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author | Gunnar Sletta <gunnar@trolltech.com> | 2009-08-27 11:55:43 (GMT) |
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committer | Gunnar Sletta <gunnar@trolltech.com> | 2009-08-27 12:03:52 (GMT) |
commit | fffe92c1c46f8a78b7d2bcef08d18a3550e91293 (patch) | |
tree | 90e3011a548842dfabaf27442594a5b642f7f2df /src/opengl/util/texture_brush.glsl | |
parent | 6a81a485136f780d33ce2977482e8c0e53aef1eb (diff) | |
download | Qt-fffe92c1c46f8a78b7d2bcef08d18a3550e91293.zip Qt-fffe92c1c46f8a78b7d2bcef08d18a3550e91293.tar.gz Qt-fffe92c1c46f8a78b7d2bcef08d18a3550e91293.tar.bz2 |
Fix y orientation of pixmap brushes and pixmaptiles in gl1 engine
Reviewed-by: Samuel
Diffstat (limited to 'src/opengl/util/texture_brush.glsl')
-rw-r--r-- | src/opengl/util/texture_brush.glsl | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/opengl/util/texture_brush.glsl b/src/opengl/util/texture_brush.glsl index 93865b8..9498255 100644 --- a/src/opengl/util/texture_brush.glsl +++ b/src/opengl/util/texture_brush.glsl @@ -17,7 +17,5 @@ vec4 brush() coords *= inv_brush_texture_size; - coords.y = -coords.y; - return texture2D(brush_texture, coords); } |