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author | Samuel Rødal <sroedal@trolltech.com> | 2009-09-29 09:00:57 (GMT) |
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committer | Samuel Rødal <sroedal@trolltech.com> | 2009-10-06 15:46:19 (GMT) |
commit | 27c2df52128e32c785239dbc9322a4b7beb0078c (patch) | |
tree | d32d74936db51f538c384d2fd45bc3f2c8d688fd /src/opengl/qgraphicsshadereffect_p.h | |
parent | 9dbcdc00239abbaf899f04fc5ecc2bdb885ad08d (diff) | |
download | Qt-27c2df52128e32c785239dbc9322a4b7beb0078c.zip Qt-27c2df52128e32c785239dbc9322a4b7beb0078c.tar.gz Qt-27c2df52128e32c785239dbc9322a4b7beb0078c.tar.bz2 |
Changed GL 2 engine render text implementation to use glDepthRange().
This frees all the current dependencies on the depth uniform.
Diffstat (limited to 'src/opengl/qgraphicsshadereffect_p.h')
0 files changed, 0 insertions, 0 deletions