summaryrefslogtreecommitdiffstats
path: root/src/opengl/qpaintengine_opengl.cpp
diff options
context:
space:
mode:
authorThiago Macieira <thiago.macieira@nokia.com>2010-03-20 22:57:59 (GMT)
committerThiago Macieira <thiago.macieira@nokia.com>2010-03-20 23:32:28 (GMT)
commit7c594907d521bb29ecca1b953a4ceea49ec32dd4 (patch)
tree98d614193f484a9f62f3080de3b55b43888f6700 /src/opengl/qpaintengine_opengl.cpp
parent69e873e2bfae3fc028c21d93112a75008c3bb58b (diff)
downloadQt-7c594907d521bb29ecca1b953a4ceea49ec32dd4.zip
Qt-7c594907d521bb29ecca1b953a4ceea49ec32dd4.tar.gz
Qt-7c594907d521bb29ecca1b953a4ceea49ec32dd4.tar.bz2
Compile Qt in C++0x mode.
This is not valid in C++0x: char str[] = { 128, 0 }; Because 128 cannot be represented in a char. The same applies to conversion from int to qreal: it's a narrowing conversion, with possible data loss. More info: http://www2.research.att.com/~bs/C++0xFAQ.html#narrowing Reviewed-by: Trust Me
Diffstat (limited to 'src/opengl/qpaintengine_opengl.cpp')
-rw-r--r--src/opengl/qpaintengine_opengl.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/opengl/qpaintengine_opengl.cpp b/src/opengl/qpaintengine_opengl.cpp
index c8307a0..306fd8b 100644
--- a/src/opengl/qpaintengine_opengl.cpp
+++ b/src/opengl/qpaintengine_opengl.cpp
@@ -3342,15 +3342,15 @@ void QGLEllipseMaskGenerator::drawMask(const QRect &rect)
QTransform gl_to_qt(1, 0, 0, -1, 0, offscreen->drawableSize().height());
QTransform inv_matrix = gl_to_qt * matrix().inverted() * translate;
- float m[3][4] = { { inv_matrix.m11(), inv_matrix.m12(), inv_matrix.m13() },
- { inv_matrix.m21(), inv_matrix.m22(), inv_matrix.m23() },
- { inv_matrix.m31(), inv_matrix.m32(), inv_matrix.m33() } };
+ float m[3][4] = { { float(inv_matrix.m11()), float(inv_matrix.m12()), float(inv_matrix.m13()) },
+ { float(inv_matrix.m21()), float(inv_matrix.m22()), float(inv_matrix.m23()) },
+ { float(inv_matrix.m31()), float(inv_matrix.m32()), float(inv_matrix.m33()) } };
QPoint offs(screen_rect.left() - rect.left(), (offscreen->drawableSize().height() - screen_rect.top())
- (offscreen->offscreenSize().height() - rect.top()));
// last component needs to be 1.0f to avoid Nvidia bug on linux
- float ellipse_offset[4] = { offs.x(), offs.y(), 0.0f, 1.0f };
+ float ellipse_offset[4] = { float(offs.x()), float(offs.y()), 0.0f, 1.0f };
GLfloat vertexArray[4 * 2];
qt_add_rect_to_array(rect, vertexArray);