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authorDavid Boddie <dboddie@trolltech.com>2009-07-07 13:00:14 (GMT)
committerDavid Boddie <dboddie@trolltech.com>2009-07-07 13:00:14 (GMT)
commitf5392a4290e5f7ae2bdf268c1fa8c037e776fdae (patch)
treed3cc657639b8784dbc22eae2bae5e58e62db7a2f /src/opengl
parent0044b3c968f5023f502e3574c96d4e4df0de865d (diff)
parent2a834d39a69430058df3916392afab064ca941ee (diff)
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Merge branch 'master' of git@scm.dev.nokia.troll.no:qt/qt
Conflicts: src/network/socket/qlocalsocket.cpp
Diffstat (limited to 'src/opengl')
-rw-r--r--src/opengl/gl2paintengineex/qglengineshadermanager.cpp40
-rw-r--r--src/opengl/gl2paintengineex/qglengineshadermanager_p.h26
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp103
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h25
-rw-r--r--src/opengl/qgl_p.h4
-rw-r--r--src/opengl/qgl_win.cpp12
-rw-r--r--src/opengl/qpaintengine_opengl.cpp8
-rw-r--r--src/opengl/qpixmapdata_gl.cpp9
-rw-r--r--src/opengl/qwindowsurface_gl.cpp2
9 files changed, 126 insertions, 103 deletions
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
index 4b73ca9..27636f4 100644
--- a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
+++ b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
@@ -190,27 +190,33 @@ QGLEngineShaderManager::~QGLEngineShaderManager()
//###
}
-
-uint QGLEngineShaderManager::getUniformIdentifier(const char *uniformName)
-{
- uniformIdentifiers << uniformName;
- return uniformIdentifiers.size() - 1;
-}
-
-uint QGLEngineShaderManager::getUniformLocation(uint id)
+uint QGLEngineShaderManager::getUniformLocation(Uniform id)
{
QVector<uint> &uniformLocations = currentShaderProg->uniformLocations;
- uint oldSize = uniformLocations.size();
- if (oldSize <= id) {
- uint newSize = id + 1;
- uniformLocations.resize(newSize);
-
- for (uint i = oldSize; i < newSize; ++i)
- uniformLocations[i] = GLuint(-1);
- }
+ if (uniformLocations.isEmpty())
+ uniformLocations.fill(GLuint(-1), NumUniforms);
+
+ static const char *uniformNames[] = {
+ "imageTexture",
+ "patternColor",
+ "globalOpacity",
+ "depth",
+ "pmvMatrix",
+ "maskTexture",
+ "fragmentColor",
+ "linearData",
+ "angle",
+ "halfViewportSize",
+ "fmp",
+ "fmp2_m_radius2",
+ "inverse_2_fmp2_m_radius2",
+ "invertedTextureSize",
+ "brushTransform",
+ "brushTexture"
+ };
if (uniformLocations.at(id) == GLuint(-1))
- uniformLocations[id] = currentShaderProg->program->uniformLocation(uniformIdentifiers.at(id));
+ uniformLocations[id] = currentShaderProg->program->uniformLocation(uniformNames[id]);
return uniformLocations.at(id);
}
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
index 34f0768..442edfe 100644
--- a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
+++ b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
@@ -274,6 +274,26 @@ public:
TextureSrcWithPattern = Qt::TexturePattern+4
};
+ enum Uniform {
+ ImageTexture,
+ PatternColor,
+ GlobalOpacity,
+ Depth,
+ PmvMatrix,
+ MaskTexture,
+ FragmentColor,
+ LinearData,
+ Angle,
+ HalfViewportSize,
+ Fmp,
+ Fmp2MRadius2,
+ Inverse2Fmp2MRadius2,
+ InvertedTextureSize,
+ BrushTransform,
+ BrushTexture,
+ NumUniforms
+ };
+
// There are optimisations we can do, depending on the brush transform:
// 1) May not have to apply perspective-correction
// 2) Can use lower precision for matrix
@@ -285,8 +305,7 @@ public:
void setMaskType(MaskType);
void setCompositionMode(QPainter::CompositionMode);
- uint getUniformIdentifier(const char *uniformName);
- uint getUniformLocation(uint id);
+ uint getUniformLocation(Uniform id);
void setDirty(); // someone has manually changed the current shader program
bool useCorrectShaderProg(); // returns true if the shader program needed to be changed
@@ -352,6 +371,7 @@ public:
TotalShaderCount, InvalidShaderName
};
+
/*
// These allow the ShaderName enum to be used as a cache key
const int mainVertexOffset = 0;
@@ -391,8 +411,6 @@ private:
void compileNamedShader(QGLEngineShaderManager::ShaderName name, QGLShader::ShaderType type);
static const char* qglEngineShaderSourceCode[TotalShaderCount];
-
- QVector<const char *> uniformIdentifiers;
};
QT_END_NAMESPACE
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index e24742f..bcff29b 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -88,8 +88,9 @@ static const GLuint QT_IMAGE_TEXTURE_UNIT = 0; //Can be the same as brush
static const GLuint QT_MASK_TEXTURE_UNIT = 1;
static const GLuint QT_BACKGROUND_TEXTURE_UNIT = 2;
-class QGLTextureGlyphCache : public QTextureGlyphCache
+class QGLTextureGlyphCache : public QObject, public QTextureGlyphCache
{
+ Q_OBJECT
public:
QGLTextureGlyphCache(QGLContext *context, QFontEngineGlyphCache::Type type, const QTransform &matrix);
~QGLTextureGlyphCache();
@@ -105,6 +106,24 @@ public:
inline void setPaintEnginePrivate(QGL2PaintEngineExPrivate *p) { pex = p; }
+
+public Q_SLOTS:
+ void contextDestroyed(const QGLContext *context) {
+ if (context == ctx) {
+ QList<const QGLContext *> shares = qgl_share_reg()->shares(ctx);
+ if (shares.isEmpty()) {
+ glDeleteFramebuffers(1, &m_fbo);
+ if (m_width || m_height)
+ glDeleteTextures(1, &m_texture);
+ } else {
+ // since the context holding the texture is shared, and
+ // about to be destroyed, we have to transfer ownership
+ // of the texture to one of the share contexts
+ ctx = const_cast<QGLContext *>(shares.at(0));
+ }
+ }
+ }
+
private:
QGLContext *ctx;
@@ -126,6 +145,8 @@ QGLTextureGlyphCache::QGLTextureGlyphCache(QGLContext *context, QFontEngineGlyph
, m_height(0)
{
glGenFramebuffers(1, &m_fbo);
+ connect(QGLSignalProxy::instance(), SIGNAL(aboutToDestroyContext(const QGLContext *)),
+ SLOT(contextDestroyed(const QGLContext *)));
}
QGLTextureGlyphCache::~QGLTextureGlyphCache()
@@ -251,7 +272,7 @@ QGL2PaintEngineExPrivate::~QGL2PaintEngineExPrivate()
void QGL2PaintEngineExPrivate::updateTextureFilter(GLenum target, GLenum wrapMode, bool smoothPixmapTransform, GLuint id)
{
// glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT); //### Is it always this texture unit?
- if (id != -1 && id == lastTexture)
+ if (id != GLuint(-1) && id == lastTexture)
return;
lastTexture = id;
@@ -372,7 +393,7 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms()
if (style == Qt::SolidPattern) {
QColor col = premultiplyColor(currentBrush->color(), (GLfloat)q->state()->opacity);
- shaderManager->currentProgram()->setUniformValue(location(FragmentColor), col);
+ shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::FragmentColor), col);
}
else {
// All other brushes have a transform and thus need the translation point:
@@ -383,10 +404,10 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms()
QColor col = premultiplyColor(currentBrush->color(), (GLfloat)q->state()->opacity);
- shaderManager->currentProgram()->setUniformValue(location(PatternColor), col);
+ shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PatternColor), col);
QVector2D halfViewportSize(width*0.5, height*0.5);
- shaderManager->currentProgram()->setUniformValue(location(HalfViewportSize), halfViewportSize);
+ shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize);
}
else if (style == Qt::LinearGradientPattern) {
const QLinearGradient *g = static_cast<const QLinearGradient *>(currentBrush->gradient());
@@ -403,10 +424,10 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms()
1.0f / (l.x() * l.x() + l.y() * l.y())
);
- shaderManager->currentProgram()->setUniformValue(location(LinearData), linearData);
+ shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::LinearData), linearData);
QVector2D halfViewportSize(width*0.5, height*0.5);
- shaderManager->currentProgram()->setUniformValue(location(HalfViewportSize), halfViewportSize);
+ shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize);
}
else if (style == Qt::ConicalGradientPattern) {
const QConicalGradient *g = static_cast<const QConicalGradient *>(currentBrush->gradient());
@@ -414,10 +435,10 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms()
GLfloat angle = -(g->angle() * 2 * Q_PI) / 360.0;
- shaderManager->currentProgram()->setUniformValue(location(Angle), angle);
+ shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Angle), angle);
QVector2D halfViewportSize(width*0.5, height*0.5);
- shaderManager->currentProgram()->setUniformValue(location(HalfViewportSize), halfViewportSize);
+ shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize);
}
else if (style == Qt::RadialGradientPattern) {
const QRadialGradient *g = static_cast<const QRadialGradient *>(currentBrush->gradient());
@@ -427,15 +448,15 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms()
translationPoint = realFocal;
QPointF fmp = realCenter - realFocal;
- shaderManager->currentProgram()->setUniformValue(location(Fmp), fmp);
+ shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Fmp), fmp);
GLfloat fmp2_m_radius2 = -fmp.x() * fmp.x() - fmp.y() * fmp.y() + realRadius*realRadius;
- shaderManager->currentProgram()->setUniformValue(location(Fmp2MRadius2), fmp2_m_radius2);
- shaderManager->currentProgram()->setUniformValue(location(Inverse2Fmp2MRadius2),
+ shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Fmp2MRadius2), fmp2_m_radius2);
+ shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Inverse2Fmp2MRadius2),
GLfloat(1.0 / (2.0*fmp2_m_radius2)));
QVector2D halfViewportSize(width*0.5, height*0.5);
- shaderManager->currentProgram()->setUniformValue(location(HalfViewportSize), halfViewportSize);
+ shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize);
}
else if (style == Qt::TexturePattern) {
translationPoint = q->state()->brushOrigin;
@@ -444,14 +465,14 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms()
if (qHasPixmapTexture(*currentBrush) && currentBrush->texture().isQBitmap()) {
QColor col = premultiplyColor(currentBrush->color(), (GLfloat)q->state()->opacity);
- shaderManager->currentProgram()->setUniformValue(location(PatternColor), col);
+ shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PatternColor), col);
}
QSizeF invertedTextureSize( 1.0 / texPixmap.width(), 1.0 / texPixmap.height() );
- shaderManager->currentProgram()->setUniformValue(location(InvertedTextureSize), invertedTextureSize);
+ shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::InvertedTextureSize), invertedTextureSize);
QVector2D halfViewportSize(width*0.5, height*0.5);
- shaderManager->currentProgram()->setUniformValue(location(HalfViewportSize), halfViewportSize);
+ shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize);
}
else
qWarning("QGL2PaintEngineEx: Unimplemented fill style");
@@ -460,8 +481,8 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms()
QTransform gl_to_qt(1, 0, 0, -1, 0, height);
QTransform inv_matrix = gl_to_qt * (brushQTransform * q->state()->matrix).inverted() * translate;
- shaderManager->currentProgram()->setUniformValue(location(BrushTransform), inv_matrix);
- shaderManager->currentProgram()->setUniformValue(location(BrushTexture), QT_BRUSH_TEXTURE_UNIT);
+ shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::BrushTransform), inv_matrix);
+ shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::BrushTexture), QT_BRUSH_TEXTURE_UNIT);
}
brushUniformsDirty = false;
}
@@ -599,11 +620,11 @@ void QGL2PaintEngineExPrivate::drawTexture(const QGLRect& dest, const QGLRect& s
shaderManager->setSrcPixelType(pattern ? QGLEngineShaderManager::PatternSrc : QGLEngineShaderManager::ImageSrc);
shaderManager->setTextureCoordsEnabled(true);
if (prepareForDraw(opaque))
- shaderManager->currentProgram()->setUniformValue(location(ImageTexture), QT_IMAGE_TEXTURE_UNIT);
+ shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::ImageTexture), QT_IMAGE_TEXTURE_UNIT);
if (pattern) {
QColor col = premultiplyColor(q->state()->pen.color(), (GLfloat)q->state()->opacity);
- shaderManager->currentProgram()->setUniformValue(location(PatternColor), col);
+ shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PatternColor), col);
}
GLfloat dx = 1.0 / textureSize.width();
@@ -655,8 +676,12 @@ void QGL2PaintEngineEx::sync()
glDisable(GL_BLEND);
glActiveTexture(GL_TEXTURE0);
+ glDisable(GL_DEPTH_TEST);
+ glDepthFunc(GL_LESS);
+ glDepthMask(true);
+ glClearDepth(1);
+
d->needsSync = true;
- d->shaderManager->setDirty();
}
void QGL2PaintEngineExPrivate::transferMode(EngineMode newMode)
@@ -834,7 +859,6 @@ bool QGL2PaintEngineExPrivate::prepareForDraw(bool srcPixelsAreOpaque)
}
shaderManager->setUseGlobalOpacity(useGlobalOpacityUniform);
-
bool changed = shaderManager->useCorrectShaderProg();
// If the shader program needs changing, we change it and mark all uniforms as dirty
if (changed) {
@@ -849,17 +873,17 @@ bool QGL2PaintEngineExPrivate::prepareForDraw(bool srcPixelsAreOpaque)
updateBrushUniforms();
if (shaderMatrixUniformDirty) {
- shaderManager->currentProgram()->setUniformValue(location(PmvMatrix), pmvMatrix);
+ shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PmvMatrix), pmvMatrix);
shaderMatrixUniformDirty = false;
}
if (depthUniformDirty) {
- shaderManager->currentProgram()->setUniformValue(location(Depth), (GLfloat)q->state()->currentDepth);
+ shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Depth), (GLfloat)q->state()->currentDepth);
depthUniformDirty = false;
}
if (useGlobalOpacityUniform && opacityUniformDirty) {
- shaderManager->currentProgram()->setUniformValue(location(GlobalOpacity), (GLfloat)q->state()->opacity);
+ shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::GlobalOpacity), (GLfloat)q->state()->opacity);
opacityUniformDirty = false;
}
@@ -1142,7 +1166,7 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, const QTextIte
prepareForDraw(false); // Text always causes src pixels to be transparent
- shaderManager->currentProgram()->setUniformValue(location(MaskTexture), QT_MASK_TEXTURE_UNIT);
+ shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::MaskTexture), QT_MASK_TEXTURE_UNIT);
if (vertexCoordinateArray.data() != oldVertexCoordinateDataPtr)
glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray.data());
@@ -1182,25 +1206,10 @@ bool QGL2PaintEngineEx::begin(QPaintDevice *pdev)
qt_resolve_version_2_0_functions(d->ctx);
#endif
- if (!d->shaderManager) {
+ if (d->shaderManager) {
+ d->shaderManager->setDirty();
+ } else {
d->shaderManager = new QGLEngineShaderManager(d->ctx);
-
- d->uniformIdentifiers[QGL2PaintEngineExPrivate::ImageTexture] = d->shaderManager->getUniformIdentifier("imageTexture");
- d->uniformIdentifiers[QGL2PaintEngineExPrivate::PatternColor] = d->shaderManager->getUniformIdentifier("patternColor");
- d->uniformIdentifiers[QGL2PaintEngineExPrivate::GlobalOpacity] = d->shaderManager->getUniformIdentifier("globalOpacity");
- d->uniformIdentifiers[QGL2PaintEngineExPrivate::Depth] = d->shaderManager->getUniformIdentifier("depth");
- d->uniformIdentifiers[QGL2PaintEngineExPrivate::PmvMatrix] = d->shaderManager->getUniformIdentifier("pmvMatrix");
- d->uniformIdentifiers[QGL2PaintEngineExPrivate::MaskTexture] = d->shaderManager->getUniformIdentifier("maskTexture");
- d->uniformIdentifiers[QGL2PaintEngineExPrivate::FragmentColor] = d->shaderManager->getUniformIdentifier("fragmentColor");
- d->uniformIdentifiers[QGL2PaintEngineExPrivate::LinearData] = d->shaderManager->getUniformIdentifier("linearData");
- d->uniformIdentifiers[QGL2PaintEngineExPrivate::Angle] = d->shaderManager->getUniformIdentifier("angle");
- d->uniformIdentifiers[QGL2PaintEngineExPrivate::HalfViewportSize] = d->shaderManager->getUniformIdentifier("halfViewportSize");
- d->uniformIdentifiers[QGL2PaintEngineExPrivate::Fmp] = d->shaderManager->getUniformIdentifier("fmp");
- d->uniformIdentifiers[QGL2PaintEngineExPrivate::Fmp2MRadius2] = d->shaderManager->getUniformIdentifier("fmp2_m_radius2");
- d->uniformIdentifiers[QGL2PaintEngineExPrivate::Inverse2Fmp2MRadius2] = d->shaderManager->getUniformIdentifier("inverse_2_fmp2_m_radius2");
- d->uniformIdentifiers[QGL2PaintEngineExPrivate::InvertedTextureSize] = d->shaderManager->getUniformIdentifier("invertedTextureSize");
- d->uniformIdentifiers[QGL2PaintEngineExPrivate::BrushTransform] = d->shaderManager->getUniformIdentifier("brushTransform");
- d->uniformIdentifiers[QGL2PaintEngineExPrivate::BrushTexture] = d->shaderManager->getUniformIdentifier("brushTexture");
}
glViewport(0, 0, d->width, d->height);
@@ -1408,7 +1417,7 @@ void QGL2PaintEngineEx::clip(const QVectorPath &path, Qt::ClipOperation op)
if (state()->matrix.type() <= QTransform::TxScale) {
rect = state()->matrix.mapRect(rect);
- if (d->use_system_clip && rect.contains(d->systemClip.boundingRect())
+ if ((d->use_system_clip && rect.contains(d->systemClip.boundingRect()))
|| rect.contains(QRect(0, 0, d->width, d->height)))
return;
}
@@ -1554,6 +1563,8 @@ void QGL2PaintEngineEx::setState(QPainterState *new_state)
d->shaderMatrixUniformDirty = true;
d->opacityUniformDirty = true;
+ d->shaderManager->setDirty();
+
if (old_state && old_state != s && old_state->canRestoreClip) {
d->updateDepthScissorTest();
glDepthMask(false);
@@ -1604,3 +1615,5 @@ QOpenGL2PaintEngineState::~QOpenGL2PaintEngineState()
}
QT_END_NAMESPACE
+
+#include "qpaintengineex_opengl2.moc"
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
index 0d28a49..ec447a3 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
@@ -221,32 +221,11 @@ public:
void systemStateChanged();
uint use_system_clip : 1;
- enum Uniform {
- ImageTexture,
- PatternColor,
- GlobalOpacity,
- Depth,
- PmvMatrix,
- MaskTexture,
- FragmentColor,
- LinearData,
- Angle,
- HalfViewportSize,
- Fmp,
- Fmp2MRadius2,
- Inverse2Fmp2MRadius2,
- InvertedTextureSize,
- BrushTransform,
- BrushTexture,
- NumUniforms
- };
-
- uint location(Uniform uniform)
+ uint location(QGLEngineShaderManager::Uniform uniform)
{
- return shaderManager->getUniformLocation(uniformIdentifiers[uniform]);
+ return shaderManager->getUniformLocation(uniform);
}
- uint uniformIdentifiers[NumUniforms];
GLuint lastTexture;
bool needsSync;
diff --git a/src/opengl/qgl_p.h b/src/opengl/qgl_p.h
index 85e9bd7..ac19d64 100644
--- a/src/opengl/qgl_p.h
+++ b/src/opengl/qgl_p.h
@@ -421,6 +421,10 @@ public:
removeShare(oldContext);
}
+ QList<const QGLContext *> shares(const QGLContext *context) {
+ return reg.values(context);
+ }
+
private:
QGLSharingHash reg;
};
diff --git a/src/opengl/qgl_win.cpp b/src/opengl/qgl_win.cpp
index 40b0ce7..86dd1d8 100644
--- a/src/opengl/qgl_win.cpp
+++ b/src/opengl/qgl_win.cpp
@@ -642,14 +642,10 @@ public:
QString windowClassName = qt_getRegisteredWndClass();
if (parent && !parent->internalWinId())
parent = parent->nativeParentWidget();
- QT_WA({
- const TCHAR *cname = (TCHAR*)windowClassName.utf16();
- dmy_id = CreateWindow(cname, 0, 0, 0, 0, 1, 1,
- parent ? parent->winId() : 0, 0, qWinAppInst(), 0);
- } , {
- dmy_id = CreateWindowA(windowClassName.toLatin1(), 0, 0, 0, 0, 1, 1,
- parent ? parent->winId() : 0, 0, qWinAppInst(), 0);
- });
+
+ dmy_id = CreateWindow((const wchar_t *)windowClassName.utf16(),
+ 0, 0, 0, 0, 1, 1,
+ parent ? parent->winId() : 0, 0, qWinAppInst(), 0);
dmy_pdc = GetDC(dmy_id);
PIXELFORMATDESCRIPTOR dmy_pfd;
diff --git a/src/opengl/qpaintengine_opengl.cpp b/src/opengl/qpaintengine_opengl.cpp
index 638bfb3..eda8d83 100644
--- a/src/opengl/qpaintengine_opengl.cpp
+++ b/src/opengl/qpaintengine_opengl.cpp
@@ -3690,10 +3690,10 @@ void QOpenGLPaintEngine::drawLines(const QLineF *lines, int lineCount)
bool useRects = false;
// scale or 90 degree rotation?
if (d->matrix.type() <= QTransform::TxTranslate
- || !d->cpen.isCosmetic()
- && (d->matrix.type() <= QTransform::TxScale
- || (d->matrix.type() == QTransform::TxRotate
- && d->matrix.m11() == 0 && d->matrix.m22() == 0))) {
+ || (!d->cpen.isCosmetic()
+ && (d->matrix.type() <= QTransform::TxScale
+ || (d->matrix.type() == QTransform::TxRotate
+ && d->matrix.m11() == 0 && d->matrix.m22() == 0)))) {
useRects = true;
for (int i = 0; i < lineCount; ++i) {
if (lines[i].p1().x() != lines[i].p2().x()
diff --git a/src/opengl/qpixmapdata_gl.cpp b/src/opengl/qpixmapdata_gl.cpp
index 8a2187c..f0c7e20 100644
--- a/src/opengl/qpixmapdata_gl.cpp
+++ b/src/opengl/qpixmapdata_gl.cpp
@@ -254,8 +254,15 @@ void QGLPixmapData::fill(const QColor &color)
if (!isValid())
return;
- if (!m_textureId)
+ bool hasAlpha = color.alpha() != 255;
+ if (hasAlpha && !m_hasAlpha) {
+ if (m_textureId) {
+ glDeleteTextures(1, &m_textureId);
+ m_textureId = 0;
+ m_dirty = true;
+ }
m_hasAlpha = color.alpha() != 255;
+ }
if (useFramebufferObjects()) {
m_source = QImage();
diff --git a/src/opengl/qwindowsurface_gl.cpp b/src/opengl/qwindowsurface_gl.cpp
index 3a7a07e..eec725e 100644
--- a/src/opengl/qwindowsurface_gl.cpp
+++ b/src/opengl/qwindowsurface_gl.cpp
@@ -171,7 +171,7 @@ QGLGraphicsSystem::QGLGraphicsSystem()
}
}
#elif defined(Q_WS_WIN)
- QGLWindowSurface::surfaceFormat.setDoubleBuffer(false);
+ QGLWindowSurface::surfaceFormat.setDoubleBuffer(true);
qt_win_owndc_required = true;
#endif