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authorAndreas Aardal Hanssen <andreas.aardal.hanssen@nokia.com>2009-06-17 09:36:40 (GMT)
committerAndreas Aardal Hanssen <andreas.aardal.hanssen@nokia.com>2009-06-17 09:44:48 (GMT)
commitfa8030a935acaacee570eee320e7510a4cfdc853 (patch)
tree51d48d56c94739aa569bb60f5ef6998da35ff110 /src/opengl/qpixmapdata_gl_p.h
parent24580f35a58390b4177aef8edef1192dc05f8ac2 (diff)
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Speed up QPixmap::width(), height(), isNull() and depth().
This change moves the w, h, d variables to QPixmapData and introduces is_null to keep track of nullness. This is possible only because QPixmapData is internal API; otherwise we'd have to be smarter. The optimization makes the QPixmap::width() function take 7 instructions, down from 34 before. For the calculator demo in the declarative ui branch this reduces a block of 750000 instructions (out of 30000000) to around 100000-150000 instructions. Tested on Windows, Linux, Mac. Raster, X11 and OpenGL paint engines. Have not tested the DirectFB engine. Reviewed-by: Trond
Diffstat (limited to 'src/opengl/qpixmapdata_gl_p.h')
-rw-r--r--src/opengl/qpixmapdata_gl_p.h7
1 files changed, 1 insertions, 6 deletions
diff --git a/src/opengl/qpixmapdata_gl_p.h b/src/opengl/qpixmapdata_gl_p.h
index 605b25b..a6aa22d 100644
--- a/src/opengl/qpixmapdata_gl_p.h
+++ b/src/opengl/qpixmapdata_gl_p.h
@@ -94,9 +94,7 @@ public:
bool needsFill() const { return m_hasFillColor; }
QColor fillColor() const { return m_fillColor; }
- QSize size() const { return QSize(m_width, m_height); }
- int width() const { return m_width; }
- int height() const { return m_height; }
+ QSize size() const { return QSize(w, h); }
QGLFramebufferObject *fbo() const;
@@ -117,9 +115,6 @@ private:
QImage fillImage(const QColor &color) const;
- int m_width;
- int m_height;
-
mutable QGLFramebufferObject *m_renderFbo;
mutable GLuint m_textureId;
mutable QPaintEngine *m_engine;