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authorSamuel Rødal <sroedal@trolltech.com>2009-11-10 12:35:42 (GMT)
committerSamuel Rødal <sroedal@trolltech.com>2009-11-10 12:52:35 (GMT)
commit637d6b26d778189a767e28b80aa316cf327e67a2 (patch)
tree8ac632c593c4f2827d9a95bc6bba4d82467c24ff /src/opengl/qgraphicsshadereffect.cpp
parentdc551cdc3422631baab50860c1a46711e3079f18 (diff)
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Improvements to graphics effects API after review round.
* Get rid of QGraphicsEffectSource from the public API, instead add convenience functions in QGraphicsEffect. This way we commit to less API, and are free to introduce a customizable QGraphicsEffectSource in a future release. * Move PixmapPadMode into QGraphicsEffect and tweak the names of the enum values. * Make QGraphicsBlurEffect::BlurHint into a bit flag, for extensibility. Reviewed-by: Bjørn Erik Nilsen
Diffstat (limited to 'src/opengl/qgraphicsshadereffect.cpp')
-rw-r--r--src/opengl/qgraphicsshadereffect.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/opengl/qgraphicsshadereffect.cpp b/src/opengl/qgraphicsshadereffect.cpp
index 1c02fd0..4d7a69c 100644
--- a/src/opengl/qgraphicsshadereffect.cpp
+++ b/src/opengl/qgraphicsshadereffect.cpp
@@ -241,7 +241,7 @@ void QGraphicsShaderEffect::setPixelShaderFragment(const QByteArray& code)
/*#
\reimp
*/
-void QGraphicsShaderEffect::draw(QPainter *painter, QGraphicsEffectSource *source)
+void QGraphicsShaderEffect::draw(QPainter *painter)
{
Q_D(QGraphicsShaderEffect);
@@ -256,13 +256,13 @@ void QGraphicsShaderEffect::draw(QPainter *painter, QGraphicsEffectSource *sourc
bool usingShader = d->customShaderStage->setOnPainter(painter);
QPoint offset;
- if (source->isPixmap()) {
+ if (sourceIsPixmap()) {
// No point in drawing in device coordinates (pixmap will be scaled anyways).
- const QPixmap pixmap = source->pixmap(Qt::LogicalCoordinates, &offset);
+ const QPixmap pixmap = sourcePixmap(Qt::LogicalCoordinates, &offset);
painter->drawPixmap(offset, pixmap);
} else {
// Draw pixmap in device coordinates to avoid pixmap scaling.
- const QPixmap pixmap = source->pixmap(Qt::DeviceCoordinates, &offset);
+ const QPixmap pixmap = sourcePixmap(Qt::DeviceCoordinates, &offset);
QTransform restoreTransform = painter->worldTransform();
painter->setWorldTransform(QTransform());
painter->drawPixmap(offset, pixmap);
@@ -273,7 +273,7 @@ void QGraphicsShaderEffect::draw(QPainter *painter, QGraphicsEffectSource *sourc
if (usingShader)
d->customShaderStage->removeFromPainter(painter);
#else
- source->draw(painter);
+ drawSource(painter);
#endif
}