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authorBea Lam <bea.lam@nokia.com>2009-11-10 06:39:00 (GMT)
committerBea Lam <bea.lam@nokia.com>2009-11-10 06:39:00 (GMT)
commit432d54d092414431e1e54daa2259384d83600bf2 (patch)
tree0ec7c9080b5dcdae1f411457f8b057145ef94366 /src/opengl/qglshaderprogram.h
parentc411c39557d31b94efb5813be9e9ef43c05a9093 (diff)
parent4459e18afd3e537c2155dadad0937e0a5cdd76c5 (diff)
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Merge branch 'kinetic-declarativeui' of scm.dev.nokia.troll.no:qt/kinetic into kinetic-declarativeui
Diffstat (limited to 'src/opengl/qglshaderprogram.h')
-rw-r--r--src/opengl/qglshaderprogram.h61
1 files changed, 33 insertions, 28 deletions
diff --git a/src/opengl/qglshaderprogram.h b/src/opengl/qglshaderprogram.h
index 708cf09..deeaee2 100644
--- a/src/opengl/qglshaderprogram.h
+++ b/src/opengl/qglshaderprogram.h
@@ -63,30 +63,23 @@ class Q_OPENGL_EXPORT QGLShader : public QObject
{
Q_OBJECT
public:
- enum ShaderTypeBits
+ enum ShaderTypeBit
{
- VertexShader = 0x0001,
- FragmentShader = 0x0002,
-
- PartialShader = 0x1000,
-
- PartialVertexShader = PartialShader | VertexShader,
- PartialFragmentShader = PartialShader | FragmentShader
+ Vertex = 0x0001,
+ Fragment = 0x0002
};
- Q_DECLARE_FLAGS(ShaderType, ShaderTypeBits)
+ Q_DECLARE_FLAGS(ShaderType, ShaderTypeBit)
explicit QGLShader(QGLShader::ShaderType type, QObject *parent = 0);
- QGLShader(const QString& fileName, QGLShader::ShaderType type, QObject *parent = 0);
QGLShader(QGLShader::ShaderType type, const QGLContext *context, QObject *parent = 0);
- QGLShader(const QString& fileName, QGLShader::ShaderType type, const QGLContext *context, QObject *parent = 0);
virtual ~QGLShader();
QGLShader::ShaderType shaderType() const;
- bool compile(const char *source);
- bool compile(const QByteArray& source);
- bool compile(const QString& source);
- bool compileFile(const QString& fileName);
+ bool compileSourceCode(const char *source);
+ bool compileSourceCode(const QByteArray& source);
+ bool compileSourceCode(const QString& source);
+ bool compileSourceFile(const QString& fileName);
QByteArray sourceCode() const;
@@ -100,8 +93,6 @@ private:
Q_DISABLE_COPY(QGLShader)
Q_DECLARE_PRIVATE(QGLShader)
-
- bool compile(const QList<QGLShader *>& shaders, QGLShader::ShaderType type);
};
Q_DECLARE_OPERATORS_FOR_FLAGS(QGLShader::ShaderType)
@@ -121,10 +112,10 @@ public:
void removeShader(QGLShader *shader);
QList<QGLShader *> shaders() const;
- bool addShader(QGLShader::ShaderType type, const char *source);
- bool addShader(QGLShader::ShaderType type, const QByteArray& source);
- bool addShader(QGLShader::ShaderType type, const QString& source);
- bool addShaderFromFile(QGLShader::ShaderType type, const QString& fileName);
+ bool addShaderFromSourceCode(QGLShader::ShaderType type, const char *source);
+ bool addShaderFromSourceCode(QGLShader::ShaderType type, const QByteArray& source);
+ bool addShaderFromSourceCode(QGLShader::ShaderType type, const QString& source);
+ bool addShaderFromSourceFile(QGLShader::ShaderType type, const QString& fileName);
void removeAllShaders();
@@ -132,8 +123,8 @@ public:
bool isLinked() const;
QString log() const;
- bool enable();
- static void disable();
+ bool bind();
+ void release();
GLuint programId() const;
@@ -166,7 +157,7 @@ public:
void setAttributeValue(const char *name, const GLfloat *values, int columns, int rows);
void setAttributeArray
- (int location, const GLfloat *values, int size, int stride = 0);
+ (int location, const GLfloat *values, int tupleSize, int stride = 0);
void setAttributeArray
(int location, const QVector2D *values, int stride = 0);
void setAttributeArray
@@ -174,13 +165,16 @@ public:
void setAttributeArray
(int location, const QVector4D *values, int stride = 0);
void setAttributeArray
- (const char *name, const GLfloat *values, int size, int stride = 0);
+ (const char *name, const GLfloat *values, int tupleSize, int stride = 0);
void setAttributeArray
(const char *name, const QVector2D *values, int stride = 0);
void setAttributeArray
(const char *name, const QVector3D *values, int stride = 0);
void setAttributeArray
(const char *name, const QVector4D *values, int stride = 0);
+
+ void enableAttributeArray(int location);
+ void enableAttributeArray(const char *name);
void disableAttributeArray(int location);
void disableAttributeArray(const char *name);
@@ -188,6 +182,17 @@ public:
int uniformLocation(const QByteArray& name) const;
int uniformLocation(const QString& name) const;
+#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
+ void setUniformValue(int location, QMacCompatGLint value);
+ void setUniformValue(int location, QMacCompatGLuint value);
+ void setUniformValue(const char *name, QMacCompatGLint value);
+ void setUniformValue(const char *name, QMacCompatGLuint value);
+ void setUniformValueArray(int location, const QMacCompatGLint *values, int count);
+ void setUniformValueArray(int location, const QMacCompatGLuint *values, int count);
+ void setUniformValueArray(const char *name, const QMacCompatGLint *values, int count);
+ void setUniformValueArray(const char *name, const QMacCompatGLuint *values, int count);
+#endif
+
void setUniformValue(int location, GLfloat value);
void setUniformValue(int location, GLint value);
void setUniformValue(int location, GLuint value);
@@ -240,7 +245,7 @@ public:
void setUniformValue(const char *name, const GLfloat value[4][4]);
void setUniformValue(const char *name, const QTransform& value);
- void setUniformValueArray(int location, const GLfloat *values, int count, int size);
+ void setUniformValueArray(int location, const GLfloat *values, int count, int tupleSize);
void setUniformValueArray(int location, const GLint *values, int count);
void setUniformValueArray(int location, const GLuint *values, int count);
void setUniformValueArray(int location, const QVector2D *values, int count);
@@ -256,7 +261,7 @@ public:
void setUniformValueArray(int location, const QMatrix4x3 *values, int count);
void setUniformValueArray(int location, const QMatrix4x4 *values, int count);
- void setUniformValueArray(const char *name, const GLfloat *values, int count, int size);
+ void setUniformValueArray(const char *name, const GLfloat *values, int count, int tupleSize);
void setUniformValueArray(const char *name, const GLint *values, int count);
void setUniformValueArray(const char *name, const GLuint *values, int count);
void setUniformValueArray(const char *name, const QVector2D *values, int count);
@@ -272,7 +277,7 @@ public:
void setUniformValueArray(const char *name, const QMatrix4x3 *values, int count);
void setUniformValueArray(const char *name, const QMatrix4x4 *values, int count);
- static bool hasShaderPrograms(const QGLContext *context = 0);
+ static bool hasOpenGLShaderPrograms(const QGLContext *context = 0);
private Q_SLOTS:
void shaderDestroyed();