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authorRhys Weatherley <rhys.weatherley@nokia.com>2009-04-20 23:44:02 (GMT)
committerRhys Weatherley <rhys.weatherley@nokia.com>2009-05-01 00:17:46 (GMT)
commit2f60b9688cd48c0cbaaf06862273056ff3710863 (patch)
tree717037de8417e3fedbfc5e2138c30f8470262b0e /src/opengl/qglshaderprogram.h
parentab0ee278362ec8bd3acbed0e98b3392aad68bef5 (diff)
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Samplers should be set via the GLuint override, not the GLint override.
Reviewed-by: trustme
Diffstat (limited to 'src/opengl/qglshaderprogram.h')
-rw-r--r--src/opengl/qglshaderprogram.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/opengl/qglshaderprogram.h b/src/opengl/qglshaderprogram.h
index 8a54a5d..d4780f7 100644
--- a/src/opengl/qglshaderprogram.h
+++ b/src/opengl/qglshaderprogram.h
@@ -248,6 +248,7 @@ public:
void setUniformValueArray(int location, const GLfloat *values, int count, int size);
void setUniformValueArray(int location, const GLint *values, int count);
+ void setUniformValueArray(int location, const GLuint *values, int count);
void setUniformValueArray(int location, const QVector2D *values, int count);
void setUniformValueArray(int location, const QVector3D *values, int count);
void setUniformValueArray(int location, const QVector4D *values, int count);
@@ -263,6 +264,7 @@ public:
void setUniformValueArray(const char *name, const GLfloat *values, int count, int size);
void setUniformValueArray(const char *name, const GLint *values, int count);
+ void setUniformValueArray(const char *name, const GLuint *values, int count);
void setUniformValueArray(const char *name, const QVector2D *values, int count);
void setUniformValueArray(const char *name, const QVector3D *values, int count);
void setUniformValueArray(const char *name, const QVector4D *values, int count);