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author | Trond Kjernaasen <trond@trolltech.com> | 2009-10-20 08:37:09 (GMT) |
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committer | Trond Kjernaasen <trond@trolltech.com> | 2009-10-20 08:42:27 (GMT) |
commit | 23b058cdf3d98439ec784a3d430d54e5aed75c7b (patch) | |
tree | c90b54a4da63c5f9b95c736daf4ad76fc7f71726 /src/opengl/qpaintengine_opengl.cpp | |
parent | 43b3307bebb9600954e48b0a3b341d5d9b2b26de (diff) | |
download | Qt-23b058cdf3d98439ec784a3d430d54e5aed75c7b.zip Qt-23b058cdf3d98439ec784a3d430d54e5aed75c7b.tar.gz Qt-23b058cdf3d98439ec784a3d430d54e5aed75c7b.tar.bz2 |
Fixed a stencil clearing bug in the GL 1 engine.
If the system clip changed the stencil buffer wasn't necessarily updated
correctly. Use a region to keep track of the dirty areas in the stencil
buffer, like we do in the GL 2 engine.
Reviewed-by: Samuel
Diffstat (limited to 'src/opengl/qpaintengine_opengl.cpp')
-rw-r--r-- | src/opengl/qpaintengine_opengl.cpp | 40 |
1 files changed, 21 insertions, 19 deletions
diff --git a/src/opengl/qpaintengine_opengl.cpp b/src/opengl/qpaintengine_opengl.cpp index 80628a2..aa6b6c9 100644 --- a/src/opengl/qpaintengine_opengl.cpp +++ b/src/opengl/qpaintengine_opengl.cpp @@ -746,7 +746,6 @@ public: uint has_brush : 1; uint has_fast_pen : 1; uint use_stencil_method : 1; - uint dirty_stencil : 1; uint dirty_drawable_texture : 1; uint has_stencil_face_ext : 1; uint use_fragment_programs : 1; @@ -757,6 +756,8 @@ public: uint use_system_clip : 1; uint use_emulation : 1; + QRegion dirty_stencil; + void updateUseEmulation(); QTransform matrix; @@ -1259,7 +1260,9 @@ bool QOpenGLPaintEngine::begin(QPaintDevice *pdev) d->matrix = QTransform(); d->has_antialiasing = false; d->high_quality_antialiasing = false; - d->dirty_stencil = true; + + QSize sz(d->device->size()); + d->dirty_stencil = QRect(0, 0, sz.width(), sz.height()); d->use_emulation = false; @@ -1347,7 +1350,6 @@ bool QOpenGLPaintEngine::begin(QPaintDevice *pdev) d->offscreen.begin(); - QSize sz(d->device->size()); glViewport(0, 0, sz.width(), sz.height()); // XXX (Embedded): We need a solution for GLWidgets that draw in a part or a bigger surface... glMatrixMode(GL_PROJECTION); glLoadIdentity(); @@ -1949,34 +1951,34 @@ void QOpenGLPaintEnginePrivate::fillVertexArray(Qt::FillRule fillRule) { Q_Q(QOpenGLPaintEngine); - if (dirty_stencil) { - disableClipping(); + QRect rect = dirty_stencil.boundingRect(); - if (use_system_clip) { - glEnable(GL_SCISSOR_TEST); + if (use_system_clip) + rect = q->systemClip().intersected(dirty_stencil).boundingRect(); - QRect rect = q->systemClip().boundingRect(); + glStencilMask(~0); - const int left = rect.left(); - const int width = rect.width(); - const int bottom = device->size().height() - (rect.bottom() + 1); - const int height = rect.height(); + if (!rect.isEmpty()) { + disableClipping(); - glScissor(left, bottom, width, height); - } + glEnable(GL_SCISSOR_TEST); + + const int left = rect.left(); + const int width = rect.width(); + const int bottom = device->size().height() - (rect.bottom() + 1); + const int height = rect.height(); + + glScissor(left, bottom, width, height); glClearStencil(0); glClear(GL_STENCIL_BUFFER_BIT); - dirty_stencil = false; + dirty_stencil -= rect; - if (use_system_clip) - glDisable(GL_SCISSOR_TEST); + glDisable(GL_SCISSOR_TEST); enableClipping(); } - glStencilMask(~0); - // Enable stencil. glEnable(GL_STENCIL_TEST); |