diff options
author | Gunnar Sletta <gunnar@trolltech.com> | 2009-10-14 08:39:17 (GMT) |
---|---|---|
committer | Gunnar Sletta <gunnar@trolltech.com> | 2009-10-14 08:40:58 (GMT) |
commit | 5f7d9f9efe78fa7e537c32177c1b66a76fffddde (patch) | |
tree | b9058138066a1748aa9e160a7068141de87ac1a5 /src/opengl/util | |
parent | 3ca0529f18849e44de01dac620905ecdb28c3ce8 (diff) | |
download | Qt-5f7d9f9efe78fa7e537c32177c1b66a76fffddde.zip Qt-5f7d9f9efe78fa7e537c32177c1b66a76fffddde.tar.gz Qt-5f7d9f9efe78fa7e537c32177c1b66a76fffddde.tar.bz2 |
updated fragment programs after changes to .glsl files
Diffstat (limited to 'src/opengl/util')
-rw-r--r-- | src/opengl/util/fragmentprograms_p.h | 246 |
1 files changed, 105 insertions, 141 deletions
diff --git a/src/opengl/util/fragmentprograms_p.h b/src/opengl/util/fragmentprograms_p.h index 340023c..f61f275 100644 --- a/src/opengl/util/fragmentprograms_p.h +++ b/src/opengl/util/fragmentprograms_p.h @@ -38,6 +38,7 @@ ** $QT_END_LICENSE$ ** ****************************************************************************/ + #ifndef FRAGMENTPROGRAMS_P_H #define FRAGMENTPROGRAMS_P_H @@ -5929,7 +5930,6 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "RCP R0.z, R0.z;\n" "MUL R0.zw, R0.xyxy, R0.z;\n" "MUL R1.xy, R0.zwzw, c[0];\n" - "MOV R1.y, -R1;\n" "MUL R0.xy, fragment.position, c[7];\n" "TEX R0, R0, texture[0], 2D;\n" "TEX R1.x, R1, texture[2], 2D;\n" @@ -5970,7 +5970,6 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "RCP R0.z, R0.z;\n" "MUL R0.zw, R0.xyxy, R0.z;\n" "MUL R1.xy, R0.zwzw, c[0];\n" - "MOV R1.y, -R1;\n" "MUL R0.xy, fragment.position, c[5];\n" "TEX R0, R0, texture[0], 2D;\n" "TEX R1.x, R1, texture[2], 2D;\n" @@ -6004,7 +6003,6 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.xy, R0, c[0];\n" - "MOV R0.y, -R0;\n" "TEX R1.x, R0, texture[2], 2D;\n" "MUL R0.xy, fragment.position, c[5];\n" "ADD R3.xy, fragment.position, c[6];\n" @@ -6035,7 +6033,6 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.xy, R0, c[0];\n" - "MOV R0.y, -R0;\n" "TEX R1.x, R0, texture[2], 2D;\n" "MUL R1, fragment.color.primary, R1.x;\n" "MUL R0.xy, fragment.position, c[5];\n" @@ -6081,9 +6078,7 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[0];\n" - "MOV R0.w, -R0.y;\n" - "MOV R0.z, R0.x;\n" + "MUL R0.zw, R0.xyxy, c[0].xyxy;\n" "TEX R1.x, R0.zwzw, texture[2], 2D;\n" "MUL R0.xy, fragment.position, c[5];\n" "TEX R0, R0, texture[0], 2D;\n" @@ -6119,9 +6114,7 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[0];\n" - "MOV R0.w, -R0.y;\n" - "MOV R0.z, R0.x;\n" + "MUL R0.zw, R0.xyxy, c[0].xyxy;\n" "TEX R1.x, R0.zwzw, texture[2], 2D;\n" "MUL R0.xy, fragment.position, c[5];\n" "TEX R0, R0, texture[0], 2D;\n" @@ -6159,13 +6152,12 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.xy, R0, c[0];\n" - "MOV R0.y, -R0;\n" "TEX R0.x, R0, texture[2], 2D;\n" "MUL R1, fragment.color.primary, R0.x;\n" "MAX R0.x, R1.w, c[8].y;\n" "RCP R0.x, R0.x;\n" - "MAD R0.xyz, -R1, R0.x, c[8].x;\n" - "MAX R2.xyz, R0, c[8].y;\n" + "MAD R2.xyz, -R1, R0.x, c[8].x;\n" + "MAX R2.xyz, R2, c[8].y;\n" "MUL R0.xy, fragment.position, c[5];\n" "TEX R0, R0, texture[0], 2D;\n" "ADD R2.w, -R1, c[8].x;\n" @@ -6209,9 +6201,7 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[0];\n" - "MOV R0.w, -R0.y;\n" - "MOV R0.z, R0.x;\n" + "MUL R0.zw, R0.xyxy, c[0].xyxy;\n" "TEX R1.x, R0.zwzw, texture[2], 2D;\n" "MUL R1, fragment.color.primary, R1.x;\n" "MUL R0.xy, fragment.position, c[5];\n" @@ -6261,7 +6251,6 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.xy, R0, c[0];\n" - "MOV R0.y, -R0;\n" "TEX R1.x, R0, texture[2], 2D;\n" "MUL R1, fragment.color.primary, R1.x;\n" "MUL R0.xy, fragment.position, c[5];\n" @@ -6306,47 +6295,46 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "TEMP R4;\n" "TEMP R5;\n" "TEMP R6;\n" - "MUL R0.xyz, fragment.position.y, c[2];\n" - "MAD R0.xyz, fragment.position.x, c[1], R0;\n" - "ADD R1.xyz, R0, c[3];\n" - "RCP R0.z, R1.z;\n" - "MUL R1.xy, R1, R0.z;\n" - "MUL R1.xy, R1, c[0];\n" - "MOV R1.y, -R1;\n" "MUL R0.xy, fragment.position, c[5];\n" "TEX R0, R0, texture[0], 2D;\n" - "MAX R1.z, R0.w, c[8].y;\n" - "RCP R2.w, R1.z;\n" - "MUL R2.xyz, R0, R2.w;\n" - "MUL R6.xyz, -R2, c[9].x;\n" - "MAD R3.xyz, -R0, R2.w, c[8].x;\n" - "TEX R1.x, R1, texture[2], 2D;\n" - "MUL R1, fragment.color.primary, R1.x;\n" - "MAD R4.xyz, R1, c[8].z, -R1.w;\n" - "MUL R5.xyz, R3, R4;\n" - "MAD R3.xyz, -R3, R4, R1.w;\n" - "ADD R6.xyz, R6, c[8].w;\n" - "MAD R5.xyz, -R5, R6, R1.w;\n" - "RSQ R2.x, R2.x;\n" - "RSQ R2.z, R2.z;\n" - "RSQ R2.y, R2.y;\n" - "MUL R5.xyz, R0, R5;\n" - "MUL R3.xyz, R0, R3;\n" - "ADD R2.w, -R0, c[8].x;\n" - "RCP R2.x, R2.x;\n" - "RCP R2.z, R2.z;\n" - "RCP R2.y, R2.y;\n" - "MAD R2.xyz, R0.w, R2, -R0;\n" - "MUL R2.xyz, R2, R4;\n" - "MAD R2.xyz, R1.w, R0, R2;\n" - "ADD R6.xyz, R2, -R5;\n" + "MAX R1.x, R0.w, c[8].y;\n" + "RCP R2.w, R1.x;\n" + "MUL R1.xyz, R0, R2.w;\n" + "RSQ R1.w, R1.x;\n" + "RCP R2.x, R1.w;\n" + "RSQ R1.w, R1.y;\n" + "RCP R2.y, R1.w;\n" + "MUL R3.xyz, fragment.position.y, c[2];\n" + "MAD R3.xyz, fragment.position.x, c[1], R3;\n" + "ADD R3.xyz, R3, c[3];\n" + "RCP R2.z, R3.z;\n" + "MUL R3.xy, R3, R2.z;\n" + "MUL R3.xy, R3, c[0];\n" + "RSQ R1.w, R1.z;\n" + "RCP R2.z, R1.w;\n" + "MAD R6.xyz, R0.w, R2, -R0;\n" + "MUL R2.xyz, -R1, c[9].x;\n" + "ADD R5.xyz, R2, c[8].w;\n" + "MAD R2.xyz, -R0, R2.w, c[8].x;\n" + "TEX R3.x, R3, texture[2], 2D;\n" + "MUL R1, fragment.color.primary, R3.x;\n" + "MAD R3.xyz, R1, c[8].z, -R1.w;\n" + "MUL R4.xyz, R2, R3;\n" + "MAD R4.xyz, -R4, R5, R1.w;\n" + "MAD R2.xyz, -R2, R3, R1.w;\n" + "MUL R5.xyz, R6, R3;\n" + "MUL R4.xyz, R0, R4;\n" + "MAD R5.xyz, R1.w, R0, R5;\n" + "ADD R6.xyz, R5, -R4;\n" + "MUL R5.xyz, R0, c[9].x;\n" + "SGE R3.xyz, R5, R0.w;\n" + "MAD R3.xyz, R3, R6, R4;\n" + "MUL R2.xyz, R0, R2;\n" "MUL R4.xyz, R1, c[8].z;\n" - "MUL R2.xyz, R0, c[9].x;\n" - "SGE R2.xyz, R2, R0.w;\n" - "MAD R2.xyz, R2, R6, R5;\n" "SGE R4.xyz, R4, R1.w;\n" - "ADD R2.xyz, R2, -R3;\n" - "MAD R2.xyz, R4, R2, R3;\n" + "ADD R3.xyz, R3, -R2;\n" + "MAD R2.xyz, R4, R3, R2;\n" + "ADD R2.w, -R0, c[8].x;\n" "MAD R1.xyz, R1, R2.w, R2;\n" "ADD R2.x, -R1.w, c[8];\n" "MAD R2.xyz, R0, R2.x, R1;\n" @@ -6374,9 +6362,7 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[0];\n" - "MOV R0.w, -R0.y;\n" - "MOV R0.z, R0.x;\n" + "MUL R0.zw, R0.xyxy, c[0].xyxy;\n" "TEX R1.x, R0.zwzw, texture[2], 2D;\n" "MUL R0.xy, fragment.position, c[5];\n" "TEX R0, R0, texture[0], 2D;\n" @@ -6410,9 +6396,7 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[0];\n" - "MOV R0.w, -R0.y;\n" - "MOV R0.z, R0.x;\n" + "MUL R0.zw, R0.xyxy, c[0].xyxy;\n" "TEX R1.x, R0.zwzw, texture[2], 2D;\n" "MUL R0.xy, fragment.position, c[5];\n" "TEX R0, R0, texture[0], 2D;\n" @@ -6450,7 +6434,6 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "RCP R0.z, R0.z;\n" "MUL R0.zw, R0.xyxy, R0.z;\n" "MUL R1.xy, R0.zwzw, c[0];\n" - "MOV R1.y, -R1;\n" "MUL R0.xy, fragment.position, c[6];\n" "TEX R0, R0, texture[0], 2D;\n" "MUL R2.xyz, R0, c[4].y;\n" @@ -6485,7 +6468,6 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "RCP R0.z, R0.z;\n" "MUL R0.zw, R0.xyxy, R0.z;\n" "MUL R1.xy, R0.zwzw, c[0];\n" - "MOV R1.y, -R1;\n" "MUL R0.xy, fragment.position, c[4];\n" "TEX R0, R0, texture[0], 2D;\n" "TEX R1.x, R1, texture[1], 2D;\n" @@ -6511,9 +6493,7 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[0];\n" - "MOV R0.w, -R0.y;\n" - "MOV R0.z, R0.x;\n" + "MUL R0.zw, R0.xyxy, c[0].xyxy;\n" "TEX R1.x, R0.zwzw, texture[1], 2D;\n" "MUL R0.xy, fragment.position, c[4];\n" "TEX R0, R0, texture[0], 2D;\n" @@ -6537,7 +6517,6 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.xy, R0, c[0];\n" - "MOV R0.y, -R0;\n" "TEX R1.x, R0, texture[1], 2D;\n" "MUL R1, fragment.color.primary, R1.x;\n" "MUL R0.xy, fragment.position, c[4];\n" @@ -6577,9 +6556,7 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[0];\n" - "MOV R0.w, -R0.y;\n" - "MOV R0.z, R0.x;\n" + "MUL R0.zw, R0.xyxy, c[0].xyxy;\n" "TEX R1.x, R0.zwzw, texture[1], 2D;\n" "MUL R0.xy, fragment.position, c[4];\n" "TEX R0, R0, texture[0], 2D;\n" @@ -6609,9 +6586,7 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[0];\n" - "MOV R0.w, -R0.y;\n" - "MOV R0.z, R0.x;\n" + "MUL R0.zw, R0.xyxy, c[0].xyxy;\n" "TEX R1.x, R0.zwzw, texture[1], 2D;\n" "MUL R0.xy, fragment.position, c[4];\n" "TEX R0, R0, texture[0], 2D;\n" @@ -6642,31 +6617,30 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.xy, R0, c[0];\n" - "MOV R0.y, -R0;\n" "TEX R0.x, R0, texture[1], 2D;\n" "MUL R1, fragment.color.primary, R0.x;\n" "MAX R0.x, R1.w, c[5].y;\n" "RCP R0.x, R0.x;\n" - "MAD R0.xyz, -R1, R0.x, c[5].x;\n" - "MAX R2.xyz, R0, c[5].y;\n" + "MAD R3.xyz, -R1, R0.x, c[5].x;\n" + "MAX R3.xyz, R3, c[5].y;\n" "MUL R0.xy, fragment.position, c[4];\n" "TEX R0, R0, texture[0], 2D;\n" - "ADD R2.w, -R1, c[5].x;\n" - "MUL R3.xyz, R0, R2.w;\n" + "ADD R2.x, -R1.w, c[5];\n" + "MUL R2.xyz, R0, R2.x;\n" "ADD R2.w, -R0, c[5].x;\n" - "MAD R3.xyz, R1, R2.w, R3;\n" + "MAD R2.xyz, R1, R2.w, R2;\n" "MUL R0.xyz, R1.w, R0;\n" - "RCP R2.x, R2.x;\n" - "RCP R2.y, R2.y;\n" - "RCP R2.z, R2.z;\n" - "MAD R2.xyz, R0, R2, R3;\n" + "RCP R3.x, R3.x;\n" + "RCP R3.y, R3.y;\n" + "RCP R3.z, R3.z;\n" + "MAD R3.xyz, R0, R3, R2;\n" "MAD R0.xyz, R1, R0.w, R0;\n" - "MAD R3.xyz, R1.w, R0.w, R3;\n" + "MAD R2.xyz, R1.w, R0.w, R2;\n" "MUL R2.w, R1, R0;\n" "ADD R1.x, R1.w, R0.w;\n" - "ADD R3.xyz, R3, -R2;\n" + "ADD R2.xyz, R2, -R3;\n" "SGE R0.xyz, R0, R2.w;\n" - "MAD result.color.xyz, R0, R3, R2;\n" + "MAD result.color.xyz, R0, R2, R3;\n" "MAD result.color.w, -R1, R0, R1.x;\n" "END\n" ; @@ -6686,9 +6660,7 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[0];\n" - "MOV R0.w, -R0.y;\n" - "MOV R0.z, R0.x;\n" + "MUL R0.zw, R0.xyxy, c[0].xyxy;\n" "TEX R1.x, R0.zwzw, texture[1], 2D;\n" "MUL R1, fragment.color.primary, R1.x;\n" "MUL R0.xy, fragment.position, c[4];\n" @@ -6732,7 +6704,6 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.xy, R0, c[0];\n" - "MOV R0.y, -R0;\n" "TEX R1.x, R0, texture[1], 2D;\n" "MUL R1, fragment.color.primary, R1.x;\n" "MUL R0.xy, fragment.position, c[4];\n" @@ -6743,19 +6714,19 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "MUL R2.xyz, R2, R3;\n" "MUL R2.xyz, R2, c[5].x;\n" "MAD R2.xyz, R1.w, R0.w, -R2;\n" + "MAD R2.xyz, R1, R2.w, R2;\n" "MUL R4.xyz, R1, R2.w;\n" "MUL R3.xyz, R1, R0;\n" - "MAD R2.xyz, R1, R2.w, R2;\n" - "ADD R2.w, -R1, c[5].y;\n" "MUL R1.xyz, R1, c[5].x;\n" - "MAD R2.xyz, R0, R2.w, R2;\n" + "ADD R2.w, -R1, c[5].y;\n" "MAD R3.xyz, R3, c[5].x, R4;\n" - "MAD R0.xyz, R0, R2.w, R3;\n" - "ADD R2.w, R1, R0;\n" - "ADD R2.xyz, R2, -R0;\n" + "MAD R3.xyz, R0, R2.w, R3;\n" + "MAD R0.xyz, R0, R2.w, R2;\n" + "ADD R2.x, R1.w, R0.w;\n" + "ADD R0.xyz, R0, -R3;\n" "SGE R1.xyz, R1, R1.w;\n" - "MAD result.color.xyz, R1, R2, R0;\n" - "MAD result.color.w, -R1, R0, R2;\n" + "MAD result.color.xyz, R1, R0, R3;\n" + "MAD result.color.w, -R1, R0, R2.x;\n" "END\n" ; @@ -6771,46 +6742,45 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "TEMP R4;\n" "TEMP R5;\n" "TEMP R6;\n" - "MUL R0.xyz, fragment.position.y, c[2];\n" - "MAD R0.xyz, fragment.position.x, c[1], R0;\n" - "ADD R1.xyz, R0, c[3];\n" - "RCP R0.z, R1.z;\n" - "MUL R1.xy, R1, R0.z;\n" - "MUL R1.xy, R1, c[0];\n" - "MOV R1.y, -R1;\n" "MUL R0.xy, fragment.position, c[4];\n" "TEX R0, R0, texture[0], 2D;\n" - "MAX R1.z, R0.w, c[5].y;\n" - "RCP R2.w, R1.z;\n" - "MUL R2.xyz, R0, R2.w;\n" - "MUL R6.xyz, -R2, c[6].x;\n" - "MAD R3.xyz, -R0, R2.w, c[5].x;\n" - "TEX R1.x, R1, texture[1], 2D;\n" - "MUL R1, fragment.color.primary, R1.x;\n" - "MAD R4.xyz, R1, c[5].z, -R1.w;\n" - "MUL R5.xyz, R3, R4;\n" - "MAD R3.xyz, -R3, R4, R1.w;\n" - "ADD R6.xyz, R6, c[5].w;\n" - "MAD R5.xyz, -R5, R6, R1.w;\n" - "RSQ R2.x, R2.x;\n" - "RSQ R2.z, R2.z;\n" - "RSQ R2.y, R2.y;\n" - "MUL R5.xyz, R0, R5;\n" - "MUL R3.xyz, R0, R3;\n" - "RCP R2.x, R2.x;\n" - "RCP R2.z, R2.z;\n" - "RCP R2.y, R2.y;\n" - "MAD R2.xyz, R0.w, R2, -R0;\n" - "MUL R2.xyz, R2, R4;\n" - "MAD R2.xyz, R1.w, R0, R2;\n" - "ADD R6.xyz, R2, -R5;\n" + "MAX R1.x, R0.w, c[5].y;\n" + "RCP R2.w, R1.x;\n" + "MUL R1.xyz, R0, R2.w;\n" + "RSQ R1.w, R1.x;\n" + "RCP R2.x, R1.w;\n" + "RSQ R1.w, R1.y;\n" + "RCP R2.y, R1.w;\n" + "MUL R3.xyz, fragment.position.y, c[2];\n" + "MAD R3.xyz, fragment.position.x, c[1], R3;\n" + "ADD R3.xyz, R3, c[3];\n" + "RCP R2.z, R3.z;\n" + "MUL R3.xy, R3, R2.z;\n" + "MUL R3.xy, R3, c[0];\n" + "RSQ R1.w, R1.z;\n" + "RCP R2.z, R1.w;\n" + "MAD R6.xyz, R0.w, R2, -R0;\n" + "MUL R2.xyz, -R1, c[6].x;\n" + "ADD R5.xyz, R2, c[5].w;\n" + "MAD R2.xyz, -R0, R2.w, c[5].x;\n" + "TEX R3.x, R3, texture[1], 2D;\n" + "MUL R1, fragment.color.primary, R3.x;\n" + "MAD R3.xyz, R1, c[5].z, -R1.w;\n" + "MUL R4.xyz, R2, R3;\n" + "MAD R4.xyz, -R4, R5, R1.w;\n" + "MUL R5.xyz, R6, R3;\n" + "MAD R2.xyz, -R2, R3, R1.w;\n" + "MUL R4.xyz, R0, R4;\n" + "MAD R5.xyz, R1.w, R0, R5;\n" + "ADD R6.xyz, R5, -R4;\n" + "MUL R5.xyz, R0, c[6].x;\n" + "SGE R3.xyz, R5, R0.w;\n" + "MAD R3.xyz, R3, R6, R4;\n" + "MUL R2.xyz, R0, R2;\n" "MUL R4.xyz, R1, c[5].z;\n" - "MUL R2.xyz, R0, c[6].x;\n" - "SGE R2.xyz, R2, R0.w;\n" - "MAD R2.xyz, R2, R6, R5;\n" - "ADD R2.xyz, R2, -R3;\n" + "ADD R3.xyz, R3, -R2;\n" "SGE R4.xyz, R4, R1.w;\n" - "MAD R2.xyz, R4, R2, R3;\n" + "MAD R2.xyz, R4, R3, R2;\n" "ADD R2.w, -R0, c[5].x;\n" "MAD R1.xyz, R1, R2.w, R2;\n" "ADD R2.x, R1.w, R0.w;\n" @@ -6833,9 +6803,7 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[0];\n" - "MOV R0.w, -R0.y;\n" - "MOV R0.z, R0.x;\n" + "MUL R0.zw, R0.xyxy, c[0].xyxy;\n" "TEX R1.x, R0.zwzw, texture[1], 2D;\n" "MUL R0.xy, fragment.position, c[4];\n" "TEX R0, R0, texture[0], 2D;\n" @@ -6863,9 +6831,7 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[0];\n" - "MOV R0.w, -R0.y;\n" - "MOV R0.z, R0.x;\n" + "MUL R0.zw, R0.xyxy, c[0].xyxy;\n" "TEX R1.x, R0.zwzw, texture[1], 2D;\n" "MUL R0.xy, fragment.position, c[4];\n" "TEX R0, R0, texture[0], 2D;\n" @@ -6894,7 +6860,6 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "RCP R0.z, R1.z;\n" "MUL R0.zw, R1.xyxy, R0.z;\n" "MUL R1.xy, R0.zwzw, c[0];\n" - "MOV R1.y, -R1;\n" "ADD R0.xy, fragment.position, c[5];\n" "MUL R0.xy, R0, c[4];\n" "TEX R0, R0, texture[0], 2D;\n" @@ -6915,7 +6880,6 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.xy, R0, c[0];\n" - "MOV R0.y, -R0;\n" "TEX R0.x, R0, texture[0], 2D;\n" "MUL result.color, fragment.color.primary, R0.x;\n" "END\n" |