diff options
author | Lars Knoll <lars.knoll@nokia.com> | 2009-03-23 09:34:13 (GMT) |
---|---|---|
committer | Simon Hausmann <simon.hausmann@nokia.com> | 2009-03-23 09:34:13 (GMT) |
commit | 67ad0519fd165acee4a4d2a94fa502e9e4847bd0 (patch) | |
tree | 1dbf50b3dff8d5ca7e9344733968c72704eb15ff /src/opengl/util/fragmentprograms_p.h | |
download | Qt-67ad0519fd165acee4a4d2a94fa502e9e4847bd0.zip Qt-67ad0519fd165acee4a4d2a94fa502e9e4847bd0.tar.gz Qt-67ad0519fd165acee4a4d2a94fa502e9e4847bd0.tar.bz2 |
Long live Qt!
Diffstat (limited to 'src/opengl/util/fragmentprograms_p.h')
-rw-r--r-- | src/opengl/util/fragmentprograms_p.h | 7372 |
1 files changed, 7372 insertions, 0 deletions
diff --git a/src/opengl/util/fragmentprograms_p.h b/src/opengl/util/fragmentprograms_p.h new file mode 100644 index 0000000..ecf0bf8 --- /dev/null +++ b/src/opengl/util/fragmentprograms_p.h @@ -0,0 +1,7372 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Contact: Qt Software Information (qt-info@nokia.com) +** +** This file is part of the QtOpenGL module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the either Technology Preview License Agreement or the +** Beta Release License Agreement. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain +** additional rights. These rights are described in the Nokia Qt LGPL +** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this +** package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** If you are unsure which license is appropriate for your use, please +** contact the sales department at qt-sales@nokia.com. +** $QT_END_LICENSE$ +** +****************************************************************************/ +#ifndef FRAGMENTPROGRAMS_H +#define FRAGMENTPROGRAMS_H + +// +// W A R N I N G +// ------------- +// +// This file is not part of the Qt API. It exists purely as an +// implementation detail. This header file may change from version to +// version without notice, or even be removed. +// +// We mean it. +// + +enum FragmentVariable { + VAR_BRUSH_TEXTURE, + VAR_LINEAR, + VAR_INV_MATRIX_M1, + VAR_INV_MASK_SIZE, + VAR_INV_MATRIX_M2, + VAR_PORTERDUFF_AB, + VAR_MASK_CHANNEL, + VAR_ELLIPSE_OFFSET, + VAR_PORTERDUFF_XYZ, + VAR_INV_DST_SIZE, + VAR_MASK_TEXTURE, + VAR_DST_TEXTURE, + VAR_PALETTE, + VAR_MASK_OFFSET, + VAR_INV_BRUSH_TEXTURE_SIZE, + VAR_FMP2_M_RADIUS2, + VAR_FMP, + VAR_INV_MATRIX_M0, + VAR_ANGLE, +}; + +enum FragmentBrushType { + FRAGMENT_PROGRAM_BRUSH_SOLID, + FRAGMENT_PROGRAM_BRUSH_RADIAL, + FRAGMENT_PROGRAM_BRUSH_CONICAL, + FRAGMENT_PROGRAM_BRUSH_LINEAR, + FRAGMENT_PROGRAM_BRUSH_TEXTURE, + FRAGMENT_PROGRAM_BRUSH_PATTERN, +}; + +enum FragmentCompositionModeType { + COMPOSITION_MODES_SIMPLE_PORTER_DUFF, + COMPOSITION_MODES_MULTIPLY, + COMPOSITION_MODES_SCREEN, + COMPOSITION_MODES_OVERLAY, + COMPOSITION_MODES_DARKEN, + COMPOSITION_MODES_LIGHTEN, + COMPOSITION_MODES_COLORDODGE, + COMPOSITION_MODES_COLORBURN, + COMPOSITION_MODES_HARDLIGHT, + COMPOSITION_MODES_SOFTLIGHT, + COMPOSITION_MODES_DIFFERENCE, + COMPOSITION_MODES_EXCLUSION, + COMPOSITION_MODES_SIMPLE_PORTER_DUFF_NOMASK, + COMPOSITION_MODES_MULTIPLY_NOMASK, + COMPOSITION_MODES_SCREEN_NOMASK, + COMPOSITION_MODES_OVERLAY_NOMASK, + COMPOSITION_MODES_DARKEN_NOMASK, + COMPOSITION_MODES_LIGHTEN_NOMASK, + COMPOSITION_MODES_COLORDODGE_NOMASK, + COMPOSITION_MODES_COLORBURN_NOMASK, + COMPOSITION_MODES_HARDLIGHT_NOMASK, + COMPOSITION_MODES_SOFTLIGHT_NOMASK, + COMPOSITION_MODES_DIFFERENCE_NOMASK, + COMPOSITION_MODES_EXCLUSION_NOMASK, + COMPOSITION_MODE_BLEND_MODE_MASK, + COMPOSITION_MODE_BLEND_MODE_NOMASK, +}; + +enum FragmentMaskType { + FRAGMENT_PROGRAM_MASK_TRAPEZOID_AA, + FRAGMENT_PROGRAM_MASK_ELLIPSE_AA, +}; + +static const unsigned int num_fragment_variables = 19; + +static const unsigned int num_fragment_brushes = 6; +static const unsigned int num_fragment_composition_modes = 26; +static const unsigned int num_fragment_masks = 2; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_MASK_TRAPEZOID_AA = + "!!ARBfp1.0\n" + "PARAM c[1] = { { 0.5, 2 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "TEMP R4;\n" + "ADD R4.x, fragment.position, c[0];\n" + "ADD R0.y, fragment.position, -c[0].x;\n" + "MAX R2.x, R0.y, fragment.texcoord[0].y;\n" + "ADD R0.x, fragment.position.y, c[0];\n" + "MIN R2.y, R0.x, fragment.texcoord[0].x;\n" + "ADD R3.x, fragment.position, -c[0];\n" + "ADD R1.zw, -fragment.texcoord[0], -fragment.texcoord[0];\n" + "MOV R3.y, R4.x;\n" + "MOV R0.yw, R2.x;\n" + "MOV R0.xz, R2.y;\n" + "MAD R0, fragment.texcoord[1].xxzz, R0, fragment.texcoord[1].yyww;\n" + "MAD R1.xy, fragment.position.x, c[0].y, -R0.zwzw;\n" + "MOV R0.w, R1.x;\n" + "MOV R1.x, R0.y;\n" + "MOV R0.z, R0.x;\n" + "SGE R2.zw, R1.xyxy, R0;\n" + "MAX R0.xy, R0.zwzw, R1;\n" + "MIN R0.zw, R0, R1.xyxy;\n" + "MAD R2.zw, R2, R1, fragment.texcoord[0];\n" + "ADD R1, R3.xyxy, -R0.zzww;\n" + "MAD R1, R1, R2.zzww, R2.x;\n" + "ADD R3.zw, R0.xyxy, R0;\n" + "ADD R3.y, R2, -R2.x;\n" + "ADD R2.zw, R1.xyyw, -R2.x;\n" + "ADD R4.zw, R4.x, -R0;\n" + "MUL R2.zw, R4, R2;\n" + "ADD R4.zw, R1.xyyw, R1.xyxz;\n" + "ADD R1.xz, R2.y, -R1;\n" + "MAD R2.zw, -R2, c[0].x, R3.y;\n" + "MAD R3.zw, R3, c[0].x, -R3.x;\n" + "MAD R3.zw, R3, R3.y, -R2;\n" + "ADD R1.y, R4.x, -R3.x;\n" + "MAD R4.zw, -R4, c[0].x, R2.y;\n" + "MUL R4.zw, R4, R1.y;\n" + "ADD R1.yw, R0.xxzy, -R3.x;\n" + "MUL R1.xy, R1.xzzw, R1.ywzw;\n" + "MAD R1.zw, R1.xyxy, c[0].x, -R4;\n" + "SGE R1.xy, R4.x, R0;\n" + "MUL R1.zw, R1.xyxy, R1;\n" + "MAD R1.xy, R1, R3.zwzw, R2.zwzw;\n" + "SGE R2.zw, R3.x, R0;\n" + "ADD R1.zw, R4, R1;\n" + "ADD R1.zw, R1, -R1.xyxy;\n" + "MAD R1.xy, R2.zwzw, R1.zwzw, R1;\n" + "ADD R1.xy, R1, -R3.y;\n" + "SGE R0.zw, R4.x, R0;\n" + "MAD R0.zw, R0, R1.xyxy, R3.y;\n" + "SGE R0.xy, R0, R3.x;\n" + "MUL R0.xy, R0.zwzw, R0;\n" + "ADD R0.x, R3.y, -R0;\n" + "SGE R0.z, R2.y, R2.x;\n" + "ADD R0.x, R0, -R0.y;\n" + "MUL result.color, R0.x, R0.z;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_MASK_ELLIPSE_AA = + "!!ARBfp1.0\n" + "PARAM c[6] = { program.local[0..3],\n" + " { -2, 1, -0.5, 2 },\n" + " { 3 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "ADD R0.xy, fragment.position, c[0];\n" + "MUL R1.xyz, R0.y, c[2];\n" + "MAD R0.xyz, R0.x, c[1], R1;\n" + "ADD R0.xyz, R0, c[3];\n" + "RCP R2.z, R0.z;\n" + "MUL R0.zw, R0.xyxy, R2.z;\n" + "MUL R2.xy, R0.zwzw, fragment.texcoord[0];\n" + "MOV R1.xy, c[1];\n" + "MOV R1.zw, c[2].xyxy;\n" + "MOV R0.x, c[1].z;\n" + "MOV R0.y, c[2].z;\n" + "MAD R0, -R0.xyxy, R0.zzww, R1.xzyw;\n" + "MUL R1.xy, R2, fragment.texcoord[0];\n" + "MUL R0, R0, R2.z;\n" + "MUL R1.xy, R1, c[4].x;\n" + "MUL R1.zw, R1.xyxy, R0.xyxz;\n" + "MUL R0.xy, R1, R0.ywzw;\n" + "ADD R0.w, R0.x, R0.y;\n" + "MUL R0.xy, R2, R2;\n" + "ADD R0.x, R0, R0.y;\n" + "ADD R0.z, R1, R1.w;\n" + "MUL R0.zw, R0, R0;\n" + "ADD R0.y, R0.z, R0.w;\n" + "RSQ R0.y, R0.y;\n" + "ADD R0.x, -R0, c[4].y;\n" + "MAD_SAT R0.x, R0.y, R0, -c[4].z;\n" + "MUL R0.y, -R0.x, c[4].w;\n" + "ADD R0.y, R0, c[5].x;\n" + "MUL R0.x, R0, R0;\n" + "MUL result.color, R0.x, R0.y;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_SIMPLE_PORTER_DUFF = + "!!ARBfp1.0\n" + "PARAM c[7] = { program.local[0..3],\n" + " { 1 },\n" + " program.local[5..6] };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xy, fragment.position, c[3];\n" + "TEX R1, R0, texture[0], 2D;\n" + "MUL R0.xyz, R1, c[6].y;\n" + "MUL R2.xyz, R0, fragment.color.primary.w;\n" + "MUL R0.xyz, fragment.color.primary, c[6].x;\n" + "MAD R2.xyz, R0, R1.w, R2;\n" + "ADD R3.xy, fragment.position, c[0];\n" + "ADD R0.w, -R1, c[4].x;\n" + "MUL R0.xyz, fragment.color.primary, c[5].y;\n" + "MAD R2.xyz, R0, R0.w, R2;\n" + "MUL R0.xyz, R1, c[5].z;\n" + "ADD R0.w, -fragment.color.primary, c[4].x;\n" + "MAD R2.xyz, R0, R0.w, R2;\n" + "ADD R0.y, -R1.w, c[4].x;\n" + "MUL R0.x, fragment.color.primary.w, R1.w;\n" + "MUL R0.y, fragment.color.primary.w, R0;\n" + "MUL R0.z, R1.w, R0.w;\n" + "DP3 R2.w, R0, c[5];\n" + "MUL R3.xy, R3, c[1];\n" + "TEX R0, R3, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[2];\n" + "MAD result.color, R0.x, R2, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_MULTIPLY = + "!!ARBfp1.0\n" + "PARAM c[5] = { program.local[0..3],\n" + " { 1 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "MUL R0.xy, fragment.position, c[3];\n" + "TEX R1, R0, texture[0], 2D;\n" + "ADD R0.x, -R1.w, c[4];\n" + "MUL R0.xyz, fragment.color.primary, R0.x;\n" + "MAD R0.xyz, fragment.color.primary, R1, R0;\n" + "ADD R0.w, -fragment.color.primary, c[4].x;\n" + "MAD R2.xyz, R1, R0.w, R0;\n" + "ADD R0.z, fragment.color.primary.w, R1.w;\n" + "MAD R2.w, -fragment.color.primary, R1, R0.z;\n" + "ADD R0.xy, fragment.position, c[0];\n" + "MUL R0.xy, R0, c[1];\n" + "TEX R0, R0, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[2];\n" + "MAD result.color, R0.x, R2, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_SCREEN = + "!!ARBfp1.0\n" + "PARAM c[4] = { program.local[0..3] };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "MUL R0.xy, fragment.position, c[3];\n" + "TEX R1, R0, texture[0], 2D;\n" + "ADD R0.xy, fragment.position, c[0];\n" + "ADD R2, fragment.color.primary, R1;\n" + "MUL R0.xy, R0, c[1];\n" + "MAD R2, -fragment.color.primary, R1, R2;\n" + "TEX R0, R0, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[2];\n" + "MAD result.color, R0.x, R2, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_OVERLAY = + "!!ARBfp1.0\n" + "PARAM c[5] = { program.local[0..3],\n" + " { 2, 1 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xy, fragment.position, c[3];\n" + "TEX R1, R0, texture[0], 2D;\n" + "ADD R0.w, -R1, c[4].y;\n" + "MUL R3.xyz, fragment.color.primary, R0.w;\n" + "ADD R2.xyz, fragment.color.primary.w, -fragment.color.primary;\n" + "ADD R0.xyz, R1.w, -R1;\n" + "MUL R0.xyz, R0, R2;\n" + "MUL R0.xyz, R0, c[4].x;\n" + "MAD R0.xyz, fragment.color.primary.w, R1.w, -R0;\n" + "MAD R0.xyz, fragment.color.primary, R0.w, R0;\n" + "MUL R2.xyz, fragment.color.primary, R1;\n" + "MAD R2.xyz, R2, c[4].x, R3;\n" + "ADD R0.w, -fragment.color.primary, c[4].y;\n" + "MAD R3.xyz, R1, R0.w, R0;\n" + "MAD R2.xyz, R1, R0.w, R2;\n" + "MUL R0.xyz, R1, c[4].x;\n" + "SGE R0.xyz, R0, R1.w;\n" + "ADD R3.xyz, R3, -R2;\n" + "MAD R2.xyz, R0, R3, R2;\n" + "ADD R0.z, fragment.color.primary.w, R1.w;\n" + "MAD R2.w, -fragment.color.primary, R1, R0.z;\n" + "ADD R0.xy, fragment.position, c[0];\n" + "MUL R0.xy, R0, c[1];\n" + "TEX R0, R0, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[2];\n" + "MAD result.color, R0.x, R2, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_DARKEN = + "!!ARBfp1.0\n" + "PARAM c[5] = { program.local[0..3],\n" + " { 1 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "MUL R0.xy, fragment.position, c[3];\n" + "TEX R1, R0, texture[0], 2D;\n" + "MUL R2.xyz, R1, fragment.color.primary.w;\n" + "MUL R0.xyz, fragment.color.primary, R1.w;\n" + "MIN R0.xyz, R0, R2;\n" + "ADD R0.w, -R1, c[4].x;\n" + "MAD R0.xyz, fragment.color.primary, R0.w, R0;\n" + "ADD R0.w, -fragment.color.primary, c[4].x;\n" + "MAD R2.xyz, R1, R0.w, R0;\n" + "ADD R0.z, fragment.color.primary.w, R1.w;\n" + "MAD R2.w, -fragment.color.primary, R1, R0.z;\n" + "ADD R0.xy, fragment.position, c[0];\n" + "MUL R0.xy, R0, c[1];\n" + "TEX R0, R0, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[2];\n" + "MAD result.color, R0.x, R2, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_LIGHTEN = + "!!ARBfp1.0\n" + "PARAM c[5] = { program.local[0..3],\n" + " { 1 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "MUL R0.xy, fragment.position, c[3];\n" + "TEX R1, R0, texture[0], 2D;\n" + "MUL R2.xyz, R1, fragment.color.primary.w;\n" + "MUL R0.xyz, fragment.color.primary, R1.w;\n" + "MAX R0.xyz, R0, R2;\n" + "ADD R0.w, -R1, c[4].x;\n" + "MAD R0.xyz, fragment.color.primary, R0.w, R0;\n" + "ADD R0.w, -fragment.color.primary, c[4].x;\n" + "MAD R2.xyz, R1, R0.w, R0;\n" + "ADD R0.z, fragment.color.primary.w, R1.w;\n" + "MAD R2.w, -fragment.color.primary, R1, R0.z;\n" + "ADD R0.xy, fragment.position, c[0];\n" + "MUL R0.xy, R0, c[1];\n" + "TEX R0, R0, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[2];\n" + "MAD result.color, R0.x, R2, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_COLORDODGE = + "!!ARBfp1.0\n" + "PARAM c[5] = { program.local[0..3],\n" + " { 1, 1e-06 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xy, fragment.position, c[3];\n" + "TEX R0, R0, texture[0], 2D;\n" + "ADD R1.y, -fragment.color.primary.w, c[4].x;\n" + "MAX R1.x, fragment.color.primary.w, c[4].y;\n" + "MUL R2.xyz, R0, R1.y;\n" + "ADD R1.w, -R0, c[4].x;\n" + "MAD R3.xyz, fragment.color.primary, R1.w, R2;\n" + "RCP R1.x, R1.x;\n" + "MAD R1.xyz, -fragment.color.primary, R1.x, c[4].x;\n" + "MAX R1.xyz, R1, c[4].y;\n" + "MUL R2.xyz, R0, fragment.color.primary.w;\n" + "MUL R1.w, fragment.color.primary, R0;\n" + "RCP R1.x, R1.x;\n" + "RCP R1.y, R1.y;\n" + "RCP R1.z, R1.z;\n" + "MAD R1.xyz, R2, R1, R3;\n" + "MAD R3.xyz, fragment.color.primary.w, R0.w, R3;\n" + "MAD R2.xyz, fragment.color.primary, R0.w, R2;\n" + "ADD R3.xyz, R3, -R1;\n" + "SGE R2.xyz, R2, R1.w;\n" + "MAD R2.xyz, R2, R3, R1;\n" + "ADD R1.z, fragment.color.primary.w, R0.w;\n" + "MAD R2.w, -fragment.color.primary, R0, R1.z;\n" + "ADD R1.xy, fragment.position, c[0];\n" + "MUL R1.xy, R1, c[1];\n" + "TEX R1, R1, texture[1], 2D;\n" + "ADD R2, R2, -R0;\n" + "DP4 R1.x, R1, c[2];\n" + "MAD result.color, R1.x, R2, R0;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_COLORBURN = + "!!ARBfp1.0\n" + "PARAM c[5] = { program.local[0..3],\n" + " { 1, 9.9999997e-06 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "TEMP R4;\n" + "MUL R0.xy, fragment.position, c[3];\n" + "TEX R0, R0, texture[0], 2D;\n" + "ADD R1.w, -R0, c[4].x;\n" + "MUL R1.xyz, R0, fragment.color.primary.w;\n" + "MAD R2.xyz, fragment.color.primary, R0.w, R1;\n" + "MAD R1.xyz, -fragment.color.primary.w, R0.w, R2;\n" + "MUL R3.xyz, fragment.color.primary.w, R1;\n" + "MAX R1.xyz, fragment.color.primary, c[4].y;\n" + "MUL R4.xyz, fragment.color.primary, R1.w;\n" + "RCP R1.x, R1.x;\n" + "RCP R1.y, R1.y;\n" + "RCP R1.z, R1.z;\n" + "MAD R3.xyz, R3, R1, R4;\n" + "ADD R2.w, -fragment.color.primary, c[4].x;\n" + "MUL R1.xyz, R0, R2.w;\n" + "MAD R1.xyz, fragment.color.primary, R1.w, R1;\n" + "ADD R2.w, -fragment.color.primary, c[4].x;\n" + "MAD R3.xyz, R0, R2.w, R3;\n" + "MUL R1.w, fragment.color.primary, R0;\n" + "ADD R3.xyz, R3, -R1;\n" + "SGE R2.xyz, R2, R1.w;\n" + "MAD R2.xyz, R2, R3, R1;\n" + "ADD R1.z, fragment.color.primary.w, R0.w;\n" + "MAD R2.w, -fragment.color.primary, R0, R1.z;\n" + "ADD R1.xy, fragment.position, c[0];\n" + "MUL R1.xy, R1, c[1];\n" + "TEX R1, R1, texture[1], 2D;\n" + "ADD R2, R2, -R0;\n" + "DP4 R1.x, R1, c[2];\n" + "MAD result.color, R1.x, R2, R0;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_HARDLIGHT = + "!!ARBfp1.0\n" + "PARAM c[5] = { program.local[0..3],\n" + " { 2, 1 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xy, fragment.position, c[3];\n" + "TEX R1, R0, texture[0], 2D;\n" + "ADD R0.w, -R1, c[4].y;\n" + "MUL R3.xyz, fragment.color.primary, R0.w;\n" + "ADD R2.xyz, fragment.color.primary.w, -fragment.color.primary;\n" + "ADD R0.xyz, R1.w, -R1;\n" + "MUL R0.xyz, R0, R2;\n" + "MUL R0.xyz, R0, c[4].x;\n" + "MAD R0.xyz, fragment.color.primary.w, R1.w, -R0;\n" + "MAD R0.xyz, fragment.color.primary, R0.w, R0;\n" + "MUL R2.xyz, fragment.color.primary, R1;\n" + "MAD R2.xyz, R2, c[4].x, R3;\n" + "ADD R0.w, -fragment.color.primary, c[4].y;\n" + "MAD R3.xyz, R1, R0.w, R0;\n" + "MAD R2.xyz, R1, R0.w, R2;\n" + "MUL R0.xyz, fragment.color.primary, c[4].x;\n" + "SGE R0.xyz, R0, fragment.color.primary.w;\n" + "ADD R3.xyz, R3, -R2;\n" + "MAD R2.xyz, R0, R3, R2;\n" + "ADD R0.z, fragment.color.primary.w, R1.w;\n" + "MAD R2.w, -fragment.color.primary, R1, R0.z;\n" + "ADD R0.xy, fragment.position, c[0];\n" + "MUL R0.xy, R0, c[1];\n" + "TEX R0, R0, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[2];\n" + "MAD result.color, R0.x, R2, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_SOFTLIGHT = + "!!ARBfp1.0\n" + "PARAM c[6] = { program.local[0..3],\n" + " { 1, 9.9999997e-06, 2, 8 },\n" + " { 3 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "TEMP R4;\n" + "TEMP R5;\n" + "MUL R0.xy, fragment.position, c[3];\n" + "TEX R0, R0, texture[0], 2D;\n" + "MAX R1.x, R0.w, c[4].y;\n" + "RCP R1.w, R1.x;\n" + "MUL R2.xyz, R0, R1.w;\n" + "MUL R1.xyz, -R2, c[4].w;\n" + "RSQ R2.w, R2.x;\n" + "ADD R4.xyz, R1, c[5].x;\n" + "MAD R1.xyz, -R0, R1.w, c[4].x;\n" + "RSQ R2.z, R2.z;\n" + "RSQ R2.y, R2.y;\n" + "RCP R2.x, R2.w;\n" + "RCP R2.z, R2.z;\n" + "RCP R2.y, R2.y;\n" + "MAD R5.xyz, R2, R0.w, -R0;\n" + "MAD R2.xyz, fragment.color.primary, c[4].z, -fragment.color.primary.w;\n" + "MUL R3.xyz, R1, R2;\n" + "MAD R3.xyz, -R3, R4, fragment.color.primary.w;\n" + "MUL R4.xyz, R5, R2;\n" + "MAD R1.xyz, -R1, R2, fragment.color.primary.w;\n" + "MAD R5.xyz, R0, fragment.color.primary.w, R4;\n" + "MUL R3.xyz, R0, R3;\n" + "MUL R4.xyz, R0, c[4].w;\n" + "ADD R5.xyz, R5, -R3;\n" + "SGE R4.xyz, R4, R0.w;\n" + "MUL R4.xyz, R4, R5;\n" + "ADD R2.xyz, R3, R4;\n" + "MUL R1.xyz, R0, R1;\n" + "MUL R3.xyz, fragment.color.primary, c[4].z;\n" + "ADD R2.xyz, R2, -R1;\n" + "SGE R3.xyz, R3, fragment.color.primary.w;\n" + "MUL R2.xyz, R3, R2;\n" + "ADD R1.xyz, R1, R2;\n" + "ADD R1.w, -R0, c[4].x;\n" + "MAD R1.xyz, fragment.color.primary, R1.w, R1;\n" + "ADD R1.w, -fragment.color.primary, c[4].x;\n" + "MAD R2.xyz, R0, R1.w, R1;\n" + "ADD R1.z, fragment.color.primary.w, R0.w;\n" + "MAD R2.w, -fragment.color.primary, R0, R1.z;\n" + "ADD R1.xy, fragment.position, c[0];\n" + "MUL R1.xy, R1, c[1];\n" + "TEX R1, R1, texture[1], 2D;\n" + "ADD R2, R2, -R0;\n" + "DP4 R1.x, R1, c[2];\n" + "MAD result.color, R1.x, R2, R0;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_DIFFERENCE = + "!!ARBfp1.0\n" + "PARAM c[5] = { program.local[0..3],\n" + " { 2 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xy, fragment.position, c[3];\n" + "TEX R1, R0, texture[0], 2D;\n" + "MUL R2.xyz, R1, fragment.color.primary.w;\n" + "MUL R0.xyz, fragment.color.primary, R1.w;\n" + "MIN R0.xyz, R0, R2;\n" + "ADD R3.xyz, fragment.color.primary, R1;\n" + "MAD R2.xyz, -R0, c[4].x, R3;\n" + "ADD R0.z, fragment.color.primary.w, R1.w;\n" + "MAD R2.w, -fragment.color.primary, R1, R0.z;\n" + "ADD R0.xy, fragment.position, c[0];\n" + "MUL R0.xy, R0, c[1];\n" + "TEX R0, R0, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[2];\n" + "MAD result.color, R0.x, R2, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_EXCLUSION = + "!!ARBfp1.0\n" + "PARAM c[5] = { program.local[0..3],\n" + " { 1, 2 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "MUL R0.xy, fragment.position, c[3];\n" + "TEX R1, R0, texture[0], 2D;\n" + "MUL R0.xyz, R1, fragment.color.primary.w;\n" + "MAD R2.xyz, fragment.color.primary, R1.w, R0;\n" + "MUL R0.xyz, fragment.color.primary, R1;\n" + "MAD R0.xyz, -R0, c[4].y, R2;\n" + "ADD R0.w, -R1, c[4].x;\n" + "MAD R0.xyz, fragment.color.primary, R0.w, R0;\n" + "ADD R0.w, -fragment.color.primary, c[4].x;\n" + "MAD R2.xyz, R1, R0.w, R0;\n" + "ADD R0.z, fragment.color.primary.w, R1.w;\n" + "MAD R2.w, -fragment.color.primary, R1, R0.z;\n" + "ADD R0.xy, fragment.position, c[0];\n" + "MUL R0.xy, R0, c[1];\n" + "TEX R0, R0, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[2];\n" + "MAD result.color, R0.x, R2, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_SIMPLE_PORTER_DUFF_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[4] = { program.local[0],\n" + " { 1 },\n" + " program.local[2..3] };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "MUL R0.xy, fragment.position, c[0];\n" + "TEX R0, R0, texture[0], 2D;\n" + "MUL R1.xyz, R0, c[3].y;\n" + "MUL R2.xyz, R1, fragment.color.primary.w;\n" + "MUL R1.xyz, fragment.color.primary, c[3].x;\n" + "MAD R2.xyz, R1, R0.w, R2;\n" + "MUL R0.xyz, R0, c[2].z;\n" + "ADD R1.w, -R0, c[1].x;\n" + "MUL R1.xyz, fragment.color.primary, c[2].y;\n" + "MAD R1.xyz, R1, R1.w, R2;\n" + "ADD R1.w, -fragment.color.primary, c[1].x;\n" + "MAD result.color.xyz, R0, R1.w, R1;\n" + "ADD R0.y, -R0.w, c[1].x;\n" + "MUL R0.x, fragment.color.primary.w, R0.w;\n" + "MUL R0.z, R0.w, R1.w;\n" + "MUL R0.y, fragment.color.primary.w, R0;\n" + "DP3 result.color.w, R0, c[2];\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_MULTIPLY_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[2] = { program.local[0],\n" + " { 1 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "MUL R0.xy, fragment.position, c[0];\n" + "TEX R0, R0, texture[0], 2D;\n" + "ADD R1.x, -R0.w, c[1];\n" + "MUL R1.xyz, fragment.color.primary, R1.x;\n" + "ADD R1.w, fragment.color.primary, R0;\n" + "MAD R1.xyz, fragment.color.primary, R0, R1;\n" + "ADD R2.x, -fragment.color.primary.w, c[1];\n" + "MAD result.color.xyz, R0, R2.x, R1;\n" + "MAD result.color.w, -fragment.color.primary, R0, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_SCREEN_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[1] = { program.local[0] };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "MUL R0.xy, fragment.position, c[0];\n" + "TEX R0, R0, texture[0], 2D;\n" + "ADD R1, fragment.color.primary, R0;\n" + "MAD result.color, -fragment.color.primary, R0, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_OVERLAY_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[2] = { program.local[0],\n" + " { 2, 1 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xy, fragment.position, c[0];\n" + "TEX R0, R0, texture[0], 2D;\n" + "ADD R1.w, -R0, c[1].y;\n" + "ADD R2.xyz, fragment.color.primary.w, -fragment.color.primary;\n" + "ADD R1.xyz, R0.w, -R0;\n" + "MUL R1.xyz, R1, R2;\n" + "MUL R1.xyz, R1, c[1].x;\n" + "MAD R1.xyz, fragment.color.primary.w, R0.w, -R1;\n" + "MUL R3.xyz, fragment.color.primary, R1.w;\n" + "MUL R2.xyz, fragment.color.primary, R0;\n" + "MAD R1.xyz, fragment.color.primary, R1.w, R1;\n" + "ADD R1.w, -fragment.color.primary, c[1].y;\n" + "MAD R2.xyz, R2, c[1].x, R3;\n" + "MAD R2.xyz, R0, R1.w, R2;\n" + "MAD R1.xyz, R0, R1.w, R1;\n" + "MUL R0.xyz, R0, c[1].x;\n" + "ADD R1.w, fragment.color.primary, R0;\n" + "ADD R1.xyz, R1, -R2;\n" + "SGE R0.xyz, R0, R0.w;\n" + "MAD result.color.xyz, R0, R1, R2;\n" + "MAD result.color.w, -fragment.color.primary, R0, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_DARKEN_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[2] = { program.local[0],\n" + " { 1 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "MUL R0.xy, fragment.position, c[0];\n" + "TEX R0, R0, texture[0], 2D;\n" + "MUL R2.xyz, R0, fragment.color.primary.w;\n" + "MUL R1.xyz, fragment.color.primary, R0.w;\n" + "MIN R1.xyz, R1, R2;\n" + "ADD R1.w, -R0, c[1].x;\n" + "MAD R1.xyz, fragment.color.primary, R1.w, R1;\n" + "ADD R1.w, fragment.color.primary, R0;\n" + "ADD R2.x, -fragment.color.primary.w, c[1];\n" + "MAD result.color.xyz, R0, R2.x, R1;\n" + "MAD result.color.w, -fragment.color.primary, R0, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_LIGHTEN_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[2] = { program.local[0],\n" + " { 1 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "MUL R0.xy, fragment.position, c[0];\n" + "TEX R0, R0, texture[0], 2D;\n" + "MUL R2.xyz, R0, fragment.color.primary.w;\n" + "MUL R1.xyz, fragment.color.primary, R0.w;\n" + "MAX R1.xyz, R1, R2;\n" + "ADD R1.w, -R0, c[1].x;\n" + "MAD R1.xyz, fragment.color.primary, R1.w, R1;\n" + "ADD R1.w, fragment.color.primary, R0;\n" + "ADD R2.x, -fragment.color.primary.w, c[1];\n" + "MAD result.color.xyz, R0, R2.x, R1;\n" + "MAD result.color.w, -fragment.color.primary, R0, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_COLORDODGE_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[2] = { program.local[0],\n" + " { 1, 1e-06 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "MAX R1.y, fragment.color.primary.w, c[1];\n" + "RCP R2.x, R1.y;\n" + "MUL R0.xy, fragment.position, c[0];\n" + "TEX R0, R0, texture[0], 2D;\n" + "ADD R1.x, -fragment.color.primary.w, c[1];\n" + "MUL R1.xyz, R0, R1.x;\n" + "ADD R1.w, -R0, c[1].x;\n" + "MAD R1.xyz, fragment.color.primary, R1.w, R1;\n" + "MAD R2.xyz, -fragment.color.primary, R2.x, c[1].x;\n" + "MAX R2.xyz, R2, c[1].y;\n" + "MUL R0.xyz, R0, fragment.color.primary.w;\n" + "MUL R1.w, fragment.color.primary, R0;\n" + "RCP R2.x, R2.x;\n" + "RCP R2.y, R2.y;\n" + "RCP R2.z, R2.z;\n" + "MAD R2.xyz, R0, R2, R1;\n" + "MAD R1.xyz, fragment.color.primary.w, R0.w, R1;\n" + "MAD R0.xyz, fragment.color.primary, R0.w, R0;\n" + "SGE R0.xyz, R0, R1.w;\n" + "ADD R1.xyz, R1, -R2;\n" + "ADD R1.w, fragment.color.primary, R0;\n" + "MAD result.color.xyz, R0, R1, R2;\n" + "MAD result.color.w, -fragment.color.primary, R0, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_COLORBURN_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[2] = { program.local[0],\n" + " { 1, 9.9999997e-06 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "TEMP R4;\n" + "MUL R0.xy, fragment.position, c[0];\n" + "TEX R0, R0, texture[0], 2D;\n" + "MUL R1.xyz, R0, fragment.color.primary.w;\n" + "MAD R2.xyz, fragment.color.primary, R0.w, R1;\n" + "MAD R1.xyz, -fragment.color.primary.w, R0.w, R2;\n" + "MUL R3.xyz, fragment.color.primary.w, R1;\n" + "MAX R1.xyz, fragment.color.primary, c[1].y;\n" + "ADD R1.w, -R0, c[1].x;\n" + "MUL R4.xyz, fragment.color.primary, R1.w;\n" + "ADD R2.w, -fragment.color.primary, c[1].x;\n" + "RCP R1.x, R1.x;\n" + "RCP R1.y, R1.y;\n" + "RCP R1.z, R1.z;\n" + "MAD R1.xyz, R3, R1, R4;\n" + "MUL R3.xyz, R0, R2.w;\n" + "ADD R2.w, -fragment.color.primary, c[1].x;\n" + "MAD R0.xyz, R0, R2.w, R1;\n" + "MAD R1.xyz, fragment.color.primary, R1.w, R3;\n" + "MUL R1.w, fragment.color.primary, R0;\n" + "SGE R2.xyz, R2, R1.w;\n" + "ADD R0.xyz, R0, -R1;\n" + "ADD R1.w, fragment.color.primary, R0;\n" + "MAD result.color.xyz, R2, R0, R1;\n" + "MAD result.color.w, -fragment.color.primary, R0, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_HARDLIGHT_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[2] = { program.local[0],\n" + " { 2, 1 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xy, fragment.position, c[0];\n" + "TEX R0, R0, texture[0], 2D;\n" + "ADD R1.w, -R0, c[1].y;\n" + "ADD R2.xyz, fragment.color.primary.w, -fragment.color.primary;\n" + "ADD R1.xyz, R0.w, -R0;\n" + "MUL R1.xyz, R1, R2;\n" + "MUL R1.xyz, R1, c[1].x;\n" + "MAD R1.xyz, fragment.color.primary.w, R0.w, -R1;\n" + "MAD R1.xyz, fragment.color.primary, R1.w, R1;\n" + "MUL R3.xyz, fragment.color.primary, R1.w;\n" + "MUL R2.xyz, fragment.color.primary, R0;\n" + "ADD R1.w, -fragment.color.primary, c[1].y;\n" + "MAD R2.xyz, R2, c[1].x, R3;\n" + "MAD R2.xyz, R0, R1.w, R2;\n" + "MAD R0.xyz, R0, R1.w, R1;\n" + "ADD R1.xyz, R0, -R2;\n" + "MUL R0.xyz, fragment.color.primary, c[1].x;\n" + "ADD R1.w, fragment.color.primary, R0;\n" + "SGE R0.xyz, R0, fragment.color.primary.w;\n" + "MAD result.color.xyz, R0, R1, R2;\n" + "MAD result.color.w, -fragment.color.primary, R0, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_SOFTLIGHT_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[3] = { program.local[0],\n" + " { 1, 9.9999997e-06, 2, 8 },\n" + " { 3 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "TEMP R4;\n" + "TEMP R5;\n" + "MUL R0.xy, fragment.position, c[0];\n" + "TEX R0, R0, texture[0], 2D;\n" + "MAX R1.x, R0.w, c[1].y;\n" + "RCP R1.w, R1.x;\n" + "MUL R2.xyz, R0, R1.w;\n" + "MUL R1.xyz, -R2, c[1].w;\n" + "ADD R4.xyz, R1, c[2].x;\n" + "MAD R1.xyz, -R0, R1.w, c[1].x;\n" + "RSQ R2.w, R2.x;\n" + "RSQ R2.z, R2.z;\n" + "RSQ R2.y, R2.y;\n" + "RCP R2.x, R2.w;\n" + "RCP R2.z, R2.z;\n" + "RCP R2.y, R2.y;\n" + "MAD R5.xyz, R2, R0.w, -R0;\n" + "MAD R2.xyz, fragment.color.primary, c[1].z, -fragment.color.primary.w;\n" + "MUL R3.xyz, R1, R2;\n" + "MAD R3.xyz, -R3, R4, fragment.color.primary.w;\n" + "MUL R4.xyz, R5, R2;\n" + "MAD R1.xyz, -R1, R2, fragment.color.primary.w;\n" + "MAD R5.xyz, R0, fragment.color.primary.w, R4;\n" + "MUL R3.xyz, R0, R3;\n" + "MUL R4.xyz, R0, c[1].w;\n" + "ADD R5.xyz, R5, -R3;\n" + "SGE R4.xyz, R4, R0.w;\n" + "MUL R4.xyz, R4, R5;\n" + "ADD R2.xyz, R3, R4;\n" + "MUL R1.xyz, R0, R1;\n" + "MUL R3.xyz, fragment.color.primary, c[1].z;\n" + "ADD R2.xyz, R2, -R1;\n" + "SGE R3.xyz, R3, fragment.color.primary.w;\n" + "MUL R2.xyz, R3, R2;\n" + "ADD R1.xyz, R1, R2;\n" + "ADD R1.w, -R0, c[1].x;\n" + "MAD R1.xyz, fragment.color.primary, R1.w, R1;\n" + "ADD R1.w, fragment.color.primary, R0;\n" + "ADD R2.x, -fragment.color.primary.w, c[1];\n" + "MAD result.color.xyz, R0, R2.x, R1;\n" + "MAD result.color.w, -fragment.color.primary, R0, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_DIFFERENCE_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[2] = { program.local[0],\n" + " { 2 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "MUL R0.xy, fragment.position, c[0];\n" + "TEX R0, R0, texture[0], 2D;\n" + "MUL R2.xyz, R0, fragment.color.primary.w;\n" + "MUL R1.xyz, fragment.color.primary, R0.w;\n" + "ADD R1.w, fragment.color.primary, R0;\n" + "MIN R1.xyz, R1, R2;\n" + "ADD R0.xyz, fragment.color.primary, R0;\n" + "MAD result.color.xyz, -R1, c[1].x, R0;\n" + "MAD result.color.w, -fragment.color.primary, R0, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_EXCLUSION_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[2] = { program.local[0],\n" + " { 1, 2 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "MUL R0.xy, fragment.position, c[0];\n" + "TEX R0, R0, texture[0], 2D;\n" + "MUL R1.xyz, R0, fragment.color.primary.w;\n" + "MAD R2.xyz, fragment.color.primary, R0.w, R1;\n" + "MUL R1.xyz, fragment.color.primary, R0;\n" + "MAD R1.xyz, -R1, c[1].y, R2;\n" + "ADD R1.w, -R0, c[1].x;\n" + "MAD R1.xyz, fragment.color.primary, R1.w, R1;\n" + "ADD R1.w, fragment.color.primary, R0;\n" + "ADD R2.x, -fragment.color.primary.w, c[1];\n" + "MAD result.color.xyz, R0, R2.x, R1;\n" + "MAD result.color.w, -fragment.color.primary, R0, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE_BLEND_MODE_MASK = + "!!ARBfp1.0\n" + "PARAM c[3] = { program.local[0..2] };\n" + "TEMP R0;\n" + "ADD R0.xy, fragment.position, c[0];\n" + "MUL R0.xy, R0, c[1];\n" + "TEX R0, R0, texture[0], 2D;\n" + "DP4 R0.x, R0, c[2];\n" + "MUL result.color, fragment.color.primary, R0.x;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE_BLEND_MODE_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[1] = { program.local[0] };\n" + "MOV result.color, fragment.color.primary;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_SIMPLE_PORTER_DUFF = + "!!ARBfp1.0\n" + "PARAM c[12] = { program.local[0..6],\n" + " { 2, 4, 1 },\n" + " program.local[8..11] };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xyz, fragment.position.y, c[4];\n" + "MAD R0.xyz, fragment.position.x, c[3], R0;\n" + "ADD R0.xyz, R0, c[5];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.zw, R0.xyxy, R0.xyxy;\n" + "ADD R0.z, R0, R0.w;\n" + "MUL R0.xy, R0, c[6];\n" + "ADD R0.x, R0, R0.y;\n" + "MUL R0.z, c[8].x, -R0;\n" + "MUL R0.y, R0.z, c[7];\n" + "MUL R0.x, R0, c[7];\n" + "MAD R0.y, R0.x, R0.x, -R0;\n" + "RSQ R0.z, R0.y;\n" + "RCP R0.z, R0.z;\n" + "ADD R0.x, -R0, R0.z;\n" + "MUL R0.zw, fragment.position.xyxy, c[9].xyxy;\n" + "TEX R1, R0.zwzw, texture[0], 2D;\n" + "MOV R0.y, c[7].x;\n" + "MUL R0.y, c[8].x, R0;\n" + "RCP R0.y, R0.y;\n" + "MUL R0.x, R0, R0.y;\n" + "TEX R0, R0, texture[2], 1D;\n" + "MUL R2.xyz, R1, c[11].y;\n" + "MUL R3.xyz, R2, R0.w;\n" + "MUL R2.xyz, R0, c[11].x;\n" + "MAD R2.xyz, R2, R1.w, R3;\n" + "ADD R3.xy, fragment.position, c[0];\n" + "ADD R2.w, -R1, c[7].z;\n" + "MUL R0.xyz, R0, c[10].y;\n" + "MAD R2.xyz, R0, R2.w, R2;\n" + "MUL R0.xyz, R1, c[10].z;\n" + "ADD R3.z, -R0.w, c[7];\n" + "MAD R2.xyz, R0, R3.z, R2;\n" + "MUL R0.y, R0.w, R2.w;\n" + "MUL R0.x, R0.w, R1.w;\n" + "MUL R0.z, R1.w, R3;\n" + "DP3 R2.w, R0, c[10];\n" + "MUL R3.xy, R3, c[1];\n" + "TEX R0, R3, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[2];\n" + "MAD result.color, R0.x, R2, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_MULTIPLY = + "!!ARBfp1.0\n" + "PARAM c[10] = { program.local[0..6],\n" + " { 2, 4, 1 },\n" + " program.local[8..9] };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "MUL R0.xyz, fragment.position.y, c[4];\n" + "MAD R0.xyz, fragment.position.x, c[3], R0;\n" + "ADD R0.xyz, R0, c[5];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.zw, R0.xyxy, R0.xyxy;\n" + "MUL R0.xy, R0, c[6];\n" + "ADD R0.z, R0, R0.w;\n" + "ADD R0.x, R0, R0.y;\n" + "MUL R0.z, c[8].x, -R0;\n" + "MUL R0.y, R0.z, c[7];\n" + "MUL R0.x, R0, c[7];\n" + "MAD R0.y, R0.x, R0.x, -R0;\n" + "RSQ R0.y, R0.y;\n" + "RCP R0.z, R0.y;\n" + "ADD R0.x, -R0, R0.z;\n" + "MUL R0.zw, fragment.position.xyxy, c[9].xyxy;\n" + "TEX R1, R0.zwzw, texture[0], 2D;\n" + "MOV R0.y, c[7].x;\n" + "MUL R0.y, c[8].x, R0;\n" + "RCP R0.y, R0.y;\n" + "MUL R0.x, R0, R0.y;\n" + "TEX R0, R0, texture[2], 1D;\n" + "ADD R2.x, -R1.w, c[7].z;\n" + "MUL R2.xyz, R0, R2.x;\n" + "MAD R0.xyz, R0, R1, R2;\n" + "ADD R2.x, -R0.w, c[7].z;\n" + "MAD R2.xyz, R1, R2.x, R0;\n" + "ADD R0.z, R0.w, R1.w;\n" + "MAD R2.w, -R0, R1, R0.z;\n" + "ADD R0.xy, fragment.position, c[0];\n" + "MUL R0.xy, R0, c[1];\n" + "TEX R0, R0, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[2];\n" + "MAD result.color, R0.x, R2, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_SCREEN = + "!!ARBfp1.0\n" + "PARAM c[10] = { program.local[0..6],\n" + " { 2, 4 },\n" + " program.local[8..9] };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xyz, fragment.position.y, c[4];\n" + "MAD R0.xyz, fragment.position.x, c[3], R0;\n" + "ADD R0.xyz, R0, c[5];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.zw, R0.xyxy, R0.xyxy;\n" + "MUL R0.xy, R0, c[6];\n" + "ADD R0.z, R0, R0.w;\n" + "ADD R0.x, R0, R0.y;\n" + "MUL R0.z, c[8].x, -R0;\n" + "MUL R0.y, R0.z, c[7];\n" + "MUL R0.x, R0, c[7];\n" + "MAD R0.y, R0.x, R0.x, -R0;\n" + "MOV R0.z, c[7].x;\n" + "RSQ R0.y, R0.y;\n" + "RCP R0.y, R0.y;\n" + "MUL R0.z, c[8].x, R0;\n" + "MUL R1.xy, fragment.position, c[9];\n" + "ADD R3.xy, fragment.position, c[0];\n" + "TEX R1, R1, texture[0], 2D;\n" + "ADD R0.x, -R0, R0.y;\n" + "RCP R0.z, R0.z;\n" + "MUL R0.x, R0, R0.z;\n" + "TEX R0, R0, texture[2], 1D;\n" + "ADD R2, R0, R1;\n" + "MAD R2, -R0, R1, R2;\n" + "MUL R3.xy, R3, c[1];\n" + "TEX R0, R3, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[2];\n" + "MAD result.color, R0.x, R2, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_OVERLAY = + "!!ARBfp1.0\n" + "PARAM c[10] = { program.local[0..6],\n" + " { 2, 4, 1 },\n" + " program.local[8..9] };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "TEMP R4;\n" + "MUL R0.xyz, fragment.position.y, c[4];\n" + "MAD R0.xyz, fragment.position.x, c[3], R0;\n" + "ADD R0.xyz, R0, c[5];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.zw, R0.xyxy, R0.xyxy;\n" + "MUL R0.xy, R0, c[6];\n" + "ADD R0.z, R0, R0.w;\n" + "ADD R0.x, R0, R0.y;\n" + "MUL R0.z, c[8].x, -R0;\n" + "MUL R0.y, R0.z, c[7];\n" + "MUL R0.x, R0, c[7];\n" + "MAD R0.y, R0.x, R0.x, -R0;\n" + "MOV R0.z, c[7].x;\n" + "RSQ R0.y, R0.y;\n" + "RCP R0.y, R0.y;\n" + "MUL R0.z, c[8].x, R0;\n" + "MUL R1.xy, fragment.position, c[9];\n" + "TEX R1, R1, texture[0], 2D;\n" + "ADD R0.x, -R0, R0.y;\n" + "RCP R0.z, R0.z;\n" + "MUL R0.x, R0, R0.z;\n" + "TEX R0, R0, texture[2], 1D;\n" + "ADD R2.w, -R1, c[7].z;\n" + "ADD R3.xyz, R0.w, -R0;\n" + "ADD R2.xyz, R1.w, -R1;\n" + "MUL R2.xyz, R2, R3;\n" + "MUL R2.xyz, R2, c[7].x;\n" + "MAD R2.xyz, R0.w, R1.w, -R2;\n" + "MUL R4.xyz, R0, R2.w;\n" + "MUL R3.xyz, R0, R1;\n" + "MAD R0.xyz, R0, R2.w, R2;\n" + "ADD R2.x, -R0.w, c[7].z;\n" + "MAD R3.xyz, R3, c[7].x, R4;\n" + "MAD R3.xyz, R1, R2.x, R3;\n" + "MAD R0.xyz, R1, R2.x, R0;\n" + "MUL R2.xyz, R1, c[7].x;\n" + "ADD R0.xyz, R0, -R3;\n" + "SGE R2.xyz, R2, R1.w;\n" + "MAD R2.xyz, R2, R0, R3;\n" + "ADD R0.z, R0.w, R1.w;\n" + "MAD R2.w, -R0, R1, R0.z;\n" + "ADD R0.xy, fragment.position, c[0];\n" + "MUL R0.xy, R0, c[1];\n" + "TEX R0, R0, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[2];\n" + "MAD result.color, R0.x, R2, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_DARKEN = + "!!ARBfp1.0\n" + "PARAM c[10] = { program.local[0..6],\n" + " { 2, 4, 1 },\n" + " program.local[8..9] };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xyz, fragment.position.y, c[4];\n" + "MAD R0.xyz, fragment.position.x, c[3], R0;\n" + "ADD R0.xyz, R0, c[5];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.zw, R0.xyxy, R0.xyxy;\n" + "MUL R0.xy, R0, c[6];\n" + "ADD R0.z, R0, R0.w;\n" + "ADD R0.x, R0, R0.y;\n" + "MUL R0.z, c[8].x, -R0;\n" + "MUL R0.y, R0.z, c[7];\n" + "MUL R0.x, R0, c[7];\n" + "MAD R0.y, R0.x, R0.x, -R0;\n" + "MOV R0.z, c[7].x;\n" + "RSQ R0.y, R0.y;\n" + "RCP R0.y, R0.y;\n" + "MUL R0.z, c[8].x, R0;\n" + "MUL R1.xy, fragment.position, c[9];\n" + "TEX R1, R1, texture[0], 2D;\n" + "ADD R0.x, -R0, R0.y;\n" + "RCP R0.z, R0.z;\n" + "MUL R0.x, R0, R0.z;\n" + "TEX R0, R0, texture[2], 1D;\n" + "MUL R3.xyz, R1, R0.w;\n" + "MUL R2.xyz, R0, R1.w;\n" + "MIN R2.xyz, R2, R3;\n" + "ADD R2.w, -R1, c[7].z;\n" + "MAD R0.xyz, R0, R2.w, R2;\n" + "ADD R2.x, -R0.w, c[7].z;\n" + "MAD R2.xyz, R1, R2.x, R0;\n" + "ADD R0.z, R0.w, R1.w;\n" + "MAD R2.w, -R0, R1, R0.z;\n" + "ADD R0.xy, fragment.position, c[0];\n" + "MUL R0.xy, R0, c[1];\n" + "TEX R0, R0, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[2];\n" + "MAD result.color, R0.x, R2, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_LIGHTEN = + "!!ARBfp1.0\n" + "PARAM c[10] = { program.local[0..6],\n" + " { 2, 4, 1 },\n" + " program.local[8..9] };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xyz, fragment.position.y, c[4];\n" + "MAD R0.xyz, fragment.position.x, c[3], R0;\n" + "ADD R0.xyz, R0, c[5];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.zw, R0.xyxy, R0.xyxy;\n" + "MUL R0.xy, R0, c[6];\n" + "ADD R0.z, R0, R0.w;\n" + "ADD R0.x, R0, R0.y;\n" + "MUL R0.z, c[8].x, -R0;\n" + "MUL R0.y, R0.z, c[7];\n" + "MUL R0.x, R0, c[7];\n" + "MAD R0.y, R0.x, R0.x, -R0;\n" + "MOV R0.z, c[7].x;\n" + "RSQ R0.y, R0.y;\n" + "RCP R0.y, R0.y;\n" + "MUL R0.z, c[8].x, R0;\n" + "MUL R1.xy, fragment.position, c[9];\n" + "TEX R1, R1, texture[0], 2D;\n" + "ADD R0.x, -R0, R0.y;\n" + "RCP R0.z, R0.z;\n" + "MUL R0.x, R0, R0.z;\n" + "TEX R0, R0, texture[2], 1D;\n" + "MUL R3.xyz, R1, R0.w;\n" + "MUL R2.xyz, R0, R1.w;\n" + "MAX R2.xyz, R2, R3;\n" + "ADD R2.w, -R1, c[7].z;\n" + "MAD R0.xyz, R0, R2.w, R2;\n" + "ADD R2.x, -R0.w, c[7].z;\n" + "MAD R2.xyz, R1, R2.x, R0;\n" + "ADD R0.z, R0.w, R1.w;\n" + "MAD R2.w, -R0, R1, R0.z;\n" + "ADD R0.xy, fragment.position, c[0];\n" + "MUL R0.xy, R0, c[1];\n" + "TEX R0, R0, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[2];\n" + "MAD result.color, R0.x, R2, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_COLORDODGE = + "!!ARBfp1.0\n" + "PARAM c[10] = { program.local[0..6],\n" + " { 2, 4, 1, 1e-06 },\n" + " program.local[8..9] };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "TEMP R4;\n" + "MUL R0.xyz, fragment.position.y, c[4];\n" + "MAD R0.xyz, fragment.position.x, c[3], R0;\n" + "ADD R0.xyz, R0, c[5];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.zw, R0.xyxy, R0.xyxy;\n" + "MUL R0.xy, R0, c[6];\n" + "ADD R0.z, R0, R0.w;\n" + "ADD R0.x, R0, R0.y;\n" + "MUL R0.z, c[8].x, -R0;\n" + "MUL R0.y, R0.z, c[7];\n" + "MUL R0.x, R0, c[7];\n" + "MAD R0.y, R0.x, R0.x, -R0;\n" + "MOV R0.z, c[7].x;\n" + "RSQ R0.y, R0.y;\n" + "RCP R0.y, R0.y;\n" + "MUL R0.z, c[8].x, R0;\n" + "ADD R0.x, -R0, R0.y;\n" + "RCP R0.z, R0.z;\n" + "MUL R0.x, R0, R0.z;\n" + "TEX R0, R0, texture[2], 1D;\n" + "MAX R1.x, R0.w, c[7].w;\n" + "RCP R1.x, R1.x;\n" + "MAD R1.xyz, -R0, R1.x, c[7].z;\n" + "MAX R2.xyz, R1, c[7].w;\n" + "MUL R1.xy, fragment.position, c[9];\n" + "TEX R1, R1, texture[0], 2D;\n" + "ADD R2.w, -R0, c[7].z;\n" + "MUL R3.xyz, R1, R2.w;\n" + "ADD R2.w, -R1, c[7].z;\n" + "MAD R4.xyz, R0, R2.w, R3;\n" + "MUL R3.xyz, R1, R0.w;\n" + "MUL R2.w, R0, R1;\n" + "MAD R0.xyz, R0, R1.w, R3;\n" + "SGE R0.xyz, R0, R2.w;\n" + "RCP R2.x, R2.x;\n" + "RCP R2.y, R2.y;\n" + "RCP R2.z, R2.z;\n" + "MAD R2.xyz, R3, R2, R4;\n" + "MAD R4.xyz, R0.w, R1.w, R4;\n" + "ADD R4.xyz, R4, -R2;\n" + "MAD R2.xyz, R0, R4, R2;\n" + "ADD R0.z, R0.w, R1.w;\n" + "MAD R2.w, -R0, R1, R0.z;\n" + "ADD R0.xy, fragment.position, c[0];\n" + "MUL R0.xy, R0, c[1];\n" + "TEX R0, R0, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[2];\n" + "MAD result.color, R0.x, R2, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_COLORBURN = + "!!ARBfp1.0\n" + "PARAM c[10] = { program.local[0..6],\n" + " { 2, 4, 1, 9.9999997e-06 },\n" + " program.local[8..9] };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "TEMP R4;\n" + "TEMP R5;\n" + "MUL R0.xyz, fragment.position.y, c[4];\n" + "MAD R0.xyz, fragment.position.x, c[3], R0;\n" + "ADD R0.xyz, R0, c[5];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.zw, R0.xyxy, R0.xyxy;\n" + "MUL R0.xy, R0, c[6];\n" + "ADD R0.z, R0, R0.w;\n" + "ADD R0.x, R0, R0.y;\n" + "MUL R0.z, c[8].x, -R0;\n" + "MUL R0.y, R0.z, c[7];\n" + "MUL R0.x, R0, c[7];\n" + "MAD R0.y, R0.x, R0.x, -R0;\n" + "MOV R0.z, c[7].x;\n" + "RSQ R0.y, R0.y;\n" + "RCP R0.y, R0.y;\n" + "MUL R0.z, c[8].x, R0;\n" + "MUL R1.xy, fragment.position, c[9];\n" + "TEX R1, R1, texture[0], 2D;\n" + "ADD R0.x, -R0, R0.y;\n" + "RCP R0.z, R0.z;\n" + "MUL R0.x, R0, R0.z;\n" + "TEX R0, R0, texture[2], 1D;\n" + "MUL R2.xyz, R1, R0.w;\n" + "MAD R3.xyz, R0, R1.w, R2;\n" + "MAD R2.xyz, -R0.w, R1.w, R3;\n" + "MUL R4.xyz, R0.w, R2;\n" + "MAX R2.xyz, R0, c[7].w;\n" + "ADD R2.w, -R1, c[7].z;\n" + "MUL R5.xyz, R0, R2.w;\n" + "ADD R3.w, -R0, c[7].z;\n" + "RCP R2.x, R2.x;\n" + "RCP R2.y, R2.y;\n" + "RCP R2.z, R2.z;\n" + "MAD R2.xyz, R4, R2, R5;\n" + "MUL R4.xyz, R1, R3.w;\n" + "MAD R0.xyz, R0, R2.w, R4;\n" + "MUL R2.w, R0, R1;\n" + "MAD R2.xyz, R1, R3.w, R2;\n" + "ADD R2.xyz, R2, -R0;\n" + "SGE R3.xyz, R3, R2.w;\n" + "MAD R2.xyz, R3, R2, R0;\n" + "ADD R0.z, R0.w, R1.w;\n" + "MAD R2.w, -R0, R1, R0.z;\n" + "ADD R0.xy, fragment.position, c[0];\n" + "MUL R0.xy, R0, c[1];\n" + "TEX R0, R0, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[2];\n" + "MAD result.color, R0.x, R2, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_HARDLIGHT = + "!!ARBfp1.0\n" + "PARAM c[10] = { program.local[0..6],\n" + " { 2, 4, 1 },\n" + " program.local[8..9] };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "TEMP R4;\n" + "MUL R0.xyz, fragment.position.y, c[4];\n" + "MAD R0.xyz, fragment.position.x, c[3], R0;\n" + "ADD R0.xyz, R0, c[5];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.zw, R0.xyxy, R0.xyxy;\n" + "MUL R0.xy, R0, c[6];\n" + "ADD R0.z, R0, R0.w;\n" + "ADD R0.x, R0, R0.y;\n" + "MUL R0.z, c[8].x, -R0;\n" + "MUL R0.y, R0.z, c[7];\n" + "MUL R0.x, R0, c[7];\n" + "MAD R0.y, R0.x, R0.x, -R0;\n" + "MOV R0.z, c[7].x;\n" + "RSQ R0.y, R0.y;\n" + "RCP R0.y, R0.y;\n" + "MUL R0.z, c[8].x, R0;\n" + "MUL R1.xy, fragment.position, c[9];\n" + "TEX R1, R1, texture[0], 2D;\n" + "ADD R0.x, -R0, R0.y;\n" + "RCP R0.z, R0.z;\n" + "MUL R0.x, R0, R0.z;\n" + "TEX R0, R0, texture[2], 1D;\n" + "ADD R2.w, -R1, c[7].z;\n" + "ADD R3.xyz, R0.w, -R0;\n" + "ADD R2.xyz, R1.w, -R1;\n" + "MUL R2.xyz, R2, R3;\n" + "MUL R2.xyz, R2, c[7].x;\n" + "MAD R2.xyz, R0.w, R1.w, -R2;\n" + "MUL R4.xyz, R0, R2.w;\n" + "MAD R2.xyz, R0, R2.w, R2;\n" + "MUL R3.xyz, R0, R1;\n" + "ADD R2.w, -R0, c[7].z;\n" + "MAD R3.xyz, R3, c[7].x, R4;\n" + "MUL R0.xyz, R0, c[7].x;\n" + "SGE R0.xyz, R0, R0.w;\n" + "MAD R3.xyz, R1, R2.w, R3;\n" + "MAD R2.xyz, R1, R2.w, R2;\n" + "ADD R2.xyz, R2, -R3;\n" + "MAD R2.xyz, R0, R2, R3;\n" + "ADD R0.z, R0.w, R1.w;\n" + "MAD R2.w, -R0, R1, R0.z;\n" + "ADD R0.xy, fragment.position, c[0];\n" + "MUL R0.xy, R0, c[1];\n" + "TEX R0, R0, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[2];\n" + "MAD result.color, R0.x, R2, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_SOFTLIGHT = + "!!ARBfp1.0\n" + "PARAM c[11] = { program.local[0..6],\n" + " { 2, 4, 1, 9.9999997e-06 },\n" + " program.local[8..9],\n" + " { 8, 3 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "TEMP R4;\n" + "TEMP R5;\n" + "TEMP R6;\n" + "MUL R0.xyz, fragment.position.y, c[4];\n" + "MAD R0.xyz, fragment.position.x, c[3], R0;\n" + "ADD R0.xyz, R0, c[5];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.zw, R0.xyxy, R0.xyxy;\n" + "MUL R0.xy, R0, c[6];\n" + "ADD R0.z, R0, R0.w;\n" + "ADD R0.x, R0, R0.y;\n" + "MUL R0.z, c[8].x, -R0;\n" + "MUL R0.y, R0.z, c[7];\n" + "MUL R0.zw, fragment.position.xyxy, c[9].xyxy;\n" + "TEX R1, R0.zwzw, texture[0], 2D;\n" + "MUL R0.x, R0, c[7];\n" + "MAD R0.y, R0.x, R0.x, -R0;\n" + "MAX R0.z, R1.w, c[7].w;\n" + "RCP R2.w, R0.z;\n" + "MUL R2.xyz, R1, R2.w;\n" + "MUL R6.xyz, -R2, c[10].x;\n" + "MAD R3.xyz, -R1, R2.w, c[7].z;\n" + "RSQ R0.y, R0.y;\n" + "RCP R0.y, R0.y;\n" + "ADD R0.x, -R0, R0.y;\n" + "MOV R0.y, c[7].x;\n" + "MUL R0.y, c[8].x, R0;\n" + "RCP R0.y, R0.y;\n" + "MUL R0.x, R0, R0.y;\n" + "TEX R0, R0, texture[2], 1D;\n" + "MAD R4.xyz, R0, c[7].x, -R0.w;\n" + "MUL R5.xyz, R3, R4;\n" + "MAD R3.xyz, -R3, R4, R0.w;\n" + "ADD R6.xyz, R6, c[10].y;\n" + "RSQ R2.x, R2.x;\n" + "RSQ R2.z, R2.z;\n" + "RSQ R2.y, R2.y;\n" + "MAD R5.xyz, -R5, R6, R0.w;\n" + "MUL R3.xyz, R1, R3;\n" + "ADD R2.w, -R1, c[7].z;\n" + "RCP R2.x, R2.x;\n" + "RCP R2.z, R2.z;\n" + "RCP R2.y, R2.y;\n" + "MAD R2.xyz, R2, R1.w, -R1;\n" + "MUL R6.xyz, R2, R4;\n" + "MUL R2.xyz, R1, R5;\n" + "MAD R6.xyz, R1, R0.w, R6;\n" + "MUL R4.xyz, R0, c[7].x;\n" + "MUL R5.xyz, R1, c[10].x;\n" + "ADD R6.xyz, R6, -R2;\n" + "SGE R5.xyz, R5, R1.w;\n" + "MUL R5.xyz, R5, R6;\n" + "ADD R2.xyz, R2, R5;\n" + "SGE R4.xyz, R4, R0.w;\n" + "ADD R2.xyz, R2, -R3;\n" + "MUL R2.xyz, R4, R2;\n" + "ADD R2.xyz, R3, R2;\n" + "MAD R0.xyz, R0, R2.w, R2;\n" + "ADD R2.x, -R0.w, c[7].z;\n" + "MAD R2.xyz, R1, R2.x, R0;\n" + "ADD R0.z, R0.w, R1.w;\n" + "MAD R2.w, -R0, R1, R0.z;\n" + "ADD R0.xy, fragment.position, c[0];\n" + "MUL R0.xy, R0, c[1];\n" + "TEX R0, R0, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[2];\n" + "MAD result.color, R0.x, R2, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_DIFFERENCE = + "!!ARBfp1.0\n" + "PARAM c[10] = { program.local[0..6],\n" + " { 2, 4 },\n" + " program.local[8..9] };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xyz, fragment.position.y, c[4];\n" + "MAD R0.xyz, fragment.position.x, c[3], R0;\n" + "ADD R0.xyz, R0, c[5];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.zw, R0.xyxy, R0.xyxy;\n" + "ADD R0.z, R0, R0.w;\n" + "MUL R0.xy, R0, c[6];\n" + "ADD R0.x, R0, R0.y;\n" + "MUL R0.z, c[8].x, -R0;\n" + "MUL R0.y, R0.z, c[7];\n" + "MUL R0.x, R0, c[7];\n" + "MAD R0.y, R0.x, R0.x, -R0;\n" + "RSQ R0.z, R0.y;\n" + "RCP R0.z, R0.z;\n" + "ADD R0.x, -R0, R0.z;\n" + "MUL R0.zw, fragment.position.xyxy, c[9].xyxy;\n" + "MOV R0.y, c[7].x;\n" + "MUL R0.y, c[8].x, R0;\n" + "RCP R0.y, R0.y;\n" + "TEX R1, R0.zwzw, texture[0], 2D;\n" + "MUL R0.x, R0, R0.y;\n" + "TEX R0, R0, texture[2], 1D;\n" + "ADD R3.xyz, R0, R1;\n" + "MUL R2.xyz, R1, R0.w;\n" + "MUL R0.xyz, R0, R1.w;\n" + "MIN R0.xyz, R0, R2;\n" + "MAD R2.xyz, -R0, c[7].x, R3;\n" + "ADD R0.z, R0.w, R1.w;\n" + "MAD R2.w, -R0, R1, R0.z;\n" + "ADD R0.xy, fragment.position, c[0];\n" + "MUL R0.xy, R0, c[1];\n" + "TEX R0, R0, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[2];\n" + "MAD result.color, R0.x, R2, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_EXCLUSION = + "!!ARBfp1.0\n" + "PARAM c[10] = { program.local[0..6],\n" + " { 2, 4, 1 },\n" + " program.local[8..9] };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xyz, fragment.position.y, c[4];\n" + "MAD R0.xyz, fragment.position.x, c[3], R0;\n" + "ADD R0.xyz, R0, c[5];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.zw, R0.xyxy, R0.xyxy;\n" + "MUL R0.xy, R0, c[6];\n" + "ADD R0.z, R0, R0.w;\n" + "ADD R0.x, R0, R0.y;\n" + "MUL R0.z, c[8].x, -R0;\n" + "MUL R0.y, R0.z, c[7];\n" + "MUL R0.x, R0, c[7];\n" + "MAD R0.y, R0.x, R0.x, -R0;\n" + "MOV R0.z, c[7].x;\n" + "RSQ R0.y, R0.y;\n" + "RCP R0.y, R0.y;\n" + "MUL R0.z, c[8].x, R0;\n" + "MUL R1.xy, fragment.position, c[9];\n" + "TEX R1, R1, texture[0], 2D;\n" + "ADD R0.x, -R0, R0.y;\n" + "RCP R0.z, R0.z;\n" + "MUL R0.x, R0, R0.z;\n" + "TEX R0, R0, texture[2], 1D;\n" + "MUL R2.xyz, R1, R0.w;\n" + "MAD R3.xyz, R0, R1.w, R2;\n" + "MUL R2.xyz, R0, R1;\n" + "MAD R2.xyz, -R2, c[7].x, R3;\n" + "ADD R2.w, -R1, c[7].z;\n" + "MAD R0.xyz, R0, R2.w, R2;\n" + "ADD R2.x, -R0.w, c[7].z;\n" + "MAD R2.xyz, R1, R2.x, R0;\n" + "ADD R0.z, R0.w, R1.w;\n" + "MAD R2.w, -R0, R1, R0.z;\n" + "ADD R0.xy, fragment.position, c[0];\n" + "MUL R0.xy, R0, c[1];\n" + "TEX R0, R0, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[2];\n" + "MAD result.color, R0.x, R2, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_SIMPLE_PORTER_DUFF_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[9] = { program.local[0..3],\n" + " { 2, 4, 1 },\n" + " program.local[5..8] };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xyz, fragment.position.y, c[1];\n" + "MAD R0.xyz, fragment.position.x, c[0], R0;\n" + "ADD R0.xyz, R0, c[2];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.zw, R0.xyxy, R0.xyxy;\n" + "ADD R0.z, R0, R0.w;\n" + "MUL R0.xy, R0, c[3];\n" + "ADD R0.x, R0, R0.y;\n" + "MUL R0.z, c[5].x, -R0;\n" + "MUL R0.y, R0.z, c[4];\n" + "MUL R0.x, R0, c[4];\n" + "MAD R0.y, R0.x, R0.x, -R0;\n" + "RSQ R0.z, R0.y;\n" + "RCP R0.z, R0.z;\n" + "ADD R0.x, -R0, R0.z;\n" + "MUL R0.zw, fragment.position.xyxy, c[6].xyxy;\n" + "TEX R1, R0.zwzw, texture[0], 2D;\n" + "MUL R2.xyz, R1, c[8].y;\n" + "MOV R0.y, c[4].x;\n" + "MUL R0.y, c[5].x, R0;\n" + "RCP R0.y, R0.y;\n" + "MUL R0.x, R0, R0.y;\n" + "TEX R0, R0, texture[1], 1D;\n" + "MUL R3.xyz, R2, R0.w;\n" + "MUL R2.xyz, R0, c[8].x;\n" + "MAD R2.xyz, R2, R1.w, R3;\n" + "ADD R2.w, -R1, c[4].z;\n" + "MUL R0.xyz, R0, c[7].y;\n" + "MAD R0.xyz, R0, R2.w, R2;\n" + "ADD R2.x, -R0.w, c[4].z;\n" + "MUL R1.xyz, R1, c[7].z;\n" + "MAD result.color.xyz, R1, R2.x, R0;\n" + "MUL R0.x, R0.w, R1.w;\n" + "MUL R0.z, R1.w, R2.x;\n" + "MUL R0.y, R0.w, R2.w;\n" + "DP3 result.color.w, R0, c[7];\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_MULTIPLY_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[7] = { program.local[0..3],\n" + " { 2, 4, 1 },\n" + " program.local[5..6] };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "MUL R0.xyz, fragment.position.y, c[1];\n" + "MAD R0.xyz, fragment.position.x, c[0], R0;\n" + "ADD R0.xyz, R0, c[2];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.zw, R0.xyxy, R0.xyxy;\n" + "MUL R0.xy, R0, c[3];\n" + "ADD R0.z, R0, R0.w;\n" + "ADD R0.x, R0, R0.y;\n" + "MUL R0.z, c[5].x, -R0;\n" + "MUL R0.y, R0.z, c[4];\n" + "MUL R0.x, R0, c[4];\n" + "MAD R0.y, R0.x, R0.x, -R0;\n" + "RSQ R0.y, R0.y;\n" + "RCP R0.z, R0.y;\n" + "ADD R0.x, -R0, R0.z;\n" + "MUL R0.zw, fragment.position.xyxy, c[6].xyxy;\n" + "TEX R1, R0.zwzw, texture[0], 2D;\n" + "MOV R0.y, c[4].x;\n" + "MUL R0.y, c[5].x, R0;\n" + "RCP R0.y, R0.y;\n" + "MUL R0.x, R0, R0.y;\n" + "TEX R0, R0, texture[1], 1D;\n" + "ADD R2.x, -R1.w, c[4].z;\n" + "MUL R2.xyz, R0, R2.x;\n" + "MAD R0.xyz, R0, R1, R2;\n" + "ADD R2.x, R0.w, R1.w;\n" + "ADD R2.y, -R0.w, c[4].z;\n" + "MAD result.color.xyz, R1, R2.y, R0;\n" + "MAD result.color.w, -R0, R1, R2.x;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_SCREEN_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[7] = { program.local[0..3],\n" + " { 2, 4 },\n" + " program.local[5..6] };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "MUL R0.xyz, fragment.position.y, c[1];\n" + "MAD R0.xyz, fragment.position.x, c[0], R0;\n" + "ADD R0.xyz, R0, c[2];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.zw, R0.xyxy, R0.xyxy;\n" + "ADD R0.z, R0, R0.w;\n" + "MUL R0.xy, R0, c[3];\n" + "ADD R0.x, R0, R0.y;\n" + "MUL R0.z, c[5].x, -R0;\n" + "MUL R0.y, R0.z, c[4];\n" + "MUL R0.x, R0, c[4];\n" + "MAD R0.y, R0.x, R0.x, -R0;\n" + "RSQ R0.z, R0.y;\n" + "RCP R0.z, R0.z;\n" + "ADD R0.x, -R0, R0.z;\n" + "MUL R0.zw, fragment.position.xyxy, c[6].xyxy;\n" + "MOV R0.y, c[4].x;\n" + "MUL R0.y, c[5].x, R0;\n" + "RCP R0.y, R0.y;\n" + "TEX R1, R0.zwzw, texture[0], 2D;\n" + "MUL R0.x, R0, R0.y;\n" + "TEX R0, R0, texture[1], 1D;\n" + "ADD R2, R0, R1;\n" + "MAD result.color, -R0, R1, R2;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_OVERLAY_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[7] = { program.local[0..3],\n" + " { 2, 4, 1 },\n" + " program.local[5..6] };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xyz, fragment.position.y, c[1];\n" + "MAD R0.xyz, fragment.position.x, c[0], R0;\n" + "ADD R0.xyz, R0, c[2];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.zw, R0.xyxy, R0.xyxy;\n" + "MUL R0.xy, R0, c[3];\n" + "ADD R0.z, R0, R0.w;\n" + "ADD R0.x, R0, R0.y;\n" + "MUL R0.z, c[5].x, -R0;\n" + "MUL R0.y, R0.z, c[4];\n" + "MUL R0.x, R0, c[4];\n" + "MAD R0.y, R0.x, R0.x, -R0;\n" + "MOV R0.z, c[4].x;\n" + "RSQ R0.y, R0.y;\n" + "RCP R0.y, R0.y;\n" + "MUL R0.z, c[5].x, R0;\n" + "MUL R1.xy, fragment.position, c[6];\n" + "TEX R1, R1, texture[0], 2D;\n" + "ADD R0.x, -R0, R0.y;\n" + "RCP R0.z, R0.z;\n" + "MUL R0.x, R0, R0.z;\n" + "TEX R0, R0, texture[1], 1D;\n" + "ADD R3.xyz, R0.w, -R0;\n" + "ADD R2.xyz, R1.w, -R1;\n" + "MUL R2.xyz, R2, R3;\n" + "ADD R2.w, -R1, c[4].z;\n" + "MUL R2.xyz, R2, c[4].x;\n" + "MAD R2.xyz, R0.w, R1.w, -R2;\n" + "MAD R2.xyz, R0, R2.w, R2;\n" + "MUL R3.xyz, R0, R2.w;\n" + "MUL R0.xyz, R0, R1;\n" + "ADD R2.w, -R0, c[4].z;\n" + "MAD R0.xyz, R0, c[4].x, R3;\n" + "MAD R0.xyz, R1, R2.w, R0;\n" + "MAD R2.xyz, R1, R2.w, R2;\n" + "MUL R1.xyz, R1, c[4].x;\n" + "ADD R2.w, R0, R1;\n" + "ADD R2.xyz, R2, -R0;\n" + "SGE R1.xyz, R1, R1.w;\n" + "MAD result.color.xyz, R1, R2, R0;\n" + "MAD result.color.w, -R0, R1, R2;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_DARKEN_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[7] = { program.local[0..3],\n" + " { 2, 4, 1 },\n" + " program.local[5..6] };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xyz, fragment.position.y, c[1];\n" + "MAD R0.xyz, fragment.position.x, c[0], R0;\n" + "ADD R0.xyz, R0, c[2];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.zw, R0.xyxy, R0.xyxy;\n" + "MUL R0.xy, R0, c[3];\n" + "ADD R0.z, R0, R0.w;\n" + "ADD R0.x, R0, R0.y;\n" + "MUL R0.z, c[5].x, -R0;\n" + "MUL R0.y, R0.z, c[4];\n" + "MUL R0.x, R0, c[4];\n" + "MAD R0.y, R0.x, R0.x, -R0;\n" + "MOV R0.z, c[4].x;\n" + "RSQ R0.y, R0.y;\n" + "RCP R0.y, R0.y;\n" + "MUL R0.z, c[5].x, R0;\n" + "MUL R1.xy, fragment.position, c[6];\n" + "TEX R1, R1, texture[0], 2D;\n" + "ADD R0.x, -R0, R0.y;\n" + "RCP R0.z, R0.z;\n" + "MUL R0.x, R0, R0.z;\n" + "TEX R0, R0, texture[1], 1D;\n" + "MUL R2.xyz, R0, R1.w;\n" + "MUL R3.xyz, R1, R0.w;\n" + "MIN R2.xyz, R2, R3;\n" + "ADD R2.w, -R1, c[4].z;\n" + "MAD R0.xyz, R0, R2.w, R2;\n" + "ADD R2.x, R0.w, R1.w;\n" + "ADD R2.y, -R0.w, c[4].z;\n" + "MAD result.color.xyz, R1, R2.y, R0;\n" + "MAD result.color.w, -R0, R1, R2.x;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_LIGHTEN_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[7] = { program.local[0..3],\n" + " { 2, 4, 1 },\n" + " program.local[5..6] };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xyz, fragment.position.y, c[1];\n" + "MAD R0.xyz, fragment.position.x, c[0], R0;\n" + "ADD R0.xyz, R0, c[2];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.zw, R0.xyxy, R0.xyxy;\n" + "MUL R0.xy, R0, c[3];\n" + "ADD R0.z, R0, R0.w;\n" + "ADD R0.x, R0, R0.y;\n" + "MUL R0.z, c[5].x, -R0;\n" + "MUL R0.y, R0.z, c[4];\n" + "MUL R0.x, R0, c[4];\n" + "MAD R0.y, R0.x, R0.x, -R0;\n" + "MOV R0.z, c[4].x;\n" + "RSQ R0.y, R0.y;\n" + "RCP R0.y, R0.y;\n" + "MUL R0.z, c[5].x, R0;\n" + "MUL R1.xy, fragment.position, c[6];\n" + "TEX R1, R1, texture[0], 2D;\n" + "ADD R0.x, -R0, R0.y;\n" + "RCP R0.z, R0.z;\n" + "MUL R0.x, R0, R0.z;\n" + "TEX R0, R0, texture[1], 1D;\n" + "MUL R2.xyz, R0, R1.w;\n" + "MUL R3.xyz, R1, R0.w;\n" + "MAX R2.xyz, R2, R3;\n" + "ADD R2.w, -R1, c[4].z;\n" + "MAD R0.xyz, R0, R2.w, R2;\n" + "ADD R2.x, R0.w, R1.w;\n" + "ADD R2.y, -R0.w, c[4].z;\n" + "MAD result.color.xyz, R1, R2.y, R0;\n" + "MAD result.color.w, -R0, R1, R2.x;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_COLORDODGE_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[7] = { program.local[0..3],\n" + " { 2, 4, 1, 1e-06 },\n" + " program.local[5..6] };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xyz, fragment.position.y, c[1];\n" + "MAD R0.xyz, fragment.position.x, c[0], R0;\n" + "ADD R0.xyz, R0, c[2];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.zw, R0.xyxy, R0.xyxy;\n" + "MUL R0.xy, R0, c[3];\n" + "ADD R0.z, R0, R0.w;\n" + "ADD R0.x, R0, R0.y;\n" + "MUL R0.z, c[5].x, -R0;\n" + "MUL R0.y, R0.z, c[4];\n" + "MUL R0.x, R0, c[4];\n" + "MAD R0.y, R0.x, R0.x, -R0;\n" + "MOV R0.z, c[4].x;\n" + "RSQ R0.y, R0.y;\n" + "RCP R0.y, R0.y;\n" + "MUL R0.z, c[5].x, R0;\n" + "ADD R0.x, -R0, R0.y;\n" + "RCP R0.z, R0.z;\n" + "MUL R0.x, R0, R0.z;\n" + "TEX R0, R0, texture[1], 1D;\n" + "MAX R1.x, R0.w, c[4].w;\n" + "RCP R1.x, R1.x;\n" + "MAD R1.xyz, -R0, R1.x, c[4].z;\n" + "MAX R2.xyz, R1, c[4].w;\n" + "MUL R1.xy, fragment.position, c[6];\n" + "TEX R1, R1, texture[0], 2D;\n" + "ADD R2.w, -R0, c[4].z;\n" + "MUL R3.xyz, R1, R2.w;\n" + "ADD R2.w, -R1, c[4].z;\n" + "MAD R3.xyz, R0, R2.w, R3;\n" + "MUL R1.xyz, R1, R0.w;\n" + "MAD R0.xyz, R0, R1.w, R1;\n" + "MUL R2.w, R0, R1;\n" + "RCP R2.x, R2.x;\n" + "RCP R2.y, R2.y;\n" + "RCP R2.z, R2.z;\n" + "MAD R2.xyz, R1, R2, R3;\n" + "MAD R3.xyz, R0.w, R1.w, R3;\n" + "ADD R1.x, R0.w, R1.w;\n" + "ADD R3.xyz, R3, -R2;\n" + "SGE R0.xyz, R0, R2.w;\n" + "MAD result.color.xyz, R0, R3, R2;\n" + "MAD result.color.w, -R0, R1, R1.x;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_COLORBURN_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[7] = { program.local[0..3],\n" + " { 2, 4, 1, 9.9999997e-06 },\n" + " program.local[5..6] };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "TEMP R4;\n" + "TEMP R5;\n" + "MUL R0.xyz, fragment.position.y, c[1];\n" + "MAD R0.xyz, fragment.position.x, c[0], R0;\n" + "ADD R0.xyz, R0, c[2];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.zw, R0.xyxy, R0.xyxy;\n" + "MUL R0.xy, R0, c[3];\n" + "ADD R0.z, R0, R0.w;\n" + "ADD R0.x, R0, R0.y;\n" + "MUL R0.z, c[5].x, -R0;\n" + "MUL R0.y, R0.z, c[4];\n" + "MUL R0.x, R0, c[4];\n" + "MAD R0.y, R0.x, R0.x, -R0;\n" + "MOV R0.z, c[4].x;\n" + "RSQ R0.y, R0.y;\n" + "RCP R0.y, R0.y;\n" + "MUL R0.z, c[5].x, R0;\n" + "MUL R1.xy, fragment.position, c[6];\n" + "TEX R1, R1, texture[0], 2D;\n" + "ADD R0.x, -R0, R0.y;\n" + "RCP R0.z, R0.z;\n" + "MUL R0.x, R0, R0.z;\n" + "TEX R0, R0, texture[1], 1D;\n" + "MUL R2.xyz, R1, R0.w;\n" + "MAD R3.xyz, R0, R1.w, R2;\n" + "ADD R2.w, -R1, c[4].z;\n" + "MAD R2.xyz, -R0.w, R1.w, R3;\n" + "MUL R4.xyz, R0.w, R2;\n" + "MAX R2.xyz, R0, c[4].w;\n" + "MUL R5.xyz, R0, R2.w;\n" + "ADD R3.w, -R0, c[4].z;\n" + "RCP R2.x, R2.x;\n" + "RCP R2.y, R2.y;\n" + "RCP R2.z, R2.z;\n" + "MAD R2.xyz, R4, R2, R5;\n" + "MUL R4.xyz, R1, R3.w;\n" + "MAD R1.xyz, R1, R3.w, R2;\n" + "MAD R0.xyz, R0, R2.w, R4;\n" + "MUL R2.x, R0.w, R1.w;\n" + "ADD R2.w, R0, R1;\n" + "ADD R1.xyz, R1, -R0;\n" + "SGE R2.xyz, R3, R2.x;\n" + "MAD result.color.xyz, R2, R1, R0;\n" + "MAD result.color.w, -R0, R1, R2;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_HARDLIGHT_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[7] = { program.local[0..3],\n" + " { 2, 4, 1 },\n" + " program.local[5..6] };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "TEMP R4;\n" + "MUL R0.xyz, fragment.position.y, c[1];\n" + "MAD R0.xyz, fragment.position.x, c[0], R0;\n" + "ADD R0.xyz, R0, c[2];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.zw, R0.xyxy, R0.xyxy;\n" + "MUL R0.xy, R0, c[3];\n" + "ADD R0.z, R0, R0.w;\n" + "ADD R0.x, R0, R0.y;\n" + "MUL R0.z, c[5].x, -R0;\n" + "MUL R0.y, R0.z, c[4];\n" + "MUL R0.x, R0, c[4];\n" + "MAD R0.y, R0.x, R0.x, -R0;\n" + "MOV R0.z, c[4].x;\n" + "RSQ R0.y, R0.y;\n" + "RCP R0.y, R0.y;\n" + "MUL R0.z, c[5].x, R0;\n" + "MUL R1.xy, fragment.position, c[6];\n" + "TEX R1, R1, texture[0], 2D;\n" + "ADD R0.x, -R0, R0.y;\n" + "RCP R0.z, R0.z;\n" + "MUL R0.x, R0, R0.z;\n" + "TEX R0, R0, texture[1], 1D;\n" + "ADD R2.w, -R1, c[4].z;\n" + "ADD R3.xyz, R0.w, -R0;\n" + "ADD R2.xyz, R1.w, -R1;\n" + "MUL R2.xyz, R2, R3;\n" + "MUL R2.xyz, R2, c[4].x;\n" + "MAD R2.xyz, R0.w, R1.w, -R2;\n" + "MUL R4.xyz, R0, R2.w;\n" + "MUL R3.xyz, R0, R1;\n" + "MAD R2.xyz, R0, R2.w, R2;\n" + "ADD R2.w, -R0, c[4].z;\n" + "MUL R0.xyz, R0, c[4].x;\n" + "MAD R2.xyz, R1, R2.w, R2;\n" + "MAD R3.xyz, R3, c[4].x, R4;\n" + "MAD R1.xyz, R1, R2.w, R3;\n" + "ADD R2.w, R0, R1;\n" + "ADD R2.xyz, R2, -R1;\n" + "SGE R0.xyz, R0, R0.w;\n" + "MAD result.color.xyz, R0, R2, R1;\n" + "MAD result.color.w, -R0, R1, R2;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_SOFTLIGHT_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[8] = { program.local[0..3],\n" + " { 2, 4, 1, 9.9999997e-06 },\n" + " program.local[5..6],\n" + " { 8, 3 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "TEMP R4;\n" + "TEMP R5;\n" + "TEMP R6;\n" + "MUL R0.xyz, fragment.position.y, c[1];\n" + "MAD R0.xyz, fragment.position.x, c[0], R0;\n" + "ADD R0.xyz, R0, c[2];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.zw, R0.xyxy, R0.xyxy;\n" + "MUL R0.xy, R0, c[3];\n" + "ADD R0.z, R0, R0.w;\n" + "ADD R0.x, R0, R0.y;\n" + "MUL R0.z, c[5].x, -R0;\n" + "MUL R0.y, R0.z, c[4];\n" + "MUL R0.zw, fragment.position.xyxy, c[6].xyxy;\n" + "TEX R1, R0.zwzw, texture[0], 2D;\n" + "MUL R0.x, R0, c[4];\n" + "MAD R0.y, R0.x, R0.x, -R0;\n" + "MAX R0.z, R1.w, c[4].w;\n" + "RCP R2.w, R0.z;\n" + "MUL R2.xyz, R1, R2.w;\n" + "MUL R6.xyz, -R2, c[7].x;\n" + "MAD R3.xyz, -R1, R2.w, c[4].z;\n" + "RSQ R0.y, R0.y;\n" + "RCP R0.y, R0.y;\n" + "ADD R0.x, -R0, R0.y;\n" + "MOV R0.y, c[4].x;\n" + "MUL R0.y, c[5].x, R0;\n" + "RCP R0.y, R0.y;\n" + "MUL R0.x, R0, R0.y;\n" + "TEX R0, R0, texture[1], 1D;\n" + "MAD R4.xyz, R0, c[4].x, -R0.w;\n" + "MUL R5.xyz, R3, R4;\n" + "MAD R3.xyz, -R3, R4, R0.w;\n" + "ADD R6.xyz, R6, c[7].y;\n" + "RSQ R2.x, R2.x;\n" + "RSQ R2.z, R2.z;\n" + "RSQ R2.y, R2.y;\n" + "MAD R5.xyz, -R5, R6, R0.w;\n" + "MUL R3.xyz, R1, R3;\n" + "RCP R2.x, R2.x;\n" + "RCP R2.z, R2.z;\n" + "RCP R2.y, R2.y;\n" + "MAD R2.xyz, R2, R1.w, -R1;\n" + "MUL R6.xyz, R2, R4;\n" + "MUL R2.xyz, R1, R5;\n" + "MUL R4.xyz, R0, c[4].x;\n" + "MAD R6.xyz, R1, R0.w, R6;\n" + "MUL R5.xyz, R1, c[7].x;\n" + "ADD R6.xyz, R6, -R2;\n" + "SGE R5.xyz, R5, R1.w;\n" + "MUL R5.xyz, R5, R6;\n" + "ADD R2.xyz, R2, R5;\n" + "ADD R2.xyz, R2, -R3;\n" + "SGE R4.xyz, R4, R0.w;\n" + "MUL R2.xyz, R4, R2;\n" + "ADD R2.xyz, R3, R2;\n" + "ADD R2.w, -R1, c[4].z;\n" + "MAD R0.xyz, R0, R2.w, R2;\n" + "ADD R2.x, R0.w, R1.w;\n" + "ADD R2.y, -R0.w, c[4].z;\n" + "MAD result.color.xyz, R1, R2.y, R0;\n" + "MAD result.color.w, -R0, R1, R2.x;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_DIFFERENCE_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[7] = { program.local[0..3],\n" + " { 2, 4 },\n" + " program.local[5..6] };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xyz, fragment.position.y, c[1];\n" + "MAD R0.xyz, fragment.position.x, c[0], R0;\n" + "ADD R0.xyz, R0, c[2];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.zw, R0.xyxy, R0.xyxy;\n" + "MUL R0.xy, R0, c[3];\n" + "ADD R0.z, R0, R0.w;\n" + "ADD R0.x, R0, R0.y;\n" + "MUL R0.z, c[5].x, -R0;\n" + "MUL R0.y, R0.z, c[4];\n" + "MUL R0.x, R0, c[4];\n" + "MAD R0.y, R0.x, R0.x, -R0;\n" + "MOV R0.z, c[4].x;\n" + "RSQ R0.y, R0.y;\n" + "RCP R0.y, R0.y;\n" + "MUL R0.z, c[5].x, R0;\n" + "MUL R1.xy, fragment.position, c[6];\n" + "TEX R1, R1, texture[0], 2D;\n" + "ADD R0.x, -R0, R0.y;\n" + "RCP R0.z, R0.z;\n" + "MUL R0.x, R0, R0.z;\n" + "TEX R0, R0, texture[1], 1D;\n" + "MUL R2.xyz, R0, R1.w;\n" + "MUL R3.xyz, R1, R0.w;\n" + "ADD R0.xyz, R0, R1;\n" + "MIN R2.xyz, R2, R3;\n" + "ADD R1.x, R0.w, R1.w;\n" + "MAD result.color.xyz, -R2, c[4].x, R0;\n" + "MAD result.color.w, -R0, R1, R1.x;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_EXCLUSION_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[7] = { program.local[0..3],\n" + " { 2, 4, 1 },\n" + " program.local[5..6] };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xyz, fragment.position.y, c[1];\n" + "MAD R0.xyz, fragment.position.x, c[0], R0;\n" + "ADD R0.xyz, R0, c[2];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.zw, R0.xyxy, R0.xyxy;\n" + "MUL R0.xy, R0, c[3];\n" + "ADD R0.z, R0, R0.w;\n" + "ADD R0.x, R0, R0.y;\n" + "MUL R0.z, c[5].x, -R0;\n" + "MUL R0.y, R0.z, c[4];\n" + "MUL R0.x, R0, c[4];\n" + "MAD R0.y, R0.x, R0.x, -R0;\n" + "MOV R0.z, c[4].x;\n" + "RSQ R0.y, R0.y;\n" + "RCP R0.y, R0.y;\n" + "MUL R0.z, c[5].x, R0;\n" + "MUL R1.xy, fragment.position, c[6];\n" + "TEX R1, R1, texture[0], 2D;\n" + "ADD R0.x, -R0, R0.y;\n" + "RCP R0.z, R0.z;\n" + "MUL R0.x, R0, R0.z;\n" + "TEX R0, R0, texture[1], 1D;\n" + "MUL R2.xyz, R1, R0.w;\n" + "MAD R3.xyz, R0, R1.w, R2;\n" + "MUL R2.xyz, R0, R1;\n" + "MAD R2.xyz, -R2, c[4].x, R3;\n" + "ADD R2.w, -R1, c[4].z;\n" + "MAD R0.xyz, R0, R2.w, R2;\n" + "ADD R2.x, R0.w, R1.w;\n" + "ADD R2.y, -R0.w, c[4].z;\n" + "MAD result.color.xyz, R1, R2.y, R0;\n" + "MAD result.color.w, -R0, R1, R2.x;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODE_BLEND_MODE_MASK = + "!!ARBfp1.0\n" + "PARAM c[9] = { program.local[0..3],\n" + " { 2, 4 },\n" + " program.local[5..8] };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "MUL R0.xyz, fragment.position.y, c[1];\n" + "MAD R0.xyz, fragment.position.x, c[0], R0;\n" + "ADD R0.xyz, R0, c[2];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.zw, R0.xyxy, R0.xyxy;\n" + "MUL R0.xy, R0, c[3];\n" + "ADD R0.z, R0, R0.w;\n" + "ADD R0.x, R0, R0.y;\n" + "MUL R0.z, c[5].x, -R0;\n" + "MUL R0.y, R0.z, c[4];\n" + "MUL R0.x, R0, c[4];\n" + "MAD R0.y, R0.x, R0.x, -R0;\n" + "RSQ R0.y, R0.y;\n" + "RCP R0.y, R0.y;\n" + "ADD R1.x, -R0, R0.y;\n" + "MOV R0.z, c[4].x;\n" + "MUL R0.z, c[5].x, R0;\n" + "RCP R1.y, R0.z;\n" + "ADD R0.xy, fragment.position, c[6];\n" + "MUL R0.xy, R0, c[7];\n" + "TEX R0, R0, texture[0], 2D;\n" + "MUL R1.x, R1, R1.y;\n" + "DP4 R1.y, R0, c[8];\n" + "TEX R0, R1, texture[1], 1D;\n" + "MUL result.color, R0, R1.y;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODE_BLEND_MODE_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[6] = { program.local[0..3],\n" + " { 2, 4 },\n" + " program.local[5] };\n" + "TEMP R0;\n" + "MUL R0.xyz, fragment.position.y, c[1];\n" + "MAD R0.xyz, fragment.position.x, c[0], R0;\n" + "ADD R0.xyz, R0, c[2];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.zw, R0.xyxy, R0.xyxy;\n" + "MUL R0.xy, R0, c[3];\n" + "ADD R0.x, R0, R0.y;\n" + "ADD R0.z, R0, R0.w;\n" + "MUL R0.z, c[5].x, -R0;\n" + "MUL R0.y, R0.z, c[4];\n" + "MUL R0.x, R0, c[4];\n" + "MAD R0.y, R0.x, R0.x, -R0;\n" + "MOV R0.z, c[4].x;\n" + "RSQ R0.y, R0.y;\n" + "MUL R0.z, c[5].x, R0;\n" + "RCP R0.y, R0.y;\n" + "RCP R0.z, R0.z;\n" + "ADD R0.x, -R0, R0.y;\n" + "MUL R0.x, R0, R0.z;\n" + "TEX result.color, R0, texture[0], 1D;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_SIMPLE_PORTER_DUFF = + "!!ARBfp1.0\n" + "PARAM c[13] = { program.local[0..5],\n" + " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n" + " { 2.3561945, 0.78539819, -1, 1 },\n" + " program.local[8],\n" + " { 0.15915494 },\n" + " program.local[10..12] };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xyz, fragment.position.y, c[4];\n" + "MAD R0.xyz, fragment.position.x, c[3], R0;\n" + "ADD R0.xyz, R0, c[5];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "ABS R0.w, R0.x;\n" + "ABS R0.z, R0.y;\n" + "ADD R0.z, R0, -R0.w;\n" + "ADD R0.w, R0.y, c[6].x;\n" + "ABS R0.z, R0;\n" + "CMP R0.y, -R0.z, R0, R0.w;\n" + "ABS R0.z, -R0.y;\n" + "ADD R0.z, R0, c[6].y;\n" + "ADD R0.w, R0.x, R0.z;\n" + "ADD R1.x, R0.z, -R0;\n" + "RCP R1.y, R0.w;\n" + "RCP R1.x, R1.x;\n" + "MUL R0.w, R0, R1.x;\n" + "ADD R0.z, R0.x, -R0;\n" + "MUL R0.z, R0, R1.y;\n" + "CMP R0.z, R0.x, R0.w, R0;\n" + "MUL R0.w, R0.z, R0.z;\n" + "MOV R1.x, c[7].y;\n" + "CMP R0.x, R0, c[7], R1;\n" + "MAD R0.w, R0, c[6].z, -c[6];\n" + "MAD R0.x, R0.w, R0.z, R0;\n" + "CMP R0.y, -R0, c[7].z, c[7].w;\n" + "MAD R0.x, R0, R0.y, c[8];\n" + "MUL R0.x, R0, c[9];\n" + "FLR R0.y, R0.x;\n" + "MUL R0.zw, fragment.position.xyxy, c[10].xyxy;\n" + "TEX R1, R0.zwzw, texture[0], 2D;\n" + "ADD R0.x, R0, -R0.y;\n" + "TEX R0, R0, texture[2], 1D;\n" + "MUL R2.xyz, R1, c[12].y;\n" + "MUL R3.xyz, R2, R0.w;\n" + "MUL R2.xyz, R0, c[12].x;\n" + "MAD R2.xyz, R2, R1.w, R3;\n" + "ADD R3.xy, fragment.position, c[0];\n" + "ADD R2.w, -R1, c[7];\n" + "MUL R0.xyz, R0, c[11].y;\n" + "MAD R2.xyz, R0, R2.w, R2;\n" + "MUL R0.xyz, R1, c[11].z;\n" + "ADD R3.z, -R0.w, c[7].w;\n" + "MAD R2.xyz, R0, R3.z, R2;\n" + "MUL R0.y, R0.w, R2.w;\n" + "MUL R0.x, R0.w, R1.w;\n" + "MUL R0.z, R1.w, R3;\n" + "DP3 R2.w, R0, c[11];\n" + "MUL R3.xy, R3, c[1];\n" + "TEX R0, R3, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[2];\n" + "MAD result.color, R0.x, R2, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_MULTIPLY = + "!!ARBfp1.0\n" + "PARAM c[11] = { program.local[0..5],\n" + " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n" + " { 2.3561945, 0.78539819, -1, 1 },\n" + " program.local[8],\n" + " { 0.15915494 },\n" + " program.local[10] };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "MUL R0.xyz, fragment.position.y, c[4];\n" + "MAD R0.xyz, fragment.position.x, c[3], R0;\n" + "ADD R0.xyz, R0, c[5];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "ABS R0.w, R0.x;\n" + "ABS R0.z, R0.y;\n" + "ADD R0.z, R0, -R0.w;\n" + "ADD R0.w, R0.y, c[6].x;\n" + "ABS R0.z, R0;\n" + "CMP R0.y, -R0.z, R0, R0.w;\n" + "ABS R0.z, -R0.y;\n" + "ADD R0.z, R0, c[6].y;\n" + "ADD R0.w, R0.x, R0.z;\n" + "ADD R1.x, R0.z, -R0;\n" + "RCP R1.y, R0.w;\n" + "RCP R1.x, R1.x;\n" + "MUL R0.w, R0, R1.x;\n" + "ADD R0.z, R0.x, -R0;\n" + "MUL R0.z, R0, R1.y;\n" + "CMP R0.z, R0.x, R0.w, R0;\n" + "MUL R0.w, R0.z, R0.z;\n" + "MOV R1.x, c[7].y;\n" + "CMP R0.x, R0, c[7], R1;\n" + "MAD R0.w, R0, c[6].z, -c[6];\n" + "MAD R0.x, R0.w, R0.z, R0;\n" + "CMP R0.y, -R0, c[7].z, c[7].w;\n" + "MAD R0.x, R0, R0.y, c[8];\n" + "MUL R0.x, R0, c[9];\n" + "FLR R0.y, R0.x;\n" + "MUL R0.zw, fragment.position.xyxy, c[10].xyxy;\n" + "TEX R1, R0.zwzw, texture[0], 2D;\n" + "ADD R0.x, R0, -R0.y;\n" + "TEX R0, R0, texture[2], 1D;\n" + "ADD R2.x, -R1.w, c[7].w;\n" + "MUL R2.xyz, R0, R2.x;\n" + "MAD R0.xyz, R0, R1, R2;\n" + "ADD R2.x, -R0.w, c[7].w;\n" + "MAD R2.xyz, R1, R2.x, R0;\n" + "ADD R0.z, R0.w, R1.w;\n" + "MAD R2.w, -R0, R1, R0.z;\n" + "ADD R0.xy, fragment.position, c[0];\n" + "MUL R0.xy, R0, c[1];\n" + "TEX R0, R0, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[2];\n" + "MAD result.color, R0.x, R2, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_SCREEN = + "!!ARBfp1.0\n" + "PARAM c[11] = { program.local[0..5],\n" + " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n" + " { 2.3561945, 0.78539819, -1, 1 },\n" + " program.local[8],\n" + " { 0.15915494 },\n" + " program.local[10] };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xyz, fragment.position.y, c[4];\n" + "MAD R0.xyz, fragment.position.x, c[3], R0;\n" + "ADD R0.xyz, R0, c[5];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "ADD R3.xy, fragment.position, c[0];\n" + "ABS R0.w, R0.x;\n" + "ABS R0.z, R0.y;\n" + "ADD R0.z, R0, -R0.w;\n" + "ADD R0.w, R0.y, c[6].x;\n" + "ABS R0.z, R0;\n" + "CMP R0.y, -R0.z, R0, R0.w;\n" + "ABS R0.z, -R0.y;\n" + "ADD R0.z, R0, c[6].y;\n" + "ADD R0.w, R0.x, R0.z;\n" + "ADD R1.x, R0.z, -R0;\n" + "RCP R1.y, R0.w;\n" + "RCP R1.x, R1.x;\n" + "MUL R0.w, R0, R1.x;\n" + "ADD R0.z, R0.x, -R0;\n" + "MUL R0.z, R0, R1.y;\n" + "CMP R0.z, R0.x, R0.w, R0;\n" + "MUL R0.w, R0.z, R0.z;\n" + "MOV R1.x, c[7].y;\n" + "CMP R0.x, R0, c[7], R1;\n" + "MAD R0.w, R0, c[6].z, -c[6];\n" + "MUL R1.xy, fragment.position, c[10];\n" + "TEX R1, R1, texture[0], 2D;\n" + "CMP R0.y, -R0, c[7].z, c[7].w;\n" + "MAD R0.x, R0.w, R0.z, R0;\n" + "MAD R0.x, R0, R0.y, c[8];\n" + "MUL R0.x, R0, c[9];\n" + "FLR R0.y, R0.x;\n" + "ADD R0.x, R0, -R0.y;\n" + "TEX R0, R0, texture[2], 1D;\n" + "ADD R2, R0, R1;\n" + "MAD R2, -R0, R1, R2;\n" + "MUL R3.xy, R3, c[1];\n" + "TEX R0, R3, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[2];\n" + "MAD result.color, R0.x, R2, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_OVERLAY = + "!!ARBfp1.0\n" + "PARAM c[11] = { program.local[0..5],\n" + " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n" + " { 2.3561945, 0.78539819, -1, 1 },\n" + " program.local[8],\n" + " { 0.15915494, 2 },\n" + " program.local[10] };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "TEMP R4;\n" + "MUL R0.xyz, fragment.position.y, c[4];\n" + "MAD R0.xyz, fragment.position.x, c[3], R0;\n" + "ADD R0.xyz, R0, c[5];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "ABS R0.w, R0.x;\n" + "ABS R0.z, R0.y;\n" + "ADD R0.z, R0, -R0.w;\n" + "ADD R0.w, R0.y, c[6].x;\n" + "ABS R0.z, R0;\n" + "CMP R0.y, -R0.z, R0, R0.w;\n" + "ABS R0.z, -R0.y;\n" + "ADD R0.z, R0, c[6].y;\n" + "ADD R0.w, R0.x, R0.z;\n" + "ADD R1.x, R0.z, -R0;\n" + "RCP R1.y, R0.w;\n" + "RCP R1.x, R1.x;\n" + "MUL R0.w, R0, R1.x;\n" + "ADD R0.z, R0.x, -R0;\n" + "MUL R0.z, R0, R1.y;\n" + "CMP R0.z, R0.x, R0.w, R0;\n" + "MUL R0.w, R0.z, R0.z;\n" + "MOV R1.x, c[7].y;\n" + "CMP R0.x, R0, c[7], R1;\n" + "MAD R0.w, R0, c[6].z, -c[6];\n" + "MUL R1.xy, fragment.position, c[10];\n" + "TEX R1, R1, texture[0], 2D;\n" + "ADD R2.w, -R1, c[7];\n" + "CMP R0.y, -R0, c[7].z, c[7].w;\n" + "MAD R0.x, R0.w, R0.z, R0;\n" + "MAD R0.x, R0, R0.y, c[8];\n" + "MUL R0.x, R0, c[9];\n" + "FLR R0.y, R0.x;\n" + "ADD R0.x, R0, -R0.y;\n" + "TEX R0, R0, texture[2], 1D;\n" + "ADD R3.xyz, R0.w, -R0;\n" + "ADD R2.xyz, R1.w, -R1;\n" + "MUL R2.xyz, R2, R3;\n" + "MUL R2.xyz, R2, c[9].y;\n" + "MAD R2.xyz, R0.w, R1.w, -R2;\n" + "MUL R4.xyz, R0, R2.w;\n" + "MUL R3.xyz, R0, R1;\n" + "MAD R0.xyz, R0, R2.w, R2;\n" + "ADD R2.x, -R0.w, c[7].w;\n" + "MAD R3.xyz, R3, c[9].y, R4;\n" + "MAD R3.xyz, R1, R2.x, R3;\n" + "MAD R0.xyz, R1, R2.x, R0;\n" + "MUL R2.xyz, R1, c[9].y;\n" + "ADD R0.xyz, R0, -R3;\n" + "SGE R2.xyz, R2, R1.w;\n" + "MAD R2.xyz, R2, R0, R3;\n" + "ADD R0.z, R0.w, R1.w;\n" + "MAD R2.w, -R0, R1, R0.z;\n" + "ADD R0.xy, fragment.position, c[0];\n" + "MUL R0.xy, R0, c[1];\n" + "TEX R0, R0, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[2];\n" + "MAD result.color, R0.x, R2, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_DARKEN = + "!!ARBfp1.0\n" + "PARAM c[11] = { program.local[0..5],\n" + " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n" + " { 2.3561945, 0.78539819, -1, 1 },\n" + " program.local[8],\n" + " { 0.15915494 },\n" + " program.local[10] };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xyz, fragment.position.y, c[4];\n" + "MAD R0.xyz, fragment.position.x, c[3], R0;\n" + "ADD R0.xyz, R0, c[5];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "ABS R0.w, R0.x;\n" + "ABS R0.z, R0.y;\n" + "ADD R0.z, R0, -R0.w;\n" + "ADD R0.w, R0.y, c[6].x;\n" + "ABS R0.z, R0;\n" + "CMP R0.y, -R0.z, R0, R0.w;\n" + "ABS R0.z, -R0.y;\n" + "ADD R0.z, R0, c[6].y;\n" + "ADD R0.w, R0.x, R0.z;\n" + "ADD R1.x, R0.z, -R0;\n" + "RCP R1.y, R0.w;\n" + "RCP R1.x, R1.x;\n" + "MUL R0.w, R0, R1.x;\n" + "ADD R0.z, R0.x, -R0;\n" + "MUL R0.z, R0, R1.y;\n" + "CMP R0.z, R0.x, R0.w, R0;\n" + "MUL R0.w, R0.z, R0.z;\n" + "MOV R1.x, c[7].y;\n" + "CMP R0.x, R0, c[7], R1;\n" + "MAD R0.w, R0, c[6].z, -c[6];\n" + "MUL R1.xy, fragment.position, c[10];\n" + "TEX R1, R1, texture[0], 2D;\n" + "CMP R0.y, -R0, c[7].z, c[7].w;\n" + "MAD R0.x, R0.w, R0.z, R0;\n" + "MAD R0.x, R0, R0.y, c[8];\n" + "MUL R0.x, R0, c[9];\n" + "FLR R0.y, R0.x;\n" + "ADD R0.x, R0, -R0.y;\n" + "TEX R0, R0, texture[2], 1D;\n" + "MUL R3.xyz, R1, R0.w;\n" + "MUL R2.xyz, R0, R1.w;\n" + "MIN R2.xyz, R2, R3;\n" + "ADD R2.w, -R1, c[7];\n" + "MAD R0.xyz, R0, R2.w, R2;\n" + "ADD R2.x, -R0.w, c[7].w;\n" + "MAD R2.xyz, R1, R2.x, R0;\n" + "ADD R0.z, R0.w, R1.w;\n" + "MAD R2.w, -R0, R1, R0.z;\n" + "ADD R0.xy, fragment.position, c[0];\n" + "MUL R0.xy, R0, c[1];\n" + "TEX R0, R0, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[2];\n" + "MAD result.color, R0.x, R2, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_LIGHTEN = + "!!ARBfp1.0\n" + "PARAM c[11] = { program.local[0..5],\n" + " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n" + " { 2.3561945, 0.78539819, -1, 1 },\n" + " program.local[8],\n" + " { 0.15915494 },\n" + " program.local[10] };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xyz, fragment.position.y, c[4];\n" + "MAD R0.xyz, fragment.position.x, c[3], R0;\n" + "ADD R0.xyz, R0, c[5];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "ABS R0.w, R0.x;\n" + "ABS R0.z, R0.y;\n" + "ADD R0.z, R0, -R0.w;\n" + "ADD R0.w, R0.y, c[6].x;\n" + "ABS R0.z, R0;\n" + "CMP R0.y, -R0.z, R0, R0.w;\n" + "ABS R0.z, -R0.y;\n" + "ADD R0.z, R0, c[6].y;\n" + "ADD R0.w, R0.x, R0.z;\n" + "ADD R1.x, R0.z, -R0;\n" + "RCP R1.y, R0.w;\n" + "RCP R1.x, R1.x;\n" + "MUL R0.w, R0, R1.x;\n" + "ADD R0.z, R0.x, -R0;\n" + "MUL R0.z, R0, R1.y;\n" + "CMP R0.z, R0.x, R0.w, R0;\n" + "MUL R0.w, R0.z, R0.z;\n" + "MOV R1.x, c[7].y;\n" + "CMP R0.x, R0, c[7], R1;\n" + "MAD R0.w, R0, c[6].z, -c[6];\n" + "MUL R1.xy, fragment.position, c[10];\n" + "TEX R1, R1, texture[0], 2D;\n" + "CMP R0.y, -R0, c[7].z, c[7].w;\n" + "MAD R0.x, R0.w, R0.z, R0;\n" + "MAD R0.x, R0, R0.y, c[8];\n" + "MUL R0.x, R0, c[9];\n" + "FLR R0.y, R0.x;\n" + "ADD R0.x, R0, -R0.y;\n" + "TEX R0, R0, texture[2], 1D;\n" + "MUL R3.xyz, R1, R0.w;\n" + "MUL R2.xyz, R0, R1.w;\n" + "MAX R2.xyz, R2, R3;\n" + "ADD R2.w, -R1, c[7];\n" + "MAD R0.xyz, R0, R2.w, R2;\n" + "ADD R2.x, -R0.w, c[7].w;\n" + "MAD R2.xyz, R1, R2.x, R0;\n" + "ADD R0.z, R0.w, R1.w;\n" + "MAD R2.w, -R0, R1, R0.z;\n" + "ADD R0.xy, fragment.position, c[0];\n" + "MUL R0.xy, R0, c[1];\n" + "TEX R0, R0, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[2];\n" + "MAD result.color, R0.x, R2, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_COLORDODGE = + "!!ARBfp1.0\n" + "PARAM c[11] = { program.local[0..5],\n" + " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n" + " { 2.3561945, 0.78539819, -1, 1 },\n" + " program.local[8],\n" + " { 0.15915494, 1e-06 },\n" + " program.local[10] };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "TEMP R4;\n" + "MUL R0.xyz, fragment.position.y, c[4];\n" + "MAD R0.xyz, fragment.position.x, c[3], R0;\n" + "ADD R0.xyz, R0, c[5];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "ABS R0.w, R0.x;\n" + "ABS R0.z, R0.y;\n" + "ADD R0.z, R0, -R0.w;\n" + "ADD R0.w, R0.y, c[6].x;\n" + "ABS R0.z, R0;\n" + "CMP R0.y, -R0.z, R0, R0.w;\n" + "ABS R0.z, -R0.y;\n" + "ADD R0.z, R0, c[6].y;\n" + "ADD R0.w, R0.x, R0.z;\n" + "ADD R1.x, R0.z, -R0;\n" + "RCP R1.y, R0.w;\n" + "RCP R1.x, R1.x;\n" + "MUL R0.w, R0, R1.x;\n" + "ADD R0.z, R0.x, -R0;\n" + "MUL R0.z, R0, R1.y;\n" + "CMP R0.z, R0.x, R0.w, R0;\n" + "MUL R0.w, R0.z, R0.z;\n" + "MOV R1.x, c[7].y;\n" + "CMP R0.x, R0, c[7], R1;\n" + "MAD R0.w, R0, c[6].z, -c[6];\n" + "CMP R0.y, -R0, c[7].z, c[7].w;\n" + "MAD R0.x, R0.w, R0.z, R0;\n" + "MAD R0.x, R0, R0.y, c[8];\n" + "MUL R0.x, R0, c[9];\n" + "FLR R0.y, R0.x;\n" + "ADD R0.x, R0, -R0.y;\n" + "TEX R0, R0, texture[2], 1D;\n" + "MAX R1.x, R0.w, c[9].y;\n" + "RCP R1.x, R1.x;\n" + "MAD R1.xyz, -R0, R1.x, c[7].w;\n" + "MAX R2.xyz, R1, c[9].y;\n" + "MUL R1.xy, fragment.position, c[10];\n" + "TEX R1, R1, texture[0], 2D;\n" + "ADD R2.w, -R0, c[7];\n" + "MUL R3.xyz, R1, R2.w;\n" + "ADD R2.w, -R1, c[7];\n" + "MAD R4.xyz, R0, R2.w, R3;\n" + "MUL R3.xyz, R1, R0.w;\n" + "MUL R2.w, R0, R1;\n" + "MAD R0.xyz, R0, R1.w, R3;\n" + "SGE R0.xyz, R0, R2.w;\n" + "RCP R2.x, R2.x;\n" + "RCP R2.y, R2.y;\n" + "RCP R2.z, R2.z;\n" + "MAD R2.xyz, R3, R2, R4;\n" + "MAD R4.xyz, R0.w, R1.w, R4;\n" + "ADD R4.xyz, R4, -R2;\n" + "MAD R2.xyz, R0, R4, R2;\n" + "ADD R0.z, R0.w, R1.w;\n" + "MAD R2.w, -R0, R1, R0.z;\n" + "ADD R0.xy, fragment.position, c[0];\n" + "MUL R0.xy, R0, c[1];\n" + "TEX R0, R0, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[2];\n" + "MAD result.color, R0.x, R2, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_COLORBURN = + "!!ARBfp1.0\n" + "PARAM c[11] = { program.local[0..5],\n" + " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n" + " { 2.3561945, 0.78539819, -1, 1 },\n" + " program.local[8],\n" + " { 0.15915494, 9.9999997e-06 },\n" + " program.local[10] };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "TEMP R4;\n" + "TEMP R5;\n" + "MUL R0.xyz, fragment.position.y, c[4];\n" + "MAD R0.xyz, fragment.position.x, c[3], R0;\n" + "ADD R0.xyz, R0, c[5];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "ABS R0.w, R0.x;\n" + "ABS R0.z, R0.y;\n" + "ADD R0.z, R0, -R0.w;\n" + "ADD R0.w, R0.y, c[6].x;\n" + "ABS R0.z, R0;\n" + "CMP R0.y, -R0.z, R0, R0.w;\n" + "ABS R0.z, -R0.y;\n" + "ADD R0.z, R0, c[6].y;\n" + "ADD R0.w, R0.x, R0.z;\n" + "ADD R1.x, R0.z, -R0;\n" + "RCP R1.y, R0.w;\n" + "RCP R1.x, R1.x;\n" + "MUL R0.w, R0, R1.x;\n" + "ADD R0.z, R0.x, -R0;\n" + "MUL R0.z, R0, R1.y;\n" + "CMP R0.z, R0.x, R0.w, R0;\n" + "MUL R0.w, R0.z, R0.z;\n" + "MOV R1.x, c[7].y;\n" + "CMP R0.x, R0, c[7], R1;\n" + "MAD R0.w, R0, c[6].z, -c[6];\n" + "MUL R1.xy, fragment.position, c[10];\n" + "TEX R1, R1, texture[0], 2D;\n" + "ADD R2.w, -R1, c[7];\n" + "CMP R0.y, -R0, c[7].z, c[7].w;\n" + "MAD R0.x, R0.w, R0.z, R0;\n" + "MAD R0.x, R0, R0.y, c[8];\n" + "MUL R0.x, R0, c[9];\n" + "FLR R0.y, R0.x;\n" + "ADD R0.x, R0, -R0.y;\n" + "TEX R0, R0, texture[2], 1D;\n" + "MUL R2.xyz, R1, R0.w;\n" + "MAD R3.xyz, R0, R1.w, R2;\n" + "MAD R2.xyz, -R0.w, R1.w, R3;\n" + "MUL R4.xyz, R0.w, R2;\n" + "MAX R2.xyz, R0, c[9].y;\n" + "ADD R3.w, -R0, c[7];\n" + "MUL R5.xyz, R0, R2.w;\n" + "RCP R2.x, R2.x;\n" + "RCP R2.y, R2.y;\n" + "RCP R2.z, R2.z;\n" + "MAD R2.xyz, R4, R2, R5;\n" + "MUL R4.xyz, R1, R3.w;\n" + "MAD R0.xyz, R0, R2.w, R4;\n" + "MUL R2.w, R0, R1;\n" + "MAD R2.xyz, R1, R3.w, R2;\n" + "ADD R2.xyz, R2, -R0;\n" + "SGE R3.xyz, R3, R2.w;\n" + "MAD R2.xyz, R3, R2, R0;\n" + "ADD R0.z, R0.w, R1.w;\n" + "MAD R2.w, -R0, R1, R0.z;\n" + "ADD R0.xy, fragment.position, c[0];\n" + "MUL R0.xy, R0, c[1];\n" + "TEX R0, R0, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[2];\n" + "MAD result.color, R0.x, R2, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_HARDLIGHT = + "!!ARBfp1.0\n" + "PARAM c[11] = { program.local[0..5],\n" + " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n" + " { 2.3561945, 0.78539819, -1, 1 },\n" + " program.local[8],\n" + " { 0.15915494, 2 },\n" + " program.local[10] };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "TEMP R4;\n" + "MUL R0.xyz, fragment.position.y, c[4];\n" + "MAD R0.xyz, fragment.position.x, c[3], R0;\n" + "ADD R0.xyz, R0, c[5];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "ABS R0.w, R0.x;\n" + "ABS R0.z, R0.y;\n" + "ADD R0.z, R0, -R0.w;\n" + "ADD R0.w, R0.y, c[6].x;\n" + "ABS R0.z, R0;\n" + "CMP R0.y, -R0.z, R0, R0.w;\n" + "ABS R0.z, -R0.y;\n" + "ADD R0.z, R0, c[6].y;\n" + "ADD R0.w, R0.x, R0.z;\n" + "ADD R1.x, R0.z, -R0;\n" + "RCP R1.y, R0.w;\n" + "RCP R1.x, R1.x;\n" + "MUL R0.w, R0, R1.x;\n" + "ADD R0.z, R0.x, -R0;\n" + "MUL R0.z, R0, R1.y;\n" + "CMP R0.z, R0.x, R0.w, R0;\n" + "MUL R0.w, R0.z, R0.z;\n" + "MOV R1.x, c[7].y;\n" + "CMP R0.x, R0, c[7], R1;\n" + "MAD R0.w, R0, c[6].z, -c[6];\n" + "MUL R1.xy, fragment.position, c[10];\n" + "TEX R1, R1, texture[0], 2D;\n" + "ADD R2.w, -R1, c[7];\n" + "CMP R0.y, -R0, c[7].z, c[7].w;\n" + "MAD R0.x, R0.w, R0.z, R0;\n" + "MAD R0.x, R0, R0.y, c[8];\n" + "MUL R0.x, R0, c[9];\n" + "FLR R0.y, R0.x;\n" + "ADD R0.x, R0, -R0.y;\n" + "TEX R0, R0, texture[2], 1D;\n" + "ADD R3.xyz, R0.w, -R0;\n" + "ADD R2.xyz, R1.w, -R1;\n" + "MUL R2.xyz, R2, R3;\n" + "MUL R2.xyz, R2, c[9].y;\n" + "MAD R2.xyz, R0.w, R1.w, -R2;\n" + "MUL R4.xyz, R0, R2.w;\n" + "MAD R2.xyz, R0, R2.w, R2;\n" + "MUL R3.xyz, R0, R1;\n" + "ADD R2.w, -R0, c[7];\n" + "MAD R3.xyz, R3, c[9].y, R4;\n" + "MUL R0.xyz, R0, c[9].y;\n" + "SGE R0.xyz, R0, R0.w;\n" + "MAD R3.xyz, R1, R2.w, R3;\n" + "MAD R2.xyz, R1, R2.w, R2;\n" + "ADD R2.xyz, R2, -R3;\n" + "MAD R2.xyz, R0, R2, R3;\n" + "ADD R0.z, R0.w, R1.w;\n" + "MAD R2.w, -R0, R1, R0.z;\n" + "ADD R0.xy, fragment.position, c[0];\n" + "MUL R0.xy, R0, c[1];\n" + "TEX R0, R0, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[2];\n" + "MAD result.color, R0.x, R2, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_SOFTLIGHT = + "!!ARBfp1.0\n" + "PARAM c[12] = { program.local[0..5],\n" + " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n" + " { 2.3561945, 0.78539819, -1, 1 },\n" + " program.local[8],\n" + " { 0.15915494, 9.9999997e-06, 2, 8 },\n" + " program.local[10],\n" + " { 3 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "TEMP R4;\n" + "TEMP R5;\n" + "TEMP R6;\n" + "MUL R0.xyz, fragment.position.y, c[4];\n" + "MAD R0.xyz, fragment.position.x, c[3], R0;\n" + "ADD R0.xyz, R0, c[5];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "ABS R0.w, R0.x;\n" + "ABS R0.z, R0.y;\n" + "ADD R0.z, R0, -R0.w;\n" + "ADD R0.w, R0.y, c[6].x;\n" + "ABS R0.z, R0;\n" + "CMP R0.y, -R0.z, R0, R0.w;\n" + "ABS R0.z, -R0.y;\n" + "ADD R0.z, R0, c[6].y;\n" + "ADD R0.w, R0.x, R0.z;\n" + "ADD R1.x, R0.z, -R0;\n" + "RCP R1.y, R0.w;\n" + "RCP R1.x, R1.x;\n" + "MUL R0.w, R0, R1.x;\n" + "ADD R0.z, R0.x, -R0;\n" + "MUL R0.z, R0, R1.y;\n" + "CMP R0.z, R0.x, R0.w, R0;\n" + "MOV R1.x, c[7].y;\n" + "MUL R0.w, R0.z, R0.z;\n" + "CMP R0.x, R0, c[7], R1;\n" + "MAD R0.w, R0, c[6].z, -c[6];\n" + "MAD R0.x, R0.w, R0.z, R0;\n" + "MUL R0.zw, fragment.position.xyxy, c[10].xyxy;\n" + "TEX R1, R0.zwzw, texture[0], 2D;\n" + "CMP R0.y, -R0, c[7].z, c[7].w;\n" + "MAD R0.x, R0, R0.y, c[8];\n" + "MUL R0.x, R0, c[9];\n" + "FLR R0.y, R0.x;\n" + "MAX R0.z, R1.w, c[9].y;\n" + "RCP R2.w, R0.z;\n" + "MUL R2.xyz, R1, R2.w;\n" + "RSQ R3.w, R2.x;\n" + "RSQ R4.y, R2.z;\n" + "RCP R4.x, R3.w;\n" + "ADD R0.x, R0, -R0.y;\n" + "TEX R0, R0, texture[2], 1D;\n" + "MAD R3.xyz, R0, c[9].z, -R0.w;\n" + "RSQ R3.w, R2.y;\n" + "RCP R4.z, R4.y;\n" + "RCP R4.y, R3.w;\n" + "MAD R4.xyz, R4, R1.w, -R1;\n" + "MUL R6.xyz, R4, R3;\n" + "MUL R4.xyz, -R2, c[9].w;\n" + "MAD R2.xyz, -R1, R2.w, c[7].w;\n" + "ADD R5.xyz, R4, c[11].x;\n" + "MUL R4.xyz, R2, R3;\n" + "MAD R4.xyz, -R4, R5, R0.w;\n" + "MAD R2.xyz, -R2, R3, R0.w;\n" + "MAD R5.xyz, R1, R0.w, R6;\n" + "MUL R4.xyz, R1, R4;\n" + "MUL R6.xyz, R1, c[9].w;\n" + "ADD R5.xyz, R5, -R4;\n" + "SGE R6.xyz, R6, R1.w;\n" + "MUL R5.xyz, R6, R5;\n" + "ADD R3.xyz, R4, R5;\n" + "MUL R2.xyz, R1, R2;\n" + "MUL R4.xyz, R0, c[9].z;\n" + "ADD R3.xyz, R3, -R2;\n" + "SGE R4.xyz, R4, R0.w;\n" + "MUL R3.xyz, R4, R3;\n" + "ADD R2.xyz, R2, R3;\n" + "ADD R2.w, -R1, c[7];\n" + "MAD R0.xyz, R0, R2.w, R2;\n" + "ADD R2.x, -R0.w, c[7].w;\n" + "MAD R2.xyz, R1, R2.x, R0;\n" + "ADD R0.z, R0.w, R1.w;\n" + "MAD R2.w, -R0, R1, R0.z;\n" + "ADD R0.xy, fragment.position, c[0];\n" + "MUL R0.xy, R0, c[1];\n" + "TEX R0, R0, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[2];\n" + "MAD result.color, R0.x, R2, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_DIFFERENCE = + "!!ARBfp1.0\n" + "PARAM c[11] = { program.local[0..5],\n" + " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n" + " { 2.3561945, 0.78539819, -1, 1 },\n" + " program.local[8],\n" + " { 0.15915494, 2 },\n" + " program.local[10] };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xyz, fragment.position.y, c[4];\n" + "MAD R0.xyz, fragment.position.x, c[3], R0;\n" + "ADD R0.xyz, R0, c[5];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "ABS R0.w, R0.x;\n" + "ABS R0.z, R0.y;\n" + "ADD R0.z, R0, -R0.w;\n" + "ADD R0.w, R0.y, c[6].x;\n" + "ABS R0.z, R0;\n" + "CMP R0.y, -R0.z, R0, R0.w;\n" + "ABS R0.z, -R0.y;\n" + "ADD R0.z, R0, c[6].y;\n" + "ADD R0.w, R0.x, R0.z;\n" + "ADD R1.x, R0.z, -R0;\n" + "RCP R1.y, R0.w;\n" + "RCP R1.x, R1.x;\n" + "MUL R0.w, R0, R1.x;\n" + "ADD R0.z, R0.x, -R0;\n" + "MUL R0.z, R0, R1.y;\n" + "CMP R0.z, R0.x, R0.w, R0;\n" + "MUL R0.w, R0.z, R0.z;\n" + "MOV R1.x, c[7].y;\n" + "CMP R0.x, R0, c[7], R1;\n" + "MAD R0.w, R0, c[6].z, -c[6];\n" + "MAD R0.x, R0.w, R0.z, R0;\n" + "CMP R0.y, -R0, c[7].z, c[7].w;\n" + "MAD R0.x, R0, R0.y, c[8];\n" + "MUL R0.x, R0, c[9];\n" + "FLR R0.y, R0.x;\n" + "MUL R0.zw, fragment.position.xyxy, c[10].xyxy;\n" + "TEX R1, R0.zwzw, texture[0], 2D;\n" + "ADD R0.x, R0, -R0.y;\n" + "TEX R0, R0, texture[2], 1D;\n" + "ADD R3.xyz, R0, R1;\n" + "MUL R2.xyz, R1, R0.w;\n" + "MUL R0.xyz, R0, R1.w;\n" + "MIN R0.xyz, R0, R2;\n" + "MAD R2.xyz, -R0, c[9].y, R3;\n" + "ADD R0.z, R0.w, R1.w;\n" + "MAD R2.w, -R0, R1, R0.z;\n" + "ADD R0.xy, fragment.position, c[0];\n" + "MUL R0.xy, R0, c[1];\n" + "TEX R0, R0, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[2];\n" + "MAD result.color, R0.x, R2, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_EXCLUSION = + "!!ARBfp1.0\n" + "PARAM c[11] = { program.local[0..5],\n" + " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n" + " { 2.3561945, 0.78539819, -1, 1 },\n" + " program.local[8],\n" + " { 0.15915494, 2 },\n" + " program.local[10] };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xyz, fragment.position.y, c[4];\n" + "MAD R0.xyz, fragment.position.x, c[3], R0;\n" + "ADD R0.xyz, R0, c[5];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "ABS R0.w, R0.x;\n" + "ABS R0.z, R0.y;\n" + "ADD R0.z, R0, -R0.w;\n" + "ADD R0.w, R0.y, c[6].x;\n" + "ABS R0.z, R0;\n" + "CMP R0.y, -R0.z, R0, R0.w;\n" + "ABS R0.z, -R0.y;\n" + "ADD R0.z, R0, c[6].y;\n" + "ADD R0.w, R0.x, R0.z;\n" + "ADD R1.x, R0.z, -R0;\n" + "RCP R1.y, R0.w;\n" + "RCP R1.x, R1.x;\n" + "MUL R0.w, R0, R1.x;\n" + "ADD R0.z, R0.x, -R0;\n" + "MUL R0.z, R0, R1.y;\n" + "CMP R0.z, R0.x, R0.w, R0;\n" + "MUL R0.w, R0.z, R0.z;\n" + "MOV R1.x, c[7].y;\n" + "CMP R0.x, R0, c[7], R1;\n" + "MAD R0.w, R0, c[6].z, -c[6];\n" + "MUL R1.xy, fragment.position, c[10];\n" + "TEX R1, R1, texture[0], 2D;\n" + "CMP R0.y, -R0, c[7].z, c[7].w;\n" + "MAD R0.x, R0.w, R0.z, R0;\n" + "MAD R0.x, R0, R0.y, c[8];\n" + "MUL R0.x, R0, c[9];\n" + "FLR R0.y, R0.x;\n" + "ADD R0.x, R0, -R0.y;\n" + "TEX R0, R0, texture[2], 1D;\n" + "MUL R2.xyz, R1, R0.w;\n" + "MAD R3.xyz, R0, R1.w, R2;\n" + "MUL R2.xyz, R0, R1;\n" + "MAD R2.xyz, -R2, c[9].y, R3;\n" + "ADD R2.w, -R1, c[7];\n" + "MAD R0.xyz, R0, R2.w, R2;\n" + "ADD R2.x, -R0.w, c[7].w;\n" + "MAD R2.xyz, R1, R2.x, R0;\n" + "ADD R0.z, R0.w, R1.w;\n" + "MAD R2.w, -R0, R1, R0.z;\n" + "ADD R0.xy, fragment.position, c[0];\n" + "MUL R0.xy, R0, c[1];\n" + "TEX R0, R0, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[2];\n" + "MAD result.color, R0.x, R2, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_SIMPLE_PORTER_DUFF_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[10] = { program.local[0..2],\n" + " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n" + " { 2.3561945, 0.78539819, -1, 1 },\n" + " program.local[5],\n" + " { 0.15915494 },\n" + " program.local[7..9] };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xyz, fragment.position.y, c[1];\n" + "MAD R0.xyz, fragment.position.x, c[0], R0;\n" + "ADD R0.xyz, R0, c[2];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "ABS R0.w, R0.x;\n" + "ABS R0.z, R0.y;\n" + "ADD R0.z, R0, -R0.w;\n" + "ADD R0.w, R0.y, c[3].x;\n" + "ABS R0.z, R0;\n" + "CMP R0.y, -R0.z, R0, R0.w;\n" + "ABS R0.z, -R0.y;\n" + "ADD R0.z, R0, c[3].y;\n" + "ADD R0.w, R0.x, R0.z;\n" + "ADD R1.x, R0.z, -R0;\n" + "RCP R1.y, R0.w;\n" + "RCP R1.x, R1.x;\n" + "MUL R0.w, R0, R1.x;\n" + "ADD R0.z, R0.x, -R0;\n" + "MUL R0.z, R0, R1.y;\n" + "CMP R0.z, R0.x, R0.w, R0;\n" + "MUL R0.w, R0.z, R0.z;\n" + "MOV R1.x, c[4].y;\n" + "CMP R0.x, R0, c[4], R1;\n" + "MAD R0.w, R0, c[3].z, -c[3];\n" + "MAD R0.x, R0.w, R0.z, R0;\n" + "CMP R0.y, -R0, c[4].z, c[4].w;\n" + "MAD R0.x, R0, R0.y, c[5];\n" + "MUL R0.x, R0, c[6];\n" + "FLR R0.y, R0.x;\n" + "MUL R0.zw, fragment.position.xyxy, c[7].xyxy;\n" + "TEX R1, R0.zwzw, texture[0], 2D;\n" + "MUL R2.xyz, R1, c[9].y;\n" + "ADD R0.x, R0, -R0.y;\n" + "TEX R0, R0, texture[1], 1D;\n" + "MUL R3.xyz, R2, R0.w;\n" + "MUL R2.xyz, R0, c[9].x;\n" + "MAD R2.xyz, R2, R1.w, R3;\n" + "ADD R2.w, -R1, c[4];\n" + "MUL R0.xyz, R0, c[8].y;\n" + "MAD R0.xyz, R0, R2.w, R2;\n" + "ADD R2.x, -R0.w, c[4].w;\n" + "MUL R1.xyz, R1, c[8].z;\n" + "MAD result.color.xyz, R1, R2.x, R0;\n" + "MUL R0.x, R0.w, R1.w;\n" + "MUL R0.z, R1.w, R2.x;\n" + "MUL R0.y, R0.w, R2.w;\n" + "DP3 result.color.w, R0, c[8];\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_MULTIPLY_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[8] = { program.local[0..2],\n" + " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n" + " { 2.3561945, 0.78539819, -1, 1 },\n" + " program.local[5],\n" + " { 0.15915494 },\n" + " program.local[7] };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "MUL R0.xyz, fragment.position.y, c[1];\n" + "MAD R0.xyz, fragment.position.x, c[0], R0;\n" + "ADD R0.xyz, R0, c[2];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "ABS R0.w, R0.x;\n" + "ABS R0.z, R0.y;\n" + "ADD R0.z, R0, -R0.w;\n" + "ADD R0.w, R0.y, c[3].x;\n" + "ABS R0.z, R0;\n" + "CMP R0.y, -R0.z, R0, R0.w;\n" + "ABS R0.z, -R0.y;\n" + "ADD R0.z, R0, c[3].y;\n" + "ADD R0.w, R0.x, R0.z;\n" + "ADD R1.x, R0.z, -R0;\n" + "RCP R1.y, R0.w;\n" + "RCP R1.x, R1.x;\n" + "MUL R0.w, R0, R1.x;\n" + "ADD R0.z, R0.x, -R0;\n" + "MUL R0.z, R0, R1.y;\n" + "CMP R0.z, R0.x, R0.w, R0;\n" + "MUL R0.w, R0.z, R0.z;\n" + "MOV R1.x, c[4].y;\n" + "CMP R0.x, R0, c[4], R1;\n" + "MAD R0.w, R0, c[3].z, -c[3];\n" + "MAD R0.x, R0.w, R0.z, R0;\n" + "CMP R0.y, -R0, c[4].z, c[4].w;\n" + "MAD R0.x, R0, R0.y, c[5];\n" + "MUL R0.x, R0, c[6];\n" + "FLR R0.y, R0.x;\n" + "MUL R0.zw, fragment.position.xyxy, c[7].xyxy;\n" + "TEX R1, R0.zwzw, texture[0], 2D;\n" + "ADD R0.x, R0, -R0.y;\n" + "TEX R0, R0, texture[1], 1D;\n" + "ADD R2.x, -R1.w, c[4].w;\n" + "MUL R2.xyz, R0, R2.x;\n" + "MAD R0.xyz, R0, R1, R2;\n" + "ADD R2.x, R0.w, R1.w;\n" + "ADD R2.y, -R0.w, c[4].w;\n" + "MAD result.color.xyz, R1, R2.y, R0;\n" + "MAD result.color.w, -R0, R1, R2.x;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_SCREEN_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[8] = { program.local[0..2],\n" + " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n" + " { 2.3561945, 0.78539819, -1, 1 },\n" + " program.local[5],\n" + " { 0.15915494 },\n" + " program.local[7] };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "MUL R0.xyz, fragment.position.y, c[1];\n" + "MAD R0.xyz, fragment.position.x, c[0], R0;\n" + "ADD R0.xyz, R0, c[2];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "ABS R0.w, R0.x;\n" + "ABS R0.z, R0.y;\n" + "ADD R0.z, R0, -R0.w;\n" + "ADD R0.w, R0.y, c[3].x;\n" + "ABS R0.z, R0;\n" + "CMP R0.y, -R0.z, R0, R0.w;\n" + "ABS R0.z, -R0.y;\n" + "ADD R0.z, R0, c[3].y;\n" + "ADD R0.w, R0.x, R0.z;\n" + "ADD R1.x, R0.z, -R0;\n" + "RCP R1.y, R0.w;\n" + "RCP R1.x, R1.x;\n" + "MUL R0.w, R0, R1.x;\n" + "ADD R0.z, R0.x, -R0;\n" + "MUL R0.z, R0, R1.y;\n" + "CMP R0.z, R0.x, R0.w, R0;\n" + "MUL R0.w, R0.z, R0.z;\n" + "MOV R1.x, c[4].y;\n" + "CMP R0.x, R0, c[4], R1;\n" + "MAD R0.w, R0, c[3].z, -c[3];\n" + "MAD R0.x, R0.w, R0.z, R0;\n" + "CMP R0.y, -R0, c[4].z, c[4].w;\n" + "MAD R0.x, R0, R0.y, c[5];\n" + "MUL R0.x, R0, c[6];\n" + "FLR R0.y, R0.x;\n" + "MUL R0.zw, fragment.position.xyxy, c[7].xyxy;\n" + "TEX R1, R0.zwzw, texture[0], 2D;\n" + "ADD R0.x, R0, -R0.y;\n" + "TEX R0, R0, texture[1], 1D;\n" + "ADD R2, R0, R1;\n" + "MAD result.color, -R0, R1, R2;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_OVERLAY_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[8] = { program.local[0..2],\n" + " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n" + " { 2.3561945, 0.78539819, -1, 1 },\n" + " program.local[5],\n" + " { 0.15915494, 2 },\n" + " program.local[7] };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xyz, fragment.position.y, c[1];\n" + "MAD R0.xyz, fragment.position.x, c[0], R0;\n" + "ADD R0.xyz, R0, c[2];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "ABS R0.w, R0.x;\n" + "ABS R0.z, R0.y;\n" + "ADD R0.z, R0, -R0.w;\n" + "ADD R0.w, R0.y, c[3].x;\n" + "ABS R0.z, R0;\n" + "CMP R0.y, -R0.z, R0, R0.w;\n" + "ABS R0.z, -R0.y;\n" + "ADD R0.z, R0, c[3].y;\n" + "ADD R0.w, R0.x, R0.z;\n" + "ADD R1.x, R0.z, -R0;\n" + "RCP R1.y, R0.w;\n" + "RCP R1.x, R1.x;\n" + "MUL R0.w, R0, R1.x;\n" + "ADD R0.z, R0.x, -R0;\n" + "MUL R0.z, R0, R1.y;\n" + "CMP R0.z, R0.x, R0.w, R0;\n" + "MUL R0.w, R0.z, R0.z;\n" + "MOV R1.x, c[4].y;\n" + "CMP R0.x, R0, c[4], R1;\n" + "MAD R0.w, R0, c[3].z, -c[3];\n" + "MUL R1.xy, fragment.position, c[7];\n" + "TEX R1, R1, texture[0], 2D;\n" + "ADD R2.w, -R1, c[4];\n" + "CMP R0.y, -R0, c[4].z, c[4].w;\n" + "MAD R0.x, R0.w, R0.z, R0;\n" + "MAD R0.x, R0, R0.y, c[5];\n" + "MUL R0.x, R0, c[6];\n" + "FLR R0.y, R0.x;\n" + "ADD R0.x, R0, -R0.y;\n" + "TEX R0, R0, texture[1], 1D;\n" + "ADD R3.xyz, R0.w, -R0;\n" + "ADD R2.xyz, R1.w, -R1;\n" + "MUL R2.xyz, R2, R3;\n" + "MUL R2.xyz, R2, c[6].y;\n" + "MAD R2.xyz, R0.w, R1.w, -R2;\n" + "MAD R2.xyz, R0, R2.w, R2;\n" + "MUL R3.xyz, R0, R2.w;\n" + "MUL R0.xyz, R0, R1;\n" + "ADD R2.w, -R0, c[4];\n" + "MAD R0.xyz, R0, c[6].y, R3;\n" + "MAD R0.xyz, R1, R2.w, R0;\n" + "MAD R2.xyz, R1, R2.w, R2;\n" + "MUL R1.xyz, R1, c[6].y;\n" + "ADD R2.w, R0, R1;\n" + "ADD R2.xyz, R2, -R0;\n" + "SGE R1.xyz, R1, R1.w;\n" + "MAD result.color.xyz, R1, R2, R0;\n" + "MAD result.color.w, -R0, R1, R2;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_DARKEN_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[8] = { program.local[0..2],\n" + " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n" + " { 2.3561945, 0.78539819, -1, 1 },\n" + " program.local[5],\n" + " { 0.15915494 },\n" + " program.local[7] };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xyz, fragment.position.y, c[1];\n" + "MAD R0.xyz, fragment.position.x, c[0], R0;\n" + "ADD R0.xyz, R0, c[2];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "ABS R0.w, R0.x;\n" + "ABS R0.z, R0.y;\n" + "ADD R0.z, R0, -R0.w;\n" + "ADD R0.w, R0.y, c[3].x;\n" + "ABS R0.z, R0;\n" + "CMP R0.y, -R0.z, R0, R0.w;\n" + "ABS R0.z, -R0.y;\n" + "ADD R0.z, R0, c[3].y;\n" + "ADD R0.w, R0.x, R0.z;\n" + "ADD R1.x, R0.z, -R0;\n" + "RCP R1.y, R0.w;\n" + "RCP R1.x, R1.x;\n" + "MUL R0.w, R0, R1.x;\n" + "ADD R0.z, R0.x, -R0;\n" + "MUL R0.z, R0, R1.y;\n" + "CMP R0.z, R0.x, R0.w, R0;\n" + "MUL R0.w, R0.z, R0.z;\n" + "MOV R1.x, c[4].y;\n" + "CMP R0.x, R0, c[4], R1;\n" + "MAD R0.w, R0, c[3].z, -c[3];\n" + "MUL R1.xy, fragment.position, c[7];\n" + "TEX R1, R1, texture[0], 2D;\n" + "CMP R0.y, -R0, c[4].z, c[4].w;\n" + "MAD R0.x, R0.w, R0.z, R0;\n" + "MAD R0.x, R0, R0.y, c[5];\n" + "MUL R0.x, R0, c[6];\n" + "FLR R0.y, R0.x;\n" + "ADD R0.x, R0, -R0.y;\n" + "TEX R0, R0, texture[1], 1D;\n" + "MUL R2.xyz, R0, R1.w;\n" + "MUL R3.xyz, R1, R0.w;\n" + "MIN R2.xyz, R2, R3;\n" + "ADD R2.w, -R1, c[4];\n" + "MAD R0.xyz, R0, R2.w, R2;\n" + "ADD R2.x, R0.w, R1.w;\n" + "ADD R2.y, -R0.w, c[4].w;\n" + "MAD result.color.xyz, R1, R2.y, R0;\n" + "MAD result.color.w, -R0, R1, R2.x;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_LIGHTEN_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[8] = { program.local[0..2],\n" + " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n" + " { 2.3561945, 0.78539819, -1, 1 },\n" + " program.local[5],\n" + " { 0.15915494 },\n" + " program.local[7] };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xyz, fragment.position.y, c[1];\n" + "MAD R0.xyz, fragment.position.x, c[0], R0;\n" + "ADD R0.xyz, R0, c[2];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "ABS R0.w, R0.x;\n" + "ABS R0.z, R0.y;\n" + "ADD R0.z, R0, -R0.w;\n" + "ADD R0.w, R0.y, c[3].x;\n" + "ABS R0.z, R0;\n" + "CMP R0.y, -R0.z, R0, R0.w;\n" + "ABS R0.z, -R0.y;\n" + "ADD R0.z, R0, c[3].y;\n" + "ADD R0.w, R0.x, R0.z;\n" + "ADD R1.x, R0.z, -R0;\n" + "RCP R1.y, R0.w;\n" + "RCP R1.x, R1.x;\n" + "MUL R0.w, R0, R1.x;\n" + "ADD R0.z, R0.x, -R0;\n" + "MUL R0.z, R0, R1.y;\n" + "CMP R0.z, R0.x, R0.w, R0;\n" + "MUL R0.w, R0.z, R0.z;\n" + "MOV R1.x, c[4].y;\n" + "CMP R0.x, R0, c[4], R1;\n" + "MAD R0.w, R0, c[3].z, -c[3];\n" + "MUL R1.xy, fragment.position, c[7];\n" + "TEX R1, R1, texture[0], 2D;\n" + "CMP R0.y, -R0, c[4].z, c[4].w;\n" + "MAD R0.x, R0.w, R0.z, R0;\n" + "MAD R0.x, R0, R0.y, c[5];\n" + "MUL R0.x, R0, c[6];\n" + "FLR R0.y, R0.x;\n" + "ADD R0.x, R0, -R0.y;\n" + "TEX R0, R0, texture[1], 1D;\n" + "MUL R2.xyz, R0, R1.w;\n" + "MUL R3.xyz, R1, R0.w;\n" + "MAX R2.xyz, R2, R3;\n" + "ADD R2.w, -R1, c[4];\n" + "MAD R0.xyz, R0, R2.w, R2;\n" + "ADD R2.x, R0.w, R1.w;\n" + "ADD R2.y, -R0.w, c[4].w;\n" + "MAD result.color.xyz, R1, R2.y, R0;\n" + "MAD result.color.w, -R0, R1, R2.x;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_COLORDODGE_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[8] = { program.local[0..2],\n" + " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n" + " { 2.3561945, 0.78539819, -1, 1 },\n" + " program.local[5],\n" + " { 0.15915494, 1e-06 },\n" + " program.local[7] };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xyz, fragment.position.y, c[1];\n" + "MAD R0.xyz, fragment.position.x, c[0], R0;\n" + "ADD R0.xyz, R0, c[2];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "ABS R0.w, R0.x;\n" + "ABS R0.z, R0.y;\n" + "ADD R0.z, R0, -R0.w;\n" + "ADD R0.w, R0.y, c[3].x;\n" + "ABS R0.z, R0;\n" + "CMP R0.y, -R0.z, R0, R0.w;\n" + "ABS R0.z, -R0.y;\n" + "ADD R0.z, R0, c[3].y;\n" + "ADD R0.w, R0.x, R0.z;\n" + "ADD R1.x, R0.z, -R0;\n" + "RCP R1.y, R0.w;\n" + "RCP R1.x, R1.x;\n" + "MUL R0.w, R0, R1.x;\n" + "ADD R0.z, R0.x, -R0;\n" + "MUL R0.z, R0, R1.y;\n" + "CMP R0.z, R0.x, R0.w, R0;\n" + "MUL R0.w, R0.z, R0.z;\n" + "MOV R1.x, c[4].y;\n" + "CMP R0.x, R0, c[4], R1;\n" + "MAD R0.w, R0, c[3].z, -c[3];\n" + "CMP R0.y, -R0, c[4].z, c[4].w;\n" + "MAD R0.x, R0.w, R0.z, R0;\n" + "MAD R0.x, R0, R0.y, c[5];\n" + "MUL R0.x, R0, c[6];\n" + "FLR R0.y, R0.x;\n" + "ADD R0.x, R0, -R0.y;\n" + "TEX R0, R0, texture[1], 1D;\n" + "MAX R1.x, R0.w, c[6].y;\n" + "RCP R1.x, R1.x;\n" + "MAD R1.xyz, -R0, R1.x, c[4].w;\n" + "MAX R2.xyz, R1, c[6].y;\n" + "MUL R1.xy, fragment.position, c[7];\n" + "TEX R1, R1, texture[0], 2D;\n" + "ADD R2.w, -R0, c[4];\n" + "MUL R3.xyz, R1, R2.w;\n" + "ADD R2.w, -R1, c[4];\n" + "MAD R3.xyz, R0, R2.w, R3;\n" + "MUL R1.xyz, R1, R0.w;\n" + "MAD R0.xyz, R0, R1.w, R1;\n" + "MUL R2.w, R0, R1;\n" + "RCP R2.x, R2.x;\n" + "RCP R2.y, R2.y;\n" + "RCP R2.z, R2.z;\n" + "MAD R2.xyz, R1, R2, R3;\n" + "MAD R3.xyz, R0.w, R1.w, R3;\n" + "ADD R1.x, R0.w, R1.w;\n" + "ADD R3.xyz, R3, -R2;\n" + "SGE R0.xyz, R0, R2.w;\n" + "MAD result.color.xyz, R0, R3, R2;\n" + "MAD result.color.w, -R0, R1, R1.x;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_COLORBURN_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[8] = { program.local[0..2],\n" + " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n" + " { 2.3561945, 0.78539819, -1, 1 },\n" + " program.local[5],\n" + " { 0.15915494, 9.9999997e-06 },\n" + " program.local[7] };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "TEMP R4;\n" + "TEMP R5;\n" + "MUL R0.xyz, fragment.position.y, c[1];\n" + "MAD R0.xyz, fragment.position.x, c[0], R0;\n" + "ADD R0.xyz, R0, c[2];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "ABS R0.w, R0.x;\n" + "ABS R0.z, R0.y;\n" + "ADD R0.z, R0, -R0.w;\n" + "ADD R0.w, R0.y, c[3].x;\n" + "ABS R0.z, R0;\n" + "CMP R0.y, -R0.z, R0, R0.w;\n" + "ABS R0.z, -R0.y;\n" + "ADD R0.z, R0, c[3].y;\n" + "ADD R0.w, R0.x, R0.z;\n" + "ADD R1.x, R0.z, -R0;\n" + "RCP R1.y, R0.w;\n" + "RCP R1.x, R1.x;\n" + "MUL R0.w, R0, R1.x;\n" + "ADD R0.z, R0.x, -R0;\n" + "MUL R0.z, R0, R1.y;\n" + "CMP R0.z, R0.x, R0.w, R0;\n" + "MUL R0.w, R0.z, R0.z;\n" + "MOV R1.x, c[4].y;\n" + "CMP R0.x, R0, c[4], R1;\n" + "MAD R0.w, R0, c[3].z, -c[3];\n" + "MUL R1.xy, fragment.position, c[7];\n" + "TEX R1, R1, texture[0], 2D;\n" + "ADD R2.w, -R1, c[4];\n" + "CMP R0.y, -R0, c[4].z, c[4].w;\n" + "MAD R0.x, R0.w, R0.z, R0;\n" + "MAD R0.x, R0, R0.y, c[5];\n" + "MUL R0.x, R0, c[6];\n" + "FLR R0.y, R0.x;\n" + "ADD R0.x, R0, -R0.y;\n" + "TEX R0, R0, texture[1], 1D;\n" + "MUL R2.xyz, R1, R0.w;\n" + "MAD R3.xyz, R0, R1.w, R2;\n" + "MAD R2.xyz, -R0.w, R1.w, R3;\n" + "MUL R4.xyz, R0.w, R2;\n" + "MAX R2.xyz, R0, c[6].y;\n" + "MUL R5.xyz, R0, R2.w;\n" + "ADD R3.w, -R0, c[4];\n" + "RCP R2.x, R2.x;\n" + "RCP R2.y, R2.y;\n" + "RCP R2.z, R2.z;\n" + "MAD R2.xyz, R4, R2, R5;\n" + "MUL R4.xyz, R1, R3.w;\n" + "MAD R1.xyz, R1, R3.w, R2;\n" + "MAD R0.xyz, R0, R2.w, R4;\n" + "MUL R2.x, R0.w, R1.w;\n" + "ADD R2.w, R0, R1;\n" + "ADD R1.xyz, R1, -R0;\n" + "SGE R2.xyz, R3, R2.x;\n" + "MAD result.color.xyz, R2, R1, R0;\n" + "MAD result.color.w, -R0, R1, R2;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_HARDLIGHT_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[8] = { program.local[0..2],\n" + " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n" + " { 2.3561945, 0.78539819, -1, 1 },\n" + " program.local[5],\n" + " { 0.15915494, 2 },\n" + " program.local[7] };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "TEMP R4;\n" + "MUL R0.xyz, fragment.position.y, c[1];\n" + "MAD R0.xyz, fragment.position.x, c[0], R0;\n" + "ADD R0.xyz, R0, c[2];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "ABS R0.w, R0.x;\n" + "ABS R0.z, R0.y;\n" + "ADD R0.z, R0, -R0.w;\n" + "ADD R0.w, R0.y, c[3].x;\n" + "ABS R0.z, R0;\n" + "CMP R0.y, -R0.z, R0, R0.w;\n" + "ABS R0.z, -R0.y;\n" + "ADD R0.z, R0, c[3].y;\n" + "ADD R0.w, R0.x, R0.z;\n" + "ADD R1.x, R0.z, -R0;\n" + "RCP R1.y, R0.w;\n" + "RCP R1.x, R1.x;\n" + "MUL R0.w, R0, R1.x;\n" + "ADD R0.z, R0.x, -R0;\n" + "MUL R0.z, R0, R1.y;\n" + "CMP R0.z, R0.x, R0.w, R0;\n" + "MUL R0.w, R0.z, R0.z;\n" + "MOV R1.x, c[4].y;\n" + "CMP R0.x, R0, c[4], R1;\n" + "MAD R0.w, R0, c[3].z, -c[3];\n" + "MUL R1.xy, fragment.position, c[7];\n" + "TEX R1, R1, texture[0], 2D;\n" + "ADD R2.w, -R1, c[4];\n" + "CMP R0.y, -R0, c[4].z, c[4].w;\n" + "MAD R0.x, R0.w, R0.z, R0;\n" + "MAD R0.x, R0, R0.y, c[5];\n" + "MUL R0.x, R0, c[6];\n" + "FLR R0.y, R0.x;\n" + "ADD R0.x, R0, -R0.y;\n" + "TEX R0, R0, texture[1], 1D;\n" + "ADD R3.xyz, R0.w, -R0;\n" + "ADD R2.xyz, R1.w, -R1;\n" + "MUL R2.xyz, R2, R3;\n" + "MUL R2.xyz, R2, c[6].y;\n" + "MAD R2.xyz, R0.w, R1.w, -R2;\n" + "MUL R4.xyz, R0, R2.w;\n" + "MUL R3.xyz, R0, R1;\n" + "MAD R2.xyz, R0, R2.w, R2;\n" + "ADD R2.w, -R0, c[4];\n" + "MUL R0.xyz, R0, c[6].y;\n" + "MAD R2.xyz, R1, R2.w, R2;\n" + "MAD R3.xyz, R3, c[6].y, R4;\n" + "MAD R1.xyz, R1, R2.w, R3;\n" + "ADD R2.w, R0, R1;\n" + "ADD R2.xyz, R2, -R1;\n" + "SGE R0.xyz, R0, R0.w;\n" + "MAD result.color.xyz, R0, R2, R1;\n" + "MAD result.color.w, -R0, R1, R2;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_SOFTLIGHT_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[9] = { program.local[0..2],\n" + " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n" + " { 2.3561945, 0.78539819, -1, 1 },\n" + " program.local[5],\n" + " { 0.15915494, 9.9999997e-06, 2, 8 },\n" + " program.local[7],\n" + " { 3 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "TEMP R4;\n" + "TEMP R5;\n" + "TEMP R6;\n" + "MUL R0.xyz, fragment.position.y, c[1];\n" + "MAD R0.xyz, fragment.position.x, c[0], R0;\n" + "ADD R0.xyz, R0, c[2];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "ABS R0.w, R0.x;\n" + "ABS R0.z, R0.y;\n" + "ADD R0.z, R0, -R0.w;\n" + "ADD R0.w, R0.y, c[3].x;\n" + "ABS R0.z, R0;\n" + "CMP R0.y, -R0.z, R0, R0.w;\n" + "ABS R0.z, -R0.y;\n" + "ADD R0.z, R0, c[3].y;\n" + "ADD R0.w, R0.x, R0.z;\n" + "ADD R1.x, R0.z, -R0;\n" + "RCP R1.y, R0.w;\n" + "RCP R1.x, R1.x;\n" + "MUL R0.w, R0, R1.x;\n" + "ADD R0.z, R0.x, -R0;\n" + "MUL R0.z, R0, R1.y;\n" + "CMP R0.z, R0.x, R0.w, R0;\n" + "MOV R1.x, c[4].y;\n" + "MUL R0.w, R0.z, R0.z;\n" + "CMP R0.x, R0, c[4], R1;\n" + "MAD R0.w, R0, c[3].z, -c[3];\n" + "MAD R0.x, R0.w, R0.z, R0;\n" + "MUL R0.zw, fragment.position.xyxy, c[7].xyxy;\n" + "TEX R1, R0.zwzw, texture[0], 2D;\n" + "CMP R0.y, -R0, c[4].z, c[4].w;\n" + "MAD R0.x, R0, R0.y, c[5];\n" + "MUL R0.x, R0, c[6];\n" + "FLR R0.y, R0.x;\n" + "MAX R0.z, R1.w, c[6].y;\n" + "RCP R2.w, R0.z;\n" + "MUL R2.xyz, R1, R2.w;\n" + "RSQ R3.w, R2.x;\n" + "RSQ R4.y, R2.z;\n" + "RCP R4.x, R3.w;\n" + "ADD R0.x, R0, -R0.y;\n" + "TEX R0, R0, texture[1], 1D;\n" + "MAD R3.xyz, R0, c[6].z, -R0.w;\n" + "RSQ R3.w, R2.y;\n" + "RCP R4.z, R4.y;\n" + "RCP R4.y, R3.w;\n" + "MAD R4.xyz, R4, R1.w, -R1;\n" + "MUL R6.xyz, R4, R3;\n" + "MUL R4.xyz, -R2, c[6].w;\n" + "MAD R2.xyz, -R1, R2.w, c[4].w;\n" + "ADD R5.xyz, R4, c[8].x;\n" + "MUL R4.xyz, R2, R3;\n" + "MAD R4.xyz, -R4, R5, R0.w;\n" + "MAD R2.xyz, -R2, R3, R0.w;\n" + "MAD R5.xyz, R1, R0.w, R6;\n" + "MUL R4.xyz, R1, R4;\n" + "MUL R6.xyz, R1, c[6].w;\n" + "ADD R5.xyz, R5, -R4;\n" + "SGE R6.xyz, R6, R1.w;\n" + "MUL R5.xyz, R6, R5;\n" + "ADD R3.xyz, R4, R5;\n" + "MUL R2.xyz, R1, R2;\n" + "MUL R4.xyz, R0, c[6].z;\n" + "ADD R3.xyz, R3, -R2;\n" + "SGE R4.xyz, R4, R0.w;\n" + "MUL R3.xyz, R4, R3;\n" + "ADD R2.xyz, R2, R3;\n" + "ADD R2.w, -R1, c[4];\n" + "MAD R0.xyz, R0, R2.w, R2;\n" + "ADD R2.x, R0.w, R1.w;\n" + "ADD R2.y, -R0.w, c[4].w;\n" + "MAD result.color.xyz, R1, R2.y, R0;\n" + "MAD result.color.w, -R0, R1, R2.x;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_DIFFERENCE_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[8] = { program.local[0..2],\n" + " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n" + " { 2.3561945, 0.78539819, -1, 1 },\n" + " program.local[5],\n" + " { 0.15915494, 2 },\n" + " program.local[7] };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xyz, fragment.position.y, c[1];\n" + "MAD R0.xyz, fragment.position.x, c[0], R0;\n" + "ADD R0.xyz, R0, c[2];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "ABS R0.w, R0.x;\n" + "ABS R0.z, R0.y;\n" + "ADD R0.z, R0, -R0.w;\n" + "ADD R0.w, R0.y, c[3].x;\n" + "ABS R0.z, R0;\n" + "CMP R0.y, -R0.z, R0, R0.w;\n" + "ABS R0.z, -R0.y;\n" + "ADD R0.z, R0, c[3].y;\n" + "ADD R0.w, R0.x, R0.z;\n" + "ADD R1.x, R0.z, -R0;\n" + "RCP R1.y, R0.w;\n" + "RCP R1.x, R1.x;\n" + "MUL R0.w, R0, R1.x;\n" + "ADD R0.z, R0.x, -R0;\n" + "MUL R0.z, R0, R1.y;\n" + "CMP R0.z, R0.x, R0.w, R0;\n" + "MUL R0.w, R0.z, R0.z;\n" + "MOV R1.x, c[4].y;\n" + "CMP R0.x, R0, c[4], R1;\n" + "MAD R0.w, R0, c[3].z, -c[3];\n" + "MUL R1.xy, fragment.position, c[7];\n" + "TEX R1, R1, texture[0], 2D;\n" + "CMP R0.y, -R0, c[4].z, c[4].w;\n" + "MAD R0.x, R0.w, R0.z, R0;\n" + "MAD R0.x, R0, R0.y, c[5];\n" + "MUL R0.x, R0, c[6];\n" + "FLR R0.y, R0.x;\n" + "ADD R0.x, R0, -R0.y;\n" + "TEX R0, R0, texture[1], 1D;\n" + "MUL R2.xyz, R0, R1.w;\n" + "MUL R3.xyz, R1, R0.w;\n" + "ADD R0.xyz, R0, R1;\n" + "MIN R2.xyz, R2, R3;\n" + "ADD R1.x, R0.w, R1.w;\n" + "MAD result.color.xyz, -R2, c[6].y, R0;\n" + "MAD result.color.w, -R0, R1, R1.x;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_EXCLUSION_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[8] = { program.local[0..2],\n" + " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n" + " { 2.3561945, 0.78539819, -1, 1 },\n" + " program.local[5],\n" + " { 0.15915494, 2 },\n" + " program.local[7] };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xyz, fragment.position.y, c[1];\n" + "MAD R0.xyz, fragment.position.x, c[0], R0;\n" + "ADD R0.xyz, R0, c[2];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "ABS R0.w, R0.x;\n" + "ABS R0.z, R0.y;\n" + "ADD R0.z, R0, -R0.w;\n" + "ADD R0.w, R0.y, c[3].x;\n" + "ABS R0.z, R0;\n" + "CMP R0.y, -R0.z, R0, R0.w;\n" + "ABS R0.z, -R0.y;\n" + "ADD R0.z, R0, c[3].y;\n" + "ADD R0.w, R0.x, R0.z;\n" + "ADD R1.x, R0.z, -R0;\n" + "RCP R1.y, R0.w;\n" + "RCP R1.x, R1.x;\n" + "MUL R0.w, R0, R1.x;\n" + "ADD R0.z, R0.x, -R0;\n" + "MUL R0.z, R0, R1.y;\n" + "CMP R0.z, R0.x, R0.w, R0;\n" + "MUL R0.w, R0.z, R0.z;\n" + "MOV R1.x, c[4].y;\n" + "CMP R0.x, R0, c[4], R1;\n" + "MAD R0.w, R0, c[3].z, -c[3];\n" + "MUL R1.xy, fragment.position, c[7];\n" + "TEX R1, R1, texture[0], 2D;\n" + "CMP R0.y, -R0, c[4].z, c[4].w;\n" + "MAD R0.x, R0.w, R0.z, R0;\n" + "MAD R0.x, R0, R0.y, c[5];\n" + "MUL R0.x, R0, c[6];\n" + "FLR R0.y, R0.x;\n" + "ADD R0.x, R0, -R0.y;\n" + "TEX R0, R0, texture[1], 1D;\n" + "MUL R2.xyz, R1, R0.w;\n" + "MAD R3.xyz, R0, R1.w, R2;\n" + "MUL R2.xyz, R0, R1;\n" + "MAD R2.xyz, -R2, c[6].y, R3;\n" + "ADD R2.w, -R1, c[4];\n" + "MAD R0.xyz, R0, R2.w, R2;\n" + "ADD R2.x, R0.w, R1.w;\n" + "ADD R2.y, -R0.w, c[4].w;\n" + "MAD result.color.xyz, R1, R2.y, R0;\n" + "MAD result.color.w, -R0, R1, R2.x;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODE_BLEND_MODE_MASK = + "!!ARBfp1.0\n" + "PARAM c[10] = { program.local[0..2],\n" + " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n" + " { 2.3561945, 0.78539819, -1, 1 },\n" + " program.local[5],\n" + " { 0.15915494 },\n" + " program.local[7..9] };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "MUL R0.xyz, fragment.position.y, c[1];\n" + "MAD R0.xyz, fragment.position.x, c[0], R0;\n" + "ADD R0.xyz, R0, c[2];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "ABS R0.w, R0.x;\n" + "ABS R0.z, R0.y;\n" + "ADD R0.z, R0, -R0.w;\n" + "ADD R0.w, R0.y, c[3].x;\n" + "ABS R0.z, R0;\n" + "CMP R0.y, -R0.z, R0, R0.w;\n" + "ABS R0.z, -R0.y;\n" + "ADD R0.z, R0, c[3].y;\n" + "ADD R0.w, R0.x, R0.z;\n" + "ADD R1.x, R0.z, -R0;\n" + "RCP R1.y, R0.w;\n" + "RCP R1.x, R1.x;\n" + "MUL R0.w, R0, R1.x;\n" + "ADD R0.z, R0.x, -R0;\n" + "MUL R0.z, R0, R1.y;\n" + "CMP R0.z, R0.x, R0.w, R0;\n" + "MUL R0.w, R0.z, R0.z;\n" + "MOV R1.x, c[4].y;\n" + "CMP R0.x, R0, c[4], R1;\n" + "MAD R0.w, R0, c[3].z, -c[3];\n" + "MAD R0.x, R0.w, R0.z, R0;\n" + "CMP R0.y, -R0, c[4].z, c[4].w;\n" + "MAD R0.z, R0.x, R0.y, c[5].x;\n" + "MUL R1.x, R0.z, c[6];\n" + "FLR R1.y, R1.x;\n" + "ADD R0.xy, fragment.position, c[7];\n" + "MUL R0.xy, R0, c[8];\n" + "TEX R0, R0, texture[0], 2D;\n" + "ADD R1.x, R1, -R1.y;\n" + "DP4 R1.y, R0, c[9];\n" + "TEX R0, R1, texture[1], 1D;\n" + "MUL result.color, R0, R1.y;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODE_BLEND_MODE_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[7] = { program.local[0..2],\n" + " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n" + " { 2.3561945, 0.78539819, -1, 1 },\n" + " program.local[5],\n" + " { 0.15915494 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "MUL R0.xyz, fragment.position.y, c[1];\n" + "MAD R0.xyz, fragment.position.x, c[0], R0;\n" + "ADD R0.xyz, R0, c[2];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "ABS R0.w, R0.x;\n" + "ABS R0.z, R0.y;\n" + "ADD R0.z, R0, -R0.w;\n" + "ADD R0.w, R0.y, c[3].x;\n" + "ABS R0.z, R0;\n" + "CMP R0.y, -R0.z, R0, R0.w;\n" + "ABS R0.z, -R0.y;\n" + "ADD R0.z, R0, c[3].y;\n" + "ADD R0.w, R0.x, R0.z;\n" + "ADD R1.x, R0.z, -R0;\n" + "RCP R1.x, R1.x;\n" + "RCP R1.y, R0.w;\n" + "MUL R0.w, R0, R1.x;\n" + "ADD R0.z, R0.x, -R0;\n" + "MUL R0.z, R0, R1.y;\n" + "CMP R0.z, R0.x, R0.w, R0;\n" + "MUL R0.w, R0.z, R0.z;\n" + "MOV R1.x, c[4].y;\n" + "CMP R0.y, -R0, c[4].z, c[4].w;\n" + "MAD R0.w, R0, c[3].z, -c[3];\n" + "CMP R0.x, R0, c[4], R1;\n" + "MAD R0.x, R0.w, R0.z, R0;\n" + "MAD R0.x, R0, R0.y, c[5];\n" + "MUL R0.x, R0, c[6];\n" + "FLR R0.y, R0.x;\n" + "ADD R0.x, R0, -R0.y;\n" + "TEX result.color, R0, texture[0], 1D;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_SIMPLE_PORTER_DUFF = + "!!ARBfp1.0\n" + "PARAM c[11] = { program.local[0..7],\n" + " { 1 },\n" + " program.local[9..10] };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xyz, fragment.position.y, c[4];\n" + "MAD R0.xyz, fragment.position.x, c[3], R0;\n" + "ADD R0.xyz, R0, c[5];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[6];\n" + "ADD R0.x, R0, R0.y;\n" + "MUL R0.zw, fragment.position.xyxy, c[7].xyxy;\n" + "TEX R1, R0.zwzw, texture[0], 2D;\n" + "MUL R0.x, R0, c[6].z;\n" + "TEX R0, R0, texture[2], 1D;\n" + "MUL R2.xyz, R1, c[10].y;\n" + "MUL R3.xyz, R2, R0.w;\n" + "MUL R2.xyz, R0, c[10].x;\n" + "MAD R2.xyz, R2, R1.w, R3;\n" + "ADD R3.xy, fragment.position, c[0];\n" + "MUL R0.xyz, R0, c[9].y;\n" + "ADD R2.w, -R1, c[8].x;\n" + "MAD R2.xyz, R0, R2.w, R2;\n" + "MUL R0.xyz, R1, c[9].z;\n" + "ADD R2.w, -R0, c[8].x;\n" + "MAD R2.xyz, R0, R2.w, R2;\n" + "ADD R0.y, -R1.w, c[8].x;\n" + "MUL R0.z, R1.w, R2.w;\n" + "MUL R0.x, R0.w, R1.w;\n" + "MUL R0.y, R0.w, R0;\n" + "DP3 R2.w, R0, c[9];\n" + "MUL R3.xy, R3, c[1];\n" + "TEX R0, R3, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[2];\n" + "MAD result.color, R0.x, R2, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_MULTIPLY = + "!!ARBfp1.0\n" + "PARAM c[9] = { program.local[0..7],\n" + " { 1 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "MUL R0.xyz, fragment.position.y, c[4];\n" + "MAD R0.xyz, fragment.position.x, c[3], R0;\n" + "ADD R0.xyz, R0, c[5];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[6];\n" + "ADD R0.x, R0, R0.y;\n" + "MUL R0.zw, fragment.position.xyxy, c[7].xyxy;\n" + "TEX R1, R0.zwzw, texture[0], 2D;\n" + "MUL R0.x, R0, c[6].z;\n" + "TEX R0, R0, texture[2], 1D;\n" + "ADD R2.x, -R1.w, c[8];\n" + "MUL R2.xyz, R0, R2.x;\n" + "MAD R0.xyz, R0, R1, R2;\n" + "ADD R2.x, -R0.w, c[8];\n" + "MAD R2.xyz, R1, R2.x, R0;\n" + "ADD R0.z, R0.w, R1.w;\n" + "MAD R2.w, -R0, R1, R0.z;\n" + "ADD R0.xy, fragment.position, c[0];\n" + "MUL R0.xy, R0, c[1];\n" + "TEX R0, R0, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[2];\n" + "MAD result.color, R0.x, R2, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_SCREEN = + "!!ARBfp1.0\n" + "PARAM c[8] = { program.local[0..7] };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xyz, fragment.position.y, c[4];\n" + "MAD R0.xyz, fragment.position.x, c[3], R0;\n" + "ADD R0.xyz, R0, c[5];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[6];\n" + "ADD R0.x, R0, R0.y;\n" + "MUL R0.x, R0, c[6].z;\n" + "MUL R1.xy, fragment.position, c[7];\n" + "ADD R3.xy, fragment.position, c[0];\n" + "TEX R1, R1, texture[0], 2D;\n" + "TEX R0, R0, texture[2], 1D;\n" + "ADD R2, R0, R1;\n" + "MAD R2, -R0, R1, R2;\n" + "MUL R3.xy, R3, c[1];\n" + "TEX R0, R3, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[2];\n" + "MAD result.color, R0.x, R2, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_OVERLAY = + "!!ARBfp1.0\n" + "PARAM c[9] = { program.local[0..7],\n" + " { 2, 1 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "TEMP R4;\n" + "MUL R0.xyz, fragment.position.y, c[4];\n" + "MAD R0.xyz, fragment.position.x, c[3], R0;\n" + "ADD R0.xyz, R0, c[5];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[6];\n" + "ADD R0.x, R0, R0.y;\n" + "MUL R0.x, R0, c[6].z;\n" + "TEX R0, R0, texture[2], 1D;\n" + "MUL R1.xy, fragment.position, c[7];\n" + "TEX R1, R1, texture[0], 2D;\n" + "ADD R2.w, -R1, c[8].y;\n" + "ADD R3.xyz, R0.w, -R0;\n" + "ADD R2.xyz, R1.w, -R1;\n" + "MUL R2.xyz, R2, R3;\n" + "MUL R2.xyz, R2, c[8].x;\n" + "MAD R2.xyz, R0.w, R1.w, -R2;\n" + "MUL R4.xyz, R0, R2.w;\n" + "MUL R3.xyz, R0, R1;\n" + "MAD R0.xyz, R0, R2.w, R2;\n" + "ADD R2.x, -R0.w, c[8].y;\n" + "MAD R3.xyz, R3, c[8].x, R4;\n" + "MAD R3.xyz, R1, R2.x, R3;\n" + "MAD R0.xyz, R1, R2.x, R0;\n" + "MUL R2.xyz, R1, c[8].x;\n" + "ADD R0.xyz, R0, -R3;\n" + "SGE R2.xyz, R2, R1.w;\n" + "MAD R2.xyz, R2, R0, R3;\n" + "ADD R0.z, R0.w, R1.w;\n" + "MAD R2.w, -R0, R1, R0.z;\n" + "ADD R0.xy, fragment.position, c[0];\n" + "MUL R0.xy, R0, c[1];\n" + "TEX R0, R0, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[2];\n" + "MAD result.color, R0.x, R2, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_DARKEN = + "!!ARBfp1.0\n" + "PARAM c[9] = { program.local[0..7],\n" + " { 1 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xyz, fragment.position.y, c[4];\n" + "MAD R0.xyz, fragment.position.x, c[3], R0;\n" + "ADD R0.xyz, R0, c[5];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[6];\n" + "ADD R0.x, R0, R0.y;\n" + "MUL R0.x, R0, c[6].z;\n" + "MUL R1.xy, fragment.position, c[7];\n" + "TEX R1, R1, texture[0], 2D;\n" + "TEX R0, R0, texture[2], 1D;\n" + "MUL R3.xyz, R1, R0.w;\n" + "MUL R2.xyz, R0, R1.w;\n" + "MIN R2.xyz, R2, R3;\n" + "ADD R2.w, -R1, c[8].x;\n" + "MAD R0.xyz, R0, R2.w, R2;\n" + "ADD R2.x, -R0.w, c[8];\n" + "MAD R2.xyz, R1, R2.x, R0;\n" + "ADD R0.z, R0.w, R1.w;\n" + "MAD R2.w, -R0, R1, R0.z;\n" + "ADD R0.xy, fragment.position, c[0];\n" + "MUL R0.xy, R0, c[1];\n" + "TEX R0, R0, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[2];\n" + "MAD result.color, R0.x, R2, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_LIGHTEN = + "!!ARBfp1.0\n" + "PARAM c[9] = { program.local[0..7],\n" + " { 1 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xyz, fragment.position.y, c[4];\n" + "MAD R0.xyz, fragment.position.x, c[3], R0;\n" + "ADD R0.xyz, R0, c[5];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[6];\n" + "ADD R0.x, R0, R0.y;\n" + "MUL R0.x, R0, c[6].z;\n" + "MUL R1.xy, fragment.position, c[7];\n" + "TEX R1, R1, texture[0], 2D;\n" + "TEX R0, R0, texture[2], 1D;\n" + "MUL R3.xyz, R1, R0.w;\n" + "MUL R2.xyz, R0, R1.w;\n" + "MAX R2.xyz, R2, R3;\n" + "ADD R2.w, -R1, c[8].x;\n" + "MAD R0.xyz, R0, R2.w, R2;\n" + "ADD R2.x, -R0.w, c[8];\n" + "MAD R2.xyz, R1, R2.x, R0;\n" + "ADD R0.z, R0.w, R1.w;\n" + "MAD R2.w, -R0, R1, R0.z;\n" + "ADD R0.xy, fragment.position, c[0];\n" + "MUL R0.xy, R0, c[1];\n" + "TEX R0, R0, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[2];\n" + "MAD result.color, R0.x, R2, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_COLORDODGE = + "!!ARBfp1.0\n" + "PARAM c[9] = { program.local[0..7],\n" + " { 1, 1e-06 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "TEMP R4;\n" + "MUL R0.xyz, fragment.position.y, c[4];\n" + "MAD R0.xyz, fragment.position.x, c[3], R0;\n" + "ADD R0.xyz, R0, c[5];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[6];\n" + "ADD R0.x, R0, R0.y;\n" + "MUL R0.x, R0, c[6].z;\n" + "TEX R0, R0, texture[2], 1D;\n" + "MAX R1.x, R0.w, c[8].y;\n" + "RCP R1.x, R1.x;\n" + "MAD R2.xyz, -R0, R1.x, c[8].x;\n" + "MAX R2.xyz, R2, c[8].y;\n" + "MUL R1.xy, fragment.position, c[7];\n" + "TEX R1, R1, texture[0], 2D;\n" + "ADD R2.w, -R0, c[8].x;\n" + "MUL R3.xyz, R1, R2.w;\n" + "ADD R2.w, -R1, c[8].x;\n" + "MAD R4.xyz, R0, R2.w, R3;\n" + "MUL R3.xyz, R1, R0.w;\n" + "MUL R2.w, R0, R1;\n" + "MAD R0.xyz, R0, R1.w, R3;\n" + "SGE R0.xyz, R0, R2.w;\n" + "RCP R2.x, R2.x;\n" + "RCP R2.y, R2.y;\n" + "RCP R2.z, R2.z;\n" + "MAD R2.xyz, R3, R2, R4;\n" + "MAD R4.xyz, R0.w, R1.w, R4;\n" + "ADD R4.xyz, R4, -R2;\n" + "MAD R2.xyz, R0, R4, R2;\n" + "ADD R0.z, R0.w, R1.w;\n" + "MAD R2.w, -R0, R1, R0.z;\n" + "ADD R0.xy, fragment.position, c[0];\n" + "MUL R0.xy, R0, c[1];\n" + "TEX R0, R0, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[2];\n" + "MAD result.color, R0.x, R2, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_COLORBURN = + "!!ARBfp1.0\n" + "PARAM c[9] = { program.local[0..7],\n" + " { 1, 9.9999997e-06 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "TEMP R4;\n" + "TEMP R5;\n" + "MUL R0.xyz, fragment.position.y, c[4];\n" + "MAD R0.xyz, fragment.position.x, c[3], R0;\n" + "ADD R0.xyz, R0, c[5];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[6];\n" + "ADD R0.x, R0, R0.y;\n" + "MUL R0.x, R0, c[6].z;\n" + "TEX R0, R0, texture[2], 1D;\n" + "MUL R1.xy, fragment.position, c[7];\n" + "TEX R1, R1, texture[0], 2D;\n" + "MUL R2.xyz, R1, R0.w;\n" + "MAD R3.xyz, R0, R1.w, R2;\n" + "MAD R2.xyz, -R0.w, R1.w, R3;\n" + "MUL R4.xyz, R0.w, R2;\n" + "MAX R2.xyz, R0, c[8].y;\n" + "ADD R2.w, -R1, c[8].x;\n" + "MUL R5.xyz, R0, R2.w;\n" + "ADD R3.w, -R0, c[8].x;\n" + "RCP R2.x, R2.x;\n" + "RCP R2.y, R2.y;\n" + "RCP R2.z, R2.z;\n" + "MAD R2.xyz, R4, R2, R5;\n" + "MUL R4.xyz, R1, R3.w;\n" + "MAD R0.xyz, R0, R2.w, R4;\n" + "MUL R2.w, R0, R1;\n" + "ADD R3.w, -R0, c[8].x;\n" + "MAD R2.xyz, R1, R3.w, R2;\n" + "ADD R2.xyz, R2, -R0;\n" + "SGE R3.xyz, R3, R2.w;\n" + "MAD R2.xyz, R3, R2, R0;\n" + "ADD R0.z, R0.w, R1.w;\n" + "MAD R2.w, -R0, R1, R0.z;\n" + "ADD R0.xy, fragment.position, c[0];\n" + "MUL R0.xy, R0, c[1];\n" + "TEX R0, R0, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[2];\n" + "MAD result.color, R0.x, R2, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_HARDLIGHT = + "!!ARBfp1.0\n" + "PARAM c[9] = { program.local[0..7],\n" + " { 2, 1 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "TEMP R4;\n" + "MUL R0.xyz, fragment.position.y, c[4];\n" + "MAD R0.xyz, fragment.position.x, c[3], R0;\n" + "ADD R0.xyz, R0, c[5];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[6];\n" + "ADD R0.x, R0, R0.y;\n" + "MUL R0.x, R0, c[6].z;\n" + "TEX R0, R0, texture[2], 1D;\n" + "MUL R1.xy, fragment.position, c[7];\n" + "TEX R1, R1, texture[0], 2D;\n" + "ADD R2.w, -R1, c[8].y;\n" + "ADD R3.xyz, R0.w, -R0;\n" + "ADD R2.xyz, R1.w, -R1;\n" + "MUL R2.xyz, R2, R3;\n" + "MUL R2.xyz, R2, c[8].x;\n" + "MAD R2.xyz, R0.w, R1.w, -R2;\n" + "MUL R4.xyz, R0, R2.w;\n" + "MAD R2.xyz, R0, R2.w, R2;\n" + "MUL R3.xyz, R0, R1;\n" + "ADD R2.w, -R0, c[8].y;\n" + "MAD R3.xyz, R3, c[8].x, R4;\n" + "MUL R0.xyz, R0, c[8].x;\n" + "SGE R0.xyz, R0, R0.w;\n" + "MAD R3.xyz, R1, R2.w, R3;\n" + "MAD R2.xyz, R1, R2.w, R2;\n" + "ADD R2.xyz, R2, -R3;\n" + "MAD R2.xyz, R0, R2, R3;\n" + "ADD R0.z, R0.w, R1.w;\n" + "MAD R2.w, -R0, R1, R0.z;\n" + "ADD R0.xy, fragment.position, c[0];\n" + "MUL R0.xy, R0, c[1];\n" + "TEX R0, R0, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[2];\n" + "MAD result.color, R0.x, R2, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_SOFTLIGHT = + "!!ARBfp1.0\n" + "PARAM c[10] = { program.local[0..7],\n" + " { 1, 9.9999997e-06, 2, 8 },\n" + " { 3 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "TEMP R4;\n" + "TEMP R5;\n" + "TEMP R6;\n" + "MUL R2.xyz, fragment.position.y, c[4];\n" + "MAD R3.xyz, fragment.position.x, c[3], R2;\n" + "MUL R0.xy, fragment.position, c[7];\n" + "TEX R1, R0, texture[0], 2D;\n" + "MAX R0.x, R1.w, c[8].y;\n" + "RCP R2.w, R0.x;\n" + "MUL R0.xyz, R1, R2.w;\n" + "RSQ R0.w, R0.x;\n" + "RSQ R2.y, R0.y;\n" + "ADD R3.xyz, R3, c[5];\n" + "RCP R2.x, R0.w;\n" + "RCP R0.w, R3.z;\n" + "MUL R3.xy, R3, R0.w;\n" + "RSQ R0.w, R0.z;\n" + "RCP R2.z, R0.w;\n" + "RCP R2.y, R2.y;\n" + "MAD R6.xyz, R2, R1.w, -R1;\n" + "MUL R2.xyz, -R0, c[8].w;\n" + "ADD R5.xyz, R2, c[9].x;\n" + "MAD R2.xyz, -R1, R2.w, c[8].x;\n" + "MUL R3.xy, R3, c[6];\n" + "ADD R0.w, R3.x, R3.y;\n" + "MUL R0.w, R0, c[6].z;\n" + "TEX R0, R0.w, texture[2], 1D;\n" + "MAD R3.xyz, R0, c[8].z, -R0.w;\n" + "MUL R4.xyz, R2, R3;\n" + "MAD R4.xyz, -R4, R5, R0.w;\n" + "MUL R5.xyz, R6, R3;\n" + "MAD R2.xyz, -R2, R3, R0.w;\n" + "MAD R6.xyz, R1, R0.w, R5;\n" + "MUL R4.xyz, R1, R4;\n" + "MUL R5.xyz, R1, c[8].w;\n" + "ADD R6.xyz, R6, -R4;\n" + "SGE R5.xyz, R5, R1.w;\n" + "MUL R5.xyz, R5, R6;\n" + "ADD R3.xyz, R4, R5;\n" + "MUL R2.xyz, R1, R2;\n" + "MUL R4.xyz, R0, c[8].z;\n" + "ADD R3.xyz, R3, -R2;\n" + "SGE R4.xyz, R4, R0.w;\n" + "MUL R3.xyz, R4, R3;\n" + "ADD R2.xyz, R2, R3;\n" + "ADD R2.w, -R1, c[8].x;\n" + "MAD R0.xyz, R0, R2.w, R2;\n" + "ADD R2.x, -R0.w, c[8];\n" + "MAD R2.xyz, R1, R2.x, R0;\n" + "ADD R0.z, R0.w, R1.w;\n" + "MAD R2.w, -R0, R1, R0.z;\n" + "ADD R0.xy, fragment.position, c[0];\n" + "MUL R0.xy, R0, c[1];\n" + "TEX R0, R0, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[2];\n" + "MAD result.color, R0.x, R2, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_DIFFERENCE = + "!!ARBfp1.0\n" + "PARAM c[9] = { program.local[0..7],\n" + " { 2 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xyz, fragment.position.y, c[4];\n" + "MAD R0.xyz, fragment.position.x, c[3], R0;\n" + "ADD R0.xyz, R0, c[5];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[6];\n" + "ADD R0.x, R0, R0.y;\n" + "MUL R0.zw, fragment.position.xyxy, c[7].xyxy;\n" + "TEX R1, R0.zwzw, texture[0], 2D;\n" + "MUL R0.x, R0, c[6].z;\n" + "TEX R0, R0, texture[2], 1D;\n" + "ADD R3.xyz, R0, R1;\n" + "MUL R2.xyz, R1, R0.w;\n" + "MUL R0.xyz, R0, R1.w;\n" + "MIN R0.xyz, R0, R2;\n" + "MAD R2.xyz, -R0, c[8].x, R3;\n" + "ADD R0.z, R0.w, R1.w;\n" + "MAD R2.w, -R0, R1, R0.z;\n" + "ADD R0.xy, fragment.position, c[0];\n" + "MUL R0.xy, R0, c[1];\n" + "TEX R0, R0, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[2];\n" + "MAD result.color, R0.x, R2, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_EXCLUSION = + "!!ARBfp1.0\n" + "PARAM c[9] = { program.local[0..7],\n" + " { 1, 2 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xyz, fragment.position.y, c[4];\n" + "MAD R0.xyz, fragment.position.x, c[3], R0;\n" + "ADD R0.xyz, R0, c[5];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[6];\n" + "ADD R0.x, R0, R0.y;\n" + "MUL R0.x, R0, c[6].z;\n" + "MUL R1.xy, fragment.position, c[7];\n" + "TEX R1, R1, texture[0], 2D;\n" + "TEX R0, R0, texture[2], 1D;\n" + "MUL R2.xyz, R1, R0.w;\n" + "MAD R3.xyz, R0, R1.w, R2;\n" + "MUL R2.xyz, R0, R1;\n" + "MAD R2.xyz, -R2, c[8].y, R3;\n" + "ADD R2.w, -R1, c[8].x;\n" + "MAD R0.xyz, R0, R2.w, R2;\n" + "ADD R2.x, -R0.w, c[8];\n" + "MAD R2.xyz, R1, R2.x, R0;\n" + "ADD R0.z, R0.w, R1.w;\n" + "MAD R2.w, -R0, R1, R0.z;\n" + "ADD R0.xy, fragment.position, c[0];\n" + "MUL R0.xy, R0, c[1];\n" + "TEX R0, R0, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[2];\n" + "MAD result.color, R0.x, R2, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_SIMPLE_PORTER_DUFF_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[8] = { program.local[0..4],\n" + " { 1 },\n" + " program.local[6..7] };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xyz, fragment.position.y, c[1];\n" + "MAD R0.xyz, fragment.position.x, c[0], R0;\n" + "ADD R0.xyz, R0, c[2];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[3];\n" + "ADD R0.x, R0, R0.y;\n" + "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n" + "TEX R1, R0.zwzw, texture[0], 2D;\n" + "MUL R2.xyz, R1, c[7].y;\n" + "MUL R0.x, R0, c[3].z;\n" + "TEX R0, R0, texture[1], 1D;\n" + "MUL R3.xyz, R2, R0.w;\n" + "MUL R2.xyz, R0, c[7].x;\n" + "MAD R2.xyz, R2, R1.w, R3;\n" + "MUL R0.xyz, R0, c[6].y;\n" + "ADD R2.w, -R1, c[5].x;\n" + "MAD R0.xyz, R0, R2.w, R2;\n" + "ADD R2.x, -R0.w, c[5];\n" + "MUL R1.xyz, R1, c[6].z;\n" + "MAD result.color.xyz, R1, R2.x, R0;\n" + "ADD R0.y, -R1.w, c[5].x;\n" + "MUL R0.x, R0.w, R1.w;\n" + "MUL R0.z, R1.w, R2.x;\n" + "MUL R0.y, R0.w, R0;\n" + "DP3 result.color.w, R0, c[6];\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_MULTIPLY_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[6] = { program.local[0..4],\n" + " { 1 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "MUL R0.xyz, fragment.position.y, c[1];\n" + "MAD R0.xyz, fragment.position.x, c[0], R0;\n" + "ADD R0.xyz, R0, c[2];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[3];\n" + "ADD R0.x, R0, R0.y;\n" + "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n" + "TEX R1, R0.zwzw, texture[0], 2D;\n" + "MUL R0.x, R0, c[3].z;\n" + "TEX R0, R0, texture[1], 1D;\n" + "ADD R2.x, -R1.w, c[5];\n" + "MUL R2.xyz, R0, R2.x;\n" + "MAD R0.xyz, R0, R1, R2;\n" + "ADD R2.x, R0.w, R1.w;\n" + "ADD R2.y, -R0.w, c[5].x;\n" + "MAD result.color.xyz, R1, R2.y, R0;\n" + "MAD result.color.w, -R0, R1, R2.x;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_SCREEN_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[5] = { program.local[0..4] };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "MUL R0.xyz, fragment.position.y, c[1];\n" + "MAD R0.xyz, fragment.position.x, c[0], R0;\n" + "ADD R0.xyz, R0, c[2];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[3];\n" + "ADD R0.x, R0, R0.y;\n" + "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n" + "TEX R1, R0.zwzw, texture[0], 2D;\n" + "MUL R0.x, R0, c[3].z;\n" + "TEX R0, R0, texture[1], 1D;\n" + "ADD R2, R0, R1;\n" + "MAD result.color, -R0, R1, R2;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_OVERLAY_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[6] = { program.local[0..4],\n" + " { 2, 1 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xyz, fragment.position.y, c[1];\n" + "MAD R0.xyz, fragment.position.x, c[0], R0;\n" + "ADD R0.xyz, R0, c[2];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[3];\n" + "ADD R0.x, R0, R0.y;\n" + "MUL R0.x, R0, c[3].z;\n" + "TEX R0, R0, texture[1], 1D;\n" + "MUL R1.xy, fragment.position, c[4];\n" + "TEX R1, R1, texture[0], 2D;\n" + "ADD R3.xyz, R0.w, -R0;\n" + "ADD R2.xyz, R1.w, -R1;\n" + "MUL R2.xyz, R2, R3;\n" + "ADD R2.w, -R1, c[5].y;\n" + "MUL R2.xyz, R2, c[5].x;\n" + "MAD R2.xyz, R0.w, R1.w, -R2;\n" + "MAD R2.xyz, R0, R2.w, R2;\n" + "MUL R3.xyz, R0, R2.w;\n" + "MUL R0.xyz, R0, R1;\n" + "ADD R2.w, -R0, c[5].y;\n" + "MAD R0.xyz, R0, c[5].x, R3;\n" + "MAD R0.xyz, R1, R2.w, R0;\n" + "MAD R2.xyz, R1, R2.w, R2;\n" + "MUL R1.xyz, R1, c[5].x;\n" + "ADD R2.w, R0, R1;\n" + "ADD R2.xyz, R2, -R0;\n" + "SGE R1.xyz, R1, R1.w;\n" + "MAD result.color.xyz, R1, R2, R0;\n" + "MAD result.color.w, -R0, R1, R2;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_DARKEN_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[6] = { program.local[0..4],\n" + " { 1 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xyz, fragment.position.y, c[1];\n" + "MAD R0.xyz, fragment.position.x, c[0], R0;\n" + "ADD R0.xyz, R0, c[2];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[3];\n" + "ADD R0.x, R0, R0.y;\n" + "MUL R0.x, R0, c[3].z;\n" + "MUL R1.xy, fragment.position, c[4];\n" + "TEX R1, R1, texture[0], 2D;\n" + "TEX R0, R0, texture[1], 1D;\n" + "MUL R2.xyz, R0, R1.w;\n" + "MUL R3.xyz, R1, R0.w;\n" + "MIN R2.xyz, R2, R3;\n" + "ADD R2.w, -R1, c[5].x;\n" + "MAD R0.xyz, R0, R2.w, R2;\n" + "ADD R2.x, R0.w, R1.w;\n" + "ADD R2.y, -R0.w, c[5].x;\n" + "MAD result.color.xyz, R1, R2.y, R0;\n" + "MAD result.color.w, -R0, R1, R2.x;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_LIGHTEN_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[6] = { program.local[0..4],\n" + " { 1 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xyz, fragment.position.y, c[1];\n" + "MAD R0.xyz, fragment.position.x, c[0], R0;\n" + "ADD R0.xyz, R0, c[2];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[3];\n" + "ADD R0.x, R0, R0.y;\n" + "MUL R0.x, R0, c[3].z;\n" + "MUL R1.xy, fragment.position, c[4];\n" + "TEX R1, R1, texture[0], 2D;\n" + "TEX R0, R0, texture[1], 1D;\n" + "MUL R2.xyz, R0, R1.w;\n" + "MUL R3.xyz, R1, R0.w;\n" + "MAX R2.xyz, R2, R3;\n" + "ADD R2.w, -R1, c[5].x;\n" + "MAD R0.xyz, R0, R2.w, R2;\n" + "ADD R2.x, R0.w, R1.w;\n" + "ADD R2.y, -R0.w, c[5].x;\n" + "MAD result.color.xyz, R1, R2.y, R0;\n" + "MAD result.color.w, -R0, R1, R2.x;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_COLORDODGE_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[6] = { program.local[0..4],\n" + " { 1, 1e-06 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xyz, fragment.position.y, c[1];\n" + "MAD R0.xyz, fragment.position.x, c[0], R0;\n" + "ADD R0.xyz, R0, c[2];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[3];\n" + "ADD R0.x, R0, R0.y;\n" + "MUL R0.x, R0, c[3].z;\n" + "TEX R0, R0, texture[1], 1D;\n" + "MAX R1.x, R0.w, c[5].y;\n" + "RCP R1.x, R1.x;\n" + "MAD R3.xyz, -R0, R1.x, c[5].x;\n" + "MAX R3.xyz, R3, c[5].y;\n" + "MUL R1.xy, fragment.position, c[4];\n" + "TEX R1, R1, texture[0], 2D;\n" + "ADD R2.x, -R0.w, c[5];\n" + "MUL R2.xyz, R1, R2.x;\n" + "ADD R2.w, -R1, c[5].x;\n" + "MAD R2.xyz, R0, R2.w, R2;\n" + "MUL R1.xyz, R1, R0.w;\n" + "MAD R0.xyz, R0, R1.w, R1;\n" + "MUL R2.w, R0, R1;\n" + "RCP R3.x, R3.x;\n" + "RCP R3.y, R3.y;\n" + "RCP R3.z, R3.z;\n" + "MAD R3.xyz, R1, R3, R2;\n" + "MAD R2.xyz, R0.w, R1.w, R2;\n" + "ADD R1.x, R0.w, R1.w;\n" + "ADD R2.xyz, R2, -R3;\n" + "SGE R0.xyz, R0, R2.w;\n" + "MAD result.color.xyz, R0, R2, R3;\n" + "MAD result.color.w, -R0, R1, R1.x;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_COLORBURN_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[6] = { program.local[0..4],\n" + " { 1, 9.9999997e-06 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "TEMP R4;\n" + "TEMP R5;\n" + "MUL R0.xyz, fragment.position.y, c[1];\n" + "MAD R0.xyz, fragment.position.x, c[0], R0;\n" + "ADD R0.xyz, R0, c[2];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[3];\n" + "ADD R0.x, R0, R0.y;\n" + "MUL R0.x, R0, c[3].z;\n" + "TEX R0, R0, texture[1], 1D;\n" + "MUL R1.xy, fragment.position, c[4];\n" + "TEX R1, R1, texture[0], 2D;\n" + "MUL R2.xyz, R1, R0.w;\n" + "MAD R3.xyz, R0, R1.w, R2;\n" + "ADD R2.w, -R1, c[5].x;\n" + "MAD R2.xyz, -R0.w, R1.w, R3;\n" + "MUL R4.xyz, R0.w, R2;\n" + "MAX R2.xyz, R0, c[5].y;\n" + "MUL R5.xyz, R0, R2.w;\n" + "ADD R3.w, -R0, c[5].x;\n" + "RCP R2.x, R2.x;\n" + "RCP R2.y, R2.y;\n" + "RCP R2.z, R2.z;\n" + "MAD R2.xyz, R4, R2, R5;\n" + "MUL R4.xyz, R1, R3.w;\n" + "MAD R0.xyz, R0, R2.w, R4;\n" + "ADD R3.w, -R0, c[5].x;\n" + "MAD R1.xyz, R1, R3.w, R2;\n" + "MUL R2.x, R0.w, R1.w;\n" + "ADD R2.w, R0, R1;\n" + "ADD R1.xyz, R1, -R0;\n" + "SGE R2.xyz, R3, R2.x;\n" + "MAD result.color.xyz, R2, R1, R0;\n" + "MAD result.color.w, -R0, R1, R2;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_HARDLIGHT_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[6] = { program.local[0..4],\n" + " { 2, 1 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "TEMP R4;\n" + "MUL R0.xyz, fragment.position.y, c[1];\n" + "MAD R0.xyz, fragment.position.x, c[0], R0;\n" + "ADD R0.xyz, R0, c[2];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[3];\n" + "ADD R0.x, R0, R0.y;\n" + "MUL R0.x, R0, c[3].z;\n" + "TEX R0, R0, texture[1], 1D;\n" + "MUL R1.xy, fragment.position, c[4];\n" + "TEX R1, R1, texture[0], 2D;\n" + "ADD R2.w, -R1, c[5].y;\n" + "ADD R3.xyz, R0.w, -R0;\n" + "ADD R2.xyz, R1.w, -R1;\n" + "MUL R2.xyz, R2, R3;\n" + "MUL R2.xyz, R2, c[5].x;\n" + "MAD R2.xyz, R0.w, R1.w, -R2;\n" + "MAD R2.xyz, R0, R2.w, R2;\n" + "MUL R4.xyz, R0, R2.w;\n" + "MUL R3.xyz, R0, R1;\n" + "MUL R0.xyz, R0, c[5].x;\n" + "ADD R2.w, -R0, c[5].y;\n" + "MAD R3.xyz, R3, c[5].x, R4;\n" + "MAD R3.xyz, R1, R2.w, R3;\n" + "MAD R1.xyz, R1, R2.w, R2;\n" + "ADD R2.x, R0.w, R1.w;\n" + "ADD R1.xyz, R1, -R3;\n" + "SGE R0.xyz, R0, R0.w;\n" + "MAD result.color.xyz, R0, R1, R3;\n" + "MAD result.color.w, -R0, R1, R2.x;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_SOFTLIGHT_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[7] = { program.local[0..4],\n" + " { 1, 9.9999997e-06, 2, 8 },\n" + " { 3 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "TEMP R4;\n" + "TEMP R5;\n" + "TEMP R6;\n" + "MUL R2.xyz, fragment.position.y, c[1];\n" + "MAD R3.xyz, fragment.position.x, c[0], R2;\n" + "MUL R0.xy, fragment.position, c[4];\n" + "TEX R1, R0, texture[0], 2D;\n" + "MAX R0.x, R1.w, c[5].y;\n" + "RCP R2.w, R0.x;\n" + "MUL R0.xyz, R1, R2.w;\n" + "RSQ R0.w, R0.x;\n" + "RSQ R2.y, R0.y;\n" + "ADD R3.xyz, R3, c[2];\n" + "RCP R2.x, R0.w;\n" + "RCP R0.w, R3.z;\n" + "MUL R3.xy, R3, R0.w;\n" + "RSQ R0.w, R0.z;\n" + "RCP R2.z, R0.w;\n" + "RCP R2.y, R2.y;\n" + "MAD R6.xyz, R2, R1.w, -R1;\n" + "MUL R2.xyz, -R0, c[5].w;\n" + "ADD R5.xyz, R2, c[6].x;\n" + "MAD R2.xyz, -R1, R2.w, c[5].x;\n" + "MUL R3.xy, R3, c[3];\n" + "ADD R0.w, R3.x, R3.y;\n" + "MUL R0.w, R0, c[3].z;\n" + "TEX R0, R0.w, texture[1], 1D;\n" + "MAD R3.xyz, R0, c[5].z, -R0.w;\n" + "MUL R4.xyz, R2, R3;\n" + "MAD R4.xyz, -R4, R5, R0.w;\n" + "MUL R5.xyz, R6, R3;\n" + "MAD R2.xyz, -R2, R3, R0.w;\n" + "MAD R6.xyz, R1, R0.w, R5;\n" + "MUL R4.xyz, R1, R4;\n" + "MUL R5.xyz, R1, c[5].w;\n" + "ADD R6.xyz, R6, -R4;\n" + "SGE R5.xyz, R5, R1.w;\n" + "MUL R5.xyz, R5, R6;\n" + "ADD R3.xyz, R4, R5;\n" + "MUL R2.xyz, R1, R2;\n" + "MUL R4.xyz, R0, c[5].z;\n" + "ADD R3.xyz, R3, -R2;\n" + "SGE R4.xyz, R4, R0.w;\n" + "MUL R3.xyz, R4, R3;\n" + "ADD R2.xyz, R2, R3;\n" + "ADD R2.w, -R1, c[5].x;\n" + "MAD R0.xyz, R0, R2.w, R2;\n" + "ADD R2.x, R0.w, R1.w;\n" + "ADD R2.y, -R0.w, c[5].x;\n" + "MAD result.color.xyz, R1, R2.y, R0;\n" + "MAD result.color.w, -R0, R1, R2.x;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_DIFFERENCE_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[6] = { program.local[0..4],\n" + " { 2 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xyz, fragment.position.y, c[1];\n" + "MAD R0.xyz, fragment.position.x, c[0], R0;\n" + "ADD R0.xyz, R0, c[2];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[3];\n" + "ADD R0.x, R0, R0.y;\n" + "MUL R0.x, R0, c[3].z;\n" + "MUL R1.xy, fragment.position, c[4];\n" + "TEX R0, R0, texture[1], 1D;\n" + "TEX R1, R1, texture[0], 2D;\n" + "MUL R2.xyz, R0, R1.w;\n" + "MUL R3.xyz, R1, R0.w;\n" + "ADD R0.xyz, R0, R1;\n" + "MIN R2.xyz, R2, R3;\n" + "ADD R1.x, R0.w, R1.w;\n" + "MAD result.color.xyz, -R2, c[5].x, R0;\n" + "MAD result.color.w, -R0, R1, R1.x;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_EXCLUSION_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[6] = { program.local[0..4],\n" + " { 1, 2 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xyz, fragment.position.y, c[1];\n" + "MAD R0.xyz, fragment.position.x, c[0], R0;\n" + "ADD R0.xyz, R0, c[2];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[3];\n" + "ADD R0.x, R0, R0.y;\n" + "MUL R0.x, R0, c[3].z;\n" + "MUL R1.xy, fragment.position, c[4];\n" + "TEX R1, R1, texture[0], 2D;\n" + "TEX R0, R0, texture[1], 1D;\n" + "MUL R2.xyz, R1, R0.w;\n" + "MAD R3.xyz, R0, R1.w, R2;\n" + "MUL R2.xyz, R0, R1;\n" + "MAD R2.xyz, -R2, c[5].y, R3;\n" + "ADD R2.w, -R1, c[5].x;\n" + "MAD R0.xyz, R0, R2.w, R2;\n" + "ADD R2.x, R0.w, R1.w;\n" + "ADD R2.y, -R0.w, c[5].x;\n" + "MAD result.color.xyz, R1, R2.y, R0;\n" + "MAD result.color.w, -R0, R1, R2.x;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODE_BLEND_MODE_MASK = + "!!ARBfp1.0\n" + "PARAM c[7] = { program.local[0..6] };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "MUL R0.xyz, fragment.position.y, c[1];\n" + "MAD R0.xyz, fragment.position.x, c[0], R0;\n" + "ADD R0.xyz, R0, c[2];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.zw, R0.xyxy, R0.z;\n" + "MUL R0.zw, R0, c[3].xyxy;\n" + "ADD R1.x, R0.z, R0.w;\n" + "ADD R0.xy, fragment.position, c[4];\n" + "MUL R0.xy, R0, c[5];\n" + "TEX R0, R0, texture[0], 2D;\n" + "DP4 R1.y, R0, c[6];\n" + "MUL R1.x, R1, c[3].z;\n" + "TEX R0, R1, texture[1], 1D;\n" + "MUL result.color, R0, R1.y;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODE_BLEND_MODE_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[4] = { program.local[0..3] };\n" + "TEMP R0;\n" + "MUL R0.xyz, fragment.position.y, c[1];\n" + "MAD R0.xyz, fragment.position.x, c[0], R0;\n" + "ADD R0.xyz, R0, c[2];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[3];\n" + "ADD R0.x, R0, R0.y;\n" + "MUL R0.x, R0, c[3].z;\n" + "TEX result.color, R0, texture[0], 1D;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_SIMPLE_PORTER_DUFF = + "!!ARBfp1.0\n" + "PARAM c[11] = { program.local[0..7],\n" + " { 1 },\n" + " program.local[9..10] };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xyz, fragment.position.y, c[4];\n" + "MAD R0.xyz, fragment.position.x, c[3], R0;\n" + "ADD R0.xyz, R0, c[5];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[6];\n" + "MUL R0.zw, fragment.position.xyxy, c[7].xyxy;\n" + "TEX R1, R0.zwzw, texture[0], 2D;\n" + "MOV R0.y, -R0;\n" + "TEX R0, R0, texture[2], 2D;\n" + "MUL R2.xyz, R1, c[10].y;\n" + "MUL R3.xyz, R2, R0.w;\n" + "MUL R2.xyz, R0, c[10].x;\n" + "MAD R2.xyz, R2, R1.w, R3;\n" + "ADD R3.xy, fragment.position, c[0];\n" + "MUL R0.xyz, R0, c[9].y;\n" + "ADD R2.w, -R1, c[8].x;\n" + "MAD R2.xyz, R0, R2.w, R2;\n" + "ADD R2.w, -R0, c[8].x;\n" + "MUL R0.xyz, R1, c[9].z;\n" + "MAD R2.xyz, R0, R2.w, R2;\n" + "ADD R0.y, -R1.w, c[8].x;\n" + "MUL R0.z, R1.w, R2.w;\n" + "MUL R0.x, R0.w, R1.w;\n" + "MUL R0.y, R0.w, R0;\n" + "DP3 R2.w, R0, c[9];\n" + "MUL R3.xy, R3, c[1];\n" + "TEX R0, R3, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[2];\n" + "MAD result.color, R0.x, R2, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_MULTIPLY = + "!!ARBfp1.0\n" + "PARAM c[9] = { program.local[0..7],\n" + " { 1 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "MUL R0.xyz, fragment.position.y, c[4];\n" + "MAD R0.xyz, fragment.position.x, c[3], R0;\n" + "ADD R0.xyz, R0, c[5];\n" + "RCP R1.x, R0.z;\n" + "MUL R0.xy, R0, R1.x;\n" + "MUL R0.xy, R0, c[6];\n" + "MUL R0.zw, fragment.position.xyxy, c[7].xyxy;\n" + "TEX R1, R0.zwzw, texture[0], 2D;\n" + "MOV R0.y, -R0;\n" + "TEX R0, R0, texture[2], 2D;\n" + "ADD R2.x, -R1.w, c[8];\n" + "MUL R2.xyz, R0, R2.x;\n" + "MAD R0.xyz, R0, R1, R2;\n" + "ADD R2.x, -R0.w, c[8];\n" + "MAD R2.xyz, R1, R2.x, R0;\n" + "ADD R0.z, R0.w, R1.w;\n" + "MAD R2.w, -R0, R1, R0.z;\n" + "ADD R0.xy, fragment.position, c[0];\n" + "MUL R0.xy, R0, c[1];\n" + "TEX R0, R0, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[2];\n" + "MAD result.color, R0.x, R2, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_SCREEN = + "!!ARBfp1.0\n" + "PARAM c[8] = { program.local[0..7] };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xyz, fragment.position.y, c[4];\n" + "MAD R0.xyz, fragment.position.x, c[3], R0;\n" + "ADD R0.xyz, R0, c[5];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[6];\n" + "MOV R0.y, -R0;\n" + "MUL R1.xy, fragment.position, c[7];\n" + "ADD R3.xy, fragment.position, c[0];\n" + "TEX R1, R1, texture[0], 2D;\n" + "TEX R0, R0, texture[2], 2D;\n" + "ADD R2, R0, R1;\n" + "MAD R2, -R0, R1, R2;\n" + "MUL R3.xy, R3, c[1];\n" + "TEX R0, R3, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[2];\n" + "MAD result.color, R0.x, R2, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_OVERLAY = + "!!ARBfp1.0\n" + "PARAM c[9] = { program.local[0..7],\n" + " { 2, 1 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "TEMP R4;\n" + "MUL R0.xyz, fragment.position.y, c[4];\n" + "MAD R0.xyz, fragment.position.x, c[3], R0;\n" + "ADD R0.xyz, R0, c[5];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[6];\n" + "MOV R0.y, -R0;\n" + "TEX R0, R0, texture[2], 2D;\n" + "MUL R1.xy, fragment.position, c[7];\n" + "TEX R1, R1, texture[0], 2D;\n" + "ADD R2.w, -R1, c[8].y;\n" + "ADD R3.xyz, R0.w, -R0;\n" + "ADD R2.xyz, R1.w, -R1;\n" + "MUL R2.xyz, R2, R3;\n" + "MUL R2.xyz, R2, c[8].x;\n" + "MAD R2.xyz, R0.w, R1.w, -R2;\n" + "MUL R4.xyz, R0, R2.w;\n" + "MUL R3.xyz, R0, R1;\n" + "MAD R0.xyz, R0, R2.w, R2;\n" + "ADD R2.x, -R0.w, c[8].y;\n" + "MAD R3.xyz, R3, c[8].x, R4;\n" + "MAD R3.xyz, R1, R2.x, R3;\n" + "MAD R0.xyz, R1, R2.x, R0;\n" + "MUL R2.xyz, R1, c[8].x;\n" + "ADD R0.xyz, R0, -R3;\n" + "SGE R2.xyz, R2, R1.w;\n" + "MAD R2.xyz, R2, R0, R3;\n" + "ADD R0.z, R0.w, R1.w;\n" + "MAD R2.w, -R0, R1, R0.z;\n" + "ADD R0.xy, fragment.position, c[0];\n" + "MUL R0.xy, R0, c[1];\n" + "TEX R0, R0, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[2];\n" + "MAD result.color, R0.x, R2, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_DARKEN = + "!!ARBfp1.0\n" + "PARAM c[9] = { program.local[0..7],\n" + " { 1 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xyz, fragment.position.y, c[4];\n" + "MAD R0.xyz, fragment.position.x, c[3], R0;\n" + "ADD R0.xyz, R0, c[5];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[6];\n" + "MOV R0.y, -R0;\n" + "MUL R1.xy, fragment.position, c[7];\n" + "TEX R1, R1, texture[0], 2D;\n" + "TEX R0, R0, texture[2], 2D;\n" + "MUL R3.xyz, R1, R0.w;\n" + "MUL R2.xyz, R0, R1.w;\n" + "MIN R2.xyz, R2, R3;\n" + "ADD R2.w, -R1, c[8].x;\n" + "MAD R0.xyz, R0, R2.w, R2;\n" + "ADD R2.x, -R0.w, c[8];\n" + "MAD R2.xyz, R1, R2.x, R0;\n" + "ADD R0.z, R0.w, R1.w;\n" + "MAD R2.w, -R0, R1, R0.z;\n" + "ADD R0.xy, fragment.position, c[0];\n" + "MUL R0.xy, R0, c[1];\n" + "TEX R0, R0, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[2];\n" + "MAD result.color, R0.x, R2, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_LIGHTEN = + "!!ARBfp1.0\n" + "PARAM c[9] = { program.local[0..7],\n" + " { 1 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xyz, fragment.position.y, c[4];\n" + "MAD R0.xyz, fragment.position.x, c[3], R0;\n" + "ADD R0.xyz, R0, c[5];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[6];\n" + "MOV R0.y, -R0;\n" + "MUL R1.xy, fragment.position, c[7];\n" + "TEX R1, R1, texture[0], 2D;\n" + "TEX R0, R0, texture[2], 2D;\n" + "MUL R3.xyz, R1, R0.w;\n" + "MUL R2.xyz, R0, R1.w;\n" + "MAX R2.xyz, R2, R3;\n" + "ADD R2.w, -R1, c[8].x;\n" + "MAD R0.xyz, R0, R2.w, R2;\n" + "ADD R2.x, -R0.w, c[8];\n" + "MAD R2.xyz, R1, R2.x, R0;\n" + "ADD R0.z, R0.w, R1.w;\n" + "MAD R2.w, -R0, R1, R0.z;\n" + "ADD R0.xy, fragment.position, c[0];\n" + "MUL R0.xy, R0, c[1];\n" + "TEX R0, R0, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[2];\n" + "MAD result.color, R0.x, R2, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_COLORDODGE = + "!!ARBfp1.0\n" + "PARAM c[9] = { program.local[0..7],\n" + " { 1, 1e-06 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "TEMP R4;\n" + "MUL R0.xyz, fragment.position.y, c[4];\n" + "MAD R0.xyz, fragment.position.x, c[3], R0;\n" + "ADD R0.xyz, R0, c[5];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[6];\n" + "MOV R0.y, -R0;\n" + "TEX R0, R0, texture[2], 2D;\n" + "MAX R1.x, R0.w, c[8].y;\n" + "RCP R1.x, R1.x;\n" + "MAD R1.xyz, -R0, R1.x, c[8].x;\n" + "MAX R2.xyz, R1, c[8].y;\n" + "MUL R1.xy, fragment.position, c[7];\n" + "TEX R1, R1, texture[0], 2D;\n" + "ADD R2.w, -R0, c[8].x;\n" + "MUL R3.xyz, R1, R2.w;\n" + "ADD R2.w, -R1, c[8].x;\n" + "MAD R4.xyz, R0, R2.w, R3;\n" + "MUL R3.xyz, R1, R0.w;\n" + "MUL R2.w, R0, R1;\n" + "MAD R0.xyz, R0, R1.w, R3;\n" + "SGE R0.xyz, R0, R2.w;\n" + "RCP R2.x, R2.x;\n" + "RCP R2.y, R2.y;\n" + "RCP R2.z, R2.z;\n" + "MAD R2.xyz, R3, R2, R4;\n" + "MAD R4.xyz, R0.w, R1.w, R4;\n" + "ADD R4.xyz, R4, -R2;\n" + "MAD R2.xyz, R0, R4, R2;\n" + "ADD R0.z, R0.w, R1.w;\n" + "MAD R2.w, -R0, R1, R0.z;\n" + "ADD R0.xy, fragment.position, c[0];\n" + "MUL R0.xy, R0, c[1];\n" + "TEX R0, R0, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[2];\n" + "MAD result.color, R0.x, R2, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_COLORBURN = + "!!ARBfp1.0\n" + "PARAM c[9] = { program.local[0..7],\n" + " { 1, 9.9999997e-06 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "TEMP R4;\n" + "TEMP R5;\n" + "MUL R0.xyz, fragment.position.y, c[4];\n" + "MAD R0.xyz, fragment.position.x, c[3], R0;\n" + "ADD R0.xyz, R0, c[5];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[6];\n" + "MOV R0.y, -R0;\n" + "TEX R0, R0, texture[2], 2D;\n" + "MUL R1.xy, fragment.position, c[7];\n" + "TEX R1, R1, texture[0], 2D;\n" + "MUL R2.xyz, R1, R0.w;\n" + "MAD R3.xyz, R0, R1.w, R2;\n" + "MAD R2.xyz, -R0.w, R1.w, R3;\n" + "MUL R4.xyz, R0.w, R2;\n" + "MAX R2.xyz, R0, c[8].y;\n" + "ADD R2.w, -R1, c[8].x;\n" + "MUL R5.xyz, R0, R2.w;\n" + "ADD R3.w, -R0, c[8].x;\n" + "RCP R2.x, R2.x;\n" + "RCP R2.y, R2.y;\n" + "RCP R2.z, R2.z;\n" + "MAD R2.xyz, R4, R2, R5;\n" + "MUL R4.xyz, R1, R3.w;\n" + "MAD R0.xyz, R0, R2.w, R4;\n" + "MUL R2.w, R0, R1;\n" + "ADD R3.w, -R0, c[8].x;\n" + "MAD R2.xyz, R1, R3.w, R2;\n" + "ADD R2.xyz, R2, -R0;\n" + "SGE R3.xyz, R3, R2.w;\n" + "MAD R2.xyz, R3, R2, R0;\n" + "ADD R0.z, R0.w, R1.w;\n" + "MAD R2.w, -R0, R1, R0.z;\n" + "ADD R0.xy, fragment.position, c[0];\n" + "MUL R0.xy, R0, c[1];\n" + "TEX R0, R0, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[2];\n" + "MAD result.color, R0.x, R2, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_HARDLIGHT = + "!!ARBfp1.0\n" + "PARAM c[9] = { program.local[0..7],\n" + " { 2, 1 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "TEMP R4;\n" + "MUL R0.xyz, fragment.position.y, c[4];\n" + "MAD R0.xyz, fragment.position.x, c[3], R0;\n" + "ADD R0.xyz, R0, c[5];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[6];\n" + "MOV R0.y, -R0;\n" + "TEX R0, R0, texture[2], 2D;\n" + "MUL R1.xy, fragment.position, c[7];\n" + "TEX R1, R1, texture[0], 2D;\n" + "ADD R2.w, -R1, c[8].y;\n" + "ADD R3.xyz, R0.w, -R0;\n" + "ADD R2.xyz, R1.w, -R1;\n" + "MUL R2.xyz, R2, R3;\n" + "MUL R2.xyz, R2, c[8].x;\n" + "MAD R2.xyz, R0.w, R1.w, -R2;\n" + "MUL R4.xyz, R0, R2.w;\n" + "MAD R2.xyz, R0, R2.w, R2;\n" + "MUL R3.xyz, R0, R1;\n" + "ADD R2.w, -R0, c[8].y;\n" + "MAD R3.xyz, R3, c[8].x, R4;\n" + "MUL R0.xyz, R0, c[8].x;\n" + "SGE R0.xyz, R0, R0.w;\n" + "MAD R3.xyz, R1, R2.w, R3;\n" + "MAD R2.xyz, R1, R2.w, R2;\n" + "ADD R2.xyz, R2, -R3;\n" + "MAD R2.xyz, R0, R2, R3;\n" + "ADD R0.z, R0.w, R1.w;\n" + "MAD R2.w, -R0, R1, R0.z;\n" + "ADD R0.xy, fragment.position, c[0];\n" + "MUL R0.xy, R0, c[1];\n" + "TEX R0, R0, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[2];\n" + "MAD result.color, R0.x, R2, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_SOFTLIGHT = + "!!ARBfp1.0\n" + "PARAM c[10] = { program.local[0..7],\n" + " { 1, 9.9999997e-06, 2, 8 },\n" + " { 3 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "TEMP R4;\n" + "TEMP R5;\n" + "TEMP R6;\n" + "MUL R0.xyz, fragment.position.y, c[4];\n" + "MAD R0.xyz, fragment.position.x, c[3], R0;\n" + "ADD R0.xyz, R0, c[5];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[6];\n" + "MUL R1.xy, fragment.position, c[7];\n" + "TEX R1, R1, texture[0], 2D;\n" + "MAX R0.z, R1.w, c[8].y;\n" + "RCP R2.w, R0.z;\n" + "MUL R2.xyz, R1, R2.w;\n" + "MUL R6.xyz, -R2, c[8].w;\n" + "MAD R3.xyz, -R1, R2.w, c[8].x;\n" + "MOV R0.y, -R0;\n" + "TEX R0, R0, texture[2], 2D;\n" + "MAD R4.xyz, R0, c[8].z, -R0.w;\n" + "MUL R5.xyz, R3, R4;\n" + "MAD R3.xyz, -R3, R4, R0.w;\n" + "ADD R6.xyz, R6, c[9].x;\n" + "RSQ R2.x, R2.x;\n" + "RSQ R2.z, R2.z;\n" + "RSQ R2.y, R2.y;\n" + "MAD R5.xyz, -R5, R6, R0.w;\n" + "MUL R3.xyz, R1, R3;\n" + "ADD R2.w, -R1, c[8].x;\n" + "RCP R2.x, R2.x;\n" + "RCP R2.z, R2.z;\n" + "RCP R2.y, R2.y;\n" + "MAD R2.xyz, R2, R1.w, -R1;\n" + "MUL R6.xyz, R2, R4;\n" + "MUL R2.xyz, R1, R5;\n" + "MAD R6.xyz, R1, R0.w, R6;\n" + "MUL R4.xyz, R0, c[8].z;\n" + "MUL R5.xyz, R1, c[8].w;\n" + "ADD R6.xyz, R6, -R2;\n" + "SGE R5.xyz, R5, R1.w;\n" + "MUL R5.xyz, R5, R6;\n" + "ADD R2.xyz, R2, R5;\n" + "SGE R4.xyz, R4, R0.w;\n" + "ADD R2.xyz, R2, -R3;\n" + "MUL R2.xyz, R4, R2;\n" + "ADD R2.xyz, R3, R2;\n" + "MAD R0.xyz, R0, R2.w, R2;\n" + "ADD R2.x, -R0.w, c[8];\n" + "MAD R2.xyz, R1, R2.x, R0;\n" + "ADD R0.z, R0.w, R1.w;\n" + "MAD R2.w, -R0, R1, R0.z;\n" + "ADD R0.xy, fragment.position, c[0];\n" + "MUL R0.xy, R0, c[1];\n" + "TEX R0, R0, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[2];\n" + "MAD result.color, R0.x, R2, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_DIFFERENCE = + "!!ARBfp1.0\n" + "PARAM c[9] = { program.local[0..7],\n" + " { 2 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xyz, fragment.position.y, c[4];\n" + "MAD R0.xyz, fragment.position.x, c[3], R0;\n" + "ADD R0.xyz, R0, c[5];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[6];\n" + "MUL R0.zw, fragment.position.xyxy, c[7].xyxy;\n" + "TEX R1, R0.zwzw, texture[0], 2D;\n" + "MOV R0.y, -R0;\n" + "TEX R0, R0, texture[2], 2D;\n" + "ADD R3.xyz, R0, R1;\n" + "MUL R2.xyz, R1, R0.w;\n" + "MUL R0.xyz, R0, R1.w;\n" + "MIN R0.xyz, R0, R2;\n" + "MAD R2.xyz, -R0, c[8].x, R3;\n" + "ADD R0.z, R0.w, R1.w;\n" + "MAD R2.w, -R0, R1, R0.z;\n" + "ADD R0.xy, fragment.position, c[0];\n" + "MUL R0.xy, R0, c[1];\n" + "TEX R0, R0, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[2];\n" + "MAD result.color, R0.x, R2, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_EXCLUSION = + "!!ARBfp1.0\n" + "PARAM c[9] = { program.local[0..7],\n" + " { 1, 2 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xyz, fragment.position.y, c[4];\n" + "MAD R0.xyz, fragment.position.x, c[3], R0;\n" + "ADD R0.xyz, R0, c[5];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[6];\n" + "MOV R0.y, -R0;\n" + "MUL R1.xy, fragment.position, c[7];\n" + "TEX R1, R1, texture[0], 2D;\n" + "TEX R0, R0, texture[2], 2D;\n" + "MUL R2.xyz, R1, R0.w;\n" + "MAD R3.xyz, R0, R1.w, R2;\n" + "MUL R2.xyz, R0, R1;\n" + "MAD R2.xyz, -R2, c[8].y, R3;\n" + "ADD R2.w, -R1, c[8].x;\n" + "MAD R0.xyz, R0, R2.w, R2;\n" + "ADD R2.x, -R0.w, c[8];\n" + "MAD R2.xyz, R1, R2.x, R0;\n" + "ADD R0.z, R0.w, R1.w;\n" + "MAD R2.w, -R0, R1, R0.z;\n" + "ADD R0.xy, fragment.position, c[0];\n" + "MUL R0.xy, R0, c[1];\n" + "TEX R0, R0, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[2];\n" + "MAD result.color, R0.x, R2, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_SIMPLE_PORTER_DUFF_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[8] = { program.local[0..4],\n" + " { 1 },\n" + " program.local[6..7] };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xyz, fragment.position.y, c[1];\n" + "MAD R0.xyz, fragment.position.x, c[0], R0;\n" + "ADD R0.xyz, R0, c[2];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[3];\n" + "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n" + "TEX R1, R0.zwzw, texture[0], 2D;\n" + "MUL R2.xyz, R1, c[7].y;\n" + "MOV R0.y, -R0;\n" + "TEX R0, R0, texture[1], 2D;\n" + "MUL R3.xyz, R2, R0.w;\n" + "MUL R2.xyz, R0, c[7].x;\n" + "MAD R2.xyz, R2, R1.w, R3;\n" + "MUL R0.xyz, R0, c[6].y;\n" + "ADD R2.w, -R1, c[5].x;\n" + "MAD R0.xyz, R0, R2.w, R2;\n" + "ADD R2.x, -R0.w, c[5];\n" + "MUL R1.xyz, R1, c[6].z;\n" + "MAD result.color.xyz, R1, R2.x, R0;\n" + "ADD R0.y, -R1.w, c[5].x;\n" + "MUL R0.x, R0.w, R1.w;\n" + "MUL R0.z, R1.w, R2.x;\n" + "MUL R0.y, R0.w, R0;\n" + "DP3 result.color.w, R0, c[6];\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_MULTIPLY_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[6] = { program.local[0..4],\n" + " { 1 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "MUL R0.xyz, fragment.position.y, c[1];\n" + "MAD R0.xyz, fragment.position.x, c[0], R0;\n" + "ADD R0.xyz, R0, c[2];\n" + "RCP R1.x, R0.z;\n" + "MUL R0.xy, R0, R1.x;\n" + "MUL R0.xy, R0, c[3];\n" + "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n" + "TEX R1, R0.zwzw, texture[0], 2D;\n" + "MOV R0.y, -R0;\n" + "TEX R0, R0, texture[1], 2D;\n" + "ADD R2.x, -R1.w, c[5];\n" + "MUL R2.xyz, R0, R2.x;\n" + "MAD R0.xyz, R0, R1, R2;\n" + "ADD R2.x, R0.w, R1.w;\n" + "ADD R2.y, -R0.w, c[5].x;\n" + "MAD result.color.xyz, R1, R2.y, R0;\n" + "MAD result.color.w, -R0, R1, R2.x;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_SCREEN_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[5] = { program.local[0..4] };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "MUL R0.xyz, fragment.position.y, c[1];\n" + "MAD R0.xyz, fragment.position.x, c[0], R0;\n" + "ADD R0.xyz, R0, c[2];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[3];\n" + "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n" + "TEX R1, R0.zwzw, texture[0], 2D;\n" + "MOV R0.y, -R0;\n" + "TEX R0, R0, texture[1], 2D;\n" + "ADD R2, R0, R1;\n" + "MAD result.color, -R0, R1, R2;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_OVERLAY_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[6] = { program.local[0..4],\n" + " { 2, 1 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xyz, fragment.position.y, c[1];\n" + "MAD R0.xyz, fragment.position.x, c[0], R0;\n" + "ADD R0.xyz, R0, c[2];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[3];\n" + "MOV R0.y, -R0;\n" + "TEX R0, R0, texture[1], 2D;\n" + "MUL R1.xy, fragment.position, c[4];\n" + "TEX R1, R1, texture[0], 2D;\n" + "ADD R3.xyz, R0.w, -R0;\n" + "ADD R2.xyz, R1.w, -R1;\n" + "MUL R2.xyz, R2, R3;\n" + "ADD R2.w, -R1, c[5].y;\n" + "MUL R2.xyz, R2, c[5].x;\n" + "MAD R2.xyz, R0.w, R1.w, -R2;\n" + "MAD R2.xyz, R0, R2.w, R2;\n" + "MUL R3.xyz, R0, R2.w;\n" + "MUL R0.xyz, R0, R1;\n" + "ADD R2.w, -R0, c[5].y;\n" + "MAD R0.xyz, R0, c[5].x, R3;\n" + "MAD R0.xyz, R1, R2.w, R0;\n" + "MAD R2.xyz, R1, R2.w, R2;\n" + "MUL R1.xyz, R1, c[5].x;\n" + "ADD R2.w, R0, R1;\n" + "ADD R2.xyz, R2, -R0;\n" + "SGE R1.xyz, R1, R1.w;\n" + "MAD result.color.xyz, R1, R2, R0;\n" + "MAD result.color.w, -R0, R1, R2;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_DARKEN_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[6] = { program.local[0..4],\n" + " { 1 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xyz, fragment.position.y, c[1];\n" + "MAD R0.xyz, fragment.position.x, c[0], R0;\n" + "ADD R0.xyz, R0, c[2];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[3];\n" + "MOV R0.y, -R0;\n" + "MUL R1.xy, fragment.position, c[4];\n" + "TEX R1, R1, texture[0], 2D;\n" + "TEX R0, R0, texture[1], 2D;\n" + "MUL R2.xyz, R0, R1.w;\n" + "MUL R3.xyz, R1, R0.w;\n" + "MIN R2.xyz, R2, R3;\n" + "ADD R2.w, -R1, c[5].x;\n" + "MAD R0.xyz, R0, R2.w, R2;\n" + "ADD R2.x, R0.w, R1.w;\n" + "ADD R2.y, -R0.w, c[5].x;\n" + "MAD result.color.xyz, R1, R2.y, R0;\n" + "MAD result.color.w, -R0, R1, R2.x;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_LIGHTEN_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[6] = { program.local[0..4],\n" + " { 1 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xyz, fragment.position.y, c[1];\n" + "MAD R0.xyz, fragment.position.x, c[0], R0;\n" + "ADD R0.xyz, R0, c[2];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[3];\n" + "MOV R0.y, -R0;\n" + "MUL R1.xy, fragment.position, c[4];\n" + "TEX R1, R1, texture[0], 2D;\n" + "TEX R0, R0, texture[1], 2D;\n" + "MUL R2.xyz, R0, R1.w;\n" + "MUL R3.xyz, R1, R0.w;\n" + "MAX R2.xyz, R2, R3;\n" + "ADD R2.w, -R1, c[5].x;\n" + "MAD R0.xyz, R0, R2.w, R2;\n" + "ADD R2.x, R0.w, R1.w;\n" + "ADD R2.y, -R0.w, c[5].x;\n" + "MAD result.color.xyz, R1, R2.y, R0;\n" + "MAD result.color.w, -R0, R1, R2.x;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_COLORDODGE_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[6] = { program.local[0..4],\n" + " { 1, 1e-06 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xyz, fragment.position.y, c[1];\n" + "MAD R0.xyz, fragment.position.x, c[0], R0;\n" + "ADD R0.xyz, R0, c[2];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[3];\n" + "MOV R0.y, -R0;\n" + "TEX R0, R0, texture[1], 2D;\n" + "MAX R1.x, R0.w, c[5].y;\n" + "RCP R1.x, R1.x;\n" + "MAD R1.xyz, -R0, R1.x, c[5].x;\n" + "MAX R2.xyz, R1, c[5].y;\n" + "MUL R1.xy, fragment.position, c[4];\n" + "TEX R1, R1, texture[0], 2D;\n" + "ADD R2.w, -R0, c[5].x;\n" + "MUL R3.xyz, R1, R2.w;\n" + "ADD R2.w, -R1, c[5].x;\n" + "MAD R3.xyz, R0, R2.w, R3;\n" + "MUL R1.xyz, R1, R0.w;\n" + "MAD R0.xyz, R0, R1.w, R1;\n" + "MUL R2.w, R0, R1;\n" + "RCP R2.x, R2.x;\n" + "RCP R2.y, R2.y;\n" + "RCP R2.z, R2.z;\n" + "MAD R2.xyz, R1, R2, R3;\n" + "MAD R3.xyz, R0.w, R1.w, R3;\n" + "ADD R1.x, R0.w, R1.w;\n" + "ADD R3.xyz, R3, -R2;\n" + "SGE R0.xyz, R0, R2.w;\n" + "MAD result.color.xyz, R0, R3, R2;\n" + "MAD result.color.w, -R0, R1, R1.x;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_COLORBURN_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[6] = { program.local[0..4],\n" + " { 1, 9.9999997e-06 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "TEMP R4;\n" + "TEMP R5;\n" + "MUL R0.xyz, fragment.position.y, c[1];\n" + "MAD R0.xyz, fragment.position.x, c[0], R0;\n" + "ADD R0.xyz, R0, c[2];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[3];\n" + "MOV R0.y, -R0;\n" + "TEX R0, R0, texture[1], 2D;\n" + "MUL R1.xy, fragment.position, c[4];\n" + "TEX R1, R1, texture[0], 2D;\n" + "MUL R2.xyz, R1, R0.w;\n" + "MAD R3.xyz, R0, R1.w, R2;\n" + "ADD R2.w, -R1, c[5].x;\n" + "MAD R2.xyz, -R0.w, R1.w, R3;\n" + "MUL R4.xyz, R0.w, R2;\n" + "MAX R2.xyz, R0, c[5].y;\n" + "MUL R5.xyz, R0, R2.w;\n" + "ADD R3.w, -R0, c[5].x;\n" + "RCP R2.x, R2.x;\n" + "RCP R2.y, R2.y;\n" + "RCP R2.z, R2.z;\n" + "MAD R2.xyz, R4, R2, R5;\n" + "MUL R4.xyz, R1, R3.w;\n" + "MAD R0.xyz, R0, R2.w, R4;\n" + "ADD R3.w, -R0, c[5].x;\n" + "MAD R1.xyz, R1, R3.w, R2;\n" + "MUL R2.x, R0.w, R1.w;\n" + "ADD R2.w, R0, R1;\n" + "ADD R1.xyz, R1, -R0;\n" + "SGE R2.xyz, R3, R2.x;\n" + "MAD result.color.xyz, R2, R1, R0;\n" + "MAD result.color.w, -R0, R1, R2;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_HARDLIGHT_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[6] = { program.local[0..4],\n" + " { 2, 1 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "TEMP R4;\n" + "MUL R0.xyz, fragment.position.y, c[1];\n" + "MAD R0.xyz, fragment.position.x, c[0], R0;\n" + "ADD R0.xyz, R0, c[2];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[3];\n" + "MOV R0.y, -R0;\n" + "TEX R0, R0, texture[1], 2D;\n" + "MUL R1.xy, fragment.position, c[4];\n" + "TEX R1, R1, texture[0], 2D;\n" + "ADD R2.w, -R1, c[5].y;\n" + "ADD R3.xyz, R0.w, -R0;\n" + "ADD R2.xyz, R1.w, -R1;\n" + "MUL R2.xyz, R2, R3;\n" + "MUL R2.xyz, R2, c[5].x;\n" + "MAD R2.xyz, R0.w, R1.w, -R2;\n" + "MUL R4.xyz, R0, R2.w;\n" + "MUL R3.xyz, R0, R1;\n" + "MAD R2.xyz, R0, R2.w, R2;\n" + "ADD R2.w, -R0, c[5].y;\n" + "MUL R0.xyz, R0, c[5].x;\n" + "MAD R2.xyz, R1, R2.w, R2;\n" + "MAD R3.xyz, R3, c[5].x, R4;\n" + "MAD R1.xyz, R1, R2.w, R3;\n" + "ADD R2.w, R0, R1;\n" + "ADD R2.xyz, R2, -R1;\n" + "SGE R0.xyz, R0, R0.w;\n" + "MAD result.color.xyz, R0, R2, R1;\n" + "MAD result.color.w, -R0, R1, R2;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_SOFTLIGHT_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[7] = { program.local[0..4],\n" + " { 1, 9.9999997e-06, 2, 8 },\n" + " { 3 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "TEMP R4;\n" + "TEMP R5;\n" + "TEMP R6;\n" + "MUL R0.xyz, fragment.position.y, c[1];\n" + "MAD R0.xyz, fragment.position.x, c[0], R0;\n" + "ADD R0.xyz, R0, c[2];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[3];\n" + "MUL R1.xy, fragment.position, c[4];\n" + "TEX R1, R1, texture[0], 2D;\n" + "MAX R0.z, R1.w, c[5].y;\n" + "RCP R2.w, R0.z;\n" + "MUL R2.xyz, R1, R2.w;\n" + "MUL R6.xyz, -R2, c[5].w;\n" + "MAD R3.xyz, -R1, R2.w, c[5].x;\n" + "MOV R0.y, -R0;\n" + "TEX R0, R0, texture[1], 2D;\n" + "MAD R4.xyz, R0, c[5].z, -R0.w;\n" + "MUL R5.xyz, R3, R4;\n" + "MAD R3.xyz, -R3, R4, R0.w;\n" + "ADD R6.xyz, R6, c[6].x;\n" + "RSQ R2.x, R2.x;\n" + "RSQ R2.z, R2.z;\n" + "RSQ R2.y, R2.y;\n" + "MAD R5.xyz, -R5, R6, R0.w;\n" + "MUL R3.xyz, R1, R3;\n" + "RCP R2.x, R2.x;\n" + "RCP R2.z, R2.z;\n" + "RCP R2.y, R2.y;\n" + "MAD R2.xyz, R2, R1.w, -R1;\n" + "MUL R6.xyz, R2, R4;\n" + "MUL R2.xyz, R1, R5;\n" + "MUL R4.xyz, R0, c[5].z;\n" + "MAD R6.xyz, R1, R0.w, R6;\n" + "MUL R5.xyz, R1, c[5].w;\n" + "ADD R6.xyz, R6, -R2;\n" + "SGE R5.xyz, R5, R1.w;\n" + "MUL R5.xyz, R5, R6;\n" + "ADD R2.xyz, R2, R5;\n" + "ADD R2.xyz, R2, -R3;\n" + "SGE R4.xyz, R4, R0.w;\n" + "MUL R2.xyz, R4, R2;\n" + "ADD R2.xyz, R3, R2;\n" + "ADD R2.w, -R1, c[5].x;\n" + "MAD R0.xyz, R0, R2.w, R2;\n" + "ADD R2.x, R0.w, R1.w;\n" + "ADD R2.y, -R0.w, c[5].x;\n" + "MAD result.color.xyz, R1, R2.y, R0;\n" + "MAD result.color.w, -R0, R1, R2.x;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_DIFFERENCE_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[6] = { program.local[0..4],\n" + " { 2 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xyz, fragment.position.y, c[1];\n" + "MAD R0.xyz, fragment.position.x, c[0], R0;\n" + "ADD R0.xyz, R0, c[2];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[3];\n" + "MOV R0.y, -R0;\n" + "MUL R1.xy, fragment.position, c[4];\n" + "TEX R0, R0, texture[1], 2D;\n" + "TEX R1, R1, texture[0], 2D;\n" + "MUL R2.xyz, R0, R1.w;\n" + "MUL R3.xyz, R1, R0.w;\n" + "ADD R0.xyz, R0, R1;\n" + "MIN R2.xyz, R2, R3;\n" + "ADD R1.x, R0.w, R1.w;\n" + "MAD result.color.xyz, -R2, c[5].x, R0;\n" + "MAD result.color.w, -R0, R1, R1.x;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_EXCLUSION_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[6] = { program.local[0..4],\n" + " { 1, 2 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xyz, fragment.position.y, c[1];\n" + "MAD R0.xyz, fragment.position.x, c[0], R0;\n" + "ADD R0.xyz, R0, c[2];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[3];\n" + "MOV R0.y, -R0;\n" + "MUL R1.xy, fragment.position, c[4];\n" + "TEX R1, R1, texture[0], 2D;\n" + "TEX R0, R0, texture[1], 2D;\n" + "MUL R2.xyz, R1, R0.w;\n" + "MAD R3.xyz, R0, R1.w, R2;\n" + "MUL R2.xyz, R0, R1;\n" + "MAD R2.xyz, -R2, c[5].y, R3;\n" + "ADD R2.w, -R1, c[5].x;\n" + "MAD R0.xyz, R0, R2.w, R2;\n" + "ADD R2.x, R0.w, R1.w;\n" + "ADD R2.y, -R0.w, c[5].x;\n" + "MAD result.color.xyz, R1, R2.y, R0;\n" + "MAD result.color.w, -R0, R1, R2.x;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODE_BLEND_MODE_MASK = + "!!ARBfp1.0\n" + "PARAM c[7] = { program.local[0..6] };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "MUL R0.xyz, fragment.position.y, c[1];\n" + "MAD R0.xyz, fragment.position.x, c[0], R0;\n" + "ADD R1.xyz, R0, c[2];\n" + "RCP R0.z, R1.z;\n" + "MUL R1.xy, R1, R0.z;\n" + "ADD R0.xy, fragment.position, c[4];\n" + "MUL R0.xy, R0, c[5];\n" + "TEX R0, R0, texture[0], 2D;\n" + "DP4 R1.z, R0, c[6];\n" + "MUL R1.xy, R1, c[3];\n" + "MOV R0.x, R1;\n" + "MOV R0.y, -R1;\n" + "TEX R0, R0, texture[1], 2D;\n" + "MUL result.color, R0, R1.z;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODE_BLEND_MODE_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[4] = { program.local[0..3] };\n" + "TEMP R0;\n" + "MUL R0.xyz, fragment.position.y, c[1];\n" + "MAD R0.xyz, fragment.position.x, c[0], R0;\n" + "ADD R0.xyz, R0, c[2];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[3];\n" + "MOV R0.y, -R0;\n" + "TEX result.color, R0, texture[0], 2D;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_SIMPLE_PORTER_DUFF = + "!!ARBfp1.0\n" + "PARAM c[11] = { program.local[0..7],\n" + " { 1 },\n" + " program.local[9..10] };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xyz, fragment.position.y, c[4];\n" + "MAD R0.xyz, fragment.position.x, c[3], R0;\n" + "ADD R0.xyz, R0, c[5];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[6];\n" + "MOV R0.y, -R0;\n" + "MUL R0.zw, fragment.position.xyxy, c[7].xyxy;\n" + "TEX R1, R0.zwzw, texture[0], 2D;\n" + "TEX R0.x, R0, texture[2], 2D;\n" + "MUL R0, fragment.color.primary, R0.x;\n" + "MUL R2.xyz, R1, c[10].y;\n" + "MUL R3.xyz, R2, R0.w;\n" + "MUL R2.xyz, R0, c[10].x;\n" + "MAD R2.xyz, R2, R1.w, R3;\n" + "ADD R3.xy, fragment.position, c[0];\n" + "MUL R0.xyz, R0, c[9].y;\n" + "ADD R2.w, -R1, c[8].x;\n" + "MAD R2.xyz, R0, R2.w, R2;\n" + "ADD R2.w, -R0, c[8].x;\n" + "MUL R0.xyz, R1, c[9].z;\n" + "MAD R2.xyz, R0, R2.w, R2;\n" + "ADD R0.y, -R1.w, c[8].x;\n" + "MUL R0.z, R1.w, R2.w;\n" + "MUL R0.x, R0.w, R1.w;\n" + "MUL R0.y, R0.w, R0;\n" + "DP3 R2.w, R0, c[9];\n" + "MUL R3.xy, R3, c[1];\n" + "TEX R0, R3, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[2];\n" + "MAD result.color, R0.x, R2, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_MULTIPLY = + "!!ARBfp1.0\n" + "PARAM c[9] = { program.local[0..7],\n" + " { 1 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "MUL R0.xyz, fragment.position.y, c[4];\n" + "MAD R0.xyz, fragment.position.x, c[3], R0;\n" + "ADD R0.xyz, R0, c[5];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[6];\n" + "MUL R0.zw, fragment.position.xyxy, c[7].xyxy;\n" + "TEX R1, R0.zwzw, texture[0], 2D;\n" + "MOV R0.y, -R0;\n" + "TEX R0.x, R0, texture[2], 2D;\n" + "MUL R0, fragment.color.primary, R0.x;\n" + "ADD R2.x, -R1.w, c[8];\n" + "MUL R2.xyz, R0, R2.x;\n" + "MAD R0.xyz, R0, R1, R2;\n" + "ADD R2.x, -R0.w, c[8];\n" + "MAD R2.xyz, R1, R2.x, R0;\n" + "ADD R0.z, R0.w, R1.w;\n" + "MAD R2.w, -R0, R1, R0.z;\n" + "ADD R0.xy, fragment.position, c[0];\n" + "MUL R0.xy, R0, c[1];\n" + "TEX R0, R0, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[2];\n" + "MAD result.color, R0.x, R2, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_SCREEN = + "!!ARBfp1.0\n" + "PARAM c[8] = { program.local[0..7] };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xyz, fragment.position.y, c[4];\n" + "MAD R0.xyz, fragment.position.x, c[3], R0;\n" + "ADD R0.xyz, R0, c[5];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[6];\n" + "MOV R0.y, -R0;\n" + "TEX R1.x, R0, texture[2], 2D;\n" + "MUL R0.xy, fragment.position, c[7];\n" + "ADD R3.xy, fragment.position, c[0];\n" + "TEX R0, R0, texture[0], 2D;\n" + "MUL R1, fragment.color.primary, R1.x;\n" + "ADD R2, R1, R0;\n" + "MAD R2, -R1, R0, R2;\n" + "MUL R3.xy, R3, c[1];\n" + "TEX R1, R3, texture[1], 2D;\n" + "ADD R2, R2, -R0;\n" + "DP4 R1.x, R1, c[2];\n" + "MAD result.color, R1.x, R2, R0;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_OVERLAY = + "!!ARBfp1.0\n" + "PARAM c[9] = { program.local[0..7],\n" + " { 2, 1 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "TEMP R4;\n" + "MUL R0.xyz, fragment.position.y, c[4];\n" + "MAD R0.xyz, fragment.position.x, c[3], R0;\n" + "ADD R0.xyz, R0, c[5];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[6];\n" + "MOV R0.y, -R0;\n" + "TEX R1.x, R0, texture[2], 2D;\n" + "MUL R1, fragment.color.primary, R1.x;\n" + "MUL R0.xy, fragment.position, c[7];\n" + "TEX R0, R0, texture[0], 2D;\n" + "ADD R2.w, -R0, c[8].y;\n" + "ADD R3.xyz, R1.w, -R1;\n" + "ADD R2.xyz, R0.w, -R0;\n" + "MUL R2.xyz, R2, R3;\n" + "MUL R2.xyz, R2, c[8].x;\n" + "MAD R2.xyz, R1.w, R0.w, -R2;\n" + "MUL R4.xyz, R1, R2.w;\n" + "MUL R3.xyz, R1, R0;\n" + "MAD R1.xyz, R1, R2.w, R2;\n" + "ADD R2.x, -R1.w, c[8].y;\n" + "MAD R3.xyz, R3, c[8].x, R4;\n" + "MAD R3.xyz, R0, R2.x, R3;\n" + "MAD R1.xyz, R0, R2.x, R1;\n" + "MUL R2.xyz, R0, c[8].x;\n" + "ADD R1.xyz, R1, -R3;\n" + "SGE R2.xyz, R2, R0.w;\n" + "MAD R2.xyz, R2, R1, R3;\n" + "ADD R1.z, R1.w, R0.w;\n" + "MAD R2.w, -R1, R0, R1.z;\n" + "ADD R1.xy, fragment.position, c[0];\n" + "MUL R1.xy, R1, c[1];\n" + "TEX R1, R1, texture[1], 2D;\n" + "ADD R2, R2, -R0;\n" + "DP4 R1.x, R1, c[2];\n" + "MAD result.color, R1.x, R2, R0;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_DARKEN = + "!!ARBfp1.0\n" + "PARAM c[9] = { program.local[0..7],\n" + " { 1 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xyz, fragment.position.y, c[4];\n" + "MAD R0.xyz, fragment.position.x, c[3], R0;\n" + "ADD R0.xyz, R0, c[5];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[6];\n" + "MOV R0.y, -R0;\n" + "TEX R0.x, R0, texture[2], 2D;\n" + "MUL R1.xy, fragment.position, c[7];\n" + "TEX R1, R1, texture[0], 2D;\n" + "MUL R0, fragment.color.primary, R0.x;\n" + "MUL R3.xyz, R1, R0.w;\n" + "MUL R2.xyz, R0, R1.w;\n" + "MIN R2.xyz, R2, R3;\n" + "ADD R2.w, -R1, c[8].x;\n" + "MAD R0.xyz, R0, R2.w, R2;\n" + "ADD R2.x, -R0.w, c[8];\n" + "MAD R2.xyz, R1, R2.x, R0;\n" + "ADD R0.z, R0.w, R1.w;\n" + "MAD R2.w, -R0, R1, R0.z;\n" + "ADD R0.xy, fragment.position, c[0];\n" + "MUL R0.xy, R0, c[1];\n" + "TEX R0, R0, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[2];\n" + "MAD result.color, R0.x, R2, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_LIGHTEN = + "!!ARBfp1.0\n" + "PARAM c[9] = { program.local[0..7],\n" + " { 1 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xyz, fragment.position.y, c[4];\n" + "MAD R0.xyz, fragment.position.x, c[3], R0;\n" + "ADD R0.xyz, R0, c[5];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[6];\n" + "MOV R0.y, -R0;\n" + "TEX R0.x, R0, texture[2], 2D;\n" + "MUL R1.xy, fragment.position, c[7];\n" + "TEX R1, R1, texture[0], 2D;\n" + "MUL R0, fragment.color.primary, R0.x;\n" + "MUL R3.xyz, R1, R0.w;\n" + "MUL R2.xyz, R0, R1.w;\n" + "MAX R2.xyz, R2, R3;\n" + "ADD R2.w, -R1, c[8].x;\n" + "MAD R0.xyz, R0, R2.w, R2;\n" + "ADD R2.x, -R0.w, c[8];\n" + "MAD R2.xyz, R1, R2.x, R0;\n" + "ADD R0.z, R0.w, R1.w;\n" + "MAD R2.w, -R0, R1, R0.z;\n" + "ADD R0.xy, fragment.position, c[0];\n" + "MUL R0.xy, R0, c[1];\n" + "TEX R0, R0, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[2];\n" + "MAD result.color, R0.x, R2, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_COLORDODGE = + "!!ARBfp1.0\n" + "PARAM c[9] = { program.local[0..7],\n" + " { 1, 1e-06 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "TEMP R4;\n" + "MUL R0.xyz, fragment.position.y, c[4];\n" + "MAD R0.xyz, fragment.position.x, c[3], R0;\n" + "ADD R0.xyz, R0, c[5];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[6];\n" + "MOV R0.y, -R0;\n" + "TEX R0.x, R0, texture[2], 2D;\n" + "MUL R1, fragment.color.primary, R0.x;\n" + "MAX R0.x, R1.w, c[8].y;\n" + "RCP R0.x, R0.x;\n" + "MAD R0.xyz, -R1, R0.x, c[8].x;\n" + "MAX R2.xyz, R0, c[8].y;\n" + "MUL R0.xy, fragment.position, c[7];\n" + "TEX R0, R0, texture[0], 2D;\n" + "ADD R2.w, -R1, c[8].x;\n" + "MUL R3.xyz, R0, R2.w;\n" + "ADD R2.w, -R0, c[8].x;\n" + "MAD R4.xyz, R1, R2.w, R3;\n" + "MUL R3.xyz, R0, R1.w;\n" + "MUL R2.w, R1, R0;\n" + "MAD R1.xyz, R1, R0.w, R3;\n" + "SGE R1.xyz, R1, R2.w;\n" + "RCP R2.x, R2.x;\n" + "RCP R2.y, R2.y;\n" + "RCP R2.z, R2.z;\n" + "MAD R2.xyz, R3, R2, R4;\n" + "MAD R4.xyz, R1.w, R0.w, R4;\n" + "ADD R4.xyz, R4, -R2;\n" + "MAD R2.xyz, R1, R4, R2;\n" + "ADD R1.z, R1.w, R0.w;\n" + "MAD R2.w, -R1, R0, R1.z;\n" + "ADD R1.xy, fragment.position, c[0];\n" + "MUL R1.xy, R1, c[1];\n" + "TEX R1, R1, texture[1], 2D;\n" + "ADD R2, R2, -R0;\n" + "DP4 R1.x, R1, c[2];\n" + "MAD result.color, R1.x, R2, R0;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_COLORBURN = + "!!ARBfp1.0\n" + "PARAM c[9] = { program.local[0..7],\n" + " { 1, 9.9999997e-06 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "TEMP R4;\n" + "TEMP R5;\n" + "MUL R0.xyz, fragment.position.y, c[4];\n" + "MAD R0.xyz, fragment.position.x, c[3], R0;\n" + "ADD R0.xyz, R0, c[5];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[6];\n" + "MOV R0.y, -R0;\n" + "TEX R1.x, R0, texture[2], 2D;\n" + "MUL R1, fragment.color.primary, R1.x;\n" + "MUL R0.xy, fragment.position, c[7];\n" + "TEX R0, R0, texture[0], 2D;\n" + "MUL R2.xyz, R0, R1.w;\n" + "MAD R3.xyz, R1, R0.w, R2;\n" + "MAD R2.xyz, -R1.w, R0.w, R3;\n" + "MUL R4.xyz, R1.w, R2;\n" + "MAX R2.xyz, R1, c[8].y;\n" + "ADD R2.w, -R0, c[8].x;\n" + "MUL R5.xyz, R1, R2.w;\n" + "ADD R3.w, -R1, c[8].x;\n" + "RCP R2.x, R2.x;\n" + "RCP R2.y, R2.y;\n" + "RCP R2.z, R2.z;\n" + "MAD R2.xyz, R4, R2, R5;\n" + "MUL R4.xyz, R0, R3.w;\n" + "MAD R1.xyz, R1, R2.w, R4;\n" + "MUL R2.w, R1, R0;\n" + "ADD R3.w, -R1, c[8].x;\n" + "MAD R2.xyz, R0, R3.w, R2;\n" + "ADD R2.xyz, R2, -R1;\n" + "SGE R3.xyz, R3, R2.w;\n" + "MAD R2.xyz, R3, R2, R1;\n" + "ADD R1.z, R1.w, R0.w;\n" + "MAD R2.w, -R1, R0, R1.z;\n" + "ADD R1.xy, fragment.position, c[0];\n" + "MUL R1.xy, R1, c[1];\n" + "TEX R1, R1, texture[1], 2D;\n" + "ADD R2, R2, -R0;\n" + "DP4 R1.x, R1, c[2];\n" + "MAD result.color, R1.x, R2, R0;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_HARDLIGHT = + "!!ARBfp1.0\n" + "PARAM c[9] = { program.local[0..7],\n" + " { 2, 1 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "TEMP R4;\n" + "MUL R0.xyz, fragment.position.y, c[4];\n" + "MAD R0.xyz, fragment.position.x, c[3], R0;\n" + "ADD R0.xyz, R0, c[5];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[6];\n" + "MOV R0.y, -R0;\n" + "TEX R1.x, R0, texture[2], 2D;\n" + "MUL R1, fragment.color.primary, R1.x;\n" + "MUL R0.xy, fragment.position, c[7];\n" + "TEX R0, R0, texture[0], 2D;\n" + "ADD R2.w, -R0, c[8].y;\n" + "ADD R3.xyz, R1.w, -R1;\n" + "ADD R2.xyz, R0.w, -R0;\n" + "MUL R2.xyz, R2, R3;\n" + "MUL R2.xyz, R2, c[8].x;\n" + "MAD R2.xyz, R1.w, R0.w, -R2;\n" + "MUL R4.xyz, R1, R2.w;\n" + "MAD R2.xyz, R1, R2.w, R2;\n" + "MUL R3.xyz, R1, R0;\n" + "ADD R2.w, -R1, c[8].y;\n" + "MAD R3.xyz, R3, c[8].x, R4;\n" + "MUL R1.xyz, R1, c[8].x;\n" + "SGE R1.xyz, R1, R1.w;\n" + "MAD R3.xyz, R0, R2.w, R3;\n" + "MAD R2.xyz, R0, R2.w, R2;\n" + "ADD R2.xyz, R2, -R3;\n" + "MAD R2.xyz, R1, R2, R3;\n" + "ADD R1.z, R1.w, R0.w;\n" + "MAD R2.w, -R1, R0, R1.z;\n" + "ADD R1.xy, fragment.position, c[0];\n" + "MUL R1.xy, R1, c[1];\n" + "TEX R1, R1, texture[1], 2D;\n" + "ADD R2, R2, -R0;\n" + "DP4 R1.x, R1, c[2];\n" + "MAD result.color, R1.x, R2, R0;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_SOFTLIGHT = + "!!ARBfp1.0\n" + "PARAM c[10] = { program.local[0..7],\n" + " { 1, 9.9999997e-06, 2, 8 },\n" + " { 3 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "TEMP R4;\n" + "TEMP R5;\n" + "MUL R0.xyz, fragment.position.y, c[4];\n" + "MAD R0.xyz, fragment.position.x, c[3], R0;\n" + "ADD R1.xyz, R0, c[5];\n" + "RCP R0.z, R1.z;\n" + "MUL R1.xy, R1, R0.z;\n" + "MUL R1.xy, R1, c[6];\n" + "MOV R1.y, -R1;\n" + "MUL R0.xy, fragment.position, c[7];\n" + "TEX R0, R0, texture[0], 2D;\n" + "MAX R1.z, R0.w, c[8].y;\n" + "RCP R2.w, R1.z;\n" + "MUL R2.xyz, R0, R2.w;\n" + "MUL R5.xyz, -R2, c[8].w;\n" + "MAD R4.xyz, -R0, R2.w, c[8].x;\n" + "TEX R1.x, R1, texture[2], 2D;\n" + "MUL R1, fragment.color.primary, R1.x;\n" + "MAD R3.xyz, R1, c[8].z, -R1.w;\n" + "RSQ R2.x, R2.x;\n" + "RSQ R2.z, R2.z;\n" + "RSQ R2.y, R2.y;\n" + "MUL R4.xyz, R4, R3;\n" + "ADD R5.xyz, R5, c[9].x;\n" + "MUL R5.xyz, R4, R5;\n" + "ADD R4.xyz, R1.w, -R4;\n" + "ADD R2.w, -R0, c[8].x;\n" + "RCP R2.x, R2.x;\n" + "RCP R2.z, R2.z;\n" + "RCP R2.y, R2.y;\n" + "MAD R2.xyz, R2, R0.w, -R0;\n" + "MUL R3.xyz, R2, R3;\n" + "ADD R2.xyz, R1.w, -R5;\n" + "MAD R5.xyz, R0, R1.w, R3;\n" + "MUL R2.xyz, R0, R2;\n" + "MUL R3.xyz, R0, c[8].w;\n" + "ADD R5.xyz, R5, -R2;\n" + "SGE R3.xyz, R3, R0.w;\n" + "MUL R3.xyz, R3, R5;\n" + "ADD R2.xyz, R2, R3;\n" + "MUL R3.xyz, R0, R4;\n" + "MUL R4.xyz, R1, c[8].z;\n" + "SGE R4.xyz, R4, R1.w;\n" + "ADD R2.xyz, R2, -R3;\n" + "MUL R2.xyz, R4, R2;\n" + "ADD R2.xyz, R3, R2;\n" + "MAD R1.xyz, R1, R2.w, R2;\n" + "ADD R2.x, -R1.w, c[8];\n" + "MAD R2.xyz, R0, R2.x, R1;\n" + "ADD R1.z, R1.w, R0.w;\n" + "MAD R2.w, -R1, R0, R1.z;\n" + "ADD R1.xy, fragment.position, c[0];\n" + "MUL R1.xy, R1, c[1];\n" + "TEX R1, R1, texture[1], 2D;\n" + "ADD R2, R2, -R0;\n" + "DP4 R1.x, R1, c[2];\n" + "MAD result.color, R1.x, R2, R0;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_DIFFERENCE = + "!!ARBfp1.0\n" + "PARAM c[9] = { program.local[0..7],\n" + " { 2 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xyz, fragment.position.y, c[4];\n" + "MAD R0.xyz, fragment.position.x, c[3], R0;\n" + "ADD R0.xyz, R0, c[5];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[6];\n" + "MOV R0.y, -R0;\n" + "MUL R0.zw, fragment.position.xyxy, c[7].xyxy;\n" + "TEX R1, R0.zwzw, texture[0], 2D;\n" + "TEX R0.x, R0, texture[2], 2D;\n" + "MUL R0, fragment.color.primary, R0.x;\n" + "ADD R3.xyz, R0, R1;\n" + "MUL R2.xyz, R1, R0.w;\n" + "MUL R0.xyz, R0, R1.w;\n" + "MIN R0.xyz, R0, R2;\n" + "MAD R2.xyz, -R0, c[8].x, R3;\n" + "ADD R0.z, R0.w, R1.w;\n" + "MAD R2.w, -R0, R1, R0.z;\n" + "ADD R0.xy, fragment.position, c[0];\n" + "MUL R0.xy, R0, c[1];\n" + "TEX R0, R0, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[2];\n" + "MAD result.color, R0.x, R2, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_EXCLUSION = + "!!ARBfp1.0\n" + "PARAM c[9] = { program.local[0..7],\n" + " { 1, 2 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xyz, fragment.position.y, c[4];\n" + "MAD R0.xyz, fragment.position.x, c[3], R0;\n" + "ADD R0.xyz, R0, c[5];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[6];\n" + "MOV R0.y, -R0;\n" + "TEX R0.x, R0, texture[2], 2D;\n" + "MUL R1.xy, fragment.position, c[7];\n" + "TEX R1, R1, texture[0], 2D;\n" + "MUL R0, fragment.color.primary, R0.x;\n" + "MUL R2.xyz, R1, R0.w;\n" + "MAD R3.xyz, R0, R1.w, R2;\n" + "MUL R2.xyz, R0, R1;\n" + "MAD R2.xyz, -R2, c[8].y, R3;\n" + "ADD R2.w, -R1, c[8].x;\n" + "MAD R0.xyz, R0, R2.w, R2;\n" + "ADD R2.x, -R0.w, c[8];\n" + "MAD R2.xyz, R1, R2.x, R0;\n" + "ADD R0.z, R0.w, R1.w;\n" + "MAD R2.w, -R0, R1, R0.z;\n" + "ADD R0.xy, fragment.position, c[0];\n" + "MUL R0.xy, R0, c[1];\n" + "TEX R0, R0, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[2];\n" + "MAD result.color, R0.x, R2, R1;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_SIMPLE_PORTER_DUFF_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[8] = { program.local[0..4],\n" + " { 1 },\n" + " program.local[6..7] };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xyz, fragment.position.y, c[1];\n" + "MAD R0.xyz, fragment.position.x, c[0], R0;\n" + "ADD R0.xyz, R0, c[2];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[3];\n" + "MOV R0.w, -R0.y;\n" + "MOV R0.z, R0.x;\n" + "TEX R1.x, R0.zwzw, texture[1], 2D;\n" + "MUL R0.xy, fragment.position, c[4];\n" + "TEX R0, R0, texture[0], 2D;\n" + "MUL R2.xyz, R0, c[7].y;\n" + "MUL R1, fragment.color.primary, R1.x;\n" + "MUL R3.xyz, R2, R1.w;\n" + "MUL R2.xyz, R1, c[7].x;\n" + "MUL R0.xyz, R0, c[6].z;\n" + "MAD R2.xyz, R2, R0.w, R3;\n" + "MUL R1.xyz, R1, c[6].y;\n" + "ADD R2.w, -R0, c[5].x;\n" + "MAD R1.xyz, R1, R2.w, R2;\n" + "ADD R2.x, -R1.w, c[5];\n" + "MAD result.color.xyz, R0, R2.x, R1;\n" + "ADD R0.y, -R0.w, c[5].x;\n" + "MUL R0.x, R1.w, R0.w;\n" + "MUL R0.z, R0.w, R2.x;\n" + "MUL R0.y, R1.w, R0;\n" + "DP3 result.color.w, R0, c[6];\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_MULTIPLY_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[6] = { program.local[0..4],\n" + " { 1 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "MUL R0.xyz, fragment.position.y, c[1];\n" + "MAD R0.xyz, fragment.position.x, c[0], R0;\n" + "ADD R0.xyz, R0, c[2];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.zw, R0.xyxy, R0.z;\n" + "MUL R1.xy, R0.zwzw, c[3];\n" + "MOV R1.y, -R1;\n" + "MUL R0.xy, fragment.position, c[4];\n" + "TEX R0, R0, texture[0], 2D;\n" + "TEX R1.x, R1, texture[1], 2D;\n" + "MUL R1, fragment.color.primary, R1.x;\n" + "ADD R2.x, -R0.w, c[5];\n" + "MUL R2.xyz, R1, R2.x;\n" + "MAD R1.xyz, R1, R0, R2;\n" + "ADD R2.x, R1.w, R0.w;\n" + "ADD R2.y, -R1.w, c[5].x;\n" + "MAD result.color.xyz, R0, R2.y, R1;\n" + "MAD result.color.w, -R1, R0, R2.x;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_SCREEN_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[5] = { program.local[0..4] };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "MUL R0.xyz, fragment.position.y, c[1];\n" + "MAD R0.xyz, fragment.position.x, c[0], R0;\n" + "ADD R0.xyz, R0, c[2];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[3];\n" + "MOV R0.w, -R0.y;\n" + "MOV R0.z, R0.x;\n" + "TEX R1.x, R0.zwzw, texture[1], 2D;\n" + "MUL R0.xy, fragment.position, c[4];\n" + "TEX R0, R0, texture[0], 2D;\n" + "MUL R1, fragment.color.primary, R1.x;\n" + "ADD R2, R1, R0;\n" + "MAD result.color, -R1, R0, R2;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_OVERLAY_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[6] = { program.local[0..4],\n" + " { 2, 1 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xyz, fragment.position.y, c[1];\n" + "MAD R0.xyz, fragment.position.x, c[0], R0;\n" + "ADD R0.xyz, R0, c[2];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[3];\n" + "MOV R0.y, -R0;\n" + "TEX R1.x, R0, texture[1], 2D;\n" + "MUL R1, fragment.color.primary, R1.x;\n" + "MUL R0.xy, fragment.position, c[4];\n" + "TEX R0, R0, texture[0], 2D;\n" + "ADD R3.xyz, R1.w, -R1;\n" + "ADD R2.xyz, R0.w, -R0;\n" + "MUL R2.xyz, R2, R3;\n" + "ADD R2.w, -R0, c[5].y;\n" + "MUL R2.xyz, R2, c[5].x;\n" + "MAD R2.xyz, R1.w, R0.w, -R2;\n" + "MAD R2.xyz, R1, R2.w, R2;\n" + "MUL R3.xyz, R1, R2.w;\n" + "MUL R1.xyz, R1, R0;\n" + "ADD R2.w, -R1, c[5].y;\n" + "MAD R1.xyz, R1, c[5].x, R3;\n" + "MAD R1.xyz, R0, R2.w, R1;\n" + "MAD R2.xyz, R0, R2.w, R2;\n" + "MUL R0.xyz, R0, c[5].x;\n" + "ADD R2.w, R1, R0;\n" + "ADD R2.xyz, R2, -R1;\n" + "SGE R0.xyz, R0, R0.w;\n" + "MAD result.color.xyz, R0, R2, R1;\n" + "MAD result.color.w, -R1, R0, R2;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_DARKEN_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[6] = { program.local[0..4],\n" + " { 1 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xyz, fragment.position.y, c[1];\n" + "MAD R0.xyz, fragment.position.x, c[0], R0;\n" + "ADD R0.xyz, R0, c[2];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[3];\n" + "MOV R0.y, -R0;\n" + "TEX R1.x, R0, texture[1], 2D;\n" + "MUL R0.xy, fragment.position, c[4];\n" + "TEX R0, R0, texture[0], 2D;\n" + "MUL R1, fragment.color.primary, R1.x;\n" + "MUL R2.xyz, R1, R0.w;\n" + "MUL R3.xyz, R0, R1.w;\n" + "MIN R2.xyz, R2, R3;\n" + "ADD R2.w, -R0, c[5].x;\n" + "MAD R1.xyz, R1, R2.w, R2;\n" + "ADD R2.x, R1.w, R0.w;\n" + "ADD R2.y, -R1.w, c[5].x;\n" + "MAD result.color.xyz, R0, R2.y, R1;\n" + "MAD result.color.w, -R1, R0, R2.x;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_LIGHTEN_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[6] = { program.local[0..4],\n" + " { 1 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xyz, fragment.position.y, c[1];\n" + "MAD R0.xyz, fragment.position.x, c[0], R0;\n" + "ADD R0.xyz, R0, c[2];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[3];\n" + "MOV R0.y, -R0;\n" + "TEX R1.x, R0, texture[1], 2D;\n" + "MUL R0.xy, fragment.position, c[4];\n" + "TEX R0, R0, texture[0], 2D;\n" + "MUL R1, fragment.color.primary, R1.x;\n" + "MUL R2.xyz, R1, R0.w;\n" + "MUL R3.xyz, R0, R1.w;\n" + "MAX R2.xyz, R2, R3;\n" + "ADD R2.w, -R0, c[5].x;\n" + "MAD R1.xyz, R1, R2.w, R2;\n" + "ADD R2.x, R1.w, R0.w;\n" + "ADD R2.y, -R1.w, c[5].x;\n" + "MAD result.color.xyz, R0, R2.y, R1;\n" + "MAD result.color.w, -R1, R0, R2.x;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_COLORDODGE_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[6] = { program.local[0..4],\n" + " { 1, 1e-06 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xyz, fragment.position.y, c[1];\n" + "MAD R0.xyz, fragment.position.x, c[0], R0;\n" + "ADD R0.xyz, R0, c[2];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[3];\n" + "MOV R0.y, -R0;\n" + "TEX R0.x, R0, texture[1], 2D;\n" + "MUL R1, fragment.color.primary, R0.x;\n" + "MAX R0.x, R1.w, c[5].y;\n" + "RCP R0.x, R0.x;\n" + "MAD R0.xyz, -R1, R0.x, c[5].x;\n" + "MAX R2.xyz, R0, c[5].y;\n" + "MUL R0.xy, fragment.position, c[4];\n" + "TEX R0, R0, texture[0], 2D;\n" + "ADD R2.w, -R1, c[5].x;\n" + "MUL R3.xyz, R0, R2.w;\n" + "ADD R2.w, -R0, c[5].x;\n" + "MAD R3.xyz, R1, R2.w, R3;\n" + "MUL R0.xyz, R0, R1.w;\n" + "RCP R2.x, R2.x;\n" + "RCP R2.y, R2.y;\n" + "RCP R2.z, R2.z;\n" + "MAD R2.xyz, R0, R2, R3;\n" + "MAD R0.xyz, R1, R0.w, R0;\n" + "MAD R3.xyz, R1.w, R0.w, R3;\n" + "MUL R2.w, R1, R0;\n" + "ADD R1.x, R1.w, R0.w;\n" + "ADD R3.xyz, R3, -R2;\n" + "SGE R0.xyz, R0, R2.w;\n" + "MAD result.color.xyz, R0, R3, R2;\n" + "MAD result.color.w, -R1, R0, R1.x;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_COLORBURN_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[6] = { program.local[0..4],\n" + " { 1, 9.9999997e-06 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "TEMP R4;\n" + "TEMP R5;\n" + "MUL R0.xyz, fragment.position.y, c[1];\n" + "MAD R0.xyz, fragment.position.x, c[0], R0;\n" + "ADD R0.xyz, R0, c[2];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[3];\n" + "MOV R0.y, -R0;\n" + "TEX R1.x, R0, texture[1], 2D;\n" + "MUL R1, fragment.color.primary, R1.x;\n" + "MUL R0.xy, fragment.position, c[4];\n" + "TEX R0, R0, texture[0], 2D;\n" + "MUL R2.xyz, R0, R1.w;\n" + "MAD R3.xyz, R1, R0.w, R2;\n" + "ADD R2.w, -R0, c[5].x;\n" + "MAD R2.xyz, -R1.w, R0.w, R3;\n" + "MUL R4.xyz, R1.w, R2;\n" + "MAX R2.xyz, R1, c[5].y;\n" + "MUL R5.xyz, R1, R2.w;\n" + "ADD R3.w, -R1, c[5].x;\n" + "RCP R2.x, R2.x;\n" + "RCP R2.y, R2.y;\n" + "RCP R2.z, R2.z;\n" + "MAD R2.xyz, R4, R2, R5;\n" + "MUL R4.xyz, R0, R3.w;\n" + "MAD R1.xyz, R1, R2.w, R4;\n" + "ADD R3.w, -R1, c[5].x;\n" + "MAD R0.xyz, R0, R3.w, R2;\n" + "MUL R2.x, R1.w, R0.w;\n" + "ADD R2.w, R1, R0;\n" + "ADD R0.xyz, R0, -R1;\n" + "SGE R2.xyz, R3, R2.x;\n" + "MAD result.color.xyz, R2, R0, R1;\n" + "MAD result.color.w, -R1, R0, R2;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_HARDLIGHT_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[6] = { program.local[0..4],\n" + " { 2, 1 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "TEMP R4;\n" + "MUL R0.xyz, fragment.position.y, c[1];\n" + "MAD R0.xyz, fragment.position.x, c[0], R0;\n" + "ADD R0.xyz, R0, c[2];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[3];\n" + "MOV R0.y, -R0;\n" + "TEX R1.x, R0, texture[1], 2D;\n" + "MUL R1, fragment.color.primary, R1.x;\n" + "MUL R0.xy, fragment.position, c[4];\n" + "TEX R0, R0, texture[0], 2D;\n" + "ADD R2.w, -R0, c[5].y;\n" + "ADD R3.xyz, R1.w, -R1;\n" + "ADD R2.xyz, R0.w, -R0;\n" + "MUL R2.xyz, R2, R3;\n" + "MUL R2.xyz, R2, c[5].x;\n" + "MAD R2.xyz, R1.w, R0.w, -R2;\n" + "MUL R4.xyz, R1, R2.w;\n" + "MUL R3.xyz, R1, R0;\n" + "MAD R2.xyz, R1, R2.w, R2;\n" + "ADD R2.w, -R1, c[5].y;\n" + "MUL R1.xyz, R1, c[5].x;\n" + "MAD R2.xyz, R0, R2.w, R2;\n" + "MAD R3.xyz, R3, c[5].x, R4;\n" + "MAD R0.xyz, R0, R2.w, R3;\n" + "ADD R2.w, R1, R0;\n" + "ADD R2.xyz, R2, -R0;\n" + "SGE R1.xyz, R1, R1.w;\n" + "MAD result.color.xyz, R1, R2, R0;\n" + "MAD result.color.w, -R1, R0, R2;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_SOFTLIGHT_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[7] = { program.local[0..4],\n" + " { 1, 9.9999997e-06, 2, 8 },\n" + " { 3 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "TEMP R4;\n" + "TEMP R5;\n" + "MUL R0.xyz, fragment.position.y, c[1];\n" + "MAD R0.xyz, fragment.position.x, c[0], R0;\n" + "ADD R1.xyz, R0, c[2];\n" + "RCP R0.z, R1.z;\n" + "MUL R1.xy, R1, R0.z;\n" + "MUL R1.xy, R1, c[3];\n" + "MOV R1.y, -R1;\n" + "MUL R0.xy, fragment.position, c[4];\n" + "TEX R0, R0, texture[0], 2D;\n" + "MAX R1.z, R0.w, c[5].y;\n" + "RCP R2.w, R1.z;\n" + "MUL R2.xyz, R0, R2.w;\n" + "MUL R5.xyz, -R2, c[5].w;\n" + "MAD R4.xyz, -R0, R2.w, c[5].x;\n" + "TEX R1.x, R1, texture[1], 2D;\n" + "MUL R1, fragment.color.primary, R1.x;\n" + "MAD R3.xyz, R1, c[5].z, -R1.w;\n" + "RSQ R2.x, R2.x;\n" + "RSQ R2.z, R2.z;\n" + "RSQ R2.y, R2.y;\n" + "MUL R4.xyz, R4, R3;\n" + "ADD R5.xyz, R5, c[6].x;\n" + "MUL R5.xyz, R4, R5;\n" + "ADD R4.xyz, R1.w, -R4;\n" + "RCP R2.x, R2.x;\n" + "RCP R2.z, R2.z;\n" + "RCP R2.y, R2.y;\n" + "MAD R2.xyz, R2, R0.w, -R0;\n" + "MUL R3.xyz, R2, R3;\n" + "ADD R2.xyz, R1.w, -R5;\n" + "MAD R5.xyz, R0, R1.w, R3;\n" + "MUL R2.xyz, R0, R2;\n" + "MUL R3.xyz, R0, c[5].w;\n" + "ADD R5.xyz, R5, -R2;\n" + "SGE R3.xyz, R3, R0.w;\n" + "MUL R3.xyz, R3, R5;\n" + "ADD R2.xyz, R2, R3;\n" + "MUL R3.xyz, R0, R4;\n" + "MUL R4.xyz, R1, c[5].z;\n" + "ADD R2.xyz, R2, -R3;\n" + "SGE R4.xyz, R4, R1.w;\n" + "MUL R2.xyz, R4, R2;\n" + "ADD R2.xyz, R3, R2;\n" + "ADD R2.w, -R0, c[5].x;\n" + "MAD R1.xyz, R1, R2.w, R2;\n" + "ADD R2.x, R1.w, R0.w;\n" + "ADD R2.y, -R1.w, c[5].x;\n" + "MAD result.color.xyz, R0, R2.y, R1;\n" + "MAD result.color.w, -R1, R0, R2.x;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_DIFFERENCE_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[6] = { program.local[0..4],\n" + " { 2 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xyz, fragment.position.y, c[1];\n" + "MAD R0.xyz, fragment.position.x, c[0], R0;\n" + "ADD R0.xyz, R0, c[2];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[3];\n" + "MOV R0.y, -R0;\n" + "TEX R1.x, R0, texture[1], 2D;\n" + "MUL R0.xy, fragment.position, c[4];\n" + "MUL R1, fragment.color.primary, R1.x;\n" + "TEX R0, R0, texture[0], 2D;\n" + "MUL R3.xyz, R0, R1.w;\n" + "MUL R2.xyz, R1, R0.w;\n" + "ADD R0.xyz, R1, R0;\n" + "MIN R2.xyz, R2, R3;\n" + "ADD R1.x, R1.w, R0.w;\n" + "MAD result.color.xyz, -R2, c[5].x, R0;\n" + "MAD result.color.w, -R1, R0, R1.x;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_EXCLUSION_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[6] = { program.local[0..4],\n" + " { 1, 2 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEMP R3;\n" + "MUL R0.xyz, fragment.position.y, c[1];\n" + "MAD R0.xyz, fragment.position.x, c[0], R0;\n" + "ADD R0.xyz, R0, c[2];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[3];\n" + "MOV R0.y, -R0;\n" + "TEX R1.x, R0, texture[1], 2D;\n" + "MUL R0.xy, fragment.position, c[4];\n" + "TEX R0, R0, texture[0], 2D;\n" + "MUL R1, fragment.color.primary, R1.x;\n" + "MUL R2.xyz, R0, R1.w;\n" + "MAD R3.xyz, R1, R0.w, R2;\n" + "MUL R2.xyz, R1, R0;\n" + "MAD R2.xyz, -R2, c[5].y, R3;\n" + "ADD R2.w, -R0, c[5].x;\n" + "MAD R1.xyz, R1, R2.w, R2;\n" + "ADD R2.x, R1.w, R0.w;\n" + "ADD R2.y, -R1.w, c[5].x;\n" + "MAD result.color.xyz, R0, R2.y, R1;\n" + "MAD result.color.w, -R1, R0, R2.x;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODE_BLEND_MODE_MASK = + "!!ARBfp1.0\n" + "PARAM c[7] = { program.local[0..6] };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "MUL R0.xyz, fragment.position.y, c[1];\n" + "MAD R0.xyz, fragment.position.x, c[0], R0;\n" + "ADD R1.xyz, R0, c[2];\n" + "RCP R0.z, R1.z;\n" + "MUL R0.zw, R1.xyxy, R0.z;\n" + "MUL R1.xy, R0.zwzw, c[3];\n" + "MOV R1.y, -R1;\n" + "ADD R0.xy, fragment.position, c[4];\n" + "MUL R0.xy, R0, c[5];\n" + "TEX R0, R0, texture[0], 2D;\n" + "TEX R1.x, R1, texture[1], 2D;\n" + "DP4 R0.x, R0, c[6];\n" + "MUL R1, fragment.color.primary, R1.x;\n" + "MUL result.color, R1, R0.x;\n" + "END\n" + ; + +static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODE_BLEND_MODE_NOMASK = + "!!ARBfp1.0\n" + "PARAM c[4] = { program.local[0..3] };\n" + "TEMP R0;\n" + "MUL R0.xyz, fragment.position.y, c[1];\n" + "MAD R0.xyz, fragment.position.x, c[0], R0;\n" + "ADD R0.xyz, R0, c[2];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[3];\n" + "MOV R0.y, -R0;\n" + "TEX R0.x, R0, texture[0], 2D;\n" + "MUL result.color, fragment.color.primary, R0.x;\n" + "END\n" + ; + +static const char *mask_fragment_program_sources[num_fragment_masks] = { + FragmentProgram_FRAGMENT_PROGRAM_MASK_TRAPEZOID_AA, + FragmentProgram_FRAGMENT_PROGRAM_MASK_ELLIPSE_AA, +}; + +static const char *painter_fragment_program_sources[num_fragment_brushes][num_fragment_composition_modes] = { + { + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_SIMPLE_PORTER_DUFF, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_MULTIPLY, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_SCREEN, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_OVERLAY, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_DARKEN, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_LIGHTEN, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_COLORDODGE, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_COLORBURN, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_HARDLIGHT, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_SOFTLIGHT, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_DIFFERENCE, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_EXCLUSION, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_SIMPLE_PORTER_DUFF_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_MULTIPLY_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_SCREEN_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_OVERLAY_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_DARKEN_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_LIGHTEN_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_COLORDODGE_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_COLORBURN_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_HARDLIGHT_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_SOFTLIGHT_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_DIFFERENCE_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_EXCLUSION_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE_BLEND_MODE_MASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE_BLEND_MODE_NOMASK, + }, + { + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_SIMPLE_PORTER_DUFF, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_MULTIPLY, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_SCREEN, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_OVERLAY, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_DARKEN, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_LIGHTEN, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_COLORDODGE, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_COLORBURN, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_HARDLIGHT, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_SOFTLIGHT, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_DIFFERENCE, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_EXCLUSION, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_SIMPLE_PORTER_DUFF_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_MULTIPLY_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_SCREEN_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_OVERLAY_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_DARKEN_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_LIGHTEN_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_COLORDODGE_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_COLORBURN_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_HARDLIGHT_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_SOFTLIGHT_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_DIFFERENCE_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_EXCLUSION_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODE_BLEND_MODE_MASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODE_BLEND_MODE_NOMASK, + }, + { + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_SIMPLE_PORTER_DUFF, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_MULTIPLY, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_SCREEN, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_OVERLAY, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_DARKEN, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_LIGHTEN, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_COLORDODGE, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_COLORBURN, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_HARDLIGHT, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_SOFTLIGHT, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_DIFFERENCE, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_EXCLUSION, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_SIMPLE_PORTER_DUFF_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_MULTIPLY_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_SCREEN_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_OVERLAY_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_DARKEN_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_LIGHTEN_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_COLORDODGE_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_COLORBURN_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_HARDLIGHT_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_SOFTLIGHT_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_DIFFERENCE_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_EXCLUSION_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODE_BLEND_MODE_MASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODE_BLEND_MODE_NOMASK, + }, + { + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_SIMPLE_PORTER_DUFF, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_MULTIPLY, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_SCREEN, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_OVERLAY, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_DARKEN, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_LIGHTEN, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_COLORDODGE, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_COLORBURN, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_HARDLIGHT, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_SOFTLIGHT, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_DIFFERENCE, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_EXCLUSION, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_SIMPLE_PORTER_DUFF_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_MULTIPLY_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_SCREEN_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_OVERLAY_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_DARKEN_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_LIGHTEN_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_COLORDODGE_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_COLORBURN_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_HARDLIGHT_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_SOFTLIGHT_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_DIFFERENCE_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_EXCLUSION_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODE_BLEND_MODE_MASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODE_BLEND_MODE_NOMASK, + }, + { + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_SIMPLE_PORTER_DUFF, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_MULTIPLY, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_SCREEN, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_OVERLAY, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_DARKEN, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_LIGHTEN, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_COLORDODGE, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_COLORBURN, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_HARDLIGHT, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_SOFTLIGHT, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_DIFFERENCE, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_EXCLUSION, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_SIMPLE_PORTER_DUFF_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_MULTIPLY_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_SCREEN_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_OVERLAY_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_DARKEN_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_LIGHTEN_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_COLORDODGE_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_COLORBURN_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_HARDLIGHT_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_SOFTLIGHT_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_DIFFERENCE_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_EXCLUSION_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODE_BLEND_MODE_MASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODE_BLEND_MODE_NOMASK, + }, + { + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_SIMPLE_PORTER_DUFF, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_MULTIPLY, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_SCREEN, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_OVERLAY, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_DARKEN, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_LIGHTEN, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_COLORDODGE, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_COLORBURN, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_HARDLIGHT, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_SOFTLIGHT, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_DIFFERENCE, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_EXCLUSION, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_SIMPLE_PORTER_DUFF_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_MULTIPLY_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_SCREEN_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_OVERLAY_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_DARKEN_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_LIGHTEN_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_COLORDODGE_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_COLORBURN_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_HARDLIGHT_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_SOFTLIGHT_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_DIFFERENCE_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_EXCLUSION_NOMASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODE_BLEND_MODE_MASK, + FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODE_BLEND_MODE_NOMASK, + }, +}; + +static int painter_variable_locations[num_fragment_brushes][num_fragment_composition_modes][num_fragment_variables] = { + { + { -1, -1, -1, 1, -1, 6, 2, -1, 5, 3, 1, 0, -1, 0, -1, -1, -1, -1, -1, }, + { -1, -1, -1, 1, -1, -1, 2, -1, -1, 3, 1, 0, -1, 0, -1, -1, -1, -1, -1, }, + { -1, -1, -1, 1, -1, -1, 2, -1, -1, 3, 1, 0, -1, 0, -1, -1, -1, -1, -1, }, + { -1, -1, -1, 1, -1, -1, 2, -1, -1, 3, 1, 0, -1, 0, -1, -1, -1, -1, -1, }, + { -1, -1, -1, 1, -1, -1, 2, -1, -1, 3, 1, 0, -1, 0, -1, -1, -1, -1, -1, }, + { -1, -1, -1, 1, -1, -1, 2, -1, -1, 3, 1, 0, -1, 0, -1, -1, -1, -1, -1, }, + { -1, -1, -1, 1, -1, -1, 2, -1, -1, 3, 1, 0, -1, 0, -1, -1, -1, -1, -1, }, + { -1, -1, -1, 1, -1, -1, 2, -1, -1, 3, 1, 0, -1, 0, -1, -1, -1, -1, -1, }, + { -1, -1, -1, 1, -1, -1, 2, -1, -1, 3, 1, 0, -1, 0, -1, -1, -1, -1, -1, }, + { -1, -1, -1, 1, -1, -1, 2, -1, -1, 3, 1, 0, -1, 0, -1, -1, -1, -1, -1, }, + { -1, -1, -1, 1, -1, -1, 2, -1, -1, 3, 1, 0, -1, 0, -1, -1, -1, -1, -1, }, + { -1, -1, -1, 1, -1, -1, 2, -1, -1, 3, 1, 0, -1, 0, -1, -1, -1, -1, -1, }, + { -1, -1, -1, -1, -1, 3, -1, -1, 2, 0, -1, 0, -1, -1, -1, -1, -1, -1, -1, }, + { -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, -1, 0, -1, -1, -1, -1, -1, -1, -1, }, + { -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, -1, 0, -1, -1, -1, -1, -1, -1, -1, }, + { -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, -1, 0, -1, -1, -1, -1, -1, -1, -1, }, + { -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, -1, 0, -1, -1, -1, -1, -1, -1, -1, }, + { -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, -1, 0, -1, -1, -1, -1, -1, -1, -1, }, + { -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, -1, 0, -1, -1, -1, -1, -1, -1, -1, }, + { -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, -1, 0, -1, -1, -1, -1, -1, -1, -1, }, + { -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, -1, 0, -1, -1, -1, -1, -1, -1, -1, }, + { -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, -1, 0, -1, -1, -1, -1, -1, -1, -1, }, + { -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, -1, 0, -1, -1, -1, -1, -1, -1, -1, }, + { -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, -1, 0, -1, -1, -1, -1, -1, -1, -1, }, + { -1, -1, -1, 1, -1, -1, 2, -1, -1, -1, 0, -1, -1, 0, -1, -1, -1, -1, -1, }, + { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, }, + }, + { + { -1, -1, 4, 1, 5, 11, 2, -1, 10, 9, 1, 0, 2, 0, -1, 8, 6, 3, -1, }, + { -1, -1, 4, 1, 5, -1, 2, -1, -1, 9, 1, 0, 2, 0, -1, 8, 6, 3, -1, }, + { -1, -1, 4, 1, 5, -1, 2, -1, -1, 9, 1, 0, 2, 0, -1, 8, 6, 3, -1, }, + { -1, -1, 4, 1, 5, -1, 2, -1, -1, 9, 1, 0, 2, 0, -1, 8, 6, 3, -1, }, + { -1, -1, 4, 1, 5, -1, 2, -1, -1, 9, 1, 0, 2, 0, -1, 8, 6, 3, -1, }, + { -1, -1, 4, 1, 5, -1, 2, -1, -1, 9, 1, 0, 2, 0, -1, 8, 6, 3, -1, }, + { -1, -1, 4, 1, 5, -1, 2, -1, -1, 9, 1, 0, 2, 0, -1, 8, 6, 3, -1, }, + { -1, -1, 4, 1, 5, -1, 2, -1, -1, 9, 1, 0, 2, 0, -1, 8, 6, 3, -1, }, + { -1, -1, 4, 1, 5, -1, 2, -1, -1, 9, 1, 0, 2, 0, -1, 8, 6, 3, -1, }, + { -1, -1, 4, 1, 5, -1, 2, -1, -1, 9, 1, 0, 2, 0, -1, 8, 6, 3, -1, }, + { -1, -1, 4, 1, 5, -1, 2, -1, -1, 9, 1, 0, 2, 0, -1, 8, 6, 3, -1, }, + { -1, -1, 4, 1, 5, -1, 2, -1, -1, 9, 1, 0, 2, 0, -1, 8, 6, 3, -1, }, + { -1, -1, 1, -1, 2, 8, -1, -1, 7, 6, -1, 0, 1, -1, -1, 5, 3, 0, -1, }, + { -1, -1, 1, -1, 2, -1, -1, -1, -1, 6, -1, 0, 1, -1, -1, 5, 3, 0, -1, }, + { -1, -1, 1, -1, 2, -1, -1, -1, -1, 6, -1, 0, 1, -1, -1, 5, 3, 0, -1, }, + { -1, -1, 1, -1, 2, -1, -1, -1, -1, 6, -1, 0, 1, -1, -1, 5, 3, 0, -1, }, + { -1, -1, 1, -1, 2, -1, -1, -1, -1, 6, -1, 0, 1, -1, -1, 5, 3, 0, -1, }, + { -1, -1, 1, -1, 2, -1, -1, -1, -1, 6, -1, 0, 1, -1, -1, 5, 3, 0, -1, }, + { -1, -1, 1, -1, 2, -1, -1, -1, -1, 6, -1, 0, 1, -1, -1, 5, 3, 0, -1, }, + { -1, -1, 1, -1, 2, -1, -1, -1, -1, 6, -1, 0, 1, -1, -1, 5, 3, 0, -1, }, + { -1, -1, 1, -1, 2, -1, -1, -1, -1, 6, -1, 0, 1, -1, -1, 5, 3, 0, -1, }, + { -1, -1, 1, -1, 2, -1, -1, -1, -1, 6, -1, 0, 1, -1, -1, 5, 3, 0, -1, }, + { -1, -1, 1, -1, 2, -1, -1, -1, -1, 6, -1, 0, 1, -1, -1, 5, 3, 0, -1, }, + { -1, -1, 1, -1, 2, -1, -1, -1, -1, 6, -1, 0, 1, -1, -1, 5, 3, 0, -1, }, + { -1, -1, 1, 7, 2, -1, 8, -1, -1, -1, 0, -1, 1, 6, -1, 5, 3, 0, -1, }, + { -1, -1, 1, -1, 2, -1, -1, -1, -1, -1, -1, -1, 0, -1, -1, 5, 3, 0, -1, }, + }, + { + { -1, -1, 4, 1, 5, 12, 2, -1, 11, 10, 1, 0, 2, 0, -1, -1, -1, 3, 8, }, + { -1, -1, 4, 1, 5, -1, 2, -1, -1, 10, 1, 0, 2, 0, -1, -1, -1, 3, 8, }, + { -1, -1, 4, 1, 5, -1, 2, -1, -1, 10, 1, 0, 2, 0, -1, -1, -1, 3, 8, }, + { -1, -1, 4, 1, 5, -1, 2, -1, -1, 10, 1, 0, 2, 0, -1, -1, -1, 3, 8, }, + { -1, -1, 4, 1, 5, -1, 2, -1, -1, 10, 1, 0, 2, 0, -1, -1, -1, 3, 8, }, + { -1, -1, 4, 1, 5, -1, 2, -1, -1, 10, 1, 0, 2, 0, -1, -1, -1, 3, 8, }, + { -1, -1, 4, 1, 5, -1, 2, -1, -1, 10, 1, 0, 2, 0, -1, -1, -1, 3, 8, }, + { -1, -1, 4, 1, 5, -1, 2, -1, -1, 10, 1, 0, 2, 0, -1, -1, -1, 3, 8, }, + { -1, -1, 4, 1, 5, -1, 2, -1, -1, 10, 1, 0, 2, 0, -1, -1, -1, 3, 8, }, + { -1, -1, 4, 1, 5, -1, 2, -1, -1, 10, 1, 0, 2, 0, -1, -1, -1, 3, 8, }, + { -1, -1, 4, 1, 5, -1, 2, -1, -1, 10, 1, 0, 2, 0, -1, -1, -1, 3, 8, }, + { -1, -1, 4, 1, 5, -1, 2, -1, -1, 10, 1, 0, 2, 0, -1, -1, -1, 3, 8, }, + { -1, -1, 1, -1, 2, 9, -1, -1, 8, 7, -1, 0, 1, -1, -1, -1, -1, 0, 5, }, + { -1, -1, 1, -1, 2, -1, -1, -1, -1, 7, -1, 0, 1, -1, -1, -1, -1, 0, 5, }, + { -1, -1, 1, -1, 2, -1, -1, -1, -1, 7, -1, 0, 1, -1, -1, -1, -1, 0, 5, }, + { -1, -1, 1, -1, 2, -1, -1, -1, -1, 7, -1, 0, 1, -1, -1, -1, -1, 0, 5, }, + { -1, -1, 1, -1, 2, -1, -1, -1, -1, 7, -1, 0, 1, -1, -1, -1, -1, 0, 5, }, + { -1, -1, 1, -1, 2, -1, -1, -1, -1, 7, -1, 0, 1, -1, -1, -1, -1, 0, 5, }, + { -1, -1, 1, -1, 2, -1, -1, -1, -1, 7, -1, 0, 1, -1, -1, -1, -1, 0, 5, }, + { -1, -1, 1, -1, 2, -1, -1, -1, -1, 7, -1, 0, 1, -1, -1, -1, -1, 0, 5, }, + { -1, -1, 1, -1, 2, -1, -1, -1, -1, 7, -1, 0, 1, -1, -1, -1, -1, 0, 5, }, + { -1, -1, 1, -1, 2, -1, -1, -1, -1, 7, -1, 0, 1, -1, -1, -1, -1, 0, 5, }, + { -1, -1, 1, -1, 2, -1, -1, -1, -1, 7, -1, 0, 1, -1, -1, -1, -1, 0, 5, }, + { -1, -1, 1, -1, 2, -1, -1, -1, -1, 7, -1, 0, 1, -1, -1, -1, -1, 0, 5, }, + { -1, -1, 1, 8, 2, -1, 9, -1, -1, -1, 0, -1, 1, 7, -1, -1, -1, 0, 5, }, + { -1, -1, 1, -1, 2, -1, -1, -1, -1, -1, -1, -1, 0, -1, -1, -1, -1, 0, 5, }, + }, + { + { -1, 6, 4, 1, 5, 10, 2, -1, 9, 7, 1, 0, 2, 0, -1, -1, -1, 3, -1, }, + { -1, 6, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, 2, 0, -1, -1, -1, 3, -1, }, + { -1, 6, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, 2, 0, -1, -1, -1, 3, -1, }, + { -1, 6, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, 2, 0, -1, -1, -1, 3, -1, }, + { -1, 6, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, 2, 0, -1, -1, -1, 3, -1, }, + { -1, 6, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, 2, 0, -1, -1, -1, 3, -1, }, + { -1, 6, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, 2, 0, -1, -1, -1, 3, -1, }, + { -1, 6, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, 2, 0, -1, -1, -1, 3, -1, }, + { -1, 6, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, 2, 0, -1, -1, -1, 3, -1, }, + { -1, 6, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, 2, 0, -1, -1, -1, 3, -1, }, + { -1, 6, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, 2, 0, -1, -1, -1, 3, -1, }, + { -1, 6, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, 2, 0, -1, -1, -1, 3, -1, }, + { -1, 3, 1, -1, 2, 7, -1, -1, 6, 4, -1, 0, 1, -1, -1, -1, -1, 0, -1, }, + { -1, 3, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 0, -1, }, + { -1, 3, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 0, -1, }, + { -1, 3, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 0, -1, }, + { -1, 3, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 0, -1, }, + { -1, 3, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 0, -1, }, + { -1, 3, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 0, -1, }, + { -1, 3, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 0, -1, }, + { -1, 3, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 0, -1, }, + { -1, 3, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 0, -1, }, + { -1, 3, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 0, -1, }, + { -1, 3, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 0, -1, }, + { -1, 3, 1, 5, 2, -1, 6, -1, -1, -1, 0, -1, 1, 4, -1, -1, -1, 0, -1, }, + { -1, 3, 1, -1, 2, -1, -1, -1, -1, -1, -1, -1, 0, -1, -1, -1, -1, 0, -1, }, + }, + { + { 2, -1, 4, 1, 5, 10, 2, -1, 9, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, }, + { 2, -1, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, }, + { 2, -1, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, }, + { 2, -1, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, }, + { 2, -1, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, }, + { 2, -1, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, }, + { 2, -1, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, }, + { 2, -1, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, }, + { 2, -1, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, }, + { 2, -1, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, }, + { 2, -1, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, }, + { 2, -1, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, }, + { 1, -1, 1, -1, 2, 7, -1, -1, 6, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, }, + { 1, -1, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, }, + { 1, -1, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, }, + { 1, -1, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, }, + { 1, -1, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, }, + { 1, -1, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, }, + { 1, -1, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, }, + { 1, -1, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, }, + { 1, -1, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, }, + { 1, -1, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, }, + { 1, -1, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, }, + { 1, -1, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, }, + { 1, -1, 1, 5, 2, -1, 6, -1, -1, -1, 0, -1, -1, 4, 3, -1, -1, 0, -1, }, + { 0, -1, 1, -1, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, 3, -1, -1, 0, -1, }, + }, + { + { 2, -1, 4, 1, 5, 10, 2, -1, 9, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, }, + { 2, -1, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, }, + { 2, -1, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, }, + { 2, -1, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, }, + { 2, -1, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, }, + { 2, -1, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, }, + { 2, -1, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, }, + { 2, -1, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, }, + { 2, -1, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, }, + { 2, -1, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, }, + { 2, -1, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, }, + { 2, -1, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, }, + { 1, -1, 1, -1, 2, 7, -1, -1, 6, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, }, + { 1, -1, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, }, + { 1, -1, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, }, + { 1, -1, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, }, + { 1, -1, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, }, + { 1, -1, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, }, + { 1, -1, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, }, + { 1, -1, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, }, + { 1, -1, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, }, + { 1, -1, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, }, + { 1, -1, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, }, + { 1, -1, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, }, + { 1, -1, 1, 5, 2, -1, 6, -1, -1, -1, 0, -1, -1, 4, 3, -1, -1, 0, -1, }, + { 0, -1, 1, -1, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, 3, -1, -1, 0, -1, }, + }, +}; + +static int mask_variable_locations[num_fragment_masks][num_fragment_variables] = { + { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, }, + { -1, -1, 2, -1, 3, -1, -1, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, -1, }, +}; + +#endif |