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authorThiago Macieira <thiago.macieira@nokia.com>2010-03-20 22:57:59 (GMT)
committerThiago Macieira <thiago.macieira@nokia.com>2010-03-20 23:32:28 (GMT)
commit7c594907d521bb29ecca1b953a4ceea49ec32dd4 (patch)
tree98d614193f484a9f62f3080de3b55b43888f6700 /src/opengl
parent69e873e2bfae3fc028c21d93112a75008c3bb58b (diff)
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Compile Qt in C++0x mode.
This is not valid in C++0x: char str[] = { 128, 0 }; Because 128 cannot be represented in a char. The same applies to conversion from int to qreal: it's a narrowing conversion, with possible data loss. More info: http://www2.research.att.com/~bs/C++0xFAQ.html#narrowing Reviewed-by: Trust Me
Diffstat (limited to 'src/opengl')
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp8
-rw-r--r--src/opengl/qglshaderprogram.cpp20
-rw-r--r--src/opengl/qpaintengine_opengl.cpp8
3 files changed, 19 insertions, 17 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index ad07d9d..9ed722f 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -529,10 +529,10 @@ void QGL2PaintEngineEx::beginNativePainting()
float mv_matrix[4][4] =
{
- { mtx.m11(), mtx.m12(), 0, mtx.m13() },
- { mtx.m21(), mtx.m22(), 0, mtx.m23() },
- { 0, 0, 1, 0 },
- { mtx.dx(), mtx.dy(), 0, mtx.m33() }
+ { float(mtx.m11()), float(mtx.m12()), 0, float(mtx.m13()) },
+ { float(mtx.m21()), float(mtx.m22()), 0, float(mtx.m23()) },
+ { 0, 0, 1, 0 },
+ { float(mtx.dx()), float(mtx.dy()), 0, float(mtx.m33()) }
};
const QSize sz = d->device->size();
diff --git a/src/opengl/qglshaderprogram.cpp b/src/opengl/qglshaderprogram.cpp
index 739983e..55fd922 100644
--- a/src/opengl/qglshaderprogram.cpp
+++ b/src/opengl/qglshaderprogram.cpp
@@ -1290,7 +1290,8 @@ void QGLShaderProgram::setAttributeValue(int location, const QColor& value)
Q_D(QGLShaderProgram);
Q_UNUSED(d);
if (location != -1) {
- GLfloat values[4] = {value.redF(), value.greenF(), value.blueF(), value.alphaF()};
+ GLfloat values[4] = {GLfloat(value.redF()), GLfloat(value.greenF()),
+ GLfloat(value.blueF()), GLfloat(value.alphaF())};
glVertexAttrib4fv(location, values);
}
}
@@ -2025,7 +2026,8 @@ void QGLShaderProgram::setUniformValue(int location, const QColor& color)
Q_D(QGLShaderProgram);
Q_UNUSED(d);
if (location != -1) {
- GLfloat values[4] = {color.redF(), color.greenF(), color.blueF(), color.alphaF()};
+ GLfloat values[4] = {GLfloat(color.redF()), GLfloat(color.greenF()),
+ GLfloat(color.blueF()), GLfloat(color.alphaF())};
glUniform4fv(location, 1, values);
}
}
@@ -2054,7 +2056,7 @@ void QGLShaderProgram::setUniformValue(int location, const QPoint& point)
Q_D(QGLShaderProgram);
Q_UNUSED(d);
if (location != -1) {
- GLfloat values[4] = {point.x(), point.y()};
+ GLfloat values[4] = {GLfloat(point.x()), GLfloat(point.y())};
glUniform2fv(location, 1, values);
}
}
@@ -2083,7 +2085,7 @@ void QGLShaderProgram::setUniformValue(int location, const QPointF& point)
Q_D(QGLShaderProgram);
Q_UNUSED(d);
if (location != -1) {
- GLfloat values[4] = {point.x(), point.y()};
+ GLfloat values[4] = {GLfloat(point.x()), GLfloat(point.y())};
glUniform2fv(location, 1, values);
}
}
@@ -2112,7 +2114,7 @@ void QGLShaderProgram::setUniformValue(int location, const QSize& size)
Q_D(QGLShaderProgram);
Q_UNUSED(d);
if (location != -1) {
- GLfloat values[4] = {size.width(), size.width()};
+ GLfloat values[4] = {GLfloat(size.width()), GLfloat(size.width())};
glUniform2fv(location, 1, values);
}
}
@@ -2141,7 +2143,7 @@ void QGLShaderProgram::setUniformValue(int location, const QSizeF& size)
Q_D(QGLShaderProgram);
Q_UNUSED(d);
if (location != -1) {
- GLfloat values[4] = {size.width(), size.height()};
+ GLfloat values[4] = {GLfloat(size.width()), GLfloat(size.height())};
glUniform2fv(location, 1, values);
}
}
@@ -2562,9 +2564,9 @@ void QGLShaderProgram::setUniformValue(int location, const QTransform& value)
Q_UNUSED(d);
if (location != -1) {
GLfloat mat[3][3] = {
- {value.m11(), value.m12(), value.m13()},
- {value.m21(), value.m22(), value.m23()},
- {value.m31(), value.m32(), value.m33()}
+ {GLfloat(value.m11()), GLfloat(value.m12()), GLfloat(value.m13())},
+ {GLfloat(value.m21()), GLfloat(value.m22()), GLfloat(value.m23())},
+ {GLfloat(value.m31()), GLfloat(value.m32()), GLfloat(value.m33())}
};
glUniformMatrix3fv(location, 1, GL_FALSE, mat[0]);
}
diff --git a/src/opengl/qpaintengine_opengl.cpp b/src/opengl/qpaintengine_opengl.cpp
index c8307a0..306fd8b 100644
--- a/src/opengl/qpaintengine_opengl.cpp
+++ b/src/opengl/qpaintengine_opengl.cpp
@@ -3342,15 +3342,15 @@ void QGLEllipseMaskGenerator::drawMask(const QRect &rect)
QTransform gl_to_qt(1, 0, 0, -1, 0, offscreen->drawableSize().height());
QTransform inv_matrix = gl_to_qt * matrix().inverted() * translate;
- float m[3][4] = { { inv_matrix.m11(), inv_matrix.m12(), inv_matrix.m13() },
- { inv_matrix.m21(), inv_matrix.m22(), inv_matrix.m23() },
- { inv_matrix.m31(), inv_matrix.m32(), inv_matrix.m33() } };
+ float m[3][4] = { { float(inv_matrix.m11()), float(inv_matrix.m12()), float(inv_matrix.m13()) },
+ { float(inv_matrix.m21()), float(inv_matrix.m22()), float(inv_matrix.m23()) },
+ { float(inv_matrix.m31()), float(inv_matrix.m32()), float(inv_matrix.m33()) } };
QPoint offs(screen_rect.left() - rect.left(), (offscreen->drawableSize().height() - screen_rect.top())
- (offscreen->offscreenSize().height() - rect.top()));
// last component needs to be 1.0f to avoid Nvidia bug on linux
- float ellipse_offset[4] = { offs.x(), offs.y(), 0.0f, 1.0f };
+ float ellipse_offset[4] = { float(offs.x()), float(offs.y()), 0.0f, 1.0f };
GLfloat vertexArray[4 * 2];
qt_add_rect_to_array(rect, vertexArray);