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author | Gunnar Sletta <gunnar@trolltech.com> | 2009-09-09 09:51:13 (GMT) |
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committer | Gunnar Sletta <gunnar@trolltech.com> | 2009-09-09 09:58:50 (GMT) |
commit | 12dbb637d42de5cc47cfff242d923d2dd5fce260 (patch) | |
tree | 908294553918928f539775b9471b16664cb7df00 /src/opengl/qpaintengine_opengl.cpp | |
parent | 6bdc4043f4d89da39cbbf67a5db4f0e308b632f1 (diff) | |
download | Qt-12dbb637d42de5cc47cfff242d923d2dd5fce260.zip Qt-12dbb637d42de5cc47cfff242d923d2dd5fce260.tar.gz Qt-12dbb637d42de5cc47cfff242d923d2dd5fce260.tar.bz2 |
Made GL1 engine have proper y-rotation since qgldrawable refactor
Reviewed-by: Tom
Diffstat (limited to 'src/opengl/qpaintengine_opengl.cpp')
-rw-r--r-- | src/opengl/qpaintengine_opengl.cpp | 30 |
1 files changed, 21 insertions, 9 deletions
diff --git a/src/opengl/qpaintengine_opengl.cpp b/src/opengl/qpaintengine_opengl.cpp index 0219b55..15cfcfc 100644 --- a/src/opengl/qpaintengine_opengl.cpp +++ b/src/opengl/qpaintengine_opengl.cpp @@ -4300,8 +4300,10 @@ void QOpenGLPaintEngine::drawPixmap(const QRectF &r, const QPixmap &pm, const QR else { GLenum target = qt_gl_preferredTextureTarget(); d->flushDrawQueue(); - d->device->context()->bindTexture(pm, target); - drawTextureRect(pm.width(), pm.height(), r, sr, target); + QGLTexture *tex = + d->device->context()->d_func()->bindTexture(pm, target, GL_RGBA, + QGLContext::InternalBindOption); + drawTextureRect(pm.width(), pm.height(), r, sr, target, tex); } } @@ -4416,13 +4418,15 @@ void QOpenGLPaintEngine::drawImage(const QRectF &r, const QImage &image, const Q else { GLenum target = qt_gl_preferredTextureTarget(); d->flushDrawQueue(); - d->device->context()->bindTexture(image, target); - drawTextureRect(image.width(), image.height(), r, sr, target); + QGLTexture *tex = + d->device->context()->d_func()->bindTexture(image, target, GL_RGBA, + QGLContext::InternalBindOption); + drawTextureRect(image.width(), image.height(), r, sr, target, tex); } } void QOpenGLPaintEngine::drawTextureRect(int tx_width, int tx_height, const QRectF &r, - const QRectF &sr, GLenum target) + const QRectF &sr, GLenum target, QGLTexture *tex) { Q_D(QOpenGLPaintEngine); #ifndef QT_OPENGL_ES @@ -4437,8 +4441,13 @@ void QOpenGLPaintEngine::drawTextureRect(int tx_width, int tx_height, const QRec if (target == GL_TEXTURE_2D) { x1 = sr.x() / tx_width; x2 = x1 + sr.width() / tx_width; - y1 = 1 - (sr.bottom() / tx_height); - y2 = 1 - (sr.y() / tx_height); + if (tex->options & QGLContext::InvertedYBindOption) { + y1 = 1 - (sr.bottom() / tx_height); + y2 = 1 - (sr.y() / tx_height); + } else { + y1 = sr.bottom() / tx_height; + y2 = sr.y() / tx_height; + } } else { x1 = sr.x(); x2 = sr.right(); @@ -5193,9 +5202,12 @@ void QOpenGLPaintEnginePrivate::composite(GLuint primitive, const q_vertexType * glActiveTexture(GL_TEXTURE0 + brush_texture_location); if (current_style == Qt::TexturePattern) - device->context()->bindTexture(cbrush.textureImage()); + device->context()->d_func()->bindTexture(cbrush.textureImage(), GL_TEXTURE_2D, GL_RGBA, + QGLContext::InternalBindOption); else - device->context()->bindTexture(qt_imageForBrush(current_style, true)); + device->context()->d_func()->bindTexture(qt_imageForBrush(current_style, true), + GL_TEXTURE_2D, GL_RGBA, + QGLContext::InternalBindOption); updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, use_smooth_pixmap_transform); } |