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authorEskil Abrahamsen Blomfeldt <eblomfel@trolltech.com>2009-08-21 14:29:44 (GMT)
committerEskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>2010-01-14 13:05:08 (GMT)
commitbf919e06127962836a6b566bf119cf248c6a999b (patch)
tree789ca79fa342cf741513cb21e6d4d3728345a511 /src/opengl/qpaintengine_opengl_p.h
parent7fbffd29e5904151a3a249004031d0502a16f4fc (diff)
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Implement drawStaticTextItem() in OpenGL paint engines
The OpenGL and OpenGL2 engines now have support for static text, as well as the QEmulationPaintEngine. Also contains an optimization: Instead of passing both the position and glyph positions to drawStaticTextItem() we add the position into the glyph position and update it only when it changes. Otherwise we would have to do this work in all engines for every call. This means we have to cache the position in QStaticTextPrivate as well, but it seems like a small price to pay, since it's a per-text overhead and only 16 bytes.
Diffstat (limited to 'src/opengl/qpaintengine_opengl_p.h')
-rw-r--r--src/opengl/qpaintengine_opengl_p.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/opengl/qpaintengine_opengl_p.h b/src/opengl/qpaintengine_opengl_p.h
index de0086a..55f7792 100644
--- a/src/opengl/qpaintengine_opengl_p.h
+++ b/src/opengl/qpaintengine_opengl_p.h
@@ -133,6 +133,7 @@ public:
void drawImage(const QRectF &r, const QImage &image, const QRectF &sr,
Qt::ImageConversionFlags conversionFlags);
void drawTextItem(const QPointF &p, const QTextItem &ti);
+ void drawStaticTextItem(QStaticTextItem *staticTextItem);
void drawEllipse(const QRectF &rect);