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authorTrond Kjernåsen <trond.kjernasen@nokia.com>2010-10-12 10:54:15 (GMT)
committerTrond Kjernåsen <trond.kjernasen@nokia.com>2010-10-12 11:22:30 (GMT)
commit7cd0a90344d340f22b6b2d3afeef092dbaf2cd51 (patch)
tree82a9611c6c24740a5e7f0b5c7df8a8f08576513c /src/opengl/qglshaderprogram.cpp
parent25094190fc4886e7c5a878bf923a387bbbab58de (diff)
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Revert "Don't define highp/mediump/lowp if desktop GL has them"
This reverts commit 6155050f68cc86c445552da61a5f240c16f5e2cd. The GL_ARB_ES2_compatibility extension does not mention the lowp, mediump or highp keywords. Task-number: QTBUG-14384 Reviewed-by: Samuel Reviewed-by: Prasanth
Diffstat (limited to 'src/opengl/qglshaderprogram.cpp')
-rw-r--r--src/opengl/qglshaderprogram.cpp10
1 files changed, 2 insertions, 8 deletions
diff --git a/src/opengl/qglshaderprogram.cpp b/src/opengl/qglshaderprogram.cpp
index bc1c009..74382b0 100644
--- a/src/opengl/qglshaderprogram.cpp
+++ b/src/opengl/qglshaderprogram.cpp
@@ -97,10 +97,6 @@ QT_BEGIN_NAMESPACE
to just features that are present in GLSL/ES, and avoid
standard variable names that only work on the desktop.
- If the \c{GL_ARB_ES2_compatibility} extension is present,
- then the above prefix is not added because the desktop OpenGL
- implementation supports precision qualifiers.
-
\section1 Simple shader example
\snippet doc/src/snippets/code/src_opengl_qglshaderprogram.cpp 1
@@ -398,10 +394,8 @@ bool QGLShader::compileSourceCode(const char *source)
srclen.append(GLint(headerLen));
}
#ifdef QGL_DEFINE_QUALIFIERS
- if (!(QGLExtensions::glExtensions() & QGLExtensions::ES2Compatibility)) {
- src.append(qualifierDefines);
- srclen.append(GLint(sizeof(qualifierDefines) - 1));
- }
+ src.append(qualifierDefines);
+ srclen.append(GLint(sizeof(qualifierDefines) - 1));
#endif
#ifdef QGL_REDEFINE_HIGHP
if (d->shaderType == Fragment) {