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author | Tom Cooksey <thomas.cooksey@nokia.com> | 2010-01-20 07:59:48 (GMT) |
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committer | Tom Cooksey <thomas.cooksey@nokia.com> | 2010-01-21 12:24:46 (GMT) |
commit | 1729c2baea4e39f97d71b77f4c25af131f23221c (patch) | |
tree | cdcfe05f74f751215195c126991cda396e2f7aad /src/opengl/qglshaderprogram.h | |
parent | 7a331f4b08861f80530c3f16532a211b47380f94 (diff) | |
download | Qt-1729c2baea4e39f97d71b77f4c25af131f23221c.zip Qt-1729c2baea4e39f97d71b77f4c25af131f23221c.tar.gz Qt-1729c2baea4e39f97d71b77f4c25af131f23221c.tar.bz2 |
Remove unnecessary depth uniform from GL2 engine's GLSL
Reviewed-By: Samuel
Diffstat (limited to 'src/opengl/qglshaderprogram.h')
0 files changed, 0 insertions, 0 deletions