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authorSamuel Rødal <sroedal@trolltech.com>2009-09-25 15:30:56 (GMT)
committerSamuel Rødal <sroedal@trolltech.com>2009-10-06 13:36:20 (GMT)
commit2f268b40b290c4513d2d06b75ad681b5550eeaa8 (patch)
tree41c9c18eb03a4c5b594f5efd10235008269af812 /src/opengl
parentaaf695a3fad8d84f3d9483a573732350445d453a (diff)
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Switched to using GL_LEQUAL instead of GL_LESS in GL 2 engine.
Diffstat (limited to 'src/opengl')
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp21
1 files changed, 11 insertions, 10 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index c0959ae..602754c 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -774,6 +774,7 @@ void QGL2PaintEngineExPrivate::resetGLState()
glDisable(GL_DEPTH_TEST);
glDisable(GL_SCISSOR_TEST);
glDepthMask(true);
+ glDepthFunc(GL_LESS);
glClearDepth(1);
}
@@ -1565,7 +1566,7 @@ bool QGL2PaintEngineEx::begin(QPaintDevice *pdev)
if (!d->inRenderText) {
glDisable(GL_DEPTH_TEST);
glDisable(GL_SCISSOR_TEST);
- glDepthFunc(GL_LESS);
+ glDepthFunc(GL_LEQUAL);
glDepthMask(false);
}
@@ -1631,7 +1632,7 @@ void QGL2PaintEngineEx::ensureActive()
d->transferMode(BrushDrawingMode);
glViewport(0, 0, d->width, d->height);
glDepthMask(false);
- glDepthFunc(GL_LESS);
+ glDepthFunc(GL_LEQUAL);
d->needsSync = false;
setState(state());
}
@@ -1693,7 +1694,7 @@ void QGL2PaintEngineEx::clipEnabledChanged()
d->regenerateDepthClip();
} else {
if (d->use_system_clip) {
- state()->currentDepth = 0;
+ state()->currentDepth = 1;
} else {
state()->depthTestEnabled = false;
}
@@ -1785,7 +1786,7 @@ void QGL2PaintEngineEx::clip(const QVectorPath &path, Qt::ClipOperation op)
case Qt::NoClip:
if (d->use_system_clip) {
state()->depthTestEnabled = true;
- state()->currentDepth = 0;
+ state()->currentDepth = 1;
} else {
state()->depthTestEnabled = false;
}
@@ -1798,7 +1799,7 @@ void QGL2PaintEngineEx::clip(const QVectorPath &path, Qt::ClipOperation op)
d->updateDepthScissorTest();
++d->maxDepth;
d->writeClip(path, d->maxDepth);
- state()->currentDepth = d->maxDepth - 1;
+ state()->currentDepth = d->maxDepth;
state()->depthTestEnabled = true;
break;
case Qt::UniteClip: {
@@ -1832,7 +1833,7 @@ void QGL2PaintEngineEx::clip(const QVectorPath &path, Qt::ClipOperation op)
// now write the clip path
d->writeClip(path, d->maxDepth);
state()->canRestoreClip = false;
- state()->currentDepth = d->maxDepth - 1;
+ state()->currentDepth = d->maxDepth;
state()->depthTestEnabled = true;
break;
}
@@ -1840,7 +1841,7 @@ void QGL2PaintEngineEx::clip(const QVectorPath &path, Qt::ClipOperation op)
break;
}
- glDepthFunc(GL_LESS);
+ glDepthFunc(GL_LEQUAL);
if (state()->depthTestEnabled) {
glEnable(GL_DEPTH_TEST);
d->simpleShaderDepthUniformDirty = true;
@@ -1872,7 +1873,7 @@ void QGL2PaintEngineExPrivate::systemStateChanged()
q->state()->depthTestEnabled = false;
q->state()->needsDepthBufferClear = true;
- q->state()->currentDepth = 0;
+ q->state()->currentDepth = 1;
maxDepth = 1;
q->state()->rectangleClip = use_system_clip ? systemClip.boundingRect() : QRect(0, 0, width, height);
@@ -1902,7 +1903,7 @@ void QGL2PaintEngineExPrivate::systemStateChanged()
glDepthFunc(GL_ALWAYS);
writeClip(qtVectorPathForPath(q->state()->matrix.inverted().map(path)), 1);
- glDepthFunc(GL_LESS);
+ glDepthFunc(GL_LEQUAL);
glEnable(GL_DEPTH_TEST);
q->state()->depthTestEnabled = true;
@@ -1943,7 +1944,7 @@ void QGL2PaintEngineEx::setState(QPainterState *new_state)
if (old_state && old_state != s && old_state->canRestoreClip) {
d->updateDepthScissorTest();
glDepthMask(false);
- glDepthFunc(GL_LESS);
+ glDepthFunc(GL_LEQUAL);
} else {
d->regenerateDepthClip();
}