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authorRhys Weatherley <rhys.weatherley@nokia.com>2010-01-29 00:48:15 (GMT)
committerRhys Weatherley <rhys.weatherley@nokia.com>2010-02-04 01:06:08 (GMT)
commitad47f9cee2cd47ef566f86ca20f54e3f6da54070 (patch)
tree2c77b9ee200da679ffabea192395ec8fc4509b43 /src/opengl/qpaintengine_opengl.cpp
parent35988b6d5d14388004a4b51df1355d3d3a97d145 (diff)
downloadQt-ad47f9cee2cd47ef566f86ca20f54e3f6da54070.zip
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Remove obsolete OpenGL/ES CommonLite (fixed-point) support
Task-number: QTBUG-7683 Reviewed-by: Tom Cooksey
Diffstat (limited to 'src/opengl/qpaintengine_opengl.cpp')
-rw-r--r--src/opengl/qpaintengine_opengl.cpp197
1 files changed, 95 insertions, 102 deletions
diff --git a/src/opengl/qpaintengine_opengl.cpp b/src/opengl/qpaintengine_opengl.cpp
index 57918d0..3845e43 100644
--- a/src/opengl/qpaintengine_opengl.cpp
+++ b/src/opengl/qpaintengine_opengl.cpp
@@ -71,10 +71,6 @@
#include "private/qwsmanager_p.h"
#endif
-#ifdef QT_OPENGL_ES_1_CL
-#include "qgl_cl_p.h"
-#endif
-
#define QGL_FUNC_CONTEXT QGLContext *ctx = const_cast<QGLContext *>(device->context());
#include <stdlib.h>
@@ -780,7 +776,7 @@ public:
void drawOffscreenPath(const QPainterPath &path);
void composite(const QRectF &rect, const QPoint &maskOffset = QPoint());
- void composite(GLuint primitive, const q_vertexType *vertexArray, int vertexCount, const QPoint &maskOffset = QPoint());
+ void composite(GLuint primitive, const GLfloat *vertexArray, int vertexCount, const QPoint &maskOffset = QPoint());
bool createFragmentPrograms();
void deleteFragmentPrograms();
@@ -1787,7 +1783,7 @@ class QOpenGLTrapezoidToArrayTessellator : public QOpenGLTessellator
public:
QOpenGLTrapezoidToArrayTessellator() : vertices(0), allocated(0), size(0) {}
~QOpenGLTrapezoidToArrayTessellator() { free(vertices); }
- q_vertexType *vertices;
+ GLfloat *vertices;
int allocated;
int size;
QRectF bounds;
@@ -1808,36 +1804,36 @@ void QOpenGLTrapezoidToArrayTessellator::addTrap(const Trapezoid &trap)
if (size > allocated - 12) {
#endif
allocated = qMax(2*allocated, 512);
- vertices = (q_vertexType *)realloc(vertices, allocated * sizeof(q_vertexType));
+ vertices = (GLfloat *)realloc(vertices, allocated * sizeof(GLfloat));
}
QGLTrapezoid t = toGLTrapezoid(trap);
#ifndef QT_OPENGL_ES
- vertices[size++] = f2vt(t.topLeftX);
- vertices[size++] = f2vt(t.top);
- vertices[size++] = f2vt(t.topRightX);
- vertices[size++] = f2vt(t.top);
- vertices[size++] = f2vt(t.bottomRightX);
- vertices[size++] = f2vt(t.bottom);
- vertices[size++] = f2vt(t.bottomLeftX);
- vertices[size++] = f2vt(t.bottom);
+ vertices[size++] = t.topLeftX;
+ vertices[size++] = t.top;
+ vertices[size++] = t.topRightX;
+ vertices[size++] = t.top;
+ vertices[size++] = t.bottomRightX;
+ vertices[size++] = t.bottom;
+ vertices[size++] = t.bottomLeftX;
+ vertices[size++] = t.bottom;
#else
// First triangle
- vertices[size++] = f2vt(t.topLeftX);
- vertices[size++] = f2vt(t.top);
- vertices[size++] = f2vt(t.topRightX);
- vertices[size++] = f2vt(t.top);
- vertices[size++] = f2vt(t.bottomRightX);
- vertices[size++] = f2vt(t.bottom);
+ vertices[size++] = t.topLeftX;
+ vertices[size++] = t.top;
+ vertices[size++] = t.topRightX;
+ vertices[size++] = t.top;
+ vertices[size++] = t.bottomRightX;
+ vertices[size++] = t.bottom;
// Second triangle
- vertices[size++] = f2vt(t.bottomLeftX);
- vertices[size++] = f2vt(t.bottom);
- vertices[size++] = f2vt(t.topLeftX);
- vertices[size++] = f2vt(t.top);
- vertices[size++] = f2vt(t.bottomRightX);
- vertices[size++] = f2vt(t.bottom);
+ vertices[size++] = t.bottomLeftX;
+ vertices[size++] = t.bottom;
+ vertices[size++] = t.topLeftX;
+ vertices[size++] = t.top;
+ vertices[size++] = t.bottomRightX;
+ vertices[size++] = t.bottom;
#endif
}
@@ -1864,7 +1860,7 @@ void QOpenGLPaintEnginePrivate::fillPolygon_dev(const QPointF *polygonPoints, in
if (use_fragment_programs && !(fast_style && has_fast_composition_mode)) {
composite(geometry_mode, tessellator.vertices, tessellator.size / 2);
} else {
- glVertexPointer(2, q_vertexTypeEnum, 0, tessellator.vertices);
+ glVertexPointer(2, GL_FLOAT, 0, tessellator.vertices);
glEnableClientState(GL_VERTEX_ARRAY);
glDrawArrays(geometry_mode, 0, tessellator.size/2);
glDisableClientState(GL_VERTEX_ARRAY);
@@ -2265,7 +2261,7 @@ void QOpenGLPaintEnginePrivate::updateDepthClip()
return;
}
-#if defined(QT_OPENGL_ES_1) || defined(QT_OPENGL_ES_2) || defined(QT_OPENGL_ES_1_CL)
+#if defined(QT_OPENGL_ES_1) || defined(QT_OPENGL_ES_2)
glClearDepthf(0.0f);
#else
glClearDepth(0.0f);
@@ -2281,12 +2277,12 @@ void QOpenGLPaintEnginePrivate::updateDepthClip()
const QVector<QRect> rects = q->state()->clipEnabled ? q->state()->clipRegion.rects() : q->systemClip().rects();
// rectangle count * 2 (triangles) * vertex count * component count (Z omitted)
- QDataBuffer<q_vertexType> clipVertex(rects.size()*2*3*2);
+ QDataBuffer<GLfloat> clipVertex(rects.size()*2*3*2);
for (int i = 0; i < rects.size(); ++i) {
- q_vertexType x = i2vt(rects.at(i).left());
- q_vertexType w = i2vt(rects.at(i).width());
- q_vertexType h = i2vt(rects.at(i).height());
- q_vertexType y = i2vt(rects.at(i).top());
+ GLfloat x = GLfloat(rects.at(i).left());
+ GLfloat w = GLfloat(rects.at(i).width());
+ GLfloat h = GLfloat(rects.at(i).height());
+ GLfloat y = GLfloat(rects.at(i).top());
// First triangle
clipVertex.add(x);
@@ -2314,7 +2310,7 @@ void QOpenGLPaintEnginePrivate::updateDepthClip()
glLoadIdentity();
glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(2, q_vertexTypeEnum, 0, clipVertex.data());
+ glVertexPointer(2, GL_FLOAT, 0, clipVertex.data());
glDrawArrays(GL_TRIANGLES, 0, rects.size()*2*3);
glDisableClientState(GL_VERTEX_ARRAY);
@@ -3106,8 +3102,8 @@ QGLTrapezoidMaskGenerator::QGLTrapezoidMaskGenerator(const QPainterPath &path, c
{
}
-extern void qt_add_rect_to_array(const QRectF &r, q_vertexType *array);
-extern void qt_add_texcoords_to_array(qreal x1, qreal y1, qreal x2, qreal y2, q_vertexType *array);
+extern void qt_add_rect_to_array(const QRectF &r, GLfloat *array);
+extern void qt_add_texcoords_to_array(qreal x1, qreal y1, qreal x2, qreal y2, GLfloat *array);
void QGLTrapezoidMaskGenerator::drawMask(const QRect &rect)
{
@@ -3138,7 +3134,7 @@ void QGLTrapezoidMaskGenerator::drawMask(const QRect &rect)
// clear mask
glBlendFunc(GL_ZERO, GL_ZERO); // clear
- glVertexPointer(2, q_vertexTypeEnum, 0, vertexArray);
+ glVertexPointer(2, GL_FLOAT, 0, vertexArray);
glEnableClientState(GL_VERTEX_ARRAY);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glDisableClientState(GL_VERTEX_ARRAY);
@@ -3369,7 +3365,7 @@ void QGLEllipseMaskGenerator::drawMask(const QRect &rect)
glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, maskVariableLocations[VAR_ELLIPSE_OFFSET], ellipse_offset);
glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(2, q_vertexTypeEnum, 0, vertexArray);
+ glVertexPointer(2, GL_FLOAT, 0, vertexArray);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glDisableClientState(GL_VERTEX_ARRAY);
glDisable(GL_FRAGMENT_PROGRAM_ARB);
@@ -3399,7 +3395,7 @@ void QOpenGLPaintEnginePrivate::drawFastRect(const QRectF &r)
Q_Q(QOpenGLPaintEngine);
DEBUG_ONCE_STR("QOpenGLPaintEngine::drawRects(): drawing fast rect");
- q_vertexType vertexArray[10];
+ GLfloat vertexArray[10];
qt_add_rect_to_array(r, vertexArray);
if (has_pen)
@@ -3420,7 +3416,7 @@ void QOpenGLPaintEnginePrivate::drawFastRect(const QRectF &r)
if (fast_style && has_fast_composition_mode) {
glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(2, q_vertexTypeEnum, 0, vertexArray);
+ glVertexPointer(2, GL_FLOAT, 0, vertexArray);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glDisableClientState(GL_VERTEX_ARRAY);
} else {
@@ -3439,7 +3435,7 @@ void QOpenGLPaintEnginePrivate::drawFastRect(const QRectF &r)
vertexArray[8] = vertexArray[0];
vertexArray[9] = vertexArray[1];
- glVertexPointer(2, q_vertexTypeEnum, 0, vertexArray);
+ glVertexPointer(2, GL_FLOAT, 0, vertexArray);
glEnableClientState(GL_VERTEX_ARRAY);
glDrawArrays(GL_LINE_STRIP, 0, 5);
glDisableClientState(GL_VERTEX_ARRAY);
@@ -3546,7 +3542,7 @@ void QOpenGLPaintEngine::drawRects(const QRectF *rects, int rectCount)
}
}
-static void addQuadAsTriangle(q_vertexType *quad, q_vertexType *triangle)
+static void addQuadAsTriangle(GLfloat *quad, GLfloat *triangle)
{
triangle[0] = quad[0];
triangle[1] = quad[1];
@@ -3607,7 +3603,7 @@ void QOpenGLPaintEngine::drawPoints(const QPointF *points, int pointCount)
d->flushDrawQueue();
if (d->has_fast_pen) {
- QVarLengthArray<q_vertexType> vertexArray(6 * pointCount);
+ QVarLengthArray<GLfloat> vertexArray(6 * pointCount);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
@@ -3617,25 +3613,22 @@ void QOpenGLPaintEngine::drawPoints(const QPointF *points, int pointCount)
for (int i = 0; i < pointCount; ++i) {
QPointF mapped = d->matrix.map(points[i]);
- qreal xf = qRound(mapped.x());
- qreal yf = qRound(mapped.y());
-
- q_vertexType x = f2vt(xf);
- q_vertexType y = f2vt(yf);
+ GLfloat x = GLfloat(qRound(mapped.x()));
+ GLfloat y = GLfloat(qRound(mapped.y()));
vertexArray[j++] = x;
- vertexArray[j++] = y - f2vt(0.5);
+ vertexArray[j++] = y - 0.5f;
- vertexArray[j++] = x + f2vt(1.5);
- vertexArray[j++] = y + f2vt(1.0);
+ vertexArray[j++] = x + 1.5f;
+ vertexArray[j++] = y + 1.0f;
vertexArray[j++] = x;
- vertexArray[j++] = y + f2vt(1.0);
+ vertexArray[j++] = y + 1.0f;
}
glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(2, q_vertexTypeEnum, 0, vertexArray.constData());
+ glVertexPointer(2, GL_FLOAT, 0, vertexArray.constData());
glDrawArrays(GL_TRIANGLES, 0, pointCount*3);
glDisableClientState(GL_VERTEX_ARRAY);
@@ -3652,7 +3645,7 @@ void QOpenGLPaintEngine::drawPoints(const QPointF *points, int pointCount)
}
else {
Q_ASSERT(sizeof(QPointF) == 8);
- glVertexPointer(2, q_vertexTypeEnum, 0, vertexArray);
+ glVertexPointer(2, GL_FLOAT, 0, vertexArray);
}
glEnableClientState(GL_VERTEX_ARRAY);
@@ -3720,47 +3713,47 @@ void QOpenGLPaintEngine::drawLines(const QLineF *lines, int lineCount)
}
}
- q_vertexType endCap = f2vt(d->cpen.capStyle() == Qt::FlatCap ? 0 : 0.5);
+ GLfloat endCap = d->cpen.capStyle() == Qt::FlatCap ? 0.0f : 0.5f;
if (useRects) {
- QVarLengthArray<q_vertexType> vertexArray(12 * lineCount);
+ QVarLengthArray<GLfloat> vertexArray(12 * lineCount);
- q_vertexType quad[8];
+ GLfloat quad[8];
for (int i = 0; i < lineCount; ++i) {
- q_vertexType x1 = f2vt(lines[i].x1());
- q_vertexType x2 = f2vt(lines[i].x2());
- q_vertexType y1 = f2vt(lines[i].y1());
- q_vertexType y2 = f2vt(lines[i].y2());
+ GLfloat x1 = lines[i].x1();
+ GLfloat x2 = lines[i].x2();
+ GLfloat y1 = lines[i].y1();
+ GLfloat y2 = lines[i].y2();
if (x1 == x2) {
if (y1 > y2)
qSwap(y1, y2);
- quad[0] = x1 - f2vt(0.5);
+ quad[0] = x1 - 0.5f;
quad[1] = y1 - endCap;
- quad[2] = x1 + f2vt(0.5);
+ quad[2] = x1 + 0.5f;
quad[3] = y1 - endCap;
- quad[4] = x1 + f2vt(0.5);
+ quad[4] = x1 + 0.5f;
quad[5] = y2 + endCap;
- quad[6] = x1 - f2vt(0.5);
+ quad[6] = x1 - 0.5f;
quad[7] = y2 + endCap;
} else {
if (x1 > x2)
qSwap(x1, x2);
quad[0] = x1 - endCap;
- quad[1] = y1 + f2vt(0.5);
+ quad[1] = y1 + 0.5f;
quad[2] = x1 - endCap;
- quad[3] = y1 - f2vt(0.5);
+ quad[3] = y1 - 0.5f;
quad[4] = x2 + endCap;
- quad[5] = y1 - f2vt(0.5);
+ quad[5] = y1 - 0.5f;
quad[6] = x2 + endCap;
- quad[7] = y1 + f2vt(0.5);
+ quad[7] = y1 + 0.5f;
}
addQuadAsTriangle(quad, &vertexArray[12*i]);
@@ -3768,26 +3761,26 @@ void QOpenGLPaintEngine::drawLines(const QLineF *lines, int lineCount)
glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(2, q_vertexTypeEnum, 0, vertexArray.constData());
+ glVertexPointer(2, GL_FLOAT, 0, vertexArray.constData());
glDrawArrays(GL_TRIANGLES, 0, lineCount*6);
glDisableClientState(GL_VERTEX_ARRAY);
} else {
- QVarLengthArray<q_vertexType> vertexArray(4 * lineCount);
+ QVarLengthArray<GLfloat> vertexArray(4 * lineCount);
for (int i = 0; i < lineCount; ++i) {
const QPointF a = lines[i].p1();
- vertexArray[4*i] = f2vt(lines[i].x1());
- vertexArray[4*i+1] = f2vt(lines[i].y1());
- vertexArray[4*i+2] = f2vt(lines[i].x2());
- vertexArray[4*i+3] = f2vt(lines[i].y2());
+ vertexArray[4*i] = lines[i].x1();
+ vertexArray[4*i+1] = lines[i].y1();
+ vertexArray[4*i+2] = lines[i].x2();
+ vertexArray[4*i+3] = lines[i].y2();
}
glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(2, q_vertexTypeEnum, 0, vertexArray.constData());
+ glVertexPointer(2, GL_FLOAT, 0, vertexArray.constData());
glDrawArrays(GL_LINES, 0, lineCount*2);
- glVertexPointer(2, q_vertexTypeEnum, 4*sizeof(q_vertexType), vertexArray.constData() + 2);
+ glVertexPointer(2, GL_FLOAT, 4*sizeof(GLfloat), vertexArray.constData() + 2);
glDrawArrays(GL_POINTS, 0, lineCount);
glDisableClientState(GL_VERTEX_ARRAY);
@@ -3874,7 +3867,7 @@ void QOpenGLPaintEngine::drawPolygon(const QPointF *points, int pointCount, Poly
}
else {
Q_ASSERT(sizeof(QPointF) == 8);
- glVertexPointer(2, q_vertexTypeEnum, 0, vertexArray);
+ glVertexPointer(2, GL_FLOAT, 0, vertexArray);
}
glEnableClientState(GL_VERTEX_ARRAY);
@@ -3893,12 +3886,12 @@ void QOpenGLPaintEngine::drawPolygon(const QPointF *points, int pointCount, Poly
if (d->has_pen) {
if (d->has_fast_pen && !d->high_quality_antialiasing) {
d->setGradientOps(d->cpen.brush(), bounds);
- QVarLengthArray<q_vertexType> vertexArray(pointCount*2 + 2);
- glVertexPointer(2, q_vertexTypeEnum, 0, vertexArray.constData());
+ QVarLengthArray<GLfloat> vertexArray(pointCount*2 + 2);
+ glVertexPointer(2, GL_FLOAT, 0, vertexArray.constData());
int i;
for (i=0; i<pointCount; ++i) {
- vertexArray[i*2] = f2vt(points[i].x());
- vertexArray[i*2+1] = f2vt(points[i].y());
+ vertexArray[i*2] = points[i].x();
+ vertexArray[i*2+1] = points[i].y();
}
glEnableClientState(GL_VERTEX_ARRAY);
@@ -4074,7 +4067,7 @@ void QOpenGLPaintEnginePrivate::strokePathFastPen(const QPainterPath &path, bool
switch (e.type) {
case QPainterPath::MoveToElement:
if (i != 0) {
- glVertexPointer(2, q_vertexTypeEnum, 0, tess_points.data());
+ glVertexPointer(2, GL_FLOAT, 0, tess_points.data());
glDrawArrays(GL_LINE_STRIP, 0, tess_points.size());
tess_points.reset();
}
@@ -4124,7 +4117,7 @@ void QOpenGLPaintEnginePrivate::strokePathFastPen(const QPainterPath &path, bool
break;
} // end of switch
}
- glVertexPointer(2, q_vertexTypeEnum, 0, tess_points.data());
+ glVertexPointer(2, GL_FLOAT, 0, tess_points.data());
glDrawArrays(GL_LINE_STRIP, 0, tess_points.size());
glDisableClientState(GL_VERTEX_ARRAY);
#endif
@@ -4391,8 +4384,8 @@ void QOpenGLPaintEngine::drawTiledPixmap(const QRectF &r, const QPixmap &pm, con
glRotatef(180.0, 0.0, 0.0, 1.0);
}
- q_vertexType vertexArray[4*2];
- q_vertexType texCoordArray[4*2];
+ GLfloat vertexArray[4*2];
+ GLfloat texCoordArray[4*2];
double offset_x = offset.x() / pm.width();
double offset_y = offset.y() / pm.height();
@@ -4401,8 +4394,8 @@ void QOpenGLPaintEngine::drawTiledPixmap(const QRectF &r, const QPixmap &pm, con
qt_add_texcoords_to_array(offset_x, offset_y,
tc_w + offset_x, tc_h + offset_y, texCoordArray);
- glVertexPointer(2, q_vertexTypeEnum, 0, vertexArray);
- glTexCoordPointer(2, q_vertexTypeEnum, 0, texCoordArray);
+ glVertexPointer(2, GL_FLOAT, 0, vertexArray);
+ glTexCoordPointer(2, GL_FLOAT, 0, texCoordArray);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
@@ -4483,14 +4476,14 @@ void QOpenGLPaintEngine::drawTextureRect(int tx_width, int tx_height, const QRec
y2 = sr.y();
}
- q_vertexType vertexArray[4*2];
- q_vertexType texCoordArray[4*2];
+ GLfloat vertexArray[4*2];
+ GLfloat texCoordArray[4*2];
qt_add_rect_to_array(r, vertexArray);
qt_add_texcoords_to_array(x1, y2, x2, y1, texCoordArray);
- glVertexPointer(2, q_vertexTypeEnum, 0, vertexArray);
- glTexCoordPointer(2, q_vertexTypeEnum, 0, texCoordArray);
+ glVertexPointer(2, GL_FLOAT, 0, vertexArray);
+ glTexCoordPointer(2, GL_FLOAT, 0, texCoordArray);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
@@ -4943,11 +4936,11 @@ void QOpenGLPaintEngine::drawTextItem(const QPointF &p, const QTextItem &textIte
#endif
// do the actual drawing
- q_vertexType vertexArray[4*2];
- q_vertexType texCoordArray[4*2];
+ GLfloat vertexArray[4*2];
+ GLfloat texCoordArray[4*2];
- glVertexPointer(2, q_vertexTypeEnum, 0, vertexArray);
- glTexCoordPointer(2, q_vertexTypeEnum, 0, texCoordArray);
+ glVertexPointer(2, GL_FLOAT, 0, vertexArray);
+ glTexCoordPointer(2, GL_FLOAT, 0, texCoordArray);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
@@ -5160,7 +5153,7 @@ void QOpenGLPaintEnginePrivate::composite(const QRectF &rect, const QPoint &mask
Q_UNUSED(rect);
Q_UNUSED(maskOffset);
#else
- q_vertexType vertexArray[8];
+ GLfloat vertexArray[8];
qt_add_rect_to_array(rect, vertexArray);
composite(GL_TRIANGLE_FAN, vertexArray, 4, maskOffset);
@@ -5168,7 +5161,7 @@ void QOpenGLPaintEnginePrivate::composite(const QRectF &rect, const QPoint &mask
}
-void QOpenGLPaintEnginePrivate::composite(GLuint primitive, const q_vertexType *vertexArray, int vertexCount, const QPoint &maskOffset)
+void QOpenGLPaintEnginePrivate::composite(GLuint primitive, const GLfloat *vertexArray, int vertexCount, const QPoint &maskOffset)
{
#ifdef QT_OPENGL_ES
Q_UNUSED(primitive);
@@ -5191,8 +5184,8 @@ void QOpenGLPaintEnginePrivate::composite(GLuint primitive, const q_vertexType *
qreal minX = 1e9, minY = 1e9, maxX = -1e9, maxY = -1e9;
for (int i = 0; i < vertexCount; ++i) {
- qreal x = vt2f(vertexArray[2 * i]);
- qreal y = vt2f(vertexArray[2 * i + 1]);
+ qreal x = vertexArray[2 * i];
+ qreal y = vertexArray[2 * i + 1];
qreal tx, ty;
matrix.map(x, y, &tx, &ty);
@@ -5251,7 +5244,7 @@ void QOpenGLPaintEnginePrivate::composite(GLuint primitive, const q_vertexType *
}
glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(2, q_vertexTypeEnum, 0, vertexArray);
+ glVertexPointer(2, GL_FLOAT, 0, vertexArray);
glEnable(GL_FRAGMENT_PROGRAM_ARB);
GLuint program = qt_gl_program_cache()->getProgram(device->context(),
fragment_brush,