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author | Tom Cooksey <thomas.cooksey@nokia.com> | 2009-12-22 09:57:19 (GMT) |
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committer | Tom Cooksey <thomas.cooksey@nokia.com> | 2009-12-22 14:59:12 (GMT) |
commit | 8908c2575b76789652aab4f623d60734707c3a54 (patch) | |
tree | 6a9ac63774e868cdc5c0e9831a88ea7854a9dfaf /src/opengl/qpixmapdata_gl_p.h | |
parent | b784d4991b186037ccd2b60ae3101697a2251160 (diff) | |
download | Qt-8908c2575b76789652aab4f623d60734707c3a54.zip Qt-8908c2575b76789652aab4f623d60734707c3a54.tar.gz Qt-8908c2575b76789652aab4f623d60734707c3a54.tar.bz2 |
Use 3x3 PMV matrices rather than 4x4 in the GL2 engine
QGraphicsView based applications will set a new transform for every
item before it's painted. This leads to lots of updates to the PMV
matrix. So switching to a 3x3 rather than a 4x4 gives us less data
to pass to GL for each QGraphicsItem which gets rendered. It also
means the vertex shader is more efficient. However, this patch only
gives a maximum 2.5% speed improvement on the SGX, which seems to be
only due to the faster vertex shader rather than the reduced amount
of data we pass to GL.
Reviewed-By: Kim
Diffstat (limited to 'src/opengl/qpixmapdata_gl_p.h')
0 files changed, 0 insertions, 0 deletions