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author | Samuel Rødal <sroedal@trolltech.com> | 2009-12-03 10:53:31 (GMT) |
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committer | Samuel Rødal <sroedal@trolltech.com> | 2009-12-04 18:07:56 (GMT) |
commit | 60be72310c0f9469b3201b250b257473184ccf2a (patch) | |
tree | c8203883aecb1f700e97c978b3e47e3cf5209c87 /src/opengl/qpixmapdata_gl.cpp | |
parent | 1dc664cd24e3225fe2fcfd7552b3fa02fa4b8f9a (diff) | |
download | Qt-60be72310c0f9469b3201b250b257473184ccf2a.zip Qt-60be72310c0f9469b3201b250b257473184ccf2a.tar.gz Qt-60be72310c0f9469b3201b250b257473184ccf2a.tar.bz2 |
Fixed OpenGL graphicssystem issues for OpenGL ES 2.0 platforms.
The format and internal_format parameters to glTexImage2D need to always
match on OpenGL ES 2.0.
Reviewed-by: Tom Cooksey
Diffstat (limited to 'src/opengl/qpixmapdata_gl.cpp')
-rw-r--r-- | src/opengl/qpixmapdata_gl.cpp | 38 |
1 files changed, 30 insertions, 8 deletions
diff --git a/src/opengl/qpixmapdata_gl.cpp b/src/opengl/qpixmapdata_gl.cpp index fb55097..ab17789 100644 --- a/src/opengl/qpixmapdata_gl.cpp +++ b/src/opengl/qpixmapdata_gl.cpp @@ -321,25 +321,47 @@ void QGLPixmapData::ensureCreated() const QGLShareContextScope ctx(qt_gl_share_widget()->context()); m_ctx = ctx; - const GLenum format = qt_gl_preferredTextureFormat(); + const GLenum internal_format = m_hasAlpha ? GL_RGBA : GL_RGB; +#ifdef QT_OPENGL_ES_2 + const GLenum external_format = internal_format; +#else + const GLenum external_format = qt_gl_preferredTextureFormat(); +#endif const GLenum target = GL_TEXTURE_2D; if (!m_texture.id) { glGenTextures(1, &m_texture.id); glBindTexture(target, m_texture.id); - GLenum format = m_hasAlpha ? GL_RGBA : GL_RGB; - glTexImage2D(target, 0, format, w, h, 0, - GL_RGBA, GL_UNSIGNED_BYTE, 0); + glTexImage2D(target, 0, internal_format, w, h, 0, external_format, GL_UNSIGNED_BYTE, 0); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); } if (!m_source.isNull()) { - const QImage tx = ctx->d_func()->convertToGLFormat(m_source, true, format); + if (external_format == GL_RGB) { + QImage tx = m_source.convertToFormat(QImage::Format_RGB32); + + QVector<uchar> pixelData(w * h * 3); + uchar *p = &pixelData[0]; + QRgb *src = (QRgb *)tx.bits(); + + for (int i = 0; i < w * h; ++i) { + *p++ = qRed(*src); + *p++ = qGreen(*src); + *p++ = qBlue(*src); + ++src; + } - glBindTexture(target, m_texture.id); - glTexSubImage2D(target, 0, 0, 0, w, h, format, - GL_UNSIGNED_BYTE, tx.bits()); + glBindTexture(target, m_texture.id); + glTexSubImage2D(target, 0, 0, 0, w, h, external_format, + GL_UNSIGNED_BYTE, &pixelData[0]); + } else { + const QImage tx = ctx->d_func()->convertToGLFormat(m_source, true, external_format); + + glBindTexture(target, m_texture.id); + glTexSubImage2D(target, 0, 0, 0, w, h, external_format, + GL_UNSIGNED_BYTE, tx.bits()); + } if (useFramebufferObjects()) m_source = QImage(); |