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author | Tom Cooksey <thomas.cooksey@nokia.com> | 2009-04-15 12:48:11 (GMT) |
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committer | Rhys Weatherley <rhys.weatherley@nokia.com> | 2009-05-01 00:17:05 (GMT) |
commit | 97da797fc9e408e1b0a44d2ac109750294c82574 (patch) | |
tree | 305ad11a0e59441eec95bfdb415549611acdbb0e /src/opengl/qglshaderprogram.cpp | |
parent | 815eb1c4793ffc9d11ec160996350610deb4db7d (diff) | |
download | Qt-97da797fc9e408e1b0a44d2ac109750294c82574.zip Qt-97da797fc9e408e1b0a44d2ac109750294c82574.tar.gz Qt-97da797fc9e408e1b0a44d2ac109750294c82574.tar.bz2 |
Add uniform setters for Qt data types to QGLShaderProgram
Reviewed-by: Rhys Weatherley
Diffstat (limited to 'src/opengl/qglshaderprogram.cpp')
-rw-r--r-- | src/opengl/qglshaderprogram.cpp | 132 |
1 files changed, 132 insertions, 0 deletions
diff --git a/src/opengl/qglshaderprogram.cpp b/src/opengl/qglshaderprogram.cpp index 5738acd..c2be1be 100644 --- a/src/opengl/qglshaderprogram.cpp +++ b/src/opengl/qglshaderprogram.cpp @@ -1836,6 +1836,30 @@ void QGLShaderProgram::setUniformValue(const char *name, GLint value) } /*! + Sets the uniform variable at \a location in the current context to \a value. + + \sa setAttributeValue() +*/ +void QGLShaderProgram::setUniformValue(int location, GLuint value) +{ + if (location != -1) + glUniform1i(location, value); +} + +/*! + \overload + + Sets the uniform variable called \a name in the current context + to \a value. + + \sa setAttributeValue() +*/ +void QGLShaderProgram::setUniformValue(const char *name, GLuint value) +{ + setUniformValue(uniformLocation(name), value); +} + +/*! Sets the uniform variable at \a location in the current context to the 2D vector (\a x, \a y). @@ -2020,6 +2044,114 @@ void QGLShaderProgram::setUniformValue(const char *name, const QColor& color) } /*! + Sets the uniform variable at \a location in the current context to + the x() & y() coordinates of \a point. + + \sa setAttributeValue() +*/ +void QGLShaderProgram::setUniformValue(int location, const QPoint& point) +{ + if (location != -1) { + GLfloat values[4] = {point.x(), point.y()}; + glUniform2fv(location, 1, values); + } +} + +/*! + \overload + + Sets the uniform variable at \a location in the current context to + the x() & y() coordinates of \a point. + + \sa setAttributeValue() +*/ +void QGLShaderProgram::setUniformValue(const char *name, const QPoint& point) +{ + setUniformValue(uniformLocation(name), point); +} + +/*! + Sets the uniform variable at \a location in the current context to + the x() & y() coordinates of \a point. + + \sa setAttributeValue() +*/ +void QGLShaderProgram::setUniformValue(int location, const QPointF& point) +{ + if (location != -1) { + GLfloat values[4] = {point.x(), point.y()}; + glUniform2fv(location, 1, values); + } +} + +/*! + \overload + + Sets the uniform variable at \a location in the current context to + the x() & y() coordinates of \a point. + + \sa setAttributeValue() +*/ +void QGLShaderProgram::setUniformValue(const char *name, const QPointF& point) +{ + setUniformValue(uniformLocation(name), point); +} + +/*! + Sets the uniform variable at \a location in the current context to + the width() & height() of the given \a size. + + \sa setAttributeValue() +*/ +void QGLShaderProgram::setUniformValue(int location, const QSize& size) +{ + if (location != -1) { + GLfloat values[4] = {size.width(), size.width()}; + glUniform2fv(location, 1, values); + } +} + +/*! + \overload + + Sets the uniform variable at \a location in the current context to + the width() & height() of the given \a size. + + \sa setAttributeValue() +*/ +void QGLShaderProgram::setUniformValue(const char *name, const QSize& size) +{ + setUniformValue(uniformLocation(name), size); +} + +/*! + Sets the uniform variable at \a location in the current context to + the width() & height() of the given \a size. + + \sa setAttributeValue() +*/ +void QGLShaderProgram::setUniformValue(int location, const QSizeF& size) +{ + if (location != -1) { + GLfloat values[4] = {size.width(), size.height()}; + glUniform2fv(location, 1, values); + } +} + +/*! + \overload + + Sets the uniform variable at \a location in the current context to + the width() & height() of the given \a size. + + \sa setAttributeValue() +*/ +void QGLShaderProgram::setUniformValue(const char *name, const QSizeF& size) +{ + setUniformValue(uniformLocation(name), size); +} + +/*! Sets the uniform variable at \a location in the current context to a 2x2 matrix \a value. |