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author | Michael Brasser <michael.brasser@nokia.com> | 2009-04-22 04:47:24 (GMT) |
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committer | Michael Brasser <michael.brasser@nokia.com> | 2009-04-22 04:47:24 (GMT) |
commit | 2366667fc97eb6a56203b2dd7dac776ff4164abd (patch) | |
tree | b2acb6cc6bfe475d7e619e4788973b61fff775e0 /src/opengl/qglshaderprogram.h | |
parent | 2c762f3b8b284a7c6dc0c499b7052013bad5b707 (diff) | |
download | Qt-2366667fc97eb6a56203b2dd7dac776ff4164abd.zip Qt-2366667fc97eb6a56203b2dd7dac776ff4164abd.tar.gz Qt-2366667fc97eb6a56203b2dd7dac776ff4164abd.tar.bz2 |
Initial import of kinetic-dui branch from the old kinetic
Diffstat (limited to 'src/opengl/qglshaderprogram.h')
-rw-r--r-- | src/opengl/qglshaderprogram.h | 266 |
1 files changed, 266 insertions, 0 deletions
diff --git a/src/opengl/qglshaderprogram.h b/src/opengl/qglshaderprogram.h new file mode 100644 index 0000000..047bb3c --- /dev/null +++ b/src/opengl/qglshaderprogram.h @@ -0,0 +1,266 @@ +/**************************************************************************** +** +** Copyright (C) 2008 Nokia Corporation and/or its subsidiary(-ies). +** Contact: Qt Software Information (qt-info@nokia.com) +** +** This file is part of the $MODULE$ of the Qt Toolkit. +** +** $TROLLTECH_DUAL_LICENSE$ +** +****************************************************************************/ + +#ifndef QGLSHADERPROGRAM_H +#define QGLSHADERPROGRAM_H + +// +// W A R N I N G +// ------------- +// +// This file is not part of the Qt API. It exists purely as an +// implementation detail. This header file may change from version to +// version without notice, or even be removed. +// +// We mean it. +// + +#include <QtOpenGL/qgl.h> +#include <QtGui/qvector2d.h> +#include <QtGui/qvector3d.h> +#include <QtGui/qvector4d.h> +#include <QtGui/qmatrix4x4.h> + +QT_BEGIN_HEADER + +QT_BEGIN_NAMESPACE + +QT_MODULE(OpenGL) + +#if !defined(QT_OPENGL_ES_1_CL) && !defined(QT_GL_FIXED_PREFERRED) + +class QGLShaderProgram; +class QGLShaderPrivate; + +class Q_OPENGL_EXPORT QGLShader : public QObject +{ + Q_OBJECT +public: + enum ShaderType + { + VertexShader, + FragmentShader, + PartialVertexShader, + PartialFragmentShader + }; + + explicit QGLShader(QGLShader::ShaderType type, QObject *parent = 0); + explicit QGLShader(const QString& fileName, QObject *parent = 0); + QGLShader(const QString& fileName, QGLShader::ShaderType type, QObject *parent = 0); + QGLShader(QGLShader::ShaderType type, const QGLContext *context, QObject *parent = 0); + QGLShader(const QString& fileName, const QGLContext *context, QObject *parent = 0); + QGLShader(const QString& fileName, QGLShader::ShaderType type, const QGLContext *context, QObject *parent = 0); + virtual ~QGLShader(); + + bool isValid() const; + + QGLShader::ShaderType shaderType() const; + + bool setSourceCode(const char *source); + bool setSourceCode(const QByteArray& source); + bool setSourceCode(const QString& source); + bool setSourceCodeFile(const QString& fileName); + + bool setBinaryCode(GLenum format, const void *binary, int length); + bool setBinaryCode(QGLShader& otherShader, GLenum format, const void *binary, int length); + + static QList<GLenum> shaderBinaryFormats(); + + QByteArray sourceCode() const; + + bool isCompiled() const; + QString errors() const; + + GLuint shaderId() const; + +private: + QGLShaderPrivate *d; + + friend class QGLShaderProgram; + + Q_DISABLE_COPY(QGLShader); +}; + +class QGLShaderProgramPrivate; + +class Q_OPENGL_EXPORT QGLShaderProgram : public QObject +{ + Q_OBJECT +public: + explicit QGLShaderProgram(QObject *parent = 0); + explicit QGLShaderProgram(const QGLContext *context, QObject *parent = 0); + virtual ~QGLShaderProgram(); + + bool isValid() const; + + bool addShader(QGLShader *shader); + void removeShader(QGLShader *shader); + QList<QGLShader *> shaders() const; + + bool addShader(QGLShader::ShaderType type, const char *source); + bool addShader(QGLShader::ShaderType type, const QByteArray& source); + bool addShader(QGLShader::ShaderType type, const QString& source); + + void removeAllShaders(); + + QByteArray programBinary(int *format) const; + bool setProgramBinary(int format, const QByteArray& binary); + static QList<int> programBinaryFormats(); + + virtual bool link(); + bool isLinked() const; + QString errors() const; + + bool enable(); + void disable(); + + GLuint programId() const; + + void bindAttributeLocation(const char *name, int location); + void bindAttributeLocation(const QByteArray& name, int location); + void bindAttributeLocation(const QString& name, int location); + + int attributeLocation(const char *name) const; + int attributeLocation(const QByteArray& name) const; + int attributeLocation(const QString& name) const; + + void setAttributeValue(int location, GLfloat value); + void setAttributeValue(int location, GLfloat x, GLfloat y); + void setAttributeValue(int location, GLfloat x, GLfloat y, GLfloat z); + void setAttributeValue(int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); + void setAttributeValue(int location, const QVector2D& value); + void setAttributeValue(int location, const QVector3D& value); + void setAttributeValue(int location, const QVector4D& value); + void setAttributeValue(int location, const QColor& value); + void setAttributeValue(int location, const GLfloat *values, int columns, int rows); + + void setAttributeValue(const char *name, GLfloat value); + void setAttributeValue(const char *name, GLfloat x, GLfloat y); + void setAttributeValue(const char *name, GLfloat x, GLfloat y, GLfloat z); + void setAttributeValue(const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); + void setAttributeValue(const char *name, const QVector2D& value); + void setAttributeValue(const char *name, const QVector3D& value); + void setAttributeValue(const char *name, const QVector4D& value); + void setAttributeValue(const char *name, const QColor& value); + void setAttributeValue(const char *name, const GLfloat *values, int columns, int rows); + + void setAttributeArray + (int location, const GLfloat *values, int size, int stride = 0); + void setAttributeArray + (int location, const QVector2D *values, int stride = 0); + void setAttributeArray + (int location, const QVector3D *values, int stride = 0); + void setAttributeArray + (int location, const QVector4D *values, int stride = 0); + void setAttributeArray + (const char *name, const GLfloat *values, int size, int stride = 0); + void setAttributeArray + (const char *name, const QVector2D *values, int stride = 0); + void setAttributeArray + (const char *name, const QVector3D *values, int stride = 0); + void setAttributeArray + (const char *name, const QVector4D *values, int stride = 0); + void disableAttributeArray(int location); + void disableAttributeArray(const char *name); + + int uniformLocation(const char *name) const; + int uniformLocation(const QByteArray& name) const; + int uniformLocation(const QString& name) const; + + void setUniformValue(int location, GLfloat value); + void setUniformValue(int location, GLint value); + void setUniformValue(int location, GLfloat x, GLfloat y); + void setUniformValue(int location, GLfloat x, GLfloat y, GLfloat z); + void setUniformValue(int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); + void setUniformValue(int location, const QVector2D& value); + void setUniformValue(int location, const QVector3D& value); + void setUniformValue(int location, const QVector4D& value); + void setUniformValue(int location, const QColor& color); + void setUniformValue(int location, const QMatrix2x2& value); + void setUniformValue(int location, const QMatrix2x3& value); + void setUniformValue(int location, const QMatrix2x4& value); + void setUniformValue(int location, const QMatrix3x2& value); + void setUniformValue(int location, const QMatrix3x3& value); + void setUniformValue(int location, const QMatrix3x4& value); + void setUniformValue(int location, const QMatrix4x2& value); + void setUniformValue(int location, const QMatrix4x3& value); + void setUniformValue(int location, const QMatrix4x4& value); + void setUniformValue(int location, const GLfloat value[4][4]); + void setUniformValue(int location, const QTransform& value); + + void setUniformValue(const char *name, GLfloat value); + void setUniformValue(const char *name, GLint value); + void setUniformValue(const char *name, GLfloat x, GLfloat y); + void setUniformValue(const char *name, GLfloat x, GLfloat y, GLfloat z); + void setUniformValue(const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); + void setUniformValue(const char *name, const QVector2D& value); + void setUniformValue(const char *name, const QVector3D& value); + void setUniformValue(const char *name, const QVector4D& value); + void setUniformValue(const char *name, const QColor& color); + void setUniformValue(const char *name, const QMatrix2x2& value); + void setUniformValue(const char *name, const QMatrix2x3& value); + void setUniformValue(const char *name, const QMatrix2x4& value); + void setUniformValue(const char *name, const QMatrix3x2& value); + void setUniformValue(const char *name, const QMatrix3x3& value); + void setUniformValue(const char *name, const QMatrix3x4& value); + void setUniformValue(const char *name, const QMatrix4x2& value); + void setUniformValue(const char *name, const QMatrix4x3& value); + void setUniformValue(const char *name, const QMatrix4x4& value); + void setUniformValue(const char *name, const GLfloat value[4][4]); + void setUniformValue(const char *name, const QTransform& value); + + void setUniformValueArray(int location, const GLfloat *values, int count, int size); + void setUniformValueArray(int location, const GLint *values, int count); + void setUniformValueArray(int location, const QVector2D *values, int count); + void setUniformValueArray(int location, const QVector3D *values, int count); + void setUniformValueArray(int location, const QVector4D *values, int count); + void setUniformValueArray(int location, const QMatrix2x2 *values, int count); + void setUniformValueArray(int location, const QMatrix2x3 *values, int count); + void setUniformValueArray(int location, const QMatrix2x4 *values, int count); + void setUniformValueArray(int location, const QMatrix3x2 *values, int count); + void setUniformValueArray(int location, const QMatrix3x3 *values, int count); + void setUniformValueArray(int location, const QMatrix3x4 *values, int count); + void setUniformValueArray(int location, const QMatrix4x2 *values, int count); + void setUniformValueArray(int location, const QMatrix4x3 *values, int count); + void setUniformValueArray(int location, const QMatrix4x4 *values, int count); + + void setUniformValueArray(const char *name, const GLfloat *values, int count, int size); + void setUniformValueArray(const char *name, const GLint *values, int count); + void setUniformValueArray(const char *name, const QVector2D *values, int count); + void setUniformValueArray(const char *name, const QVector3D *values, int count); + void setUniformValueArray(const char *name, const QVector4D *values, int count); + void setUniformValueArray(const char *name, const QMatrix2x2 *values, int count); + void setUniformValueArray(const char *name, const QMatrix2x3 *values, int count); + void setUniformValueArray(const char *name, const QMatrix2x4 *values, int count); + void setUniformValueArray(const char *name, const QMatrix3x2 *values, int count); + void setUniformValueArray(const char *name, const QMatrix3x3 *values, int count); + void setUniformValueArray(const char *name, const QMatrix3x4 *values, int count); + void setUniformValueArray(const char *name, const QMatrix4x2 *values, int count); + void setUniformValueArray(const char *name, const QMatrix4x3 *values, int count); + void setUniformValueArray(const char *name, const QMatrix4x4 *values, int count); + + static bool hasShaderPrograms(const QGLContext *context = 0); + +private: + QGLShaderProgramPrivate *d; + + Q_DISABLE_COPY(QGLShaderProgram); + + bool init(); +}; + +#endif + +QT_END_NAMESPACE + +QT_END_HEADER + +#endif |