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authorEskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>2010-02-15 14:15:56 (GMT)
committerEskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>2010-02-15 14:15:56 (GMT)
commit925c41f2a1c38d958de3844785bcc8c83ff74004 (patch)
tree259c58feef38e07c1261d2a38ec4a3916d6f3f83 /src/opengl/qwindowsurface_gl.cpp
parent3a205ce73d4f87ad499b09cc7a7eb43c61c26cf9 (diff)
parent8197e5fae939c264220666162fe9ecb624e47bef (diff)
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Merge branch 'qstatictext-4.7' of git@scm.dev.nokia.troll.no:qt/qt-graphics-team into qstatictext-4.7
Diffstat (limited to 'src/opengl/qwindowsurface_gl.cpp')
-rw-r--r--src/opengl/qwindowsurface_gl.cpp22
1 files changed, 9 insertions, 13 deletions
diff --git a/src/opengl/qwindowsurface_gl.cpp b/src/opengl/qwindowsurface_gl.cpp
index 7a565e6..4ac4a3a 100644
--- a/src/opengl/qwindowsurface_gl.cpp
+++ b/src/opengl/qwindowsurface_gl.cpp
@@ -82,10 +82,6 @@
#define GLX_SAMPLES_ARB 100001
#endif
-#ifdef QT_OPENGL_ES_1_CL
-#include "qgl_cl_p.h"
-#endif
-
#ifdef QT_OPENGL_ES
#include <private/qegl_p.h>
#endif
@@ -838,22 +834,22 @@ static void drawTexture(const QRectF &rect, GLuint tex_id, const QSize &texSize,
src.setBottom(src.bottom() / height);
}
- const q_vertexType tx1 = f2vt(src.left());
- const q_vertexType tx2 = f2vt(src.right());
- const q_vertexType ty1 = f2vt(src.top());
- const q_vertexType ty2 = f2vt(src.bottom());
+ const GLfloat tx1 = src.left();
+ const GLfloat tx2 = src.right();
+ const GLfloat ty1 = src.top();
+ const GLfloat ty2 = src.bottom();
- q_vertexType texCoordArray[4*2] = {
+ GLfloat texCoordArray[4*2] = {
tx1, ty2, tx2, ty2, tx2, ty1, tx1, ty1
};
- q_vertexType vertexArray[4*2];
- extern void qt_add_rect_to_array(const QRectF &r, q_vertexType *array); // qpaintengine_opengl.cpp
+ GLfloat vertexArray[4*2];
+ extern void qt_add_rect_to_array(const QRectF &r, GLfloat *array); // qpaintengine_opengl.cpp
qt_add_rect_to_array(rect, vertexArray);
#if !defined(QT_OPENGL_ES_2)
- glVertexPointer(2, q_vertexTypeEnum, 0, vertexArray);
- glTexCoordPointer(2, q_vertexTypeEnum, 0, texCoordArray);
+ glVertexPointer(2, GL_FLOAT, 0, vertexArray);
+ glTexCoordPointer(2, GL_FLOAT, 0, texCoordArray);
glBindTexture(target, tex_id);
glEnable(target);