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authorDavid Boddie <dboddie@trolltech.com>2009-08-31 13:11:55 (GMT)
committerDavid Boddie <dboddie@trolltech.com>2009-08-31 13:11:55 (GMT)
commit8b916347634f2dcbb7d3e7c26a72879bee711012 (patch)
tree4b8fb2eca866c818b9ca07de63f7235a9f04013a /src/opengl/qglshaderprogram.cpp
parentef12918fed8c046abcb3e527cc31440b59a50c17 (diff)
parente4dbcd65d417309c06b15f56dec31e1e0a1b0c64 (diff)
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Merge branch '4.6' of git@scm.dev.nokia.troll.no:qt/qt into 4.6
Diffstat (limited to 'src/opengl/qglshaderprogram.cpp')
-rw-r--r--src/opengl/qglshaderprogram.cpp197
1 files changed, 151 insertions, 46 deletions
diff --git a/src/opengl/qglshaderprogram.cpp b/src/opengl/qglshaderprogram.cpp
index 88e8fb0..c9bfd08 100644
--- a/src/opengl/qglshaderprogram.cpp
+++ b/src/opengl/qglshaderprogram.cpp
@@ -246,11 +246,17 @@ QT_BEGIN_NAMESPACE
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
#endif
+inline bool qt_check_sharing_with_current_context(QGLContextGroupResources *group)
+{
+ const QGLContext *context = QGLContext::currentContext();
+ return context && QGLContextPrivate::qt_get_context_group(context) == group;
+}
+
class QGLShaderPrivate
{
public:
- QGLShaderPrivate(QGLShader::ShaderType type, const QGLContext *ctx)
- : context(ctx)
+ QGLShaderPrivate(QGLShader::ShaderType type)
+ : ctx(0)
, shader(0)
, shaderType(type)
, compiled(false)
@@ -259,7 +265,7 @@ public:
{
}
- const QGLContext *context;
+ QGLContextGroupResources *ctx;
GLuint shader;
QGLShader::ShaderType shaderType;
bool compiled;
@@ -268,20 +274,19 @@ public:
QString log;
QByteArray partialSource;
- bool create();
+ bool create(const QGLContext *context);
bool compile(QGLShader *q);
};
-#define ctx context
-
-bool QGLShaderPrivate::create()
+bool QGLShaderPrivate::create(const QGLContext *context)
{
- if (isPartial)
- return true;
if (!context)
context = QGLContext::currentContext();
if (!context)
return false;
+ ctx = QGLContextPrivate::qt_get_context_group(context);
+ if (isPartial)
+ return true;
if (qt_resolve_glsl_extensions(const_cast<QGLContext *>(context))) {
if (shaderType == QGLShader::VertexShader)
shader = glCreateShader(GL_VERTEX_SHADER);
@@ -327,9 +332,6 @@ bool QGLShaderPrivate::compile(QGLShader *q)
return compiled;
}
-#undef ctx
-#define ctx d->context
-
/*!
Constructs a new QGLShader object of the specified \a type
and attaches it to \a parent. If shader programs are not supported,
@@ -345,8 +347,8 @@ bool QGLShaderPrivate::compile(QGLShader *q)
QGLShader::QGLShader(QGLShader::ShaderType type, QObject *parent)
: QObject(parent)
{
- d = new QGLShaderPrivate(type, QGLContext::currentContext());
- d->create();
+ d = new QGLShaderPrivate(type);
+ d->create(QGLContext::currentContext());
}
/*!
@@ -362,10 +364,12 @@ QGLShader::QGLShader
(const QString& fileName, QGLShader::ShaderType type, QObject *parent)
: QObject(parent)
{
- d = new QGLShaderPrivate(type, QGLContext::currentContext());
- if (d->create() && !compileFile(fileName)) {
- if (d->shader)
+ d = new QGLShaderPrivate(type);
+ if (d->create(QGLContext::currentContext()) && !compileFile(fileName)) {
+ if (d->shader) {
+ QGLContextGroupResources *ctx = d->ctx;
glDeleteShader(d->shader);
+ }
d->shader = 0;
}
}
@@ -385,8 +389,14 @@ QGLShader::QGLShader
QGLShader::QGLShader(QGLShader::ShaderType type, const QGLContext *context, QObject *parent)
: QObject(parent)
{
- d = new QGLShaderPrivate(type, context);
- d->create();
+ d = new QGLShaderPrivate(type);
+#ifndef QT_NO_DEBUG
+ if (context && !qgl_share_reg()->checkSharing(context, QGLContext::currentContext())) {
+ qWarning("QGLShader::QGLShader: \'context\' must be the currect context or sharing with it.");
+ return;
+ }
+#endif
+ d->create(context);
}
/*!
@@ -402,10 +412,18 @@ QGLShader::QGLShader
(const QString& fileName, QGLShader::ShaderType type, const QGLContext *context, QObject *parent)
: QObject(parent)
{
- d = new QGLShaderPrivate(type, context);
- if (d->create() && !compileFile(fileName)) {
- if (d->shader)
+ d = new QGLShaderPrivate(type);
+#ifndef QT_NO_DEBUG
+ if (context && !qgl_share_reg()->checkSharing(context, QGLContext::currentContext())) {
+ qWarning("QGLShader::QGLShader: \'context\' must be currect context or sharing with it.");
+ return;
+ }
+#endif
+ if (d->create(context) && !compileFile(fileName)) {
+ if (d->shader) {
+ QGLContextGroupResources *ctx = d->ctx;
glDeleteShader(d->shader);
+ }
d->shader = 0;
}
}
@@ -417,8 +435,15 @@ QGLShader::QGLShader
*/
QGLShader::~QGLShader()
{
- if (d->shader)
+ if (d->shader) {
+ QGLContextGroupResources *ctx = d->ctx;
+#ifndef QT_NO_DEBUG
+ if (!qt_check_sharing_with_current_context(ctx))
+ qWarning("QGLShader::~QGLShader: Shader is not associated with current context.");
+ else
+#endif
glDeleteShader(d->shader);
+ }
delete d;
}
@@ -464,6 +489,12 @@ static const char redefineHighp[] =
*/
bool QGLShader::compile(const char *source)
{
+#ifndef QT_NO_DEBUG
+ if (!qt_check_sharing_with_current_context(d->ctx)) {
+ qWarning("QGLShader::compile: Shader is not associated with current context.");
+ return false;
+ }
+#endif
if (d->isPartial) {
d->partialSource = QByteArray(source);
d->hasPartialSource = true;
@@ -479,6 +510,7 @@ bool QGLShader::compile(const char *source)
src.append(redefineHighp);
#endif
src.append(source);
+ QGLContextGroupResources *ctx = d->ctx;
glShaderSource(d->shader, src.size(), src.data(), 0);
return d->compile(this);
} else {
@@ -561,6 +593,14 @@ bool QGLShader::compileFile(const QString& fileName)
*/
bool QGLShader::setShaderBinary(GLenum format, const void *binary, int length)
{
+ QGLContextGroupResources *ctx = d->ctx;
+#ifndef QT_NO_DEBUG
+ if (!qt_check_sharing_with_current_context(ctx)) {
+ qWarning("QGLShader::setShaderBinary: Shader is not associated with current context.");
+ return false;
+ }
+#endif
+
#if !defined(QT_OPENGL_ES_2)
if (!glShaderBinary)
return false;
@@ -593,6 +633,14 @@ bool QGLShader::setShaderBinary(GLenum format, const void *binary, int length)
bool QGLShader::setShaderBinary
(QGLShader& otherShader, GLenum format, const void *binary, int length)
{
+ QGLContextGroupResources *ctx = d->ctx;
+#ifndef QT_NO_DEBUG
+ if (!qt_check_sharing_with_current_context(ctx)) {
+ qWarning("QGLShader::setShaderBinary: Shader is not associated with current context.");
+ return false;
+ }
+#endif
+
#if !defined(QT_OPENGL_ES_2)
if (!glShaderBinary)
return false;
@@ -639,11 +687,19 @@ QList<GLenum> QGLShader::shaderBinaryFormats()
*/
QByteArray QGLShader::sourceCode() const
{
+#ifndef QT_NO_DEBUG
+ if (!qt_check_sharing_with_current_context(d->ctx)) {
+ qWarning("QGLShader::sourceCode: Shader is not associated with current context.");
+ return false;
+ }
+#endif
+
if (d->isPartial)
return d->partialSource;
if (!d->shader)
return QByteArray();
GLint size = 0;
+ QGLContextGroupResources *ctx = d->ctx;
glGetShaderiv(d->shader, GL_SHADER_SOURCE_LENGTH, &size);
if (size <= 0)
return QByteArray();
@@ -689,14 +745,11 @@ GLuint QGLShader::shaderId() const
return d->shader;
}
-#undef ctx
-#define ctx context
-
class QGLShaderProgramPrivate
{
public:
- QGLShaderProgramPrivate(const QGLContext *ctx)
- : context(ctx)
+ QGLShaderProgramPrivate(const QGLContext *context)
+ : ctx(context ? QGLContextPrivate::qt_get_context_group(context) : 0)
, program(0)
, linked(false)
, inited(false)
@@ -706,13 +759,9 @@ public:
, fragmentShader(0)
{
}
- ~QGLShaderProgramPrivate()
- {
- if (program)
- glDeleteProgram(program);
- }
+ ~QGLShaderProgramPrivate();
- const QGLContext *context;
+ QGLContextGroupResources *ctx;
GLuint program;
bool linked;
bool inited;
@@ -725,8 +774,18 @@ public:
QGLShader *fragmentShader;
};
-#undef ctx
-#define ctx d->context
+QGLShaderProgramPrivate::~QGLShaderProgramPrivate()
+{
+ if (program) {
+#ifndef QT_NO_DEBUG
+ if (!qt_check_sharing_with_current_context(ctx))
+ qWarning("QGLShaderProgram: Shader program is not associated with current context.");
+ else
+#endif
+ glDeleteProgram(program);
+ }
+}
+
/*!
Constructs a new shader program and attaches it to \a parent.
@@ -769,11 +828,19 @@ bool QGLShaderProgram::init()
if (d->program || d->inited)
return true;
d->inited = true;
- if (!d->context)
- d->context = QGLContext::currentContext();
- if (!d->context)
+ const QGLContext *context = QGLContext::currentContext();
+ if (!context)
+ return false;
+ if (!d->ctx)
+ d->ctx = QGLContextPrivate::qt_get_context_group(context);
+#ifndef QT_NO_DEBUG
+ else if (!qt_check_sharing_with_current_context(d->ctx)) {
+ qWarning("QGLShaderProgram: Shader program is not associated with current context.");
return false;
- if (qt_resolve_glsl_extensions(const_cast<QGLContext *>(d->context))) {
+ }
+#endif
+ if (qt_resolve_glsl_extensions(const_cast<QGLContext *>(context))) {
+ QGLContextGroupResources *ctx = d->ctx;
d->program = glCreateProgram();
if (!(d->program)) {
qWarning() << "QGLShaderProgram: could not create shader program";
@@ -804,11 +871,22 @@ bool QGLShaderProgram::addShader(QGLShader *shader)
if (d->shaders.contains(shader))
return true; // Already added to this shader program.
if (d->program && shader) {
+#ifndef QT_NO_DEBUG
+ if (!qt_check_sharing_with_current_context(d->ctx)) {
+ qWarning("QGLShaderProgram::addShader: Program is not associated with current context.");
+ return false;
+ }
+#endif
+ if (shader->d->ctx != d->ctx) {
+ qWarning("QGLShaderProgram::addShader: Program and shader are not associated with same context.");
+ return false;
+ }
if (!shader->d->compiled)
return false;
if (!shader->d->isPartial) {
if (!shader->d->shader)
return false;
+ QGLContextGroupResources *ctx = d->ctx;
glAttachShader(d->program, shader->d->shader);
} else {
d->hasPartialShaders = true;
@@ -920,8 +998,15 @@ bool QGLShaderProgram::addShaderFromFile
*/
void QGLShaderProgram::removeShader(QGLShader *shader)
{
- if (d->program && shader && shader->d->shader)
+ if (d->program && shader && shader->d->shader) {
+ QGLContextGroupResources *ctx = d->ctx;
+#ifndef QT_NO_DEBUG
+ if (!qt_check_sharing_with_current_context(ctx))
+ qWarning("QGLShaderProgram::removeShader: Program is not associated with current context.");
+ else
+#endif
glDetachShader(d->program, shader->d->shader);
+ }
d->linked = false; // Program needs to be relinked.
if (shader) {
d->shaders.removeAll(shader);
@@ -952,6 +1037,12 @@ QList<QGLShader *> QGLShaderProgram::shaders() const
void QGLShaderProgram::removeAllShaders()
{
d->removingShaders = true;
+ QGLContextGroupResources *ctx = d->ctx;
+#ifndef QT_NO_DEBUG
+ if (!qt_check_sharing_with_current_context(ctx))
+ qWarning("QGLShaderProgram::removeAllShaders: Program is not associated with current context.");
+ else
+#endif
foreach (QGLShader *shader, d->shaders) {
if (d->program && shader && shader->d->shader)
glDetachShader(d->program, shader->d->shader);
@@ -1102,6 +1193,14 @@ bool QGLShaderProgram::link()
{
if (!d->program)
return false;
+ QGLContextGroupResources *ctx = d->ctx;
+#ifndef QT_NO_DEBUG
+ if (!qt_check_sharing_with_current_context(ctx)) {
+ qWarning("QGLShaderProgram::link: Program is not associated with current context.");
+ return false;
+ }
+#endif
+
if (d->hasPartialShaders) {
// Compile the partial vertex and fragment shaders.
QByteArray vertexSource;
@@ -1204,13 +1303,17 @@ bool QGLShaderProgram::enable()
return false;
if (!d->linked && !link())
return false;
+ QGLContextGroupResources *ctx = d->ctx;
+#ifndef QT_NO_DEBUG
+ if (!qt_check_sharing_with_current_context(ctx)) {
+ qWarning("QGLShaderProgram::enable: Program is not associated with current context.");
+ return false;
+ }
+#endif
glUseProgram(d->program);
return true;
}
-#undef ctx
-#define ctx QGLContext::currentContext()
-
/*!
Disables the active shader program in the current QGLContext.
This is equivalent to calling \c{glUseProgram(0)}.
@@ -1219,6 +1322,7 @@ bool QGLShaderProgram::enable()
*/
void QGLShaderProgram::disable()
{
+ const QGLContext *ctx = QGLContext::currentContext();
#if defined(QT_OPENGL_ES_2)
glUseProgram(0);
#else
@@ -1227,8 +1331,7 @@ void QGLShaderProgram::disable()
#endif
}
-#undef ctx
-#define ctx d->context
+#define ctx d->ctx
/*!
Returns the OpenGL identifier associated with this shader program.
@@ -2963,6 +3066,8 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x4 *
setUniformValueArray(uniformLocation(name), values, count);
}
+#undef ctx
+
/*!
Returns true if shader programs written in the OpenGL Shading
Language (GLSL) are supported on this system; false otherwise.