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authorRhys Weatherley <rhys.weatherley@nokia.com>2009-10-26 02:14:58 (GMT)
committerRhys Weatherley <rhys.weatherley@nokia.com>2009-10-26 02:31:30 (GMT)
commita161143b81d8b4cfce06d2566dbbd129a2e1b0e1 (patch)
tree43336c3b2f9d1e28df244d849f99764c5514d027 /src/opengl/qglshaderprogram.h
parent91462fa3ac02aa88e3aeeacfa9fc4d4dbb8fe2a1 (diff)
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Use QObjectPrivate within QGLShaderPrivate and QGLShaderProgramPrivate
Reviewed-by: Sarah Smith
Diffstat (limited to 'src/opengl/qglshaderprogram.h')
-rw-r--r--src/opengl/qglshaderprogram.h6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/opengl/qglshaderprogram.h b/src/opengl/qglshaderprogram.h
index 2848b5f..d8b9a0c 100644
--- a/src/opengl/qglshaderprogram.h
+++ b/src/opengl/qglshaderprogram.h
@@ -101,11 +101,10 @@ public:
GLuint shaderId() const;
private:
- QGLShaderPrivate *d;
-
friend class QGLShaderProgram;
Q_DISABLE_COPY(QGLShader)
+ Q_DECLARE_PRIVATE(QGLShader)
bool compile(const QList<QGLShader *>& shaders, QGLShader::ShaderType type);
};
@@ -288,9 +287,8 @@ private Q_SLOTS:
void shaderDestroyed();
private:
- QGLShaderProgramPrivate *d;
-
Q_DISABLE_COPY(QGLShaderProgram)
+ Q_DECLARE_PRIVATE(QGLShaderProgram)
bool init();
};