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authorSamuel Rødal <sroedal@trolltech.com>2009-09-15 12:19:57 (GMT)
committerSamuel Rødal <sroedal@trolltech.com>2009-09-15 12:39:53 (GMT)
commit57e0656e92ac8e8dac1a6d6f1e434a78d641e05a (patch)
tree1f4b8f48ff5922474b25fa79eb305ca0bb12af2b /src/opengl/qpaintengine_opengl_p.h
parent14b0db1a93deb0fd13dd27c1d6bda9d78b544b68 (diff)
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Removed GL1 pixmap filters and ported colorize filter to GL2 engine.
The GL1 engine will use the raster fall back for pixmap filters. We anyhow use GLSL for the filters, which requires OpenGL 2 support, and in that case the GL2 engine is the default. Reviewed-by: Gunnar Sletta
Diffstat (limited to 'src/opengl/qpaintengine_opengl_p.h')
-rw-r--r--src/opengl/qpaintengine_opengl_p.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/opengl/qpaintengine_opengl_p.h b/src/opengl/qpaintengine_opengl_p.h
index c8f460a..4fea638 100644
--- a/src/opengl/qpaintengine_opengl_p.h
+++ b/src/opengl/qpaintengine_opengl_p.h
@@ -136,8 +136,6 @@ public:
void drawEllipse(const QRectF &rect);
- QPixmapFilter *createPixmapFilter(int type) const;
-
#ifdef Q_WS_WIN
HDC handle() const;
#else