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authorQt Continuous Integration System <qt-info@nokia.com>2010-02-05 13:57:24 (GMT)
committerQt Continuous Integration System <qt-info@nokia.com>2010-02-05 13:57:24 (GMT)
commit4e40db0481bef688e43d4b28b6dedefa06e277c0 (patch)
tree2a535ee3c341d567ebd852bf8a9776a598387878 /src/opengl/qglshaderprogram.cpp
parent349e9189e205c3dfdef271798310d1f38163b891 (diff)
parent9a561bfe957cdbb906df263eb4f7e9e1c7e47117 (diff)
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Merge branch 'master' of scm.dev.nokia.troll.no:qt/oslo-staging-1 into master-integration
* 'master' of scm.dev.nokia.troll.no:qt/oslo-staging-1: doc: Fixed some qdoc warnings. doc: Fixed some qdoc warnings. doc: Fixed some qdoc warnings. doc: Fixed some qdoc warnings.
Diffstat (limited to 'src/opengl/qglshaderprogram.cpp')
-rw-r--r--src/opengl/qglshaderprogram.cpp30
1 files changed, 16 insertions, 14 deletions
diff --git a/src/opengl/qglshaderprogram.cpp b/src/opengl/qglshaderprogram.cpp
index 255d51a..8fd4acf 100644
--- a/src/opengl/qglshaderprogram.cpp
+++ b/src/opengl/qglshaderprogram.cpp
@@ -1555,8 +1555,8 @@ void QGLShaderProgram::setAttributeArray
indicates the number of components per vertex: 1, 2, 3, or 4.
The array will become active when enableAttributeArray() is called
- on the \a location. Otherwise the value specified with
- setAttributeValue() for \a location will be used.
+ on the \a name. Otherwise the value specified with
+ setAttributeValue() for \a name will be used.
The setAttributeBuffer() function can be used to set the attribute
array to an offset within a vertex buffer.
@@ -1572,15 +1572,16 @@ void QGLShaderProgram::setAttributeArray
}
/*!
- Sets an array of vertex values on the attribute at \a location
- in this shader program, starting at a specific \a offset in the
+ Sets an array of vertex values on the attribute at \a location in
+ this shader program, starting at a specific \a offset in the
currently bound vertex buffer. The \a stride indicates the number
of bytes between vertices. A default \a stride value of zero
- indicates that the vertices are densely packed in \a values.
+ indicates that the vertices are densely packed in the value array.
- The \a type indicates the type of elements in the \a values array,
- usually \c{GL_FLOAT}, \c{GL_UNSIGNED_BYTE}, etc. The \a tupleSize
- indicates the number of components per vertex: 1, 2, 3, or 4.
+ The \a type indicates the type of elements in the vertex value
+ array, usually \c{GL_FLOAT}, \c{GL_UNSIGNED_BYTE}, etc. The \a
+ tupleSize indicates the number of components per vertex: 1, 2, 3,
+ or 4.
The array will become active when enableAttributeArray() is called
on the \a location. Otherwise the value specified with
@@ -1607,15 +1608,16 @@ void QGLShaderProgram::setAttributeBuffer
in this shader program, starting at a specific \a offset in the
currently bound vertex buffer. The \a stride indicates the number
of bytes between vertices. A default \a stride value of zero
- indicates that the vertices are densely packed in \a values.
+ indicates that the vertices are densely packed in the value array.
- The \a type indicates the type of elements in the \a values array,
- usually \c{GL_FLOAT}, \c{GL_UNSIGNED_BYTE}, etc. The \a tupleSize
- indicates the number of components per vertex: 1, 2, 3, or 4.
+ The \a type indicates the type of elements in the vertex value
+ array, usually \c{GL_FLOAT}, \c{GL_UNSIGNED_BYTE}, etc. The \a
+ tupleSize indicates the number of components per vertex: 1, 2, 3,
+ or 4.
The array will become active when enableAttributeArray() is called
- on the \a location. Otherwise the value specified with
- setAttributeValue() for \a location will be used.
+ on the \a name. Otherwise the value specified with
+ setAttributeValue() for \a name will be used.
\sa setAttributeArray()
\since 4.7