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author | Rhys Weatherley <rhys.weatherley@nokia.com> | 2009-04-07 02:32:04 (GMT) |
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committer | Rhys Weatherley <rhys.weatherley@nokia.com> | 2009-04-07 03:26:06 (GMT) |
commit | 939623b2bc8e441618ee1a1886cc656880bee62b (patch) | |
tree | 62fe2b288d5f97eb4060835742ccbfd742da778d /src/opengl/qpaintengine_opengl.cpp | |
parent | cf42b485ebc1ab3e1f0a804b8c4e404fa99f1f6f (diff) | |
download | Qt-939623b2bc8e441618ee1a1886cc656880bee62b.zip Qt-939623b2bc8e441618ee1a1886cc656880bee62b.tar.gz Qt-939623b2bc8e441618ee1a1886cc656880bee62b.tar.bz2 |
Make OpenGL/ES 1.1 CommonLite and OpenGL/ES 1.0 builds work
Reviewed-by: trustme
Diffstat (limited to 'src/opengl/qpaintengine_opengl.cpp')
-rw-r--r-- | src/opengl/qpaintengine_opengl.cpp | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/src/opengl/qpaintengine_opengl.cpp b/src/opengl/qpaintengine_opengl.cpp index 976a021..88fd379 100644 --- a/src/opengl/qpaintengine_opengl.cpp +++ b/src/opengl/qpaintengine_opengl.cpp @@ -1983,7 +1983,7 @@ public: void QOpenGLTrapezoidToArrayTessellator::addTrap(const Trapezoid &trap) { // On OpenGL ES we convert the trap to 2 triangles -#ifndef QT_OPENGL_ES_1 +#ifndef QT_OPENGL_ES if (size > allocated - 8) { #else if (size > allocated - 12) { @@ -1994,31 +1994,31 @@ void QOpenGLTrapezoidToArrayTessellator::addTrap(const Trapezoid &trap) QGLTrapezoid t = toGLTrapezoid(trap); -#ifndef QT_OPENGL_ES_1 - vertices[size++] = t.topLeftX; - vertices[size++] = t.top; - vertices[size++] = t.topRightX; - vertices[size++] = t.top; - vertices[size++] = t.bottomRightX; - vertices[size++] = t.bottom; - vertices[size++] = t.bottomLeftX; - vertices[size++] = t.bottom; +#ifndef QT_OPENGL_ES + vertices[size++] = f2vt(t.topLeftX); + vertices[size++] = f2vt(t.top); + vertices[size++] = f2vt(t.topRightX); + vertices[size++] = f2vt(t.top); + vertices[size++] = f2vt(t.bottomRightX); + vertices[size++] = f2vt(t.bottom); + vertices[size++] = f2vt(t.bottomLeftX); + vertices[size++] = f2vt(t.bottom); #else // First triangle - vertices[size++] = t.topLeftX; - vertices[size++] = t.top; - vertices[size++] = t.topRightX; - vertices[size++] = t.top; - vertices[size++] = t.bottomRightX; - vertices[size++] = t.bottom; + vertices[size++] = f2vt(t.topLeftX); + vertices[size++] = f2vt(t.top); + vertices[size++] = f2vt(t.topRightX); + vertices[size++] = f2vt(t.top); + vertices[size++] = f2vt(t.bottomRightX); + vertices[size++] = f2vt(t.bottom); // Second triangle - vertices[size++] = t.bottomLeftX; - vertices[size++] = t.bottom; - vertices[size++] = t.topLeftX; - vertices[size++] = t.top; - vertices[size++] = t.bottomRightX; - vertices[size++] = t.bottom; + vertices[size++] = f2vt(t.bottomLeftX); + vertices[size++] = f2vt(t.bottom); + vertices[size++] = f2vt(t.topLeftX); + vertices[size++] = f2vt(t.top); + vertices[size++] = f2vt(t.bottomRightX); + vertices[size++] = f2vt(t.bottom); #endif } |