShaderPrograms(const QGLContext *context)
*/
void QGLShaderProgram::shaderDestroyed()
{
+ Q_D(QGLShaderProgram);
QGLShader *shader = qobject_cast<QGLShader *>(sender());
if (shader && !d->removingShaders)
removeShader(shader);