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author | Kim Motoyoshi Kalland <kim.kalland@nokia.com> | 2009-08-31 15:11:01 (GMT) |
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committer | Kim Motoyoshi Kalland <kim.kalland@nokia.com> | 2009-08-31 15:27:45 (GMT) |
commit | be51485f9d302eedfdb565c486e24ddab4098463 (patch) | |
tree | 9c608b513c04e94829d369d0a21a5c384c21f5bc /src/opengl/qglshaderprogram.cpp | |
parent | 48e07d39124068fef1734cfabc1c50a2f6a42007 (diff) | |
download | Qt-be51485f9d302eedfdb565c486e24ddab4098463.zip Qt-be51485f9d302eedfdb565c486e24ddab4098463.tar.gz Qt-be51485f9d302eedfdb565c486e24ddab4098463.tar.bz2 |
Added context pointer to QGLContextGroupResources.
I renamed QGLContextGroupResources to QGLContextGroup because we are
using it to identify context groups. I also added a pointer to one of
the contexts in the group. Together with qgl_share_reg(), the pointer
can be used to find all contexts in a group.
I renamed QGLContextPrivate::qt_get_extension_funcs() to
QGLContextPrivate::extensionFuncs() to follow Qt's naming convention.
Reviewed-by: Trond
Diffstat (limited to 'src/opengl/qglshaderprogram.cpp')
-rw-r--r-- | src/opengl/qglshaderprogram.cpp | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/src/opengl/qglshaderprogram.cpp b/src/opengl/qglshaderprogram.cpp index 6e8474c..61d8b10 100644 --- a/src/opengl/qglshaderprogram.cpp +++ b/src/opengl/qglshaderprogram.cpp @@ -246,10 +246,10 @@ QT_BEGIN_NAMESPACE #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 #endif -inline bool qt_check_sharing_with_current_context(QGLContextGroupResources *group) +inline bool qt_check_sharing_with_current_context(QGLContextGroup *group) { const QGLContext *context = QGLContext::currentContext(); - return context && QGLContextPrivate::qt_get_context_group(context) == group; + return context && QGLContextPrivate::contextGroup(context) == group; } class QGLShaderPrivate @@ -265,7 +265,7 @@ public: { } - QGLContextGroupResources *ctx; + QGLContextGroup *ctx; GLuint shader; QGLShader::ShaderType shaderType; bool compiled; @@ -284,7 +284,7 @@ bool QGLShaderPrivate::create(const QGLContext *context) context = QGLContext::currentContext(); if (!context) return false; - ctx = QGLContextPrivate::qt_get_context_group(context); + ctx = QGLContextPrivate::contextGroup(context); if (isPartial) return true; if (qt_resolve_glsl_extensions(const_cast<QGLContext *>(context))) { @@ -367,7 +367,7 @@ QGLShader::QGLShader d = new QGLShaderPrivate(type); if (d->create(QGLContext::currentContext()) && !compileFile(fileName)) { if (d->shader) { - QGLContextGroupResources *ctx = d->ctx; + QGLContextGroup *ctx = d->ctx; glDeleteShader(d->shader); } d->shader = 0; @@ -421,7 +421,7 @@ QGLShader::QGLShader #endif if (d->create(context) && !compileFile(fileName)) { if (d->shader) { - QGLContextGroupResources *ctx = d->ctx; + QGLContextGroup *ctx = d->ctx; glDeleteShader(d->shader); } d->shader = 0; @@ -436,7 +436,7 @@ QGLShader::QGLShader QGLShader::~QGLShader() { if (d->shader) { - QGLContextGroupResources *ctx = d->ctx; + QGLContextGroup *ctx = d->ctx; #ifndef QT_NO_DEBUG if (!qt_check_sharing_with_current_context(ctx)) qWarning("QGLShader::~QGLShader: Shader is not associated with current context."); @@ -510,7 +510,7 @@ bool QGLShader::compile(const char *source) src.append(redefineHighp); #endif src.append(source); - QGLContextGroupResources *ctx = d->ctx; + QGLContextGroup *ctx = d->ctx; glShaderSource(d->shader, src.size(), src.data(), 0); return d->compile(this); } else { @@ -593,7 +593,7 @@ bool QGLShader::compileFile(const QString& fileName) */ bool QGLShader::setShaderBinary(GLenum format, const void *binary, int length) { - QGLContextGroupResources *ctx = d->ctx; + QGLContextGroup *ctx = d->ctx; #ifndef QT_NO_DEBUG if (!qt_check_sharing_with_current_context(ctx)) { qWarning("QGLShader::setShaderBinary: Shader is not associated with current context."); @@ -633,7 +633,7 @@ bool QGLShader::setShaderBinary(GLenum format, const void *binary, int length) bool QGLShader::setShaderBinary (QGLShader& otherShader, GLenum format, const void *binary, int length) { - QGLContextGroupResources *ctx = d->ctx; + QGLContextGroup *ctx = d->ctx; #ifndef QT_NO_DEBUG if (!qt_check_sharing_with_current_context(ctx)) { qWarning("QGLShader::setShaderBinary: Shader is not associated with current context."); @@ -699,7 +699,7 @@ QByteArray QGLShader::sourceCode() const if (!d->shader) return QByteArray(); GLint size = 0; - QGLContextGroupResources *ctx = d->ctx; + QGLContextGroup *ctx = d->ctx; glGetShaderiv(d->shader, GL_SHADER_SOURCE_LENGTH, &size); if (size <= 0) return QByteArray(); @@ -749,7 +749,7 @@ class QGLShaderProgramPrivate { public: QGLShaderProgramPrivate(const QGLContext *context) - : ctx(context ? QGLContextPrivate::qt_get_context_group(context) : 0) + : ctx(context ? QGLContextPrivate::contextGroup(context) : 0) , program(0) , linked(false) , inited(false) @@ -761,7 +761,7 @@ public: } ~QGLShaderProgramPrivate(); - QGLContextGroupResources *ctx; + QGLContextGroup *ctx; GLuint program; bool linked; bool inited; @@ -832,7 +832,7 @@ bool QGLShaderProgram::init() if (!context) return false; if (!d->ctx) - d->ctx = QGLContextPrivate::qt_get_context_group(context); + d->ctx = QGLContextPrivate::contextGroup(context); #ifndef QT_NO_DEBUG else if (!qt_check_sharing_with_current_context(d->ctx)) { qWarning("QGLShaderProgram: Shader program is not associated with current context."); @@ -840,7 +840,7 @@ bool QGLShaderProgram::init() } #endif if (qt_resolve_glsl_extensions(const_cast<QGLContext *>(context))) { - QGLContextGroupResources *ctx = d->ctx; + QGLContextGroup *ctx = d->ctx; d->program = glCreateProgram(); if (!(d->program)) { qWarning() << "QGLShaderProgram: could not create shader program"; @@ -886,7 +886,7 @@ bool QGLShaderProgram::addShader(QGLShader *shader) if (!shader->d->isPartial) { if (!shader->d->shader) return false; - QGLContextGroupResources *ctx = d->ctx; + QGLContextGroup *ctx = d->ctx; glAttachShader(d->program, shader->d->shader); } else { d->hasPartialShaders = true; @@ -999,7 +999,7 @@ bool QGLShaderProgram::addShaderFromFile void QGLShaderProgram::removeShader(QGLShader *shader) { if (d->program && shader && shader->d->shader) { - QGLContextGroupResources *ctx = d->ctx; + QGLContextGroup *ctx = d->ctx; #ifndef QT_NO_DEBUG if (!qt_check_sharing_with_current_context(ctx)) qWarning("QGLShaderProgram::removeShader: Program is not associated with current context."); @@ -1037,7 +1037,7 @@ QList<QGLShader *> QGLShaderProgram::shaders() const void QGLShaderProgram::removeAllShaders() { d->removingShaders = true; - QGLContextGroupResources *ctx = d->ctx; + QGLContextGroup *ctx = d->ctx; #ifndef QT_NO_DEBUG if (!qt_check_sharing_with_current_context(ctx)) qWarning("QGLShaderProgram::removeAllShaders: Program is not associated with current context."); @@ -1193,7 +1193,7 @@ bool QGLShaderProgram::link() { if (!d->program) return false; - QGLContextGroupResources *ctx = d->ctx; + QGLContextGroup *ctx = d->ctx; #ifndef QT_NO_DEBUG if (!qt_check_sharing_with_current_context(ctx)) { qWarning("QGLShaderProgram::link: Program is not associated with current context."); @@ -1303,7 +1303,7 @@ bool QGLShaderProgram::enable() return false; if (!d->linked && !link()) return false; - QGLContextGroupResources *ctx = d->ctx; + QGLContextGroup *ctx = d->ctx; #ifndef QT_NO_DEBUG if (!qt_check_sharing_with_current_context(ctx)) { qWarning("QGLShaderProgram::enable: Program is not associated with current context."); |