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authorTom Cooksey <thomas.cooksey@nokia.com>2010-01-06 13:55:31 (GMT)
committerTom Cooksey <thomas.cooksey@nokia.com>2010-01-06 14:15:17 (GMT)
commitb1327abb777ff3ee7ae32690442ca1250f536054 (patch)
tree41af36ad977bec895616b5aae327b91672eb858a /src/opengl/qglshaderprogram.cpp
parent0de487a10f3a54c46f30042b96c321f982e01a90 (diff)
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Revert "Add GLfloat[2][2] & GLfloat[3][3] uniform setters to QGLShaderProgram"
We don't add new public methods in patch releases. This reverts commit 2b4d3391fd922dfc5ac28815bbd5f36c4041b658. This patch also fixes the paint engine to use glUniformMatrix3fv directly now it has been removed from 4.6. It is a 3 line change. Reviewed-By: Samuel
Diffstat (limited to 'src/opengl/qglshaderprogram.cpp')
-rw-r--r--src/opengl/qglshaderprogram.cpp67
1 files changed, 0 insertions, 67 deletions
diff --git a/src/opengl/qglshaderprogram.cpp b/src/opengl/qglshaderprogram.cpp
index f9737a56..b4191dc 100644
--- a/src/opengl/qglshaderprogram.cpp
+++ b/src/opengl/qglshaderprogram.cpp
@@ -2275,42 +2275,6 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix4x4& value
\overload
Sets the uniform variable at \a location in the current context
- to a 2x2 matrix \a value. The matrix elements must be specified
- in column-major order.
-
- \sa setAttributeValue()
- \since 4.6.2
-*/
-void QGLShaderProgram::setUniformValue(int location, const GLfloat value[2][2])
-{
- Q_D(QGLShaderProgram);
- Q_UNUSED(d);
- if (location != -1)
- glUniformMatrix2fv(location, 1, GL_FALSE, value[0]);
-}
-
-/*!
- \overload
-
- Sets the uniform variable at \a location in the current context
- to a 3x3 matrix \a value. The matrix elements must be specified
- in column-major order.
-
- \sa setAttributeValue()
- \since 4.6.2
-*/
-void QGLShaderProgram::setUniformValue(int location, const GLfloat value[3][3])
-{
- Q_D(QGLShaderProgram);
- Q_UNUSED(d);
- if (location != -1)
- glUniformMatrix3fv(location, 1, GL_FALSE, value[0]);
-}
-
-/*!
- \overload
-
- Sets the uniform variable at \a location in the current context
to a 4x4 matrix \a value. The matrix elements must be specified
in column-major order.
@@ -2324,37 +2288,6 @@ void QGLShaderProgram::setUniformValue(int location, const GLfloat value[4][4])
glUniformMatrix4fv(location, 1, GL_FALSE, value[0]);
}
-
-/*!
- \overload
-
- Sets the uniform variable called \a name in the current context
- to a 2x2 matrix \a value. The matrix elements must be specified
- in column-major order.
-
- \sa setAttributeValue()
- \since 4.6.2
-*/
-void QGLShaderProgram::setUniformValue(const char *name, const GLfloat value[2][2])
-{
- setUniformValue(uniformLocation(name), value);
-}
-
-/*!
- \overload
-
- Sets the uniform variable called \a name in the current context
- to a 3x3 matrix \a value. The matrix elements must be specified
- in column-major order.
-
- \sa setAttributeValue()
- \since 4.6.2
-*/
-void QGLShaderProgram::setUniformValue(const char *name, const GLfloat value[3][3])
-{
- setUniformValue(uniformLocation(name), value);
-}
-
/*!
\overload