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author | João Abecasis <joao.abecasis@nokia.com> | 2010-11-23 11:26:54 (GMT) |
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committer | João Abecasis <joao.abecasis@nokia.com> | 2010-11-23 11:26:54 (GMT) |
commit | 802498fcd43558a10bb7477d3957cdd27fd8ec09 (patch) | |
tree | c40ddd859b032ffa7ed9c6df1173312c0bb1947d /src/opengl/qglshaderprogram.cpp | |
parent | 901fee7e610ec53f744416aeeca89c4605923120 (diff) | |
parent | 538e7b8ddf45936bb274ed3230b591b3459edfa7 (diff) | |
download | Qt-802498fcd43558a10bb7477d3957cdd27fd8ec09.zip Qt-802498fcd43558a10bb7477d3957cdd27fd8ec09.tar.gz Qt-802498fcd43558a10bb7477d3957cdd27fd8ec09.tar.bz2 |
Merge remote branch 'qt/master' into file-engine-refactor
Conflicts:
demos/declarative/minehunt/minehunt.pro
src/corelib/io/io.pri
src/corelib/io/qfsfileengine.cpp
src/corelib/io/qfsfileengine_unix.cpp
src/corelib/io/qfsfileengine_win.cpp
src/s60installs/bwins/QtCoreu.def
src/s60installs/bwins/QtDeclarativeu.def
src/s60installs/bwins/QtGuiu.def
src/s60installs/eabi/QtCoreu.def
src/s60installs/eabi/QtDeclarativeu.def
src/s60installs/eabi/QtGuiu.def
tests/auto/qapplication/test/test.pro
tests/auto/qaudioinput/qaudioinput.pro
tests/auto/qaudiooutput/qaudiooutput.pro
tests/auto/qchar/qchar.pro
tests/auto/qdiriterator/qdiriterator.pro
tests/auto/qsound/qsound.pro
Diffstat (limited to 'src/opengl/qglshaderprogram.cpp')
-rw-r--r-- | src/opengl/qglshaderprogram.cpp | 10 |
1 files changed, 2 insertions, 8 deletions
diff --git a/src/opengl/qglshaderprogram.cpp b/src/opengl/qglshaderprogram.cpp index bc1c009..74382b0 100644 --- a/src/opengl/qglshaderprogram.cpp +++ b/src/opengl/qglshaderprogram.cpp @@ -97,10 +97,6 @@ QT_BEGIN_NAMESPACE to just features that are present in GLSL/ES, and avoid standard variable names that only work on the desktop. - If the \c{GL_ARB_ES2_compatibility} extension is present, - then the above prefix is not added because the desktop OpenGL - implementation supports precision qualifiers. - \section1 Simple shader example \snippet doc/src/snippets/code/src_opengl_qglshaderprogram.cpp 1 @@ -398,10 +394,8 @@ bool QGLShader::compileSourceCode(const char *source) srclen.append(GLint(headerLen)); } #ifdef QGL_DEFINE_QUALIFIERS - if (!(QGLExtensions::glExtensions() & QGLExtensions::ES2Compatibility)) { - src.append(qualifierDefines); - srclen.append(GLint(sizeof(qualifierDefines) - 1)); - } + src.append(qualifierDefines); + srclen.append(GLint(sizeof(qualifierDefines) - 1)); #endif #ifdef QGL_REDEFINE_HIGHP if (d->shaderType == Fragment) { |