diff options
author | Jason Barron <jbarron@trolltech.com> | 2009-07-24 09:45:33 (GMT) |
---|---|---|
committer | Jason Barron <jbarron@trolltech.com> | 2009-07-27 13:04:30 (GMT) |
commit | 3643028959f0b38350e57e60ba4000435b75e592 (patch) | |
tree | c129e4dee11487abd437ab8ebd993ba261e06fa6 /src/opengl | |
parent | cf66c667a97c0079141eb3f2d9e997b7378ae792 (diff) | |
parent | c36139c665e61866aff4bf8572890a735167a7d0 (diff) | |
download | Qt-3643028959f0b38350e57e60ba4000435b75e592.zip Qt-3643028959f0b38350e57e60ba4000435b75e592.tar.gz Qt-3643028959f0b38350e57e60ba4000435b75e592.tar.bz2 |
Merge commit 'qt/master-stable'
Conflicts:
configure.exe
qmake/Makefile.unix
qmake/generators/makefile.cpp
src/corelib/global/qglobal.h
src/corelib/kernel/kernel.pri
src/corelib/kernel/qcoreevent.cpp
src/corelib/kernel/qsharedmemory_unix.cpp
src/gui/graphicsview/qgraphicsscene.cpp
src/gui/kernel/qaction.cpp
src/gui/kernel/qaction.h
src/gui/kernel/qaction_p.h
src/gui/kernel/qapplication.cpp
src/gui/kernel/qapplication.h
src/gui/kernel/qwidget.cpp
src/gui/kernel/qwidget.h
src/gui/kernel/qwidget_mac.mm
src/gui/painting/qgraphicssystemfactory.cpp
src/gui/styles/qwindowsstyle.cpp
src/gui/text/qfontengine_qpf.cpp
src/gui/widgets/qabstractscrollarea_p.h
src/network/access/qnetworkaccessdebugpipebackend.cpp
src/network/socket/qlocalsocket_unix.cpp
src/network/socket/qnativesocketengine_p.h
src/network/socket/qnativesocketengine_unix.cpp
src/openvg/qpaintengine_vg.cpp
tests/auto/q3sqlcursor/tst_q3sqlcursor.cpp
tests/auto/qcssparser/qcssparser.pro
tests/auto/qdir/tst_qdir.cpp
tests/auto/qfile/tst_qfile.cpp
tests/auto/qobject/tst_qobject.cpp
tests/auto/qpathclipper/qpathclipper.pro
tests/auto/qprocess/tst_qprocess.cpp
tests/auto/qsettings/tst_qsettings.cpp
tests/auto/qsharedpointer/qsharedpointer.pro
tests/auto/qsqlquerymodel/qsqlquerymodel.pro
tests/auto/qsqlrelationaltablemodel/qsqlrelationaltablemodel.pro
tests/auto/qsqltablemodel/qsqltablemodel.pro
tests/auto/qsqlthread/qsqlthread.pro
tests/auto/qwidget/tst_qwidget.cpp
Diffstat (limited to 'src/opengl')
-rw-r--r-- | src/opengl/gl2paintengineex/qglengineshadermanager.cpp | 62 | ||||
-rw-r--r-- | src/opengl/gl2paintengineex/qglengineshadermanager_p.h | 29 | ||||
-rw-r--r-- | src/opengl/gl2paintengineex/qglgradientcache.cpp | 29 | ||||
-rw-r--r-- | src/opengl/gl2paintengineex/qglgradientcache_p.h | 27 | ||||
-rw-r--r-- | src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp | 163 | ||||
-rw-r--r-- | src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h | 25 | ||||
-rw-r--r-- | src/opengl/qgl.cpp | 479 | ||||
-rw-r--r-- | src/opengl/qgl.h | 1 | ||||
-rw-r--r-- | src/opengl/qgl_p.h | 169 | ||||
-rw-r--r-- | src/opengl/qgl_win.cpp | 16 | ||||
-rw-r--r-- | src/opengl/qgl_x11.cpp | 140 | ||||
-rw-r--r-- | src/opengl/qgl_x11egl.cpp | 11 | ||||
-rw-r--r-- | src/opengl/qglextensions_p.h | 2 | ||||
-rw-r--r-- | src/opengl/qglframebufferobject.cpp | 27 | ||||
-rw-r--r-- | src/opengl/qglpixelbuffer.cpp | 2 | ||||
-rw-r--r-- | src/opengl/qglpixmapfilter.cpp | 2 | ||||
-rw-r--r-- | src/opengl/qpaintengine_opengl.cpp | 2 | ||||
-rw-r--r-- | src/opengl/qpixmapdata_gl.cpp | 49 | ||||
-rw-r--r-- | src/opengl/qpixmapdata_gl_p.h | 6 | ||||
-rw-r--r-- | src/opengl/qwindowsurface_gl.cpp | 2 |
20 files changed, 846 insertions, 397 deletions
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp index 4b73ca9..d7c91b8 100644 --- a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp +++ b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp @@ -49,6 +49,28 @@ QT_BEGIN_NAMESPACE +static void QGLEngineShaderManager_free(void *ptr) +{ + delete reinterpret_cast<QGLEngineShaderManager *>(ptr); +} + +Q_GLOBAL_STATIC_WITH_ARGS(QGLContextResource, qt_shader_managers, (QGLEngineShaderManager_free)) + +QGLEngineShaderManager *QGLEngineShaderManager::managerForContext(const QGLContext *context) +{ + QGLEngineShaderManager *p = reinterpret_cast<QGLEngineShaderManager *>(qt_shader_managers()->value(context)); + if (!p) { + QGLContext *oldContext = const_cast<QGLContext *>(QGLContext::currentContext()); + if (oldContext != context) + const_cast<QGLContext *>(context)->makeCurrent(); + p = new QGLEngineShaderManager(const_cast<QGLContext *>(context)); + qt_shader_managers()->insert(context, p); + if (oldContext && oldContext != context) + oldContext->makeCurrent(); + } + return p; +} + const char* QGLEngineShaderManager::qglEngineShaderSourceCode[] = { 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, @@ -190,27 +212,33 @@ QGLEngineShaderManager::~QGLEngineShaderManager() //### } - -uint QGLEngineShaderManager::getUniformIdentifier(const char *uniformName) -{ - uniformIdentifiers << uniformName; - return uniformIdentifiers.size() - 1; -} - -uint QGLEngineShaderManager::getUniformLocation(uint id) +uint QGLEngineShaderManager::getUniformLocation(Uniform id) { QVector<uint> &uniformLocations = currentShaderProg->uniformLocations; - uint oldSize = uniformLocations.size(); - if (oldSize <= id) { - uint newSize = id + 1; - uniformLocations.resize(newSize); - - for (uint i = oldSize; i < newSize; ++i) - uniformLocations[i] = GLuint(-1); - } + if (uniformLocations.isEmpty()) + uniformLocations.fill(GLuint(-1), NumUniforms); + + static const char *uniformNames[] = { + "imageTexture", + "patternColor", + "globalOpacity", + "depth", + "pmvMatrix", + "maskTexture", + "fragmentColor", + "linearData", + "angle", + "halfViewportSize", + "fmp", + "fmp2_m_radius2", + "inverse_2_fmp2_m_radius2", + "invertedTextureSize", + "brushTransform", + "brushTexture" + }; if (uniformLocations.at(id) == GLuint(-1)) - uniformLocations[id] = currentShaderProg->program->uniformLocation(uniformIdentifiers.at(id)); + uniformLocations[id] = currentShaderProg->program->uniformLocation(uniformNames[id]); return uniformLocations.at(id); } diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h index 34f0768..99711bd40 100644 --- a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h +++ b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h @@ -220,6 +220,7 @@ #include <QGLShader> #include <QGLShaderProgram> #include <QPainter> +#include <private/qgl_p.h> QT_BEGIN_HEADER @@ -274,6 +275,26 @@ public: TextureSrcWithPattern = Qt::TexturePattern+4 }; + enum Uniform { + ImageTexture, + PatternColor, + GlobalOpacity, + Depth, + PmvMatrix, + MaskTexture, + FragmentColor, + LinearData, + Angle, + HalfViewportSize, + Fmp, + Fmp2MRadius2, + Inverse2Fmp2MRadius2, + InvertedTextureSize, + BrushTransform, + BrushTexture, + NumUniforms + }; + // There are optimisations we can do, depending on the brush transform: // 1) May not have to apply perspective-correction // 2) Can use lower precision for matrix @@ -285,8 +306,7 @@ public: void setMaskType(MaskType); void setCompositionMode(QPainter::CompositionMode); - uint getUniformIdentifier(const char *uniformName); - uint getUniformLocation(uint id); + uint getUniformLocation(Uniform id); void setDirty(); // someone has manually changed the current shader program bool useCorrectShaderProg(); // returns true if the shader program needed to be changed @@ -295,6 +315,8 @@ public: QGLShaderProgram* simpleProgram(); // Used to draw into e.g. stencil buffers QGLShaderProgram* blitProgram(); // Used to blit a texture into the framebuffer + static QGLEngineShaderManager *managerForContext(const QGLContext *context); + enum ShaderName { MainVertexShader, MainWithTexCoordsVertexShader, @@ -352,6 +374,7 @@ public: TotalShaderCount, InvalidShaderName }; + /* // These allow the ShaderName enum to be used as a cache key const int mainVertexOffset = 0; @@ -391,8 +414,6 @@ private: void compileNamedShader(QGLEngineShaderManager::ShaderName name, QGLShader::ShaderType type); static const char* qglEngineShaderSourceCode[TotalShaderCount]; - - QVector<const char *> uniformIdentifiers; }; QT_END_NAMESPACE diff --git a/src/opengl/gl2paintengineex/qglgradientcache.cpp b/src/opengl/gl2paintengineex/qglgradientcache.cpp index 8c6b4f0..7c54bb9 100644 --- a/src/opengl/gl2paintengineex/qglgradientcache.cpp +++ b/src/opengl/gl2paintengineex/qglgradientcache.cpp @@ -46,6 +46,28 @@ QT_BEGIN_NAMESPACE +static void QGL2GradientCache_free(void *ptr) +{ + delete reinterpret_cast<QGL2GradientCache *>(ptr); +} + +Q_GLOBAL_STATIC_WITH_ARGS(QGLContextResource, qt_gradient_caches, (QGL2GradientCache_free)) + +QGL2GradientCache *QGL2GradientCache::cacheForContext(const QGLContext *context) +{ + QGL2GradientCache *p = reinterpret_cast<QGL2GradientCache *>(qt_gradient_caches()->value(context)); + if (!p) { + QGLContext *oldContext = const_cast<QGLContext *>(QGLContext::currentContext()); + if (oldContext != context) + const_cast<QGLContext *>(context)->makeCurrent(); + p = new QGL2GradientCache; + qt_gradient_caches()->insert(context, p); + if (oldContext && oldContext != context) + oldContext->makeCurrent(); + } + return p; +} + void QGL2GradientCache::cleanCache() { QGLGradientColorTableHash::const_iterator it = cache.constBegin(); for (; it != cache.constEnd(); ++it) { @@ -55,13 +77,8 @@ void QGL2GradientCache::cleanCache() { cache.clear(); } -GLuint QGL2GradientCache::getBuffer(const QGradient &gradient, qreal opacity, const QGLContext *ctx) +GLuint QGL2GradientCache::getBuffer(const QGradient &gradient, qreal opacity) { - if (buffer_ctx && !qgl_share_reg()->checkSharing(buffer_ctx, ctx)) - cleanCache(); - - buffer_ctx = ctx; - quint64 hash_val = 0; QGradientStops stops = gradient.stops(); diff --git a/src/opengl/gl2paintengineex/qglgradientcache_p.h b/src/opengl/gl2paintengineex/qglgradientcache_p.h index 55c7b65..ba698bc 100644 --- a/src/opengl/gl2paintengineex/qglgradientcache_p.h +++ b/src/opengl/gl2paintengineex/qglgradientcache_p.h @@ -53,12 +53,12 @@ #include <QMultiHash> #include <QObject> #include <QtOpenGL/QtOpenGL> +#include <private/qgl_p.h> QT_BEGIN_NAMESPACE -class QGL2GradientCache : public QObject +class QGL2GradientCache { - Q_OBJECT struct CacheInfo { inline CacheInfo(QGradientStops s, qreal op, QGradient::InterpolationMode mode) : @@ -73,16 +73,12 @@ class QGL2GradientCache : public QObject typedef QMultiHash<quint64, CacheInfo> QGLGradientColorTableHash; public: - QGL2GradientCache() : QObject(), buffer_ctx(0) - { -/* - connect(QGLSignalProxy::instance(), - SIGNAL(aboutToDestroyContext(const QGLContext *)), - SLOT(cleanupGLContextRefs(const QGLContext *))); -*/ - } + static QGL2GradientCache *cacheForContext(const QGLContext *context); + + QGL2GradientCache() { } + ~QGL2GradientCache() {cleanCache();} - GLuint getBuffer(const QGradient &gradient, qreal opacity, const QGLContext *ctx); + GLuint getBuffer(const QGradient &gradient, qreal opacity); inline int paletteSize() const { return 1024; } protected: @@ -95,15 +91,6 @@ protected: void cleanCache(); QGLGradientColorTableHash cache; - const QGLContext *buffer_ctx; - -public slots: - void cleanupGLContextRefs(const QGLContext *context) { - if (context == buffer_ctx) { - cleanCache(); - buffer_ctx = 0; - } - } }; QT_END_NAMESPACE diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp index c4f5891..5c85b40 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp @@ -74,6 +74,7 @@ #include <private/qpainter_p.h> #include <private/qfontengine_p.h> #include <private/qtextureglyphcache_p.h> +#include <private/qpixmapdata_gl_p.h> #include "qglgradientcache_p.h" #include "qglengineshadermanager_p.h" @@ -88,8 +89,9 @@ static const GLuint QT_IMAGE_TEXTURE_UNIT = 0; //Can be the same as brush static const GLuint QT_MASK_TEXTURE_UNIT = 1; static const GLuint QT_BACKGROUND_TEXTURE_UNIT = 2; -class QGLTextureGlyphCache : public QTextureGlyphCache +class QGLTextureGlyphCache : public QObject, public QTextureGlyphCache { + Q_OBJECT public: QGLTextureGlyphCache(QGLContext *context, QFontEngineGlyphCache::Type type, const QTransform &matrix); ~QGLTextureGlyphCache(); @@ -105,6 +107,25 @@ public: inline void setPaintEnginePrivate(QGL2PaintEngineExPrivate *p) { pex = p; } + +public Q_SLOTS: + void contextDestroyed(const QGLContext *context) { + if (context == ctx) { + QList<const QGLContext *> shares = qgl_share_reg()->shares(ctx); + if (shares.isEmpty()) { + glDeleteFramebuffers(1, &m_fbo); + if (m_width || m_height) + glDeleteTextures(1, &m_texture); + ctx = 0; + } else { + // since the context holding the texture is shared, and + // about to be destroyed, we have to transfer ownership + // of the texture to one of the share contexts + ctx = const_cast<QGLContext *>(shares.at(0)); + } + } + } + private: QGLContext *ctx; @@ -126,14 +147,23 @@ QGLTextureGlyphCache::QGLTextureGlyphCache(QGLContext *context, QFontEngineGlyph , m_height(0) { glGenFramebuffers(1, &m_fbo); + connect(QGLSignalProxy::instance(), SIGNAL(aboutToDestroyContext(const QGLContext *)), + SLOT(contextDestroyed(const QGLContext *))); } QGLTextureGlyphCache::~QGLTextureGlyphCache() { - glDeleteFramebuffers(1, &m_fbo); - - if (m_width || m_height) - glDeleteTextures(1, &m_texture); + if (ctx) { + QGLContext *oldContext = const_cast<QGLContext *>(QGLContext::currentContext()); + if (oldContext != ctx) + ctx->makeCurrent(); + glDeleteFramebuffers(1, &m_fbo); + + if (m_width || m_height) + glDeleteTextures(1, &m_texture); + if (oldContext && oldContext != ctx) + oldContext->makeCurrent(); + } } void QGLTextureGlyphCache::createTextureData(int width, int height) @@ -231,8 +261,11 @@ void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph) if (mask.format() == QImage::Format_RGB32) { glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, m_height - c.y, maskWidth, maskHeight, GL_BGRA, GL_UNSIGNED_BYTE, mask.bits()); } else { - mask = mask.convertToFormat(QImage::Format_Indexed8); - glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_ALPHA, GL_UNSIGNED_BYTE, mask.bits()); + // If the width of the uploaded data is not a multiple of four bytes, we get some garbage + // in the glyph cache, probably because of a driver bug. + // Convert to ARGB32 to get a multiple of 4 bytes per line. + mask = mask.convertToFormat(QImage::Format_ARGB32); + glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_BGRA, GL_UNSIGNED_BYTE, mask.bits()); } } @@ -242,16 +275,12 @@ extern QImage qt_imageForBrush(int brushStyle, bool invert); QGL2PaintEngineExPrivate::~QGL2PaintEngineExPrivate() { - if (shaderManager) { - delete shaderManager; - shaderManager = 0; - } } void QGL2PaintEngineExPrivate::updateTextureFilter(GLenum target, GLenum wrapMode, bool smoothPixmapTransform, GLuint id) { // glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT); //### Is it always this texture unit? - if (id != -1 && id == lastTexture) + if (id != GLuint(-1) && id == lastTexture) return; lastTexture = id; @@ -271,6 +300,7 @@ void QGL2PaintEngineExPrivate::updateTextureFilter(GLenum target, GLenum wrapMod QColor QGL2PaintEngineExPrivate::premultiplyColor(QColor c, GLfloat opacity) { qreal alpha = c.alphaF() * opacity; + c.setAlphaF(alpha); c.setRedF(c.redF() * alpha); c.setGreenF(c.greenF() * alpha); c.setBlueF(c.blueF() * alpha); @@ -314,9 +344,6 @@ void QGL2PaintEngineExPrivate::useSimpleShader() } } - -Q_GLOBAL_STATIC(QGL2GradientCache, qt_opengl_gradient_cache) - void QGL2PaintEngineExPrivate::updateBrushTexture() { // qDebug("QGL2PaintEngineExPrivate::updateBrushTexture()"); @@ -337,7 +364,10 @@ void QGL2PaintEngineExPrivate::updateBrushTexture() // We apply global opacity in the fragment shaders, so we always pass 1.0 // for opacity to the cache. - GLuint texId = qt_opengl_gradient_cache()->getBuffer(*g, 1.0, ctx); + GLuint texId = QGL2GradientCache::cacheForContext(ctx)->getBuffer(*g, 1.0); + + glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT); + glBindTexture(GL_TEXTURE_2D, texId); if (g->spread() == QGradient::RepeatSpread || g->type() == QGradient::ConicalGradient) updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, true); @@ -345,9 +375,6 @@ void QGL2PaintEngineExPrivate::updateBrushTexture() updateTextureFilter(GL_TEXTURE_2D, GL_MIRRORED_REPEAT_IBM, true); else updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE, true); - - glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT); - glBindTexture(GL_TEXTURE_2D, texId); } else if (style == Qt::TexturePattern) { const QPixmap& texPixmap = currentBrush->texture(); @@ -372,7 +399,7 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms() if (style == Qt::SolidPattern) { QColor col = premultiplyColor(currentBrush->color(), (GLfloat)q->state()->opacity); - shaderManager->currentProgram()->setUniformValue(location(FragmentColor), col); + shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::FragmentColor), col); } else { // All other brushes have a transform and thus need the translation point: @@ -383,10 +410,10 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms() QColor col = premultiplyColor(currentBrush->color(), (GLfloat)q->state()->opacity); - shaderManager->currentProgram()->setUniformValue(location(PatternColor), col); + shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PatternColor), col); QVector2D halfViewportSize(width*0.5, height*0.5); - shaderManager->currentProgram()->setUniformValue(location(HalfViewportSize), halfViewportSize); + shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize); } else if (style == Qt::LinearGradientPattern) { const QLinearGradient *g = static_cast<const QLinearGradient *>(currentBrush->gradient()); @@ -403,10 +430,10 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms() 1.0f / (l.x() * l.x() + l.y() * l.y()) ); - shaderManager->currentProgram()->setUniformValue(location(LinearData), linearData); + shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::LinearData), linearData); QVector2D halfViewportSize(width*0.5, height*0.5); - shaderManager->currentProgram()->setUniformValue(location(HalfViewportSize), halfViewportSize); + shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize); } else if (style == Qt::ConicalGradientPattern) { const QConicalGradient *g = static_cast<const QConicalGradient *>(currentBrush->gradient()); @@ -414,10 +441,10 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms() GLfloat angle = -(g->angle() * 2 * Q_PI) / 360.0; - shaderManager->currentProgram()->setUniformValue(location(Angle), angle); + shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Angle), angle); QVector2D halfViewportSize(width*0.5, height*0.5); - shaderManager->currentProgram()->setUniformValue(location(HalfViewportSize), halfViewportSize); + shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize); } else if (style == Qt::RadialGradientPattern) { const QRadialGradient *g = static_cast<const QRadialGradient *>(currentBrush->gradient()); @@ -427,15 +454,15 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms() translationPoint = realFocal; QPointF fmp = realCenter - realFocal; - shaderManager->currentProgram()->setUniformValue(location(Fmp), fmp); + shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Fmp), fmp); GLfloat fmp2_m_radius2 = -fmp.x() * fmp.x() - fmp.y() * fmp.y() + realRadius*realRadius; - shaderManager->currentProgram()->setUniformValue(location(Fmp2MRadius2), fmp2_m_radius2); - shaderManager->currentProgram()->setUniformValue(location(Inverse2Fmp2MRadius2), + shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Fmp2MRadius2), fmp2_m_radius2); + shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Inverse2Fmp2MRadius2), GLfloat(1.0 / (2.0*fmp2_m_radius2))); QVector2D halfViewportSize(width*0.5, height*0.5); - shaderManager->currentProgram()->setUniformValue(location(HalfViewportSize), halfViewportSize); + shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize); } else if (style == Qt::TexturePattern) { translationPoint = q->state()->brushOrigin; @@ -444,14 +471,14 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms() if (qHasPixmapTexture(*currentBrush) && currentBrush->texture().isQBitmap()) { QColor col = premultiplyColor(currentBrush->color(), (GLfloat)q->state()->opacity); - shaderManager->currentProgram()->setUniformValue(location(PatternColor), col); + shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PatternColor), col); } QSizeF invertedTextureSize( 1.0 / texPixmap.width(), 1.0 / texPixmap.height() ); - shaderManager->currentProgram()->setUniformValue(location(InvertedTextureSize), invertedTextureSize); + shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::InvertedTextureSize), invertedTextureSize); QVector2D halfViewportSize(width*0.5, height*0.5); - shaderManager->currentProgram()->setUniformValue(location(HalfViewportSize), halfViewportSize); + shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize); } else qWarning("QGL2PaintEngineEx: Unimplemented fill style"); @@ -460,8 +487,8 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms() QTransform gl_to_qt(1, 0, 0, -1, 0, height); QTransform inv_matrix = gl_to_qt * (brushQTransform * q->state()->matrix).inverted() * translate; - shaderManager->currentProgram()->setUniformValue(location(BrushTransform), inv_matrix); - shaderManager->currentProgram()->setUniformValue(location(BrushTexture), QT_BRUSH_TEXTURE_UNIT); + shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::BrushTransform), inv_matrix); + shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::BrushTexture), QT_BRUSH_TEXTURE_UNIT); } brushUniformsDirty = false; } @@ -599,11 +626,11 @@ void QGL2PaintEngineExPrivate::drawTexture(const QGLRect& dest, const QGLRect& s shaderManager->setSrcPixelType(pattern ? QGLEngineShaderManager::PatternSrc : QGLEngineShaderManager::ImageSrc); shaderManager->setTextureCoordsEnabled(true); if (prepareForDraw(opaque)) - shaderManager->currentProgram()->setUniformValue(location(ImageTexture), QT_IMAGE_TEXTURE_UNIT); + shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::ImageTexture), QT_IMAGE_TEXTURE_UNIT); if (pattern) { QColor col = premultiplyColor(q->state()->pen.color(), (GLfloat)q->state()->opacity); - shaderManager->currentProgram()->setUniformValue(location(PatternColor), col); + shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PatternColor), col); } GLfloat dx = 1.0 / textureSize.width(); @@ -655,6 +682,11 @@ void QGL2PaintEngineEx::sync() glDisable(GL_BLEND); glActiveTexture(GL_TEXTURE0); + glDisable(GL_DEPTH_TEST); + glDepthFunc(GL_LESS); + glDepthMask(true); + glClearDepth(1); + d->needsSync = true; } @@ -847,17 +879,17 @@ bool QGL2PaintEngineExPrivate::prepareForDraw(bool srcPixelsAreOpaque) updateBrushUniforms(); if (shaderMatrixUniformDirty) { - shaderManager->currentProgram()->setUniformValue(location(PmvMatrix), pmvMatrix); + shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PmvMatrix), pmvMatrix); shaderMatrixUniformDirty = false; } if (depthUniformDirty) { - shaderManager->currentProgram()->setUniformValue(location(Depth), (GLfloat)q->state()->currentDepth); + shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Depth), (GLfloat)q->state()->currentDepth); depthUniformDirty = false; } if (useGlobalOpacityUniform && opacityUniformDirty) { - shaderManager->currentProgram()->setUniformValue(location(GlobalOpacity), (GLfloat)q->state()->opacity); + shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::GlobalOpacity), (GLfloat)q->state()->opacity); opacityUniformDirty = false; } @@ -1023,14 +1055,18 @@ void QGL2PaintEngineEx::drawPixmap(const QRectF& dest, const QPixmap & pixmap, c QGLContext *ctx = d->ctx; glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT); - GLuint id = ctx->d_func()->bindTexture(pixmap, GL_TEXTURE_2D, GL_RGBA, true); + QGLTexture *texture = ctx->d_func()->bindTexture(pixmap, GL_TEXTURE_2D, GL_RGBA, true, true); + + GLfloat top = texture->yInverted ? (pixmap.height() - src.top()) : src.top(); + GLfloat bottom = texture->yInverted ? (pixmap.height() - src.bottom()) : src.bottom(); + QGLRect srcRect(src.left(), top, src.right(), bottom); bool isBitmap = pixmap.isQBitmap(); bool isOpaque = !isBitmap && !pixmap.hasAlphaChannel(); d->updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, - state()->renderHints & QPainter::SmoothPixmapTransform, id); - d->drawTexture(dest, src, pixmap.size(), isOpaque, isBitmap); + state()->renderHints & QPainter::SmoothPixmapTransform, texture->id); + d->drawTexture(dest, srcRect, pixmap.size(), isOpaque, isBitmap); } void QGL2PaintEngineEx::drawImage(const QRectF& dest, const QImage& image, const QRectF& src, @@ -1042,7 +1078,8 @@ void QGL2PaintEngineEx::drawImage(const QRectF& dest, const QImage& image, const QGLContext *ctx = d->ctx; glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT); - GLuint id = ctx->d_func()->bindTexture(image, GL_TEXTURE_2D, GL_RGBA, true); + QGLTexture *texture = ctx->d_func()->bindTexture(image, GL_TEXTURE_2D, GL_RGBA, true); + GLuint id = texture->id; d->updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, state()->renderHints & QPainter::SmoothPixmapTransform, id); @@ -1140,7 +1177,7 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, const QTextIte prepareForDraw(false); // Text always causes src pixels to be transparent - shaderManager->currentProgram()->setUniformValue(location(MaskTexture), QT_MASK_TEXTURE_UNIT); + shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::MaskTexture), QT_MASK_TEXTURE_UNIT); if (vertexCoordinateArray.data() != oldVertexCoordinateDataPtr) glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray.data()); @@ -1180,28 +1217,8 @@ bool QGL2PaintEngineEx::begin(QPaintDevice *pdev) qt_resolve_version_2_0_functions(d->ctx); #endif - if (d->shaderManager) { - d->shaderManager->setDirty(); - } else { - d->shaderManager = new QGLEngineShaderManager(d->ctx); - - d->uniformIdentifiers[QGL2PaintEngineExPrivate::ImageTexture] = d->shaderManager->getUniformIdentifier("imageTexture"); - d->uniformIdentifiers[QGL2PaintEngineExPrivate::PatternColor] = d->shaderManager->getUniformIdentifier("patternColor"); - d->uniformIdentifiers[QGL2PaintEngineExPrivate::GlobalOpacity] = d->shaderManager->getUniformIdentifier("globalOpacity"); - d->uniformIdentifiers[QGL2PaintEngineExPrivate::Depth] = d->shaderManager->getUniformIdentifier("depth"); - d->uniformIdentifiers[QGL2PaintEngineExPrivate::PmvMatrix] = d->shaderManager->getUniformIdentifier("pmvMatrix"); - d->uniformIdentifiers[QGL2PaintEngineExPrivate::MaskTexture] = d->shaderManager->getUniformIdentifier("maskTexture"); - d->uniformIdentifiers[QGL2PaintEngineExPrivate::FragmentColor] = d->shaderManager->getUniformIdentifier("fragmentColor"); - d->uniformIdentifiers[QGL2PaintEngineExPrivate::LinearData] = d->shaderManager->getUniformIdentifier("linearData"); - d->uniformIdentifiers[QGL2PaintEngineExPrivate::Angle] = d->shaderManager->getUniformIdentifier("angle"); - d->uniformIdentifiers[QGL2PaintEngineExPrivate::HalfViewportSize] = d->shaderManager->getUniformIdentifier("halfViewportSize"); - d->uniformIdentifiers[QGL2PaintEngineExPrivate::Fmp] = d->shaderManager->getUniformIdentifier("fmp"); - d->uniformIdentifiers[QGL2PaintEngineExPrivate::Fmp2MRadius2] = d->shaderManager->getUniformIdentifier("fmp2_m_radius2"); - d->uniformIdentifiers[QGL2PaintEngineExPrivate::Inverse2Fmp2MRadius2] = d->shaderManager->getUniformIdentifier("inverse_2_fmp2_m_radius2"); - d->uniformIdentifiers[QGL2PaintEngineExPrivate::InvertedTextureSize] = d->shaderManager->getUniformIdentifier("invertedTextureSize"); - d->uniformIdentifiers[QGL2PaintEngineExPrivate::BrushTransform] = d->shaderManager->getUniformIdentifier("brushTransform"); - d->uniformIdentifiers[QGL2PaintEngineExPrivate::BrushTexture] = d->shaderManager->getUniformIdentifier("brushTexture"); - } + d->shaderManager = QGLEngineShaderManager::managerForContext(d->ctx); + d->shaderManager->setDirty(); glViewport(0, 0, d->width, d->height); @@ -1276,6 +1293,14 @@ bool QGL2PaintEngineEx::end() glUseProgram(0); d->transferMode(BrushDrawingMode); d->drawable.swapBuffers(); +#if defined(Q_WS_X11) + // On some (probably all) drivers, deleting an X pixmap which has been bound to a texture + // before calling glFinish/swapBuffers renders garbage. Presumably this is because X deletes + // the pixmap behind the driver's back before it's had a chance to use it. To fix this, we + // reference all QPixmaps which have been bound to stop them being deleted and only deref + // them here, after swapBuffers, where they can be safely deleted. + ctx->d_func()->boundPixmaps.clear(); +#endif d->drawable.doneCurrent(); d->ctx->d_ptr->active_engine = 0; @@ -1408,7 +1433,7 @@ void QGL2PaintEngineEx::clip(const QVectorPath &path, Qt::ClipOperation op) if (state()->matrix.type() <= QTransform::TxScale) { rect = state()->matrix.mapRect(rect); - if (d->use_system_clip && rect.contains(d->systemClip.boundingRect()) + if ((d->use_system_clip && rect.contains(d->systemClip.boundingRect())) || rect.contains(QRect(0, 0, d->width, d->height))) return; } @@ -1606,3 +1631,5 @@ QOpenGL2PaintEngineState::~QOpenGL2PaintEngineState() } QT_END_NAMESPACE + +#include "qpaintengineex_opengl2.moc" diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h index 0d28a49..ec447a3 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h @@ -221,32 +221,11 @@ public: void systemStateChanged(); uint use_system_clip : 1; - enum Uniform { - ImageTexture, - PatternColor, - GlobalOpacity, - Depth, - PmvMatrix, - MaskTexture, - FragmentColor, - LinearData, - Angle, - HalfViewportSize, - Fmp, - Fmp2MRadius2, - Inverse2Fmp2MRadius2, - InvertedTextureSize, - BrushTransform, - BrushTexture, - NumUniforms - }; - - uint location(Uniform uniform) + uint location(QGLEngineShaderManager::Uniform uniform) { - return shaderManager->getUniformLocation(uniformIdentifiers[uniform]); + return shaderManager->getUniformLocation(uniform); } - uint uniformIdentifiers[NumUniforms]; GLuint lastTexture; bool needsSync; diff --git a/src/opengl/qgl.cpp b/src/opengl/qgl.cpp index 2e99fc7..7211309 100644 --- a/src/opengl/qgl.cpp +++ b/src/opengl/qgl.cpp @@ -87,7 +87,6 @@ #include <private/qglpixelbuffer_p.h> #include <private/qwindowsurface_gl_p.h> #include "qcolormap.h" -#include "qcache.h" #include "qfile.h" #include "qlibrary.h" @@ -142,6 +141,7 @@ QGLSignalProxy *QGLSignalProxy::instance() /*! \namespace QGL + \inmodule QtOpenGL \brief The QGL namespace specifies miscellaneous identifiers used in the Qt OpenGL module. @@ -1394,39 +1394,99 @@ int qt_next_power_of_two(int v) return v; } -class QGLTexture { -public: - QGLTexture(const QGLContext *ctx, GLuint tx_id, GLenum tx_target, bool _clean = false) - : context(ctx), id(tx_id), target(tx_target), clean(_clean) {} - ~QGLTexture() { - if (clean) { - QGLContext *current = const_cast<QGLContext *>(QGLContext::currentContext()); - QGLContext *ctx = const_cast<QGLContext *>(context); - bool switch_context = current && current != ctx && !qgl_share_reg()->checkSharing(current, ctx); - if (switch_context) - ctx->makeCurrent(); - glDeleteTextures(1, &id); - if (switch_context) - current->makeCurrent(); - } - } - - const QGLContext *context; - GLuint id; - GLenum target; - bool clean; -}; - -typedef QCache<qint64, QGLTexture> QGLTextureCache; -static int qt_tex_cache_limit = 64*1024; // cache ~64 MB worth of textures - this is not accurate though -static QGLTextureCache *qt_tex_cache = 0; - typedef void (*_qt_pixmap_cleanup_hook_64)(qint64); typedef void (*_qt_image_cleanup_hook_64)(qint64); extern Q_GUI_EXPORT _qt_pixmap_cleanup_hook_64 qt_pixmap_cleanup_hook_64; extern Q_GUI_EXPORT _qt_image_cleanup_hook_64 qt_image_cleanup_hook_64; +static QGLTextureCache *qt_gl_texture_cache = 0; + +QGLTextureCache::QGLTextureCache() + : m_cache(64*1024) // cache ~64 MB worth of textures - this is not accurate though +{ + Q_ASSERT(qt_gl_texture_cache == 0); + qt_gl_texture_cache = this; + qt_pixmap_cleanup_hook_64 = cleanupHook; + qt_image_cleanup_hook_64 = cleanupHook; +} + +QGLTextureCache::~QGLTextureCache() +{ + qt_gl_texture_cache = 0; + qt_pixmap_cleanup_hook_64 = 0; + qt_image_cleanup_hook_64 = 0; +} + +void QGLTextureCache::insert(QGLContext* ctx, qint64 key, QGLTexture* texture, int cost) +{ + if (m_cache.totalCost() + cost > m_cache.maxCost()) { + // the cache is full - make an attempt to remove something + const QList<qint64> keys = m_cache.keys(); + int i = 0; + while (i < m_cache.count() + && (m_cache.totalCost() + cost > m_cache.maxCost())) { + QGLTexture *tex = m_cache.object(keys.at(i)); + if (tex->context == ctx) + m_cache.remove(keys.at(i)); + ++i; + } + } + m_cache.insert(key, texture, cost); +} + +bool QGLTextureCache::remove(QGLContext* ctx, GLuint textureId) +{ + QList<qint64> keys = m_cache.keys(); + for (int i = 0; i < keys.size(); ++i) { + QGLTexture *tex = m_cache.object(keys.at(i)); + if (tex->id == textureId && tex->context == ctx) { + tex->clean = true; // forces a glDeleteTextures() call + m_cache.remove(keys.at(i)); + return true; + } + } + return false; +} + +void QGLTextureCache::removeContextTextures(QGLContext* ctx) +{ + QList<qint64> keys = m_cache.keys(); + for (int i = 0; i < keys.size(); ++i) { + const qint64 &key = keys.at(i); + if (m_cache.object(key)->context == ctx) + m_cache.remove(key); + } +} + +QGLTextureCache* QGLTextureCache::instance() +{ + if (!qt_gl_texture_cache) + qt_gl_texture_cache = new QGLTextureCache; + + return qt_gl_texture_cache; +} + +/* + a hook that removes textures from the cache when a pixmap/image + is deref'ed +*/ +void QGLTextureCache::cleanupHook(qint64 cacheKey) +{ + // ### remove when the GL texture cache becomes thread-safe + if (qApp->thread() != QThread::currentThread()) + return; + QGLTexture *texture = instance()->getTexture(cacheKey); + if (texture && texture->clean) + instance()->remove(cacheKey); +} + +void QGLTextureCache::deleteIfEmpty() +{ + if (instance()->size() == 0) + delete instance(); +} + // DDS format structure struct DDSFormat { quint32 dwSize; @@ -1555,21 +1615,8 @@ QGLContext::~QGLContext() { Q_D(QGLContext); // remove any textures cached in this context - if (qt_tex_cache) { - QList<qint64> keys = qt_tex_cache->keys(); - for (int i = 0; i < keys.size(); ++i) { - const qint64 &key = keys.at(i); - if (qt_tex_cache->object(key)->context == this) - qt_tex_cache->remove(key); - } - // ### thread safety - if (qt_tex_cache->size() == 0) { - qt_pixmap_cleanup_hook_64 = 0; - qt_image_cleanup_hook_64 = 0; - delete qt_tex_cache; - qt_tex_cache = 0; - } - } + QGLTextureCache::instance()->removeContextTextures(this); + QGLTextureCache::deleteIfEmpty(); // ### thread safety QGLSignalProxy::instance()->emitAboutToDestroyContext(this); reset(); @@ -1699,21 +1746,6 @@ GLuint QGLContext::bindTexture(const QString &fileName) return tx_id; } -/* - a hook that removes textures from the cache when a pixmap/image - is deref'ed -*/ -static void qt_gl_clean_cache(qint64 cacheKey) -{ - // ### remove when the GL texture cache becomes thread-safe - if (qApp->thread() != QThread::currentThread()) - return; - if (qt_tex_cache) { - QGLTexture *texture = qt_tex_cache->object(cacheKey); - if (texture && texture->clean) - qt_tex_cache->remove(cacheKey); - } -} static void convertToGLFormatHelper(QImage &dst, const QImage &img, GLenum texture_format) { @@ -1833,7 +1865,28 @@ QImage QGLContextPrivate::convertToGLFormat(const QImage &image, bool force_prem return result; } -GLuint QGLContextPrivate::bindTexture(const QImage &image, GLenum target, GLint format, +/*! \internal */ +QGLTexture *QGLContextPrivate::bindTexture(const QImage &image, GLenum target, GLint format, bool clean) +{ + const qint64 key = image.cacheKey(); + QGLTexture *texture = textureCacheLookup(key, target); + if (texture) { + glBindTexture(target, texture->id); + return texture; + } + + if (!texture) + texture = bindTexture(image, target, format, key, clean); + // NOTE: bindTexture(const QImage&, GLenum, GLint, const qint64, bool) should never return null + Q_ASSERT(texture); + + if (texture->id > 0) + const_cast<QImage &>(image).data_ptr()->is_cached = true; + + return texture; +} + +QGLTexture* QGLContextPrivate::bindTexture(const QImage &image, GLenum target, GLint format, const qint64 key, bool clean) { Q_Q(QGLContext); @@ -1851,11 +1904,6 @@ GLuint QGLContextPrivate::bindTexture(const QImage &image, GLenum target, GLint // the GL_BGRA format is only present in GL version >= 1.2 GLenum texture_format = (QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_Version_1_2) ? GL_BGRA : GL_RGBA; - if (!qt_tex_cache) { - qt_tex_cache = new QGLTextureCache(qt_tex_cache_limit); - qt_pixmap_cleanup_hook_64 = qt_gl_clean_cache; - qt_image_cleanup_hook_64 = qt_gl_clean_cache; - } // Scale the pixmap if needed. GL textures needs to have the // dimensions 2^n+2(border) x 2^m+2(border), unless we're using GL @@ -1928,53 +1976,26 @@ GLuint QGLContextPrivate::bindTexture(const QImage &image, GLenum target, GLint // this assumes the size of a texture is always smaller than the max cache size int cost = img.width()*img.height()*4/1024; - if (qt_tex_cache->totalCost() + cost > qt_tex_cache->maxCost()) { - // the cache is full - make an attempt to remove something - const QList<qint64> keys = qt_tex_cache->keys(); - int i = 0; - while (i < qt_tex_cache->count() - && (qt_tex_cache->totalCost() + cost > qt_tex_cache->maxCost())) { - QGLTexture *tex = qt_tex_cache->object(keys.at(i)); - if (tex->context == q) - qt_tex_cache->remove(keys.at(i)); - ++i; - } - } - qt_tex_cache->insert(key, new QGLTexture(q, tx_id, target, clean), cost); - return tx_id; + QGLTexture *texture = new QGLTexture(q, tx_id, target, clean, false); + QGLTextureCache::instance()->insert(q, key, texture, cost); + return texture; } -bool QGLContextPrivate::textureCacheLookup(const qint64 key, GLenum target, GLuint *id) +QGLTexture *QGLContextPrivate::textureCacheLookup(const qint64 key, GLenum target) { Q_Q(QGLContext); - if (qt_tex_cache) { - QGLTexture *texture = qt_tex_cache->object(key); - if (texture && texture->target == target - && (texture->context == q || qgl_share_reg()->checkSharing(q, texture->context))) - { - *id = texture->id; - return true; - } + QGLTexture *texture = QGLTextureCache::instance()->getTexture(key); + if (texture && texture->target == target + && (texture->context == q || qgl_share_reg()->checkSharing(q, texture->context))) + { + return texture; } - return false; + return 0; } -/*! \internal */ -GLuint QGLContextPrivate::bindTexture(const QImage &image, GLenum target, GLint format, bool clean) -{ - const qint64 key = image.cacheKey(); - GLuint id; - if (textureCacheLookup(key, target, &id)) { - glBindTexture(target, id); - return id; - } - GLuint cached = bindTexture(image, target, format, key, clean); - const_cast<QImage &>(image).data_ptr()->is_cached = (cached > 0); - return cached; -} /*! \internal */ -GLuint QGLContextPrivate::bindTexture(const QPixmap &pixmap, GLenum target, GLint format, bool clean) +QGLTexture *QGLContextPrivate::bindTexture(const QPixmap &pixmap, GLenum target, GLint format, bool clean, bool canInvert) { Q_Q(QGLContext); QPixmapData *pd = pixmap.pixmapData(); @@ -1982,20 +2003,41 @@ GLuint QGLContextPrivate::bindTexture(const QPixmap &pixmap, GLenum target, GLin if (target == GL_TEXTURE_2D && pd->classId() == QPixmapData::OpenGLClass) { const QGLPixmapData *data = static_cast<const QGLPixmapData *>(pd); - if (data->isValidContext(q)) - return data->bind(); + if (data->isValidContext(q)) { + data->bind(); + return data->texture(); + } } #endif const qint64 key = pixmap.cacheKey(); - GLuint id; - if (textureCacheLookup(key, target, &id)) { - glBindTexture(target, id); - return id; + QGLTexture *texture = textureCacheLookup(key, target); + if (texture) { + glBindTexture(target, texture->id); + return texture; } - GLuint cached = bindTexture(pixmap.toImage(), target, format, key, clean); - const_cast<QPixmap &>(pixmap).data_ptr()->is_cached = (cached > 0); - return cached; + +#if defined(Q_WS_X11) + // Try to use texture_from_pixmap + if (pd->classId() == QPixmapData::X11Class) { + QPixmap *thatPixmap = const_cast<QPixmap*>(&pixmap); + texture = bindTextureFromNativePixmap(thatPixmap, key, canInvert); + if (texture) { + texture->clean = clean; + boundPixmaps.insert(thatPixmap->data_ptr(), QPixmap(pixmap)); + } + } +#endif + + if (!texture) + texture = bindTexture(pixmap.toImage(), target, format, key, clean); + // NOTE: bindTexture(const QImage&, GLenum, GLint, const qint64, bool) should never return null + Q_ASSERT(texture); + + if (texture->id > 0) + const_cast<QPixmap &>(pixmap).data_ptr()->is_cached = true; + + return texture; } /*! \internal */ @@ -2061,7 +2103,8 @@ int QGLContextPrivate::maxTextureSize() GLuint QGLContext::bindTexture(const QImage &image, GLenum target, GLint format) { Q_D(QGLContext); - return d->bindTexture(image, target, format, false); + QGLTexture *texture = d->bindTexture(image, target, format, false); + return texture->id; } #ifdef Q_MAC_COMPAT_GL_FUNCTIONS @@ -2069,7 +2112,8 @@ GLuint QGLContext::bindTexture(const QImage &image, GLenum target, GLint format) GLuint QGLContext::bindTexture(const QImage &image, QMacCompatGLenum target, QMacCompatGLint format) { Q_D(QGLContext); - return d->bindTexture(image, GLenum(target), GLint(format), false); + QGLTexture *texture = d->bindTexture(image, GLenum(target), GLint(format), false); + return texture->id; } #endif @@ -2080,7 +2124,8 @@ GLuint QGLContext::bindTexture(const QImage &image, QMacCompatGLenum target, QMa GLuint QGLContext::bindTexture(const QPixmap &pixmap, GLenum target, GLint format) { Q_D(QGLContext); - return d->bindTexture(pixmap, target, format, false); + QGLTexture *texture = d->bindTexture(pixmap, target, format, false, false); + return texture->id; } #ifdef Q_MAC_COMPAT_GL_FUNCTIONS @@ -2088,7 +2133,8 @@ GLuint QGLContext::bindTexture(const QPixmap &pixmap, GLenum target, GLint forma GLuint QGLContext::bindTexture(const QPixmap &pixmap, QMacCompatGLenum target, QMacCompatGLint format) { Q_D(QGLContext); - return d->bindTexture(pixmap, GLenum(target), GLint(format), false); + QGLTexture *texture = d->bindTexture(pixmap, GLenum(target), GLint(format), false, false); + return texture->id; } #endif @@ -2101,17 +2147,8 @@ GLuint QGLContext::bindTexture(const QPixmap &pixmap, QMacCompatGLenum target, Q */ void QGLContext::deleteTexture(GLuint id) { - if (qt_tex_cache) { - QList<qint64> keys = qt_tex_cache->keys(); - for (int i = 0; i < keys.size(); ++i) { - QGLTexture *tex = qt_tex_cache->object(keys.at(i)); - if (tex->id == id && tex->context == this) { - tex->clean = true; // forces a glDeleteTextures() call - qt_tex_cache->remove(keys.at(i)); - return; - } - } - } + if (QGLTextureCache::instance()->remove(this, id)) + return; // check the DDS cache if the texture wasn't found in the pixmap/image // cache @@ -2305,9 +2342,7 @@ void QGLContext::drawTexture(const QPointF &point, QMacCompatGLuint textureId, Q */ void QGLContext::setTextureCacheLimit(int size) { - qt_tex_cache_limit = size; - if (qt_tex_cache) - qt_tex_cache->setMaxCost(qt_tex_cache_limit); + QGLTextureCache::instance()->setMaxCost(size); } /*! @@ -2317,7 +2352,7 @@ void QGLContext::setTextureCacheLimit(int size) */ int QGLContext::textureCacheLimit() { - return qt_tex_cache_limit; + return QGLTextureCache::instance()->maxCost(); } @@ -3361,8 +3396,13 @@ bool QGLWidget::event(QEvent *e) #elif defined(Q_WS_WIN) if (e->type() == QEvent::ParentChange) { QGLContext *newContext = new QGLContext(d->glcx->requestedFormat(), this); - qgl_share_reg()->replaceShare(d->glcx, newContext); + QList<const QGLContext *> shares = qgl_share_reg()->shares(d->glcx); setContext(newContext); + for (int i = 0; i < shares.size(); ++i) { + if (newContext != shares.at(i)) + qgl_share_reg()->addShare(newContext, shares.at(i)); + } + // the overlay needs to be recreated as well delete d->olcx; if (isValid() && context()->format().hasOverlay()) { @@ -4332,6 +4372,9 @@ void QGLExtensions::init_extensions() if (extensions.contains(QLatin1String("EXT_framebuffer_blit"))) glExtensions |= FramebufferBlit; + if (extensions.contains(QLatin1String("GL_ARB_texture_non_power_of_two"))) + glExtensions |= NPOTTextures; + QGLContext cx(QGLFormat::defaultFormat()); if (glExtensions & TextureCompression) { qt_glCompressedTexImage2DARB = (pfn_glCompressedTexImage2DARB) cx.getProcAddress(QLatin1String("glCompressedTexImage2DARB")); @@ -4539,32 +4582,34 @@ QGLFormat QGLDrawable::format() const GLuint QGLDrawable::bindTexture(const QImage &image, GLenum target, GLint format) { + QGLTexture *texture; if (widget) - return widget->d_func()->glcx->d_func()->bindTexture(image, target, format, true); + texture = widget->d_func()->glcx->d_func()->bindTexture(image, target, format, true); else if (buffer) - return buffer->d_func()->qctx->d_func()->bindTexture(image, target, format, true); + texture = buffer->d_func()->qctx->d_func()->bindTexture(image, target, format, true); else if (fbo && QGLContext::currentContext()) - return const_cast<QGLContext *>(QGLContext::currentContext())->d_func()->bindTexture(image, target, format, true); + texture = const_cast<QGLContext *>(QGLContext::currentContext())->d_func()->bindTexture(image, target, format, true); #if defined(Q_WS_QWS) || (!defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)) else if (wsurf) - return wsurf->context()->d_func()->bindTexture(image, target, format, true); + texture = wsurf->context()->d_func()->bindTexture(image, target, format, true); #endif - return 0; + return texture->id; } GLuint QGLDrawable::bindTexture(const QPixmap &pixmap, GLenum target, GLint format) { + QGLTexture *texture; if (widget) - return widget->d_func()->glcx->d_func()->bindTexture(pixmap, target, format, true); + texture = widget->d_func()->glcx->d_func()->bindTexture(pixmap, target, format, true, true); else if (buffer) - return buffer->d_func()->qctx->d_func()->bindTexture(pixmap, target, format, true); + texture = buffer->d_func()->qctx->d_func()->bindTexture(pixmap, target, format, true, true); else if (fbo && QGLContext::currentContext()) - return const_cast<QGLContext *>(QGLContext::currentContext())->d_func()->bindTexture(pixmap, target, format, true); + texture = const_cast<QGLContext *>(QGLContext::currentContext())->d_func()->bindTexture(pixmap, target, format, true, true); #if defined(Q_WS_QWS) || (!defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)) else if (wsurf) - return wsurf->context()->d_func()->bindTexture(pixmap, target, format, true); + texture = wsurf->context()->d_func()->bindTexture(pixmap, target, format, true, true); #endif - return 0; + return texture->id; } QColor QGLDrawable::backgroundColor() const @@ -4610,4 +4655,156 @@ bool QGLDrawable::autoFillBackground() const return false; } + +bool QGLShareRegister::checkSharing(const QGLContext *context1, const QGLContext *context2) { + bool sharing = (context1 && context2 && context1->d_ptr->groupResources == context2->d_ptr->groupResources); + return sharing; +} + +void QGLShareRegister::addShare(const QGLContext *context, const QGLContext *share) { + Q_ASSERT(context && share); + if (context->d_ptr->groupResources == share->d_ptr->groupResources) + return; + + // Make sure 'context' is not already shared with another group of contexts. + Q_ASSERT(reg.find(context->d_ptr->groupResources) == reg.end()); + Q_ASSERT(context->d_ptr->groupResources->refs == 1); + + // Free 'context' group resources and make it use the same resources as 'share'. + delete context->d_ptr->groupResources; + context->d_ptr->groupResources = share->d_ptr->groupResources; + context->d_ptr->groupResources->refs.ref(); + + // Maintain a list of all the contexts in each group of sharing contexts. + SharingHash::iterator it = reg.find(share->d_ptr->groupResources); + if (it == reg.end()) + it = reg.insert(share->d_ptr->groupResources, ContextList() << share); + it.value() << context; +} + +QList<const QGLContext *> QGLShareRegister::shares(const QGLContext *context) { + SharingHash::const_iterator it = reg.find(context->d_ptr->groupResources); + if (it == reg.end()) + return ContextList(); + return it.value(); +} + +void QGLShareRegister::removeShare(const QGLContext *context) { + SharingHash::iterator it = reg.find(context->d_ptr->groupResources); + if (it == reg.end()) + return; + + int count = it.value().removeAll(context); + Q_ASSERT(count == 1); + + Q_ASSERT(it.value().size() != 0); + if (it.value().size() == 1) + reg.erase(it); +} + +QGLContextResource::QGLContextResource(FreeFunc f, QObject *parent) + : QObject(parent), free(f) +{ + connect(QGLSignalProxy::instance(), SIGNAL(aboutToDestroyContext(const QGLContext *)), this, SLOT(aboutToDestroyContext(const QGLContext *))); +} + +QGLContextResource::~QGLContextResource() +{ + while (!m_resources.empty()) + remove(m_resources.begin().key()); +} + +void QGLContextResource::insert(const QGLContext *key, void *value) +{ + QList<const QGLContext *> shares = qgl_share_reg()->shares(key); + if (shares.size() == 0) + shares.append(key); + void *oldValue = 0; + for (int i = 0; i < shares.size(); ++i) { + ResourceHash::iterator it = m_resources.find(shares.at(i)); + if (it != m_resources.end()) { + Q_ASSERT(oldValue == 0 || oldValue == it.value()); + oldValue = it.value(); + it.value() = value; + } else { + m_resources.insert(shares.at(i), value); + } + } + if (oldValue != 0 && oldValue != value) { + QGLContext *oldContext = const_cast<QGLContext *>(QGLContext::currentContext()); + if (oldContext != key) + const_cast<QGLContext *>(key)->makeCurrent(); + free(oldValue); + if (oldContext && oldContext != key) + oldContext->makeCurrent(); + } +} + +void *QGLContextResource::value(const QGLContext *key) +{ + ResourceHash::const_iterator it = m_resources.find(key); + // Check if there is a value associated with 'key'. + if (it != m_resources.end()) + return it.value(); + // Check if there is a value associated with sharing contexts. + QList<const QGLContext *> shares = qgl_share_reg()->shares(key); + for (int i = 0; i < shares.size() && it == m_resources.end(); ++i) + it = m_resources.find(shares.at(i)); + if (it == m_resources.end()) + return 0; // Didn't find anything. + + // Found something! Share this info with all the buddies. + for (int i = 0; i < shares.size(); ++i) + m_resources.insert(shares.at(i), it.value()); + return it.value(); +} + +void QGLContextResource::remove(const QGLContext *key) +{ + QList<const QGLContext *> shares = qgl_share_reg()->shares(key); + if (shares.size() == 0) + shares.append(key); + void *oldValue = 0; + for (int i = 0; i < shares.size(); ++i) { + ResourceHash::iterator it = m_resources.find(shares.at(i)); + if (it != m_resources.end()) { + Q_ASSERT(oldValue == 0 || oldValue == it.value()); + oldValue = it.value(); + m_resources.erase(it); + } + } + if (oldValue != 0) { + QGLContext *oldContext = const_cast<QGLContext *>(QGLContext::currentContext()); + if (oldContext != key) + const_cast<QGLContext *>(key)->makeCurrent(); + free(oldValue); + if (oldContext && oldContext != key) + oldContext->makeCurrent(); + } +} + +void QGLContextResource::aboutToDestroyContext(const QGLContext *key) +{ + ResourceHash::iterator it = m_resources.find(key); + if (it == m_resources.end()) + return; + + QList<const QGLContext *> shares = qgl_share_reg()->shares(key); + if (shares.size() > 1) { + Q_ASSERT(key->isSharing()); + // At least one of the shared contexts must stay in the cache. + // Otherwise, the value pointer is lost. + for (int i = 0; i < 2/*shares.size()*/; ++i) + m_resources.insert(shares.at(i), it.value()); + } else { + QGLContext *oldContext = const_cast<QGLContext *>(QGLContext::currentContext()); + if (oldContext != key) + const_cast<QGLContext *>(key)->makeCurrent(); + free(it.value()); + if (oldContext && oldContext != key) + oldContext->makeCurrent(); + } + m_resources.erase(it); +} + QT_END_NAMESPACE diff --git a/src/opengl/qgl.h b/src/opengl/qgl.h index 24a4bbb..9ee200b 100644 --- a/src/opengl/qgl.h +++ b/src/opengl/qgl.h @@ -365,6 +365,7 @@ private: friend class QGLPixmapData; friend class QGLPixmapFilterBase; friend class QGLTextureGlyphCache; + friend class QGLShareRegister; friend QGLFormat::OpenGLVersionFlags QGLFormat::openGLVersionFlags(); #ifdef Q_WS_MAC public: diff --git a/src/opengl/qgl_p.h b/src/opengl/qgl_p.h index 85e9bd7..85dae0d 100644 --- a/src/opengl/qgl_p.h +++ b/src/opengl/qgl_p.h @@ -60,10 +60,7 @@ #include "QtCore/qthreadstorage.h" #include "QtCore/qhash.h" #include "private/qwidget_p.h" - -#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL) -#include "private/qpixmapdata_gl_p.h" -#endif +#include "qcache.h" #ifndef QT_OPENGL_ES_1_CL #define q_vertexType float @@ -196,17 +193,26 @@ public: #endif }; +struct QGLContextGroupResources +{ + QGLContextGroupResources() : refs(1) { } + QGLExtensionFuncs extensionFuncs; + QAtomicInt refs; +}; + +class QGLTexture; + class QGLContextPrivate { Q_DECLARE_PUBLIC(QGLContext) public: - explicit QGLContextPrivate(QGLContext *context) : internal_context(false), q_ptr(context) {} - ~QGLContextPrivate() {} - GLuint bindTexture(const QImage &image, GLenum target, GLint format, const qint64 key, + explicit QGLContextPrivate(QGLContext *context) : internal_context(false), q_ptr(context) {groupResources = new QGLContextGroupResources;} + ~QGLContextPrivate() {if (!groupResources->refs.deref()) delete groupResources;} + QGLTexture *bindTexture(const QImage &image, GLenum target, GLint format, bool clean); + QGLTexture *bindTexture(const QImage &image, GLenum target, GLint format, const qint64 key, bool clean = false); - GLuint bindTexture(const QPixmap &pixmap, GLenum target, GLint format, bool clean); - GLuint bindTexture(const QImage &image, GLenum target, GLint format, bool clean); - bool textureCacheLookup(const qint64 key, GLenum target, GLuint *id); + QGLTexture *bindTexture(const QPixmap &pixmap, GLenum target, GLint format, bool clean, bool canInvert = false); + QGLTexture *textureCacheLookup(const qint64 key, GLenum target); void init(QPaintDevice *dev, const QGLFormat &format); QImage convertToGLFormat(const QImage &image, bool force_premul, GLenum texture_format); int maxTextureSize(); @@ -234,6 +240,8 @@ public: void* pbuf; quint32 gpm; int screen; + QHash<QPixmapData*, QPixmap> boundPixmaps; + QGLTexture *bindTextureFromNativePixmap(QPixmap *pm, const qint64 key, bool internal); #endif #if defined(Q_WS_MAC) bool update; @@ -257,14 +265,14 @@ public: QGLContext *q_ptr; QGLFormat::OpenGLVersionFlags version_flags; - QGLExtensionFuncs extensionFuncs; + QGLContextGroupResources *groupResources; GLint max_texture_size; GLuint current_fbo; QPaintEngine *active_engine; #ifdef Q_WS_WIN - static inline QGLExtensionFuncs& qt_get_extension_funcs(const QGLContext *ctx) { return ctx->d_ptr->extensionFuncs; } + static inline QGLExtensionFuncs& qt_get_extension_funcs(const QGLContext *ctx) { return ctx->d_ptr->groupResources->extensionFuncs; } #endif #if defined(Q_WS_X11) || defined(Q_WS_MAC) || defined(Q_WS_QWS) @@ -293,6 +301,7 @@ class QGLPixelBuffer; class QGLFramebufferObject; class QWSGLWindowSurface; class QGLWindowSurface; +class QGLPixmapData; class QGLDrawable { public: QGLDrawable() : widget(0), buffer(0), fbo(0) @@ -353,7 +362,8 @@ public: PackedDepthStencil = 0x00000200, NVFloatBuffer = 0x00000400, PixelBufferObject = 0x00000800, - FramebufferBlit = 0x00001000 + FramebufferBlit = 0x00001000, + NPOTTextures = 0x00002000 }; Q_DECLARE_FLAGS(Extensions, Extension) @@ -371,61 +381,89 @@ struct QGLThreadContext { }; extern QThreadStorage<QGLThreadContext *> qgl_context_storage; -typedef QMultiHash<const QGLContext *, const QGLContext *> QGLSharingHash; class QGLShareRegister { public: QGLShareRegister() {} ~QGLShareRegister() { reg.clear(); } - bool checkSharing(const QGLContext *context1, const QGLContext *context2, const QGLContext * skip=0) { - if (context1 == context2) - return true; - QList<const QGLContext *> shares = reg.values(context1); - for (int k=0; k<shares.size(); ++k) { - const QGLContext *ctx = shares.at(k); - if (ctx == skip) // avoid an indirect circular loop (infinite recursion) - continue; - if (ctx == context2) - return true; - if (checkSharing(ctx, context2, context1)) - return true; - } - return false; - } + bool checkSharing(const QGLContext *context1, const QGLContext *context2); + void addShare(const QGLContext *context, const QGLContext *share); + QList<const QGLContext *> shares(const QGLContext *context); + void removeShare(const QGLContext *context); +private: + // Use a context's 'groupResources' pointer to uniquely identify a group. + typedef QList<const QGLContext *> ContextList; + typedef QHash<const QGLContextGroupResources *, ContextList> SharingHash; + SharingHash reg; +}; - void addShare(const QGLContext *context, const QGLContext *share) { - reg.insert(context, share); // context sharing works both ways - reg.insert(share, context); - } +extern Q_OPENGL_EXPORT QGLShareRegister* qgl_share_reg(); - void removeShare(const QGLContext *context) { - QGLSharingHash::iterator it = reg.begin(); - while (it != reg.end()) { - if (it.key() == context || it.value() == context) - it = reg.erase(it); - else - ++it; +class QGLTexture { +public: + QGLTexture(QGLContext *ctx = 0, GLuint tx_id = 0, GLenum tx_target = GL_TEXTURE_2D, + bool _clean = false, bool _yInverted = false) + : context(ctx), id(tx_id), target(tx_target), clean(_clean), yInverted(_yInverted) +#if defined(Q_WS_X11) + , boundPixmap(0) +#endif + {} + + ~QGLTexture() { + if (clean) { + QGLContext *current = const_cast<QGLContext *>(QGLContext::currentContext()); + QGLContext *ctx = const_cast<QGLContext *>(context); + Q_ASSERT(ctx); + bool switch_context = current != ctx && !qgl_share_reg()->checkSharing(current, ctx); + if (switch_context) + ctx->makeCurrent(); +#if defined(Q_WS_X11) + // Although glXReleaseTexImage is a glX call, it must be called while there + // is a current context - the context the pixmap was bound to a texture in. + // Otherwise the release doesn't do anything and you get BadDrawable errors + // when you come to delete the context. + deleteBoundPixmap(); +#endif + glDeleteTextures(1, &id); + if (switch_context && current) + current->makeCurrent(); } - } + } - void replaceShare(const QGLContext *oldContext, const QGLContext *newContext) { - QGLSharingHash::iterator it = reg.begin(); - while (it != reg.end()) { - if (it.key() == oldContext) - reg.insert(newContext, it.value()); - else if (it.value() == oldContext) - reg.insert(it.key(), newContext); - ++it; - } - removeShare(oldContext); - } + QGLContext *context; + GLuint id; + GLenum target; + bool clean; + bool yInverted; // NOTE: Y-Inverted textures are for internal use only! +#if defined(Q_WS_X11) + Qt::HANDLE boundPixmap; + void deleteBoundPixmap(); // in qgl_x11.cpp/qgl_x11egl.cpp +#endif +}; + +class QGLTextureCache { +public: + QGLTextureCache(); + ~QGLTextureCache(); + + void insert(QGLContext *ctx, qint64 key, QGLTexture *texture, int cost); + void remove(quint64 key) { m_cache.remove(key); } + bool remove(QGLContext *ctx, GLuint textureId); + void removeContextTextures(QGLContext *ctx); + int size() { return m_cache.size(); } + void setMaxCost(int newMax) { m_cache.setMaxCost(newMax); } + int maxCost() {return m_cache.maxCost(); } + QGLTexture* getTexture(quint64 key) { return m_cache.object(key); } + + static QGLTextureCache *instance(); + static void deleteIfEmpty(); + static void cleanupHook(qint64 cacheKey); private: - QGLSharingHash reg; + QCache<qint64, QGLTexture> m_cache; }; -extern Q_OPENGL_EXPORT QGLShareRegister* qgl_share_reg(); #ifdef Q_WS_QWS extern QPaintEngine* qt_qgl_paint_engine(); @@ -460,6 +498,29 @@ inline GLenum qt_gl_preferredTextureTarget() #endif } +// One resource per group of shared contexts. +class QGLContextResource : public QObject +{ + Q_OBJECT +public: + typedef void (*FreeFunc)(void *); + QGLContextResource(FreeFunc f, QObject *parent = 0); + ~QGLContextResource(); + // Set resource 'value' for 'key' and all its shared contexts. + void insert(const QGLContext *key, void *value); + // Return resource for 'key' or a shared context. + void *value(const QGLContext *key); + // Free resource for 'key' and all its shared contexts. + void remove(const QGLContext *key); +private slots: + // Remove entry 'key' from cache and delete resource if there are no shared contexts. + void aboutToDestroyContext(const QGLContext *key); +private: + typedef QHash<const QGLContext *, void *> ResourceHash; + ResourceHash m_resources; + FreeFunc free; +}; + QT_END_NAMESPACE #endif // QGL_P_H diff --git a/src/opengl/qgl_win.cpp b/src/opengl/qgl_win.cpp index 40b0ce7..232d47b 100644 --- a/src/opengl/qgl_win.cpp +++ b/src/opengl/qgl_win.cpp @@ -51,7 +51,7 @@ #include <qdebug.h> #include <qcolor.h> -#include <windows.h> +#include <qt_windows.h> typedef bool (APIENTRY *PFNWGLGETPIXELFORMATATTRIBIVARB)(HDC hdc, int iPixelFormat, @@ -642,14 +642,10 @@ public: QString windowClassName = qt_getRegisteredWndClass(); if (parent && !parent->internalWinId()) parent = parent->nativeParentWidget(); - QT_WA({ - const TCHAR *cname = (TCHAR*)windowClassName.utf16(); - dmy_id = CreateWindow(cname, 0, 0, 0, 0, 1, 1, - parent ? parent->winId() : 0, 0, qWinAppInst(), 0); - } , { - dmy_id = CreateWindowA(windowClassName.toLatin1(), 0, 0, 0, 0, 1, 1, - parent ? parent->winId() : 0, 0, qWinAppInst(), 0); - }); + + dmy_id = CreateWindow((const wchar_t *)windowClassName.utf16(), + 0, 0, 0, 0, 1, 1, + parent ? parent->winId() : 0, 0, qWinAppInst(), 0); dmy_pdc = GetDC(dmy_id); PIXELFORMATDESCRIPTOR dmy_pfd; @@ -1417,7 +1413,7 @@ void QGLWidget::setContext(QGLContext *context, } if (!d->glcx->isValid()) { - bool wasSharing = shareContext || oldcx && oldcx->isSharing(); + bool wasSharing = shareContext || (oldcx && oldcx->isSharing()); d->glcx->create(shareContext ? shareContext : oldcx); // the above is a trick to keep disp lists etc when a // QGLWidget has been reparented, so remove the sharing diff --git a/src/opengl/qgl_x11.cpp b/src/opengl/qgl_x11.cpp index 631625b..43bdec7 100644 --- a/src/opengl/qgl_x11.cpp +++ b/src/opengl/qgl_x11.cpp @@ -52,6 +52,7 @@ #include "qdebug.h" #include <private/qfontengine_ft_p.h> #include <private/qt_x11_p.h> +#include <private/qpixmap_x11_p.h> #ifdef Q_OS_HPUX // for GLXPBuffer #include <private/qglpixelbuffer_p.h> @@ -81,6 +82,25 @@ extern const QX11Info *qt_x11Info(const QPaintDevice *pd); #define GLX_SAMPLES_ARB 100001 #endif +#ifndef GLX_EXT_texture_from_pixmap +#define GLX_TEXTURE_2D_BIT_EXT 0x00000002 +#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004 +#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0 +#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1 +#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2 +#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3 +#define GLX_Y_INVERTED_EXT 0x20D4 +#define GLX_TEXTURE_FORMAT_EXT 0x20D5 +#define GLX_TEXTURE_TARGET_EXT 0x20D6 +#define GLX_MIPMAP_TEXTURE_EXT 0x20D7 +#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8 +#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9 +#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA +#define GLX_TEXTURE_2D_EXT 0x20DC +#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD +#define GLX_FRONT_LEFT_EXT 0x20DE +#endif + /* The qt_gl_choose_cmap function is internal and used by QGLWidget::setContext() and GLX (not Windows). If the application can't find any sharable @@ -1516,4 +1536,124 @@ void QGLExtensions::init() } } + +typedef void (*qt_glXBindTexImageEXT)(Display*, GLXDrawable, int, const int*); +typedef void (*qt_glXReleaseTexImageEXT)(Display*, GLXDrawable, int); +static qt_glXBindTexImageEXT glXBindTexImageEXT = 0; +static qt_glXReleaseTexImageEXT glXReleaseTexImageEXT = 0; +static bool qt_resolved_texture_from_pixmap = false; + +QGLTexture *QGLContextPrivate::bindTextureFromNativePixmap(QPixmap *pm, const qint64 key, bool canInvert) +{ + Q_Q(QGLContext); + + if (pm->data_ptr()->classId() != QPixmapData::X11Class) + return 0; + QX11PixmapData *pixmapData = static_cast<QX11PixmapData*>(pm->data_ptr()); + const QX11Info *x11Info = qt_x11Info(pm); + + + // Check to see if we have NPOT texture support + // TODO: Use GLX_TEXTURE_RECTANGLE_EXT texture target on systems without npot textures + if ( !(QGLExtensions::glExtensions & QGLExtensions::NPOTTextures) && + !(QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_Version_2_0)) + return 0; + + if (!qt_resolved_texture_from_pixmap) { + qt_resolved_texture_from_pixmap = true; + + QString glxExt = QLatin1String(glXGetClientString(QX11Info::display(), GLX_EXTENSIONS)); + if (glxExt.contains(QLatin1String("GLX_EXT_texture_from_pixmap"))) { +#if defined(Q_OS_LINUX) || defined(Q_OS_BSD4) + void *handle = dlopen(NULL, RTLD_LAZY); + if (handle) { + glXBindTexImageEXT = (qt_glXBindTexImageEXT) dlsym(handle, "glXBindTexImageEXT"); + glXReleaseTexImageEXT = (qt_glXReleaseTexImageEXT) dlsym(handle, "glXReleaseTexImageEXT"); + dlclose(handle); + } + if (!glXBindTexImageEXT) +#endif + { + extern const QString qt_gl_library_name(); + QLibrary lib(qt_gl_library_name()); + glXBindTexImageEXT = (qt_glXBindTexImageEXT) lib.resolve("glXBindTexImageEXT"); + glXReleaseTexImageEXT = (qt_glXReleaseTexImageEXT) lib.resolve("glXReleaseTexImageEXT"); + } + } + } + + if (!glXBindTexImageEXT) + return 0; + +#if !defined(GLX_VERSION_1_3) || defined(Q_OS_HPUX) + return 0; +#else + GLXFBConfig *configList = 0; + GLXFBConfig glxPixmapConfig; + int configCount = 0; + bool hasAlpha = pixmapData->hasAlphaChannel(); + + int configAttribs[] = { + hasAlpha ? GLX_BIND_TO_TEXTURE_RGBA_EXT : GLX_BIND_TO_TEXTURE_RGB_EXT, True, + GLX_DRAWABLE_TYPE, GLX_PIXMAP_BIT, + GLX_BIND_TO_TEXTURE_TARGETS_EXT, GLX_TEXTURE_2D_BIT_EXT, + // QGLContext::bindTexture() can't return an inverted texture, but QPainter::drawPixmap() can: + GLX_Y_INVERTED_EXT, canInvert ? GLX_DONT_CARE : False, + XNone +// GLX_BIND_TO_MIPMAP_TEXTURE_EXT, False, +// GLX_BIND_TO_TEXTURE_TARGETS_EXT, GLX_TEXTURE_1D_BIT_EXT or GLX_TEXTURE_2D_BIT_EXT or GLX_TEXTURE_RECTANGLE_BIT_EXT + }; + configList = glXChooseFBConfig(x11Info->display(), x11Info->screen(), configAttribs, &configCount); + if (!configList) + return 0; + glxPixmapConfig = configList[0]; + XFree(configList); + + GLXPixmap glxPixmap; + int pixmapAttribs[] = { + GLX_TEXTURE_FORMAT_EXT, hasAlpha ? GLX_TEXTURE_FORMAT_RGBA_EXT : GLX_TEXTURE_FORMAT_RGB_EXT, + GLX_TEXTURE_TARGET_EXT, GLX_TEXTURE_2D_EXT, + GLX_MIPMAP_TEXTURE_EXT, False, + XNone +// GLX_TEXTURE_FORMAT_EXT, GLX_TEXTURE_FORMAT_RGBA_EXT or GLX_TEXTURE_FORMAT_RGB_EXT or GLX_TEXTURE_FORMAT_NONE_EXT, +// GLX_TEXTURE_TARGET_EXT, GLX_TEXTURE_2D_EXT or GLX_TEXTURE_RECTANGLE_EXT, +// GLX_MIPMAP_TEXTURE_EXT, True or False, + }; + + // Wrap the X Pixmap into a GLXPixmap: + glxPixmap = glXCreatePixmap(x11Info->display(), glxPixmapConfig, pixmapData->handle(), pixmapAttribs); + + if (!glxPixmap) + return 0; + + int yInverted; + glXGetFBConfigAttrib(x11Info->display(), glxPixmapConfig, GLX_Y_INVERTED_EXT, &yInverted); + + GLuint textureId; + glGenTextures(1, &textureId); + glBindTexture(GL_TEXTURE_2D, textureId); + glXBindTexImageEXT(x11Info->display(), glxPixmap, GLX_FRONT_LEFT_EXT, 0); + + glBindTexture(GL_TEXTURE_2D, textureId); + + QGLTexture *texture = new QGLTexture(q, textureId, GL_TEXTURE_2D, canInvert, yInverted); + texture->boundPixmap = glxPixmap; + + // We assume the cost of bound pixmaps is zero + QGLTextureCache::instance()->insert(q, key, texture, 0); + + return texture; +#endif //!defined(GLX_VERSION_1_3) || defined(Q_OS_HPUX) +} + +void QGLTexture::deleteBoundPixmap() +{ + if (boundPixmap) { + glXReleaseTexImageEXT(QX11Info::display(), boundPixmap, GLX_FRONT_LEFT_EXT); + glXDestroyPixmap(QX11Info::display(), boundPixmap); + boundPixmap = 0; + } +} + + QT_END_NAMESPACE diff --git a/src/opengl/qgl_x11egl.cpp b/src/opengl/qgl_x11egl.cpp index 9db3a30..99b026d 100644 --- a/src/opengl/qgl_x11egl.cpp +++ b/src/opengl/qgl_x11egl.cpp @@ -469,4 +469,15 @@ void QGLWidgetPrivate::recreateEglSurface(bool force) } } +QGLTexture *QGLContextPrivate::bindTextureFromNativePixmap(QPixmap *pm, const qint64 key, bool canInvert) +{ + // TODO + return 0; +} + +void QGLTexture::deleteBoundPixmap() +{ + //TODO +} + QT_END_NAMESPACE diff --git a/src/opengl/qglextensions_p.h b/src/opengl/qglextensions_p.h index 3bb42c8..4f15197 100644 --- a/src/opengl/qglextensions_p.h +++ b/src/opengl/qglextensions_p.h @@ -535,7 +535,7 @@ struct QGLExtensionFuncs #endif #ifndef GL_MAX_SAMPLES_EXT -#define GL_MAX_SAMPLES_EXT 0x8D5 +#define GL_MAX_SAMPLES_EXT 0x8D57 #endif #ifndef GL_DRAW_FRAMEBUFFER_EXT diff --git a/src/opengl/qglframebufferobject.cpp b/src/opengl/qglframebufferobject.cpp index e033076..f8607cc 100644 --- a/src/opengl/qglframebufferobject.cpp +++ b/src/opengl/qglframebufferobject.cpp @@ -109,8 +109,6 @@ public: */ /*! - \since 4.6 - Creates a QGLFramebufferObjectFormat object with properties specifying the format of an OpenGL framebuffer object. @@ -146,8 +144,6 @@ QGLFramebufferObjectFormat::QGLFramebufferObjectFormat(int samples, } /*! - \since 4.6 - Constructs a copy of \a other. */ @@ -158,8 +154,6 @@ QGLFramebufferObjectFormat::QGLFramebufferObjectFormat(const QGLFramebufferObjec } /*! - \since 4.6 - Assigns \a other to this object. */ @@ -170,8 +164,6 @@ QGLFramebufferObjectFormat &QGLFramebufferObjectFormat::operator=(const QGLFrame } /*! - \since 4.6 - Destroys the QGLFramebufferObjectFormat. */ QGLFramebufferObjectFormat::~QGLFramebufferObjectFormat() @@ -180,8 +172,6 @@ QGLFramebufferObjectFormat::~QGLFramebufferObjectFormat() } /*! - \since 4.6 - Sets the number of samples per pixel for a multisample framebuffer object to \a samples. A sample count of 0 represents a regular non-multisample framebuffer object. @@ -194,8 +184,6 @@ void QGLFramebufferObjectFormat::setSamples(int samples) } /*! - \since 4.6 - Returns the number of samples per pixel if a framebuffer object is a multisample framebuffer object. Otherwise, returns 0. @@ -207,8 +195,6 @@ int QGLFramebufferObjectFormat::samples() const } /*! - \since 4.6 - Sets the attachments a framebuffer object should have to \a attachment. \sa attachment() @@ -219,8 +205,6 @@ void QGLFramebufferObjectFormat::setAttachment(QGLFramebufferObject::Attachment } /*! - \since 4.6 - Returns the status of the depth and stencil buffers attached to a framebuffer object. @@ -232,8 +216,6 @@ QGLFramebufferObject::Attachment QGLFramebufferObjectFormat::attachment() const } /*! - \since 4.6 - Sets the texture target of the texture attached to a framebuffer object to \a target. Ignored for multisample framebuffer objects. @@ -245,8 +227,6 @@ void QGLFramebufferObjectFormat::setTextureTarget(GLenum target) } /*! - \since 4.6 - Returns the texture target of the texture attached to a framebuffer object. Ignored for multisample framebuffer objects. @@ -258,8 +238,6 @@ GLenum QGLFramebufferObjectFormat::textureTarget() const } /*! - \since 4.6 - Sets the internal format of a framebuffer object's texture or multisample framebuffer object's color buffer to \a internalFormat. @@ -271,8 +249,6 @@ void QGLFramebufferObjectFormat::setInternalFormat(GLenum internalFormat) } /*! - \since 4.6 - Returns the internal format of a framebuffer object's texture or multisample framebuffer object's color buffer. @@ -1055,8 +1031,7 @@ GLuint QGLFramebufferObject::handle() const } /*! \fn int QGLFramebufferObject::devType() const - - \reimp + \internal */ diff --git a/src/opengl/qglpixelbuffer.cpp b/src/opengl/qglpixelbuffer.cpp index 2669cb3..e40a037 100644 --- a/src/opengl/qglpixelbuffer.cpp +++ b/src/opengl/qglpixelbuffer.cpp @@ -590,7 +590,7 @@ QGLFormat QGLPixelBuffer::format() const } /*! \fn int QGLPixelBuffer::devType() const - \reimp + \internal */ QT_END_NAMESPACE diff --git a/src/opengl/qglpixmapfilter.cpp b/src/opengl/qglpixmapfilter.cpp index 7514743..5a06763 100644 --- a/src/opengl/qglpixmapfilter.cpp +++ b/src/opengl/qglpixmapfilter.cpp @@ -56,7 +56,7 @@ QT_BEGIN_NAMESPACE void QGLPixmapFilterBase::bindTexture(const QPixmap &src) const { - const_cast<QGLContext *>(QGLContext::currentContext())->d_func()->bindTexture(src, GL_TEXTURE_2D, GL_RGBA, true); + const_cast<QGLContext *>(QGLContext::currentContext())->d_func()->bindTexture(src, GL_TEXTURE_2D, GL_RGBA, true, false); } void QGLPixmapFilterBase::drawImpl(QPainter *painter, const QPointF &pos, const QPixmap &src, const QRectF& source) const diff --git a/src/opengl/qpaintengine_opengl.cpp b/src/opengl/qpaintengine_opengl.cpp index cd04379..63ce73a 100644 --- a/src/opengl/qpaintengine_opengl.cpp +++ b/src/opengl/qpaintengine_opengl.cpp @@ -3963,7 +3963,7 @@ void QOpenGLPaintEnginePrivate::strokePath(const QPainterPath &path, bool use_ca QPen pen = cpen; if (txscale != 1) - pen.setWidthF(pen.width() * txscale); + pen.setWidthF(pen.widthF() * txscale); if (use_cache) fillPath(qt_opengl_stroke_cache()->getStrokedPath(temp.map(path), pen)); else diff --git a/src/opengl/qpixmapdata_gl.cpp b/src/opengl/qpixmapdata_gl.cpp index f0c7e20..e3ee2b2 100644 --- a/src/opengl/qpixmapdata_gl.cpp +++ b/src/opengl/qpixmapdata_gl.cpp @@ -97,7 +97,6 @@ static int qt_gl_pixmap_serial = 0; QGLPixmapData::QGLPixmapData(PixelType type) : QPixmapData(type, OpenGLClass) , m_renderFbo(0) - , m_textureId(0) , m_engine(0) , m_ctx(0) , m_dirty(false) @@ -113,9 +112,9 @@ QGLPixmapData::~QGLPixmapData() if (!shareWidget) return; - if (m_textureId) { + if (m_texture.id) { QGLShareContextScope ctx(shareWidget->context()); - glDeleteTextures(1, &m_textureId); + glDeleteTextures(1, &m_texture.id); } } @@ -148,10 +147,10 @@ void QGLPixmapData::resize(int width, int height) is_null = (w <= 0 || h <= 0); d = pixelType() == QPixmapData::PixmapType ? 32 : 1; - if (m_textureId) { + if (m_texture.id) { QGLShareContextScope ctx(qt_gl_share_widget()->context()); - glDeleteTextures(1, &m_textureId); - m_textureId = 0; + glDeleteTextures(1, &m_texture.id); + m_texture.id = 0; } m_source = QImage(); @@ -172,9 +171,9 @@ void QGLPixmapData::ensureCreated() const const GLenum format = qt_gl_preferredTextureFormat(); const GLenum target = GL_TEXTURE_2D; - if (!m_textureId) { - glGenTextures(1, &m_textureId); - glBindTexture(target, m_textureId); + if (!m_texture.id) { + glGenTextures(1, &m_texture.id); + glBindTexture(target, m_texture.id); GLenum format = m_hasAlpha ? GL_RGBA : GL_RGB; glTexImage2D(target, 0, format, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); @@ -185,13 +184,15 @@ void QGLPixmapData::ensureCreated() const if (!m_source.isNull()) { const QImage tx = ctx->d_func()->convertToGLFormat(m_source, true, format); - glBindTexture(target, m_textureId); + glBindTexture(target, m_texture.id); glTexSubImage2D(target, 0, 0, 0, w, h, format, GL_UNSIGNED_BYTE, tx.bits()); if (useFramebufferObjects()) m_source = QImage(); } + + m_texture.clean = false; } QGLFramebufferObject *QGLPixmapData::fbo() const @@ -223,10 +224,10 @@ void QGLPixmapData::fromImage(const QImage &image, is_null = (w <= 0 || h <= 0); d = pixelType() == QPixmapData::PixmapType ? 32 : 1; - if (m_textureId) { + if (m_texture.id) { QGLShareContextScope ctx(qt_gl_share_widget()->context()); - glDeleteTextures(1, &m_textureId); - m_textureId = 0; + glDeleteTextures(1, &m_texture.id); + m_texture.id = 0; } } @@ -256,9 +257,9 @@ void QGLPixmapData::fill(const QColor &color) bool hasAlpha = color.alpha() != 255; if (hasAlpha && !m_hasAlpha) { - if (m_textureId) { - glDeleteTextures(1, &m_textureId); - m_textureId = 0; + if (m_texture.id) { + glDeleteTextures(1, &m_texture.id); + m_texture.id = 0; m_dirty = true; } m_hasAlpha = color.alpha() != 255; @@ -303,6 +304,8 @@ QImage QGLPixmapData::fillImage(const QColor &color) const return img; } +extern QImage qt_gl_read_texture(const QSize &size, bool alpha_format, bool include_alpha); + QImage QGLPixmapData::toImage() const { if (!isValid()) @@ -319,8 +322,7 @@ QImage QGLPixmapData::toImage() const } QGLShareContextScope ctx(qt_gl_share_widget()->context()); - extern QImage qt_gl_read_texture(const QSize &size, bool alpha_format, bool include_alpha); - glBindTexture(GL_TEXTURE_2D, m_textureId); + glBindTexture(GL_TEXTURE_2D, m_texture.id); return qt_gl_read_texture(QSize(w, h), true, true); } @@ -350,7 +352,7 @@ void QGLPixmapData::copyBackFromRenderFbo(bool keepCurrentFboBound) const glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->d_ptr->fbo); glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, - GL_TEXTURE_2D, m_textureId, 0); + GL_TEXTURE_2D, m_texture.id, 0); const int x0 = 0; const int x1 = w; @@ -488,7 +490,7 @@ GLuint QGLPixmapData::bind(bool copyBack) const ensureCreated(); } - GLuint id = m_textureId; + GLuint id = m_texture.id; glBindTexture(GL_TEXTURE_2D, id); return id; } @@ -496,7 +498,12 @@ GLuint QGLPixmapData::bind(bool copyBack) const GLuint QGLPixmapData::textureId() const { ensureCreated(); - return m_textureId; + return m_texture.id; +} + +QGLTexture* QGLPixmapData::texture() const +{ + return &m_texture; } extern int qt_defaultDpiX(); diff --git a/src/opengl/qpixmapdata_gl_p.h b/src/opengl/qpixmapdata_gl_p.h index a6aa22d..671f9a7 100644 --- a/src/opengl/qpixmapdata_gl_p.h +++ b/src/opengl/qpixmapdata_gl_p.h @@ -53,6 +53,7 @@ // We mean it. // +#include "qgl_p.h" #include "qgl.h" #include "private/qpixmapdata_p.h" @@ -80,10 +81,11 @@ public: void fill(const QColor &color); bool hasAlphaChannel() const; QImage toImage() const; - QPaintEngine* paintEngine() const; + QPaintEngine *paintEngine() const; GLuint bind(bool copyBack = true) const; GLuint textureId() const; + QGLTexture *texture() const; bool isValidContext(const QGLContext *ctx) const; @@ -116,10 +118,10 @@ private: QImage fillImage(const QColor &color) const; mutable QGLFramebufferObject *m_renderFbo; - mutable GLuint m_textureId; mutable QPaintEngine *m_engine; mutable QGLContext *m_ctx; mutable QImage m_source; + mutable QGLTexture m_texture; // the texture is not in sync with the source image mutable bool m_dirty; diff --git a/src/opengl/qwindowsurface_gl.cpp b/src/opengl/qwindowsurface_gl.cpp index 3a7a07e..eec725e 100644 --- a/src/opengl/qwindowsurface_gl.cpp +++ b/src/opengl/qwindowsurface_gl.cpp @@ -171,7 +171,7 @@ QGLGraphicsSystem::QGLGraphicsSystem() } } #elif defined(Q_WS_WIN) - QGLWindowSurface::surfaceFormat.setDoubleBuffer(false); + QGLWindowSurface::surfaceFormat.setDoubleBuffer(true); qt_win_owndc_required = true; #endif |