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authorSamuel Rødal <sroedal@trolltech.com>2009-09-29 09:00:57 (GMT)
committerSamuel Rødal <sroedal@trolltech.com>2009-10-06 15:46:19 (GMT)
commit27c2df52128e32c785239dbc9322a4b7beb0078c (patch)
treed32d74936db51f538c384d2fd45bc3f2c8d688fd /src/opengl/qgraphicsshadereffect_p.h
parent9dbcdc00239abbaf899f04fc5ecc2bdb885ad08d (diff)
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Changed GL 2 engine render text implementation to use glDepthRange().
This frees all the current dependencies on the depth uniform.
Diffstat (limited to 'src/opengl/qgraphicsshadereffect_p.h')
0 files changed, 0 insertions, 0 deletions