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authorGunnar Sletta <gunnar@trolltech.com>2010-02-08 12:09:17 (GMT)
committerGunnar Sletta <gunnar@trolltech.com>2010-02-08 12:09:17 (GMT)
commit492f1f4267074525e33fb8571c12d520e92163a6 (patch)
treef121cc4aabf683208dda00b50bc84bca55fffb7a /src/opengl/qglshaderprogram.cpp
parentdd1a2ad2eb40afd29d418cdf54544d110d39dc25 (diff)
parente98c07e5247a5ad4876c4add595ec1897b73b190 (diff)
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Merge branch 'geometry-shaders-to-integrate'
Conflicts: src/opengl/qglshaderprogram.cpp
Diffstat (limited to 'src/opengl/qglshaderprogram.cpp')
-rw-r--r--src/opengl/qglshaderprogram.cpp160
1 files changed, 156 insertions, 4 deletions
diff --git a/src/opengl/qglshaderprogram.cpp b/src/opengl/qglshaderprogram.cpp
index 8fd4acf..8e256ab 100644
--- a/src/opengl/qglshaderprogram.cpp
+++ b/src/opengl/qglshaderprogram.cpp
@@ -226,6 +226,8 @@ bool QGLShaderPrivate::create()
GLuint shader;
if (shaderType == QGLShader::Vertex)
shader = glCreateShader(GL_VERTEX_SHADER);
+ else if (shaderType == QGLShader::Geometry)
+ shader = glCreateShader(GL_GEOMETRY_SHADER_EXT);
else
shader = glCreateShader(GL_FRAGMENT_SHADER);
if (!shader) {
@@ -509,6 +511,10 @@ GLuint QGLShader::shaderId() const
return d->shaderGuard.id();
}
+
+
+
+
#undef ctx
#define ctx programGuard.context()
@@ -521,8 +527,9 @@ public:
, linked(false)
, inited(false)
, removingShaders(false)
- , vertexShader(0)
- , fragmentShader(0)
+ , geometryVertexCount(64)
+ , geometryInputType(0)
+ , geometryOutputType(0)
{
}
~QGLShaderProgramPrivate();
@@ -531,11 +538,14 @@ public:
bool linked;
bool inited;
bool removingShaders;
+
+ int geometryVertexCount;
+ GLenum geometryInputType;
+ GLenum geometryOutputType;
+
QString log;
QList<QGLShader *> shaders;
QList<QGLShader *> anonShaders;
- QGLShader *vertexShader;
- QGLShader *fragmentShader;
bool hasShader(QGLShader::ShaderType type) const;
};
@@ -604,6 +614,7 @@ bool QGLShaderProgram::init()
context = QGLContext::currentContext();
d->programGuard.setContext(context);
}
+
if (!context)
return false;
if (qt_resolve_glsl_extensions(const_cast<QGLContext *>(context))) {
@@ -831,6 +842,7 @@ bool QGLShaderProgram::link()
GLuint program = d->programGuard.id();
if (!program)
return false;
+
GLint value;
if (d->shaders.isEmpty()) {
// If there are no explicit shaders, then it is possible that the
@@ -843,6 +855,22 @@ bool QGLShaderProgram::link()
if (d->linked)
return true;
}
+
+ // Set up the geometry shader parameters
+ if (glProgramParameteriEXT) {
+ foreach (QGLShader *shader, d->shaders) {
+ if (shader->shaderType() & QGLShader::Geometry) {
+ glProgramParameteriEXT(program, GL_GEOMETRY_INPUT_TYPE_EXT,
+ d->geometryInputType);
+ glProgramParameteriEXT(program, GL_GEOMETRY_OUTPUT_TYPE_EXT,
+ d->geometryOutputType);
+ glProgramParameteriEXT(program, GL_GEOMETRY_VERTICES_OUT_EXT,
+ d->geometryVertexCount);
+ break;
+ }
+ }
+ }
+
glLinkProgram(program);
value = 0;
glGetProgramiv(program, GL_LINK_STATUS, &value);
@@ -3047,6 +3075,97 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x4 *
#undef ctx
/*!
+ Returns the hardware limit for how many vertices a geometry shader
+ can output.
+
+ \sa setGeometryShaderOutputVertexCount
+*/
+int QGLShaderProgram::maxGeometryOutputVertices() const
+{
+ int n;
+ glGetIntegerv(GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT, &n);
+ return n;
+}
+
+
+
+/*!
+ Sets the maximum number of vertices the current geometry shader
+ program will produce, if active.
+
+ This parameter takes effect the next time the program is linked.
+*/
+void QGLShaderProgram::setGeometryOutputVertexCount(int count)
+{
+#ifndef QT_NO_DEBUG
+ int max = maxGeometryOutputVertices();
+ if (count > max) {
+ qWarning("QGLShaderProgram::setGeometryOutputVertexCount: count: %d higher than maximum: %d",
+ count, max);
+ }
+#endif
+ d_func()->geometryVertexCount = count;
+}
+
+
+/*!
+ Returns the maximum number of vertices the current geometry shader
+ program will produce, if active.
+
+ This parameter takes effect the ntext time the program is linked.
+*/
+int QGLShaderProgram::geometryOutputVertexCount() const
+{
+ return d_func()->geometryVertexCount;
+}
+
+
+/*!
+ Sets the output type from the geometry shader, if active.
+
+ This parameter takes effect the next time the program is linked.
+*/
+void QGLShaderProgram::setGeometryInputType(GLenum inputType)
+{
+ d_func()->geometryInputType = inputType;
+}
+
+
+/*!
+ Returns the geometry shader input type, if active.
+
+ This parameter takes effect the next time the program is linked.
+ */
+
+GLenum QGLShaderProgram::geometryInputType() const
+{
+ return d_func()->geometryInputType;
+}
+
+
+/*!
+ Sets the output type from the geometry shader, if active.
+
+ This parameter takes effect the next time the program is linked.
+*/
+void QGLShaderProgram::setGeometryOutputType(GLenum outputType)
+{
+ d_func()->geometryOutputType = outputType;
+}
+
+
+/*!
+ Returns the geometry shader output type, if active.
+
+ This parameter takes effect the next time the program is linked.
+ */
+GLenum QGLShaderProgram::geometryOutputType() const
+{
+ return d_func()->geometryOutputType;
+}
+
+
+/*!
Returns true if shader programs written in the OpenGL Shading
Language (GLSL) are supported on this system; false otherwise.
@@ -3078,6 +3197,39 @@ void QGLShaderProgram::shaderDestroyed()
removeShader(shader);
}
+
+#undef ctx
+#undef context
+
+/*!
+ Returns true if shader programs of type \a type are supported on
+ this system; false otherwise.
+
+ The \a context is used to resolve the GLSL extensions.
+ If \a context is null, then QGLContext::currentContext() is used.
+*/
+bool QGLShader::hasOpenGLShaders(ShaderType type, const QGLContext *context)
+{
+ if (!context)
+ context = QGLContext::currentContext();
+ if (!context)
+ return false;
+
+ if ((type & ~(Geometry | Vertex | Fragment)) || type == 0)
+ return false;
+
+ bool resolved = qt_resolve_glsl_extensions(const_cast<QGLContext *>(context));
+ if (!resolved)
+ return false;
+
+ if ((type & Geometry) && !QByteArray((const char *) glGetString(GL_EXTENSIONS)).contains("GL_EXT_geometry_shader4"))
+ return false;
+
+ return true;
+}
+
+
+
#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
/*! \internal */
void QGLShaderProgram::setAttributeArray